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if door is double, only 1 door play a sound (open|close)
remove debug comment
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ce9c1d19d6
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@ -28,19 +28,19 @@ function doors3.get_pos(pos, dir, p1, b)
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else
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if p1 == 1 then
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if dir == 1 then
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pos2.x=pos2.x+1--ok
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pos2.x=pos2.x+1
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elseif dir == 2 then
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pos2.z=pos2.z-1
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elseif dir == 3 then
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pos2.x=pos2.x-1
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else
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pos2.z=pos2.z+1--ok
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pos2.z=pos2.z+1
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end
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else
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if dir == 1 then
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pos2.z=pos2.z+1
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elseif dir == 2 then
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pos2.x=pos2.x+1--ok
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pos2.x=pos2.x+1
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elseif dir == 3 then
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pos2.z=pos2.z-1
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else
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@ -246,11 +246,6 @@ function doors3.register_door(name, def)
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snd_2 = def.sound_close_door
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end
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local b = minetest.get_meta(pos):get_int("right")
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if b ~= 0 then
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minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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local pos2 = doors3.get_pos(pos, oldparam2, params[1], b)
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local node = minetest.get_node_or_nil(pos2)
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@ -261,6 +256,13 @@ function doors3.register_door(name, def)
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end
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end
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end
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--if double doors, only 2eme play sound
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if b ~= 0 then
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minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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end
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