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server-nalc/minetestforfun_game/mods/farming/pumpkin.lua

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--= Pumpkin (Big thanks to the PainterlyPack.net for Minecraft for allowing me to use these textures)
minetest.register_node("farming:pumpkin", {
description = "Pumpkin",
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tiles = {
"farming_pumpkin_top.png",
"farming_pumpkin_top.png",
"farming_pumpkin_side.png"
},
groups = {
choppy = 1, oddly_breakable_by_hand = 1,
flammable = 2, plant = 1
},
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drop = {
items = {
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{items = {'farming:pumpkin_slice 9'}, rarity = 1},
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}
},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craftitem("farming:pumpkin_slice", {
description = "Pumpkin Slice",
inventory_image = "farming_pumpkin_slice.png",
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:pumpkin_1")
end,
on_use = minetest.item_eat(2),
})
minetest.register_craft({
output = "farming:pumpkin",
recipe = {
{"farming:pumpkin_slice", "farming:pumpkin_slice", "farming:pumpkin_slice"},
{"farming:pumpkin_slice", "farming:pumpkin_slice", "farming:pumpkin_slice"},
{"farming:pumpkin_slice", "farming:pumpkin_slice", "farming:pumpkin_slice"},
}
})
minetest.register_craft({
output = "farming:pumpkin_slice 9",
recipe = {
{"", "farming:pumpkin", ""},
}
})
-- Jack 'O Lantern
minetest.register_node("farming:jackolantern", {
description = "Jack 'O Lantern",
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tiles = {
"farming_pumpkin_top.png",
"farming_pumpkin_top.png",
"farming_pumpkin_side.png",
"farming_pumpkin_side.png",
"farming_pumpkin_side.png",
"farming_pumpkin_face_off.png"
},
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paramtype2 = "facedir",
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groups = {choppy = 1, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
node.name = "farming:jackolantern_on"
minetest.set_node(pos, node)
end,
})
minetest.register_node("farming:jackolantern_on", {
description = "Jack 'O Lantern",
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tiles = {
"farming_pumpkin_top.png",
"farming_pumpkin_top.png",
"farming_pumpkin_side.png",
"farming_pumpkin_side.png",
"farming_pumpkin_side.png",
"farming_pumpkin_face_on.png"
},
light_source = default.LIGHT_MAX - 1,
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paramtype2 = "facedir",
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groups = {choppy = 1, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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drop = "farming:jackolantern",
on_punch = function(pos, node, puncher)
node.name = "farming:jackolantern"
minetest.set_node(pos, node)
end,
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})
minetest.register_craft({
output = "farming:jackolantern",
recipe = {
{"", "", ""},
{"", "default:torch", ""},
{"", "farming:pumpkin", ""},
}
})
-- Pumpkin Bread
minetest.register_craftitem("farming:pumpkin_bread", {
description = ("Pumpkin Bread"),
inventory_image = "farming_pumpkin_bread.png",
on_use = minetest.item_eat(8)
})
minetest.register_craftitem("farming:pumpkin_dough", {
description = "Pumpkin Dough",
inventory_image = "farming_pumpkin_dough.png",
})
minetest.register_craft({
output = "farming:pumpkin_dough",
type = "shapeless",
recipe = {"farming:flour", "farming:pumpkin_slice", "farming:pumpkin_slice"}
})
minetest.register_craft({
type = "cooking",
output = "farming:pumpkin_bread",
recipe = "farming:pumpkin_dough",
cooktime = 10
})
-- Define Pumpkin growth stages
minetest.register_node("farming:pumpkin_1", {
drawtype = "plantlike",
tiles = {"farming_pumpkin_1.png"},
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
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selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
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sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:pumpkin_2", {
drawtype = "plantlike",
tiles = {"farming_pumpkin_2.png"},
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
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selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory =1, growing = 1
},
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sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:pumpkin_3", {
drawtype = "plantlike",
tiles = {"farming_pumpkin_3.png"},
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
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selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
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sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:pumpkin_4", {
drawtype = "plantlike",
tiles = {"farming_pumpkin_4.png"},
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
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selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
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sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:pumpkin_5", {
drawtype = "plantlike",
tiles = {"farming_pumpkin_5.png"},
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
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selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
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sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:pumpkin_6", {
drawtype = "plantlike",
tiles = {"farming_pumpkin_6.png"},
paramtype = "light",
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
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selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
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sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:pumpkin_7", {
drawtype = "plantlike",
tiles = {"farming_pumpkin_7.png"},
paramtype = "light",
walkable = false,
buildable_to = true,
drop = "",
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selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
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sounds = default.node_sound_leaves_defaults(),
})
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-- Last stage of growth does not have growing group so abm never checks these
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minetest.register_node("farming:pumpkin_8", {
drawtype = "plantlike",
tiles = {"farming_pumpkin_8.png"},
paramtype = "light",
walkable = false,
buildable_to = true,
drop = {
items = {
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{items = {'farming:pumpkin_slice 9'}, rarity = 1},
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}
},
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selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1
},
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sounds = default.node_sound_defaults(),
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})