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Upgrading beginners_chest
- Beginners_chest is now at version 1.1, you can use multiple chests
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@ -1,36 +1,71 @@
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--[[
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Beginners_chest mod
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Put some useful stuff in a chest for the new players
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Put some useful stuff in chests for the new players
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Version : 1.1 - 11/8/2014_14h48UTC
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Last modification by Mg on the : 11/8/2014 @ 14h48 UTC
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Mod ßý Mg, based on an idea of MinetestForFun/Darcidride
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]]--
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chest_position = {x = 5, y = 40, z = -1}
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local interval_timer = 0
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local interval_max = 7200
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chests = {
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[1] = {
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position = {x = 5, y = 40, z = -1},
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interval_timer = 0,
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interval_max = 7200,
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stuff = {
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[1] = "3d_armor:boots_steel",
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[2] = "default:pick_stone",
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[3] = "default:sword_stone",
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[32] = ""
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}
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}
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}
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minetest.register_globalstep(function(dtime)
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interval_timer = interval_timer+dtime
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--print(interval_timer)
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if interval_timer < interval_max then return end -- We have to wait
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interval_timer = 0
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local chest = minetest.get_node(chest_position)
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if chest.name ~= "default:chest" then
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if chest.name == "ignore" then
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minetest.log("action","[b_chest] Unable to reload chest : area not loaded") -- c'est cool mais ça fait une boucle et un debug.txt de 40Mo
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return
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elseif chest.name ~= "air" then
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minetest.log("action","[b_chest] Unable to place chest : position still used") -- c'est cool mais ça fait une boucle et un debug.txt de 40Mo
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return
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elseif chest.name == "air" then
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minetest.add_node(chest_position,{name = "default:chest"})
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minetest.log("action","[b_chest] Chest placed")
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local i = 1
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while i < table.getn(chests)+1 do
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if not chests[i].stuff then
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chests[i].stuff = {
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[1] = "default:wood",
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[32] = ""
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}
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end
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if not chests[i].interval_timer then
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chests[i].interval_timer = 0
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end
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if not chests[i].interval_max then
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chests[i].interval_max = 7200 -- Using default value : 2h
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end
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chests[i].interval_timer = chests[i].interval_timer + dtime
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if chests[i].position.x and chests[i].position.y and chests[i].position.z and chests[i].interval_timer >= chests[i].interval_max then
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chests[i].interval_timer = 0
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node = minetest.get_node(chests[i].position)
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if node.name ~= "ignore" then
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if node.name ~= "default:chest" then
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if node.name == "air" then
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minetest.add_node(chests[i].position,{name = "default:chest"})
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minetest.log("action","[b_chest]["..i.."] Chest placed at "..chests[i].position.x..", "..chests[i].position.y..", "..chests[i].position.z)
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else
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minetest.log("action","[b_chest]["..i.."] Unable to place chest at "..chests[i].position.x..", "..chests[i].position.y..", "..chests[i].position.z.." : place already in use.")
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break
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end
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end
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meta = minetest.get_meta(chests[i].position)
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inv = meta:get_inventory()
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inv:set_list("main", chests[i].stuff)
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minetest.log("action","[b_chest]["..i.."] Chest reloaded at "..chests[i].position.x..", "..chests[i].position.y..", "..chests[i].position.z)
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else
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minetest.log("action","[b_chest]["..i.."] Cannot reload chest at "..chests[i].position.x..", "..chests[i].position.y..", "..chests[i].position.z.." : area not loaded.")
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end
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end
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i = i + 1
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end
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local meta = minetest.get_meta(chest_position)
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local inv = meta:get_inventory()
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inv:set_list("main",{[1] = "3d_armor:boots_steel", [2] = "default:pick_stone", [3] = "default:sword_stone", [32] = ""})
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end)
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