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server-nalc/mods/mobs/dirtmonster.lua

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-- Dirt Monster by PilzAdam
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mobs:register_mob("mobs:dirt_monster", {
-- animal, monster, npc, barbarian
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type = "monster",
-- aggressive, deals 4 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 4,
-- health & armor
hp_min = 25, hp_max = 30, armor = 90,
-- textures and model
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.x",
drawtype = "front",
available_textures = {
total = 1,
texture_1 = {"mobs_dirt_monster.png"},
},
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visual_size = {x=3, y=2.6},
blood_texture = "default_dirt.png",
-- sounds
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makes_footstep_sound = true,
sounds = {
random = "mobs_dirtmonster",
},
-- speed and jump
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view_range = 16,
walk_velocity = 3,
run_velocity = 5,
jump = true,
-- drops dirt and coins when dead
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drops = {
{name = "default:dirt",
chance = 1,
min = 3,
max = 5,},
{name = "maptools:copper_coin",
chance = 2,
min = 2,
max = 8,},
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},
-- damaged by
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water_damage = 1,
lava_damage = 5,
light_damage = 2,
-- model animation
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animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 14,
walk_start = 15, walk_end = 38,
run_start = 40, run_end = 63,
punch_start = 40, punch_end = 63,
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},
})
-- spawn on normal;grey dirt between 0 and 5 light, 1 in 7000 change, 1 dirt monster in area up to 31000 in height
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mobs:register_spawn("mobs:dirt_monster", {"default:dirt_with_grass"}, 3, -1, 9000, 1, 31000)
-- register spawn egg
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mobs:register_egg("mobs:dirt_monster", "Dirt Monster", "default_dirt.png", 1)