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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-18 08:10:38 +01:00
server-nalc/minetestforfun_game/mods/doors/doors3.lua

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Lua
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doors3 = {}
function doors3.get_pos(pos, dir, p1, b)
local pos2 = {x=pos.x, y=pos.y, z=pos.z}
if b == 0 then
if p1 == 1 then
if dir == 1 then
pos2.z=pos2.z-1
elseif dir == 2 then
pos2.x=pos2.x-1
elseif dir == 3 then
pos2.z=pos2.z+1
else
pos2.x=pos2.x+1
end
else
if dir == 1 then
pos2.x=pos2.x+1
elseif dir == 2 then
pos2.z=pos2.z-1
elseif dir == 3 then
pos2.x=pos2.x-1
else
pos2.z=pos2.z+1
end
end
else
if p1 == 1 then
if dir == 1 then
pos2.x=pos2.x+1
elseif dir == 2 then
pos2.z=pos2.z-1
elseif dir == 3 then
pos2.x=pos2.x-1
else
pos2.z=pos2.z+1
end
else
if dir == 1 then
pos2.z=pos2.z+1
elseif dir == 2 then
pos2.x=pos2.x+1
elseif dir == 3 then
pos2.z=pos2.z-1
else
pos2.x=pos2.x-1
end
end
end
return pos2
end
-- Registers a door
function doors3.register_door(name, def)
def.groups.not_in_creative_inventory = 1
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
if not def.node_box_bottom then
def.node_box_bottom = box
end
if not def.node_box_middle then
def.node_box_middle = box
end
if not def.node_box_top then
def.node_box_top = box
end
if not def.selection_box_bottom then
def.selection_box_bottom= box
end
if not def.selection_box_middle then
def.selection_box_middle = box
end
if not def.selection_box_top then
def.selection_box_top = box
end
if not def.sound_close_door then
def.sound_close_door = "doors_door_close"
end
if not def.sound_open_door then
def.sound_open_door = "doors_door_open"
end
minetest.register_craftitem(name, {
description = def.description,
inventory_image = def.inventory_image,
on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing.type == "node" then
return itemstack
end
local ptu = pointed_thing.under
local nu = minetest.get_node(ptu)
if minetest.registered_nodes[nu.name].on_rightclick then
return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
end
local pt = pointed_thing.above
local pt1 = {x=pt.x, y=pt.y+1, z=pt.z}
local pt2 = {x=pt.x, y=pt.y+2, z=pt.z}
if
not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
not minetest.registered_nodes[minetest.get_node(pt1).name].buildable_to or
not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or
not placer or
not placer:is_player()
then
return itemstack
end
if minetest.is_protected(pt, placer:get_player_name()) or minetest.is_protected(pt2, placer:get_player_name()) then
minetest.record_protection_violation(pt, placer:get_player_name())
return itemstack
end
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
local pt3 = {x=pt.x, y=pt.y, z=pt.z}
if p2 == 0 then
pt3.x = pt3.x-1
elseif p2 == 1 then
pt3.z = pt3.z+1
elseif p2 == 2 then
pt3.x = pt3.x+1
elseif p2 == 3 then
pt3.z = pt3.z-1
end
if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
minetest.set_node(pt, {name=name.."_b_1", param2=p2})
minetest.set_node(pt1, {name=name.."_m_1", param2=p2})
minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
else
minetest.set_node(pt, {name=name.."_b_2", param2=p2})
minetest.set_node(pt1, {name=name.."_m_2", param2=p2})
minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
minetest.get_meta(pt):set_int("right", 1)
minetest.get_meta(pt1):set_int("right", 1)
minetest.get_meta(pt2):set_int("right", 1)
end
if def.only_placer_can_open then
local pn = placer:get_player_name()
local meta = minetest.get_meta(pt)
meta:set_string("doors_owner", pn)
meta:set_string("infotext", "Owned by "..pn)
meta = minetest.get_meta(pt1)
meta:set_string("doors_owner", pn)
meta:set_string("infotext", "Owned by "..pn)
meta = minetest.get_meta(pt2)
meta:set_string("doors_owner", pn)
meta:set_string("infotext", "Owned by "..pn)
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
})
local tt = def.tiles_top
local tm = def.tiles_middle
local tb = def.tiles_bottom
local function after_dig_node(pos, letter, name, num, digger)
local p
if letter == "b" then -- bottom
p = { {y=1, l="m"}, {y=2, l="t"} }
elseif letter == "m" then -- middle
p = { {y=-1, l="b"}, {y=1, l="t"} }
else -- top
p = { {y=-2, l="b"}, {y=-1, l="m"} }
end
for _,t in pairs(p) do
local pos1 = {x=pos.x, y=pos.y+t["y"], z=pos.z}
local node = minetest.get_node(pos1)
if node.name == name.."_"..t["l"].."_"..num then
minetest.node_dig(pos1, node, digger)
end
end
end
local function check_and_blast(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
minetest.remove_node(pos)
end
end
local function make_on_blast(base_name, letter, num)
if def.only_placer_can_open then
return function() end
else
return function(pos, intensity)
local p
if letter == "b" then -- bottom
p = { {y=1, l="m"}, {y=2, l="t"} }
elseif letter == "m" then -- middle
p = { {y=-1, l="b"}, {y=1, l="t"} }
else -- top
