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server-nalc/mods/mobs/dungeonmaster.lua

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-- Dungeon Master by PilzAdam
mobs:register_mob("mobs:dungeon_master", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, shoots fireballs at player, deal 13 damages
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passive = false,
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pathfinding = true,
damage = 12,
attack_type = "dogshoot",
reach = 3,
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shoot_interval = 2.5,
arrow = "mobs:fireball",
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shoot_offset = 1,
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-- health & armor
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hp_min = 50,
hp_max = 60,
armor = 80,
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-- textures and model
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collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7},
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visual = "mesh",
mesh = "mobs_dungeon_master.b3d",
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textures = {
{"mobs_dungeon_master.png"},
{"mobs_dungeon_master_cobblestone.png"},
{"mobs_dungeon_master_strangewhite.png"},
},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_dungeonmaster",
shoot_attack = "mobs_fireball",
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},
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-- speed and jump
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walk_velocity = 1,
run_velocity = 2,
jump = false,
view_range = 16,
knock_back = 0.05, -- Very small knockback
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-- drops mese or diamond when dead
drops = {
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{name = "mobs:dungeon_master_blood", chance = 2, min = 1, max = 2,},
{name = "default:diamond", chance = 4, min = 1, max = 3,},
{name = "default:mese_crystal", chance = 4, min = 3, max = 6,},
{name = "mobs:dungeon_master_diamond", chance = 6, min = 1, max = 1,},
{name = "maptools:gold_coin", chance = 20, min = 1, max = 1,},
{name = "default:diamondblock", chance = 33, min = 1, max = 1,},
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},
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-- damaged by
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water_damage = 1,
lava_damage = 1,
light_damage = 0,
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fear_height = 3,
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-- model animation
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animation = {
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stand_start = 0,
stand_end = 19,
walk_start = 20,
walk_end = 35,
punch_start = 36,
punch_end = 48,
speed_normal = 15,
speed_run = 15,
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},
})
-- spawn on stone between 20 and -1 light, 1 in 7000 chance, 1 dungeon master in area starting at -100 and below
mobs:spawn_specific("mobs:dungeon_master", {"default:stone", "default:sandstone", "nether:netherrack"}, {"air"}, -1, 20, 30, 7000, 1, -31000, -250, false)
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-- register spawn egg
mobs:register_egg("mobs:dungeon_master", "Dungeon Master", "mobs_dongeon_master_inv.png", 1)
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-- fireball (weapon)
mobs:register_arrow("mobs:fireball", {
visual = "sprite",
visual_size = {x = 1, y = 1},
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textures = {"mobs_fireball.png"},
velocity = 6,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
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player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 12},
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}, nil)
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end,
hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 12},
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}, nil)
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end,
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-- node hit, bursts into flame
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hit_node = function(self, pos, node)
mobs:explosion(pos, 1, 1, 0)
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end
})
minetest.register_craftitem("mobs:dungeon_master_blood", {
description = "Dungeon Master Blood",
inventory_image = "mobs_dungeon_master_blood.png",
groups = {magic = 1},
})
minetest.register_craftitem("mobs:dungeon_master_diamond", {
description = "Dungeon Master Diamond",
inventory_image = "mobs_dungeon_master_diamond.png",
groups = {magic = 1},
})