update Farming, keep our tweaks

This commit is contained in:
Ombridride 2014-11-13 23:31:49 +01:00
parent 78e6000aa1
commit c2a3d29e9e
18 changed files with 155 additions and 112 deletions

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@ -0,0 +1,93 @@
--= Blueberries
minetest.register_craftitem("farming:blueberries", {
description = "Blueberries",
inventory_image = "farming_blueberries.png",
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:blueberry_1")
end,
on_use = minetest.item_eat(1),
})
-- Blueberry Muffin (Thanks to sosogirl123 for muffin image in deviantart.com)
minetest.register_craftitem("farming:muffin_blueberry", {
description = "Blueberry Muffin",
inventory_image = "farming_blueberry_muffin.png",
on_use = minetest.item_eat(2),
})
minetest.register_craft({
output = "farming:muffin_blueberry 2",
recipe = {
{"farming:blueberries", "farming:bread", "farming:blueberries"},
}
})
-- Define Blueberry growth stages
minetest.register_node("farming:blueberry_1", {
drawtype = "plantlike",
tiles = {"farming_blueberry_1.png"},
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:blueberry_2", {
drawtype = "plantlike",
tiles = {"farming_blueberry_2.png"},
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:blueberry_3", {
drawtype = "plantlike",
tiles = {"farming_blueberry_3.png"},
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1},
sounds = default.node_sound_leaves_defaults(),
})
-- Last stage of Blueberry growth does not have growing=1 so abm never has to check these
minetest.register_node("farming:blueberry_4", {
drawtype = "plantlike",
tiles = {"farming_blueberry_4.png"},
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
is_ground_content = true,
drop = {
items = {
{items = {'farming:blueberries 2'},rarity=1},
{items = {'farming:blueberries'},rarity=2},
{items = {'farming:blueberries'},rarity=3},
}
},
selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})

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@ -1,15 +1,7 @@
-- Re-register Jungletree (tree=2 for placement below)
-- Override default jungletree, add tree=2 for cocoa placement
minetest.register_node(":default:jungletree", {
description = "Jungle Tree",
tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree=2,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.override_item("default:jungletree", {groups = {tree=2,choppy=2,oddly_breakable_by_hand=1,flammable=2}})
-- Place Cocoa

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@ -1,87 +1,9 @@
--= Grass
-- Override default grass and have it drop Wheat Seeds
minetest.register_node(":default:grass_1", {
description = "Grass",
drawtype = "plantlike",
tiles = {"default_grass_1.png"},
-- use a bigger inventory image
inventory_image = "default_grass_3.png",
wield_image = "default_grass_3.png",
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
is_ground_content = true,
drop = {
max_items = 1,
items = {
{items = {'farming:seed_wheat'},rarity = 5},
{items = {'default:grass_1'}},
}
},
groups = {snappy=3,flammable=3,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
--= Disabled the following random grass placement as it crashes servers when protection nearby...
-- on_place = function(itemstack, placer, pointed_thing)
-- -- place a random grass node
-- local stack = ItemStack("default:grass_"..math.random(1,5))
-- local ret = minetest.item_place(stack, placer, pointed_thing)
-- return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
-- end,
})
for i=1,5 do
-- Override default Jungle Grass and have it drop Cotton Seeds
minetest.register_node(":default:junglegrass", {
description = "Jungle Grass",
drawtype = "plantlike",
visual_scale = 1.3,
tiles = {"default_junglegrass.png"},
inventory_image = "default_junglegrass.png",
wield_image = "default_junglegrass.png",
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
is_ground_content = true,
drop = {
max_items = 1,
items = {
{items = {'farming:seed_cotton'},rarity = 8},
{items = {'default:junglegrass'}},
}
},
groups = {snappy=3,flammable=2,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
-- Define rest of grass for growing
for i=2,5 do
minetest.register_node(":default:grass_"..i, {
description = "Grass",
drawtype = "plantlike",
tiles = {"default_grass_"..i..".png"},
inventory_image = "default_grass_"..i..".png",
wield_image = "default_grass_"..i..".png",
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
is_ground_content = true,
minetest.override_item("default:grass_"..i, {
drop = {
max_items = 1,
items = {
@ -89,11 +11,18 @@ for i=2,5 do
{items = {'default:grass_1'}},
}
},
groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
end
end
-- Override default Jungle Grass and have it drop Cotton Seeds
minetest.override_item("default:junglegrass", {
drop = {
max_items = 1,
items = {
{items = {'farming:seed_cotton'},rarity = 8},
{items = {'default:junglegrass'}},
}
},
})