p = { {y=-2, l="b"}, {y=-1, l="m"} }
end
for _,t in pairs(p) do
check_and_blast({x=pos.x, y=pos.y+t["y"], z=pos.z}, base_name.."_"..t["l"].."_"..num)
end
end
end
end
local function on_rightclick(pos, letter, name, oldnum, params, clicker, oldparam2)
local p
if letter == "b" then -- bottom
p = { {y=0, l="b"}, {y=1, l="m"}, {y=2, l="t"} }
elseif letter == "m" then -- middle
p = { {y=-1, l="b"}, {y=0, l="m"}, {y=1, l="t"} }
else -- top
p = { {y=-2, l="b"}, {y=-1, l="m"}, {y=0, l="t"} }
end
local newnum
if oldnum == 1 then
newnum = 2
else
newnum = 1
end
for _,t in pairs(p) do
local pos1 = {x=pos.x, y=pos.y+t["y"], z=pos.z}
if minetest.get_node(pos1).name == name.."_"..t["l"].."_"..oldnum then
local p2 = minetest.get_node(pos1).param2
p2 = params[p2+1]
minetest.swap_node(pos1, {name=name.."_"..t["l"].."_"..newnum, param2=p2})
end
end
local snd_1 = def.sound_close_door
local snd_2 = def.sound_open_door
if params[1] == 3 then
snd_1 = def.sound_open_door
snd_2 = def.sound_close_door
end
local b = minetest.get_meta(pos):get_int("right")
local pos2 = doors3.get_pos(pos, oldparam2, params[1], b)
local node = minetest.get_node_or_nil(pos2)
if node and node.name and node.name == name.."_"..letter.."_"..newnum then
if minetest.get_meta(pos2):get_int("right") ~= b then
if minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pos2, node, clicker)
end
end
end
--if double doors, only 2eme play sound
if b ~= 0 then
minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
local function check_player_priv(pos, player)
if not def.only_placer_can_open then
return true
end
local meta = minetest.get_meta(pos)
local pn = player:get_player_name()
return meta:get_string("doors_owner") == pn
end
local function on_rotate(pos, node, dir, user, name, num, mode, new_param2)
if not check_player_priv(pos, user) then
return false
end
if mode ~= screwdriver.ROTATE_FACE then
return false
end
local p
if dir == 0 then -- bottom
p = { {y=0, l="b"}, {y=1, l="m"}, {y=2, l="t"} }
elseif dir == 1 then -- middle
p = { {y=-1, l="b"}, {y=0, l="m"}, {y=1, l="t"} }
else -- top
p = { {y=-2, l="b"}, {y=-1, l="m"}, {y=0, l="t"} }
end
for _,t in pairs(p) do
local pos1 = {x=pos.x, y=pos.y+t["y"], z=pos.z}
if not minetest.get_node(pos1).name == name.."_"..t["l"].."_"..num then
return false
end
if minetest.is_protected(pos1, user:get_player_name()) then
minetest.record_protection_violation(pos4, user:get_player_name())
return false
end
end
for _,t in pairs(p) do
local pos1 = {x=pos.x, y=pos.y+t["y"], z=pos.z}
local node2 = minetest.get_node(pos1)
node2.param2 = (node2.param2 + 1) % 4
minetest.swap_node(pos1, node2)
end
return true
end
minetest.register_node(name.."_b_1", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
after_dig_node(pos, "b", name, 1, digger)
end,
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, "b", name, 1, {1,2,3,0}, clicker, node.param2)
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, 0, user, name, 1, mode)
end,
can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
on_blast = make_on_blast(name, "b", 1)
})
minetest.register_node(name.."_m_1", {
tiles = {tm[2], tm[2], tm[2], tm[2], tm[1], tm[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drop = "",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_middle
},
selection_box = {
type = "fixed",
fixed = def.selection_box_middle
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
after_dig_node(pos, "m", name, 1, digger)
end,
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, "m", name, 1, {1,2,3,0}, clicker, node.param2)
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, 1, user, name, 1, mode)
end,
can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
on_blast = make_on_blast(name, "m", 1)
})
minetest.register_node(name.."_t_1", {
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drop = "",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_top
},
selection_box = {
type = "fixed",
fixed = def.selection_box_top
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
after_dig_node(pos, "t", name, 1, digger)
end,
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, "t", name, 1, {1,2,3,0}, clicker, node.param2)
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, 2, user, name, 1, mode)
end,
can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
on_blast = make_on_blast(name, "t", 1)
})
minetest.register_node(name.."_b_2", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
after_dig_node(pos, "b", name, 2, digger)
end,
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, "b", name, 2, {3,0,1,2}, clicker, node.param2)
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, 0, user, name, 2, mode)
end,
can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
on_blast = make_on_blast(name, "b", 2)
})
minetest.register_node(name.."_m_2", {
