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server-nalc/mods/areas/api.lua

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--plants to place in openfarming
local plants = { ["farming:blueberries"]=1, ["farming:carrot"]=1, ["farming:coffee_beans"]=1, ["farming:corn"]=1, ["farming:cucumber"]=1,
["farming:melon_slice"]=1, ["farming:potato"]=1, ["farming:pumpkin_slice"]=1, ["farming:raspberries"]=1, ["farming:rhubarb"]=1,
["farming:tomato"]=1, ["farming:seed_cotton"]=1, ["farming:seed_wheat"]=1,["default:papyrus"]=1, ["farming:trellis"]=1,
["farming:grapes"]=1, ["farming:beanpole"]=1, ["farming:beans"]=1,
}
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-- Returns a list of areas that include the provided position
function areas:getAreasAtPos(pos)
local a = {}
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local px, py, pz = pos.x, pos.y, pos.z
if self.store then
local areas = self.store:get_areas_for_pos(pos, false, true)
for store_id, store_area in pairs(areas) do
local id = tonumber(store_area.data)
a[id] = self.areas[id]
end
else
for id, area in pairs(self.areas) do
local ap1, ap2 = area.pos1, area.pos2
if px >= ap1.x and px <= ap2.x and
py >= ap1.y and py <= ap2.y and
pz >= ap1.z and pz <= ap2.z then
a[id] = area
end
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end
end
return a
end
function areas:getAreasForArea(pos1, pos2)
local res = {}
if self.store then
local areas = self.store:get_areas_in_area(pos1,
pos2, true, false, true)
for store_id, store_area in pairs(areas) do
local id = tonumber(store_area.data)
res[id] = self.areas[id]
end
else
for id, area in pairs(self.areas) do
local p1, p2 = area.pos1, area.pos2
if (p1.x <= pos2.x and p2.x >= pos1.x) and
(p1.y <= pos2.y and p2.y >= pos1.y) and
(p1.z <= pos2.z and p2.z >= pos1.z) then
-- Found an intersecting area.
res[id] = area
end
end
end
return res
end
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-- Checks if the area is unprotected or owned by you
function areas:canInteract(pos, name)
if minetest.check_player_privs(name, self.adminPrivs) then
return true
end
local owned = false
if pos == nil then return not owned end -- pour éviter crash avec nénuphar
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for _, area in pairs(self:getAreasAtPos(pos)) do
if area.owner == name or area.open then
return true
elseif area.openfarming then
-- if area is openfarming
local node = minetest.get_node(pos).name
if not minetest.registered_nodes[node] then return false end
local player = minetest.get_player_by_name(name)
if not player then return false end
local wstack = player:get_wielded_item():get_name()
if wstack == "" then wstack = "hand" end
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--on_dig
if minetest.get_item_group(node, "plant") == 1 and (wstack == "hand" or minetest.registered_tools[wstack]) then
return true
end
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--on_place
if node == "air" and plants[wstack] ~= nil then
return true
end
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owned = true
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else
owned = true
end
end
return not owned
end
-- Returns a table (list) of all players that own an area
function areas:getNodeOwners(pos)
local owners = {}
for _, area in pairs(self:getAreasAtPos(pos)) do
table.insert(owners, area.owner)
end
return owners
end
--- Checks if the area intersects with an area that the player can't interact in.
-- Note that this fails and returns false when the specified area is fully
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-- owned by the player, but with multiple protection zones, none of which
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-- cover the entire checked area.
-- @param name (optional) player name. If not specified checks for any intersecting areas.
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-- @param allow_open Whether open areas should be counted as is they didn't exist.
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-- @return Boolean indicating whether the player can interact in that area.
-- @return Un-owned intersecting area id, if found.
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function areas:canInteractInArea(pos1, pos2, name, allow_open)
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if name and minetest.check_player_privs(name, self.adminPrivs) then
return true
end
areas:sortPos(pos1, pos2)
local areas = self:getAreasForArea(pos1, pos2)
for id, area in pairs(areas) do
-- First check for a fully enclosing owned area.
-- A little optimization: isAreaOwner isn't necessary
-- here since we're iterating through all relevant areas.
if area.owner == name and
self:isSubarea(pos1, pos2, id) then
return true
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end
-- Then check for intersecting (non-owned) areas.
-- Return if the area is closed or open areas aren't
-- allowed, and the area isn't owned.
if (not allow_open or not area.open) and
(not name or not self:isAreaOwner(id, name)) then
return false, id
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end
end
return true
end
--MFF DEBUT crabman(17/09/2015 ) respawn player in special area(event) if a spawn is set.
local dead_players = {}
minetest.register_on_dieplayer(function(player)
local player_name = player:get_player_name()
if not player_name then return end
local pos = player:getpos()
if pos then
dead_players[player_name] = pos
end
end)
minetest.register_on_respawnplayer(function(player)
local player_name = player:get_player_name()
if not player_name or not dead_players[player_name] then return false end
local pos = dead_players[player_name]
dead_players[player_name] = nil
if pos then
for _, area in pairs(areas:getAreasAtPos(pos)) do
if area.spawn then
player:setpos(area.spawn)
return true
end
end
end
return false
end)
--FIN