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@ -43,10 +43,7 @@ end
function farming.hoe_on_use(itemstack, user, pointed_thing, uses)
local pt = pointed_thing
-- check if pointing at a node
if not pt then
return
end
if pt.type ~= "node" then
if not pt or pt.type ~= "node" then
return
end
@ -62,10 +59,8 @@ function farming.hoe_on_use(itemstack, user, pointed_thing, uses)
local above = minetest.get_node(p)
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then
return
end
if not minetest.registered_nodes[above.name] then
if not minetest.registered_nodes[under.name]
or not minetest.registered_nodes[above.name] then
return
end

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@ -1,5 +1,5 @@
--[[
Minetest Farming Redo Mod 1.09 (19th September 2014)
Minetest Farming Redo Mod 1.10 (4th November 2014)
by TenPlus1
]]
@ -23,6 +23,7 @@ dofile(minetest.get_modpath("farming").."/sugar.lua")
dofile(minetest.get_modpath("farming").."/pumpkin.lua")
dofile(minetest.get_modpath("farming").."/cocoa.lua")
dofile(minetest.get_modpath("farming").."/raspberry.lua")
dofile(minetest.get_modpath("farming").."/blueberry.lua")
dofile(minetest.get_modpath("farming").."/rhubarb.lua")
dofile(minetest.get_modpath("farming").."/donut.lua") -- sweet treat
dofile(minetest.get_modpath("farming").."/mapgen.lua")

14
mods/farming/license.txt Normal file
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@ -0,0 +1,14 @@
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

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@ -52,7 +52,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
-- If dirt with grass, add plant in various stages of maturity
if nn == "default:dirt_with_grass" then
local type = math.random(1,10)
local type = math.random(1,11)
if type == 1 and ground_y > 15 then
minetest.set_node(p,{name="farming:potato_"..pr:next(3, 4)})
elseif type == 2 then
@ -73,6 +73,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
minetest.set_node(p,{name="farming:raspberry_4"})
elseif type == 10 and ground_y > 10 then
minetest.set_node(p,{name="farming:rhubarb_3"})
elseif type == 11 and ground_y > 5 then
minetest.set_node(p,{name="farming:blueberry_4"})
end
end
end

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@ -136,6 +136,6 @@ minetest.register_node("farming:melon_8", {
{items = {'farming:melon_slice 9'},rarity=1},
}
},
groups = {choppy=3,flammable=2,plant=1},
groups = {snappy=3,flammable=2,plant=1},
sounds = default.node_sound_wood_defaults(),
})

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@ -4,7 +4,7 @@
minetest.register_node("farming:pumpkin", {
description = "Pumpkin",
tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png"},
groups = {choppy=3,flammable=2,plant=1},
groups = {snappy=3,flammable=2,plant=1},
drop = {
items = {
{items = {'farming:pumpkin_slice 9'},rarity=1},
@ -41,11 +41,28 @@ minetest.register_craft({
-- Jack 'O Lantern
minetest.register_node("farming:jackolantern", {
description = "Jack 'O Lantern",
tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face.png"},
tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face_off.png"},
paramtype2 = "facedir",
groups = {snappy=3,flammable=2},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
node.name = "farming:jackolantern_on"
minetest.set_node(pos, node)
end,
})
minetest.register_node("farming:jackolantern_on", {
description = "Jack 'O Lantern",
tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face_on.png"},
light_source = 14,
paramtype2 = "facedir",
groups = {choppy=3,flammable=2,plant=1},
groups = {snappy=3,flammable=2},
sounds = default.node_sound_wood_defaults(),
drop = "farming:jackolantern",
on_punch = function(pos, node, puncher)
node.name = "farming:jackolantern"
minetest.set_node(pos, node)
end,
})
minetest.register_craft({

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@ -71,7 +71,7 @@ minetest.register_node("farming:raspberry_3", {
sounds = default.node_sound_leaves_defaults(),
})
-- Last stage of Carrot growth doesnnot have growing=1 so abm never has to check these
-- Last stage of Raspberry growth does not have growing=1 so abm never has to check these
minetest.register_node("farming:raspberry_4", {
drawtype = "plantlike",

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