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server-nalc/mods/eventobjects/init.lua

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minetest.register_tool("eventobjects:spleef_shovel", {
description = "Golden Spleef Shovel",
inventory_image = "eventobjects_spleef_shovel.png",
wield_image = "eventobjects_spleef_shovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
unbreakable={times={[1]=0, [2]=0, [3]=0}, uses=0, maxlevel=3},
crumbly = {times={[1]=1.20, [2]=0.60, [3]=0.40}, uses=0, maxlevel=3},
},
damage_groups = {fleshy=4},
},
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})
minetest.register_node("eventobjects:surprise_node", {
description = "'?' block",
inventory_image = minetest.inventorycube("eventobjects_surprise_node.png"),
tiles = {
"eventobjects_surprise_node_top.png", "eventobjects_surprise_node_top.png", {name = "eventobjects_surprise_node_animated.png", animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.5}}
},
special_tiles = {
{
image = "blocmario.png",
backface_culling=false,
animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6}
},
{
image = "blocmario.png",
backface_culling=true,
animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6}
}
},
groups = {oddly_breakable_by_hand = 2},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
meta:set_string("infotext","?")
meta:set_string("formspec",
"size[11,12]" ..
"list[current_name;main;0.45,0.45;10,7;]" ..
"list[current_player;main;1.45,8;8,4;]"
)
inv:set_size("main",70)
end,
allow_metadata_inventory_put = function(pos, to_list, to_index, stack, player)
if player and minetest.check_player_privs(player:get_player_name(),{server=true}) then
return stack:get_count()
else
return 0
end
end,
allow_metadata_inventory_take = function(pos, from_list, from_index, stack, player)
print(from_list)
print(from_index)
if player and minetest.check_player_privs(player:get_player_name(),{server=true}) then
return stack:get_count()
else
return 0
end
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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end,
on_punch = function(pos, node, puncher, pointed_things)
-- Spawn betweek 5 and 20 random nodes
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("main") then
minetest.chat_send_player(puncher:get_player_name(),"Cannot spread items, inventory empty")
return
end
for cnt = 1,70 do
local stack = inv:get_stack("main",cnt)
if stack:get_name() ~= "" then
local obj = minetest.spawn_item({x=pos.x, y = pos.y + 1,z=pos.z},stack)
inv:remove_item("main",stack)
if obj then
obj:setvelocity({x = math.random(-0.4,0.4), y = math.random(2,9), z = math.random(-0.4,0.4)})
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end
end
end
minetest.remove_node(pos)
end,
})