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server-nalc/mods/beginners_chest/init.lua

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--[[
Beginners_chest mod
Put some useful stuff in chests for the new players
Version : 1.1 - 11/8/2014_14h48UTC
Last modification by Mg on the : 11/8/2014 @ 14h48 UTC
Mod ßý Mg, based on an idea of MinetestForFun/Darcidride
]]--
chests = {
[1] = {
position = {x = 5, y = 40, z = -1},
interval_timer = 0,
interval_max = 7200,
stuff = {
[1] = "3d_armor:boots_steel",
[2] = "default:pick_stone",
[3] = "default:sword_stone",
[32] = ""
}
}
[2] = {
position = {x = 34, y = 20, z = 101},
interval_max = 7200,
stuff = {
[1] = "3d_armor:steel_chest",
[2] = "throwing:bow_stone",
[3] = "default:sword_stone",
[4] = "farming:carrot 3",
[32] = ""
}
}
}
minetest.register_globalstep(function(dtime)
local i = 1
while i < table.getn(chests)+1 do
if not chests[i].stuff then
chests[i].stuff = {
[1] = "default:wood",
[32] = ""
}
end
if not chests[i].interval_timer then
chests[i].interval_timer = 0
end
if not chests[i].interval_max then
chests[i].interval_max = 7200 -- Using default value : 2h
end
chests[i].interval_timer = chests[i].interval_timer + dtime
if chests[i].position.x and chests[i].position.y and chests[i].position.z and chests[i].interval_timer >= chests[i].interval_max then
chests[i].interval_timer = 0
node = minetest.get_node(chests[i].position)
if node.name ~= "ignore" then
if node.name ~= "default:chest" then
if node.name == "air" then
minetest.add_node(chests[i].position,{name = "default:chest"})
minetest.log("action","[b_chest]["..i.."] Chest placed at "..chests[i].position.x..", "..chests[i].position.y..", "..chests[i].position.z)
else
minetest.log("action","[b_chest]["..i.."] Unable to place chest at "..chests[i].position.x..", "..chests[i].position.y..", "..chests[i].position.z.." : place already in use.")
break
end
end
meta = minetest.get_meta(chests[i].position)
inv = meta:get_inventory()
inv:set_list("main", chests[i].stuff)
minetest.log("action","[b_chest]["..i.."] Chest reloaded at "..chests[i].position.x..", "..chests[i].position.y..", "..chests[i].position.z)
else
minetest.log("action","[b_chest]["..i.."] Cannot reload chest at "..chests[i].position.x..", "..chests[i].position.y..", "..chests[i].position.z.." : area not loaded.")
end
end
i = i + 1
end
end)