tiles = {tm[2], tm[2], tm[2], tm[2], tm[1].."^[transformfx", tm[1]},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drop = "",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_middle
},
selection_box = {
type = "fixed",
fixed = def.selection_box_middle
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
after_dig_node(pos, "m", name, 2, digger)
end,
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, "m", name, 2, {3,0,1,2}, clicker, node.param2)
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, 1, user, name, 2, mode)
end,
can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
on_blast = make_on_blast(name, "m", 2)
})
minetest.register_node(name.."_t_2", {
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drop = "",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_top
},
selection_box = {
type = "fixed",
fixed = def.selection_box_top
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
after_dig_node(pos, "t", name, 2, digger)
end,
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, "t", name, 2, {3,0,1,2}, clicker, node.param2)
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, 2, user, name, 2, mode)
end,
can_dig = check_player_priv,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
on_blast = make_on_blast(name, "t", 2)
})
end
doors3.register_door("doors:door3_wood", {
description = "Wooden Door 3",
inventory_image = "doors3_wood.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"doors3_wood_b.png", "doors3_brown.png"},
tiles_middle = {"doors3_wood_m.png", "doors3_brown.png"},
tiles_top = {"doors3_wood_t.png", "doors3_brown.png"},
sounds = default.node_sound_wood_defaults(),
sunlight = false,
})
minetest.register_craft({
output = "doors:door3_wood",
recipe = {
{"", "", ""},
{"", "doors:door_wood", ""},
{"", "doors:door_wood", ""}
}
})
doors3.register_door("doors:door3_steel", {
description = "Steel Door 3",
inventory_image = "doors3_steel_inv.png",
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
tiles_bottom = {"doors3_steel_b.png", "doors_grey.png"},
tiles_middle = {"doors3_steel_m.png", "doors_grey.png"},
tiles_top = {"doors3_steel_t.png", "doors_grey.png"},
only_placer_can_open = true,
sounds = default.node_sound_wood_defaults(),
sunlight = false,
})
minetest.register_craft({
output = "doors:door3_steel",
recipe = {
{"", "", ""},
{"", "doors:door_steel", ""},
{"", "doors:door_steel", ""}
}
})
doors3.register_door("doors:door3_glass", {
description = "Glass Door 3",
inventory_image = "doors3_glass_inv.png",
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
tiles_bottom = {"doors_glass_b.png", "doors_glass_side.png"},
tiles_middle = {"doors_glass_a.png", "doors_glass_side.png"},
tiles_top = {"doors_glass_a.png", "doors_glass_side.png"},
sounds = default.node_sound_glass_defaults(),
sunlight = true,
})
minetest.register_craft({
output = "doors:door3_glass",
recipe = {
{"", "", ""},
{"", "doors:door_glass", ""},
{"", "doors:door_glass", ""}
}
})
doors3.register_door("doors:door3_obsidian_glass", {
description = "Obsidian Glass Door 3",
inventory_image = "doors3_obsidian_glass_inv.png",
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
tiles_bottom = {"doors_obsidian_glass_b.png", "doors_obsidian_glass_side.png"},
tiles_middle = {"doors_obsidian_glass_a.png", "doors_obsidian_glass_side.png"},
tiles_top = {"doors_obsidian_glass_a.png", "doors_obsidian_glass_side.png"},
sounds = default.node_sound_glass_defaults(),
sunlight = true,
})
minetest.register_craft({
output = "doors:door3_obsidian_glass",
recipe = {
{"", "", ""},
{"", "doors:door_obsidian_glass", ""},
{"", "doors:door_obsidian_glass", ""}
}
})
-- From BFD: Cherry planks doors
doors3.register_door("doors:door3_cherry", {
description = "Cherry Door 3",
inventory_image = "doors3_wood_cherry_inv.png",
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"doors_wood_cherry_b.png", "default_wood_cherry_planks.png"},
tiles_middle = {"doors_wood_cherry_a.png", "default_wood_cherry_planks.png"},
tiles_top = {"doors_wood_cherry_a.png", "default_wood_cherry_planks.png"},
sounds = default.node_sound_wood_defaults(),
sunlight = false,
})
minetest.register_craft({
output = "doors:door3_cherry",
recipe = {
{"", "", ""},
{"", "doors:door_cherry", ""},
{"", "doors:door_cherry", ""}
}
})
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doors3.register_door("doors:door3_prison", {
description = "Prison Door 3",
inventory_image = "doors3_prison_inv.png",
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
tiles_bottom = {"doors_prison_b.png", "doors_black.png"},
tiles_middle = {"doors_prison_t.png", "doors_black.png"},
tiles_top = {"doors_prison_t.png", "doors_black.png"},
only_placer_can_open = true,
sounds = default.node_sound_wood_defaults(),
sunlight = false,
})
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minetest.register_craft({
output = "doors:door3_prison",
recipe = {
{"", "", ""},
{"", "doors:door_prison", ""},
{"", "doors:door_prison", ""}
}
})