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server-nalc/mods/awards/init.lua

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-- AWARDS
-- by Rubenwardy
-------------------------------------------------------
-- this is the init file for the award mod
-------------------------------------------------------
local S
if (minetest.get_modpath("intllib")) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
dofile(minetest.get_modpath("awards").."/api.lua")
-- Light it up
awards.register_achievement("award_lightitup",{
title = S("Light It Up"),
description = S("Place 100 torches."),
prizes = {"moreblocks:super_glow_glass 5"},
icon = "novicebuilder.png",
trigger = {
type = "place",
node = "default:torch",
target = 100
}
})
-- Light ALL the things!
awards.register_achievement("award_light_all_the_things",{
title = S("Light ALL The Things!"),
description = S("Place 1,000 torches."),
prizes = {"moreblocks:super_glow_glass 25"},
icon = "novicebuilder.png",
trigger = {
type = "place",
node = "default:torch",
target = 1000
}
})
-- Saint-Maclou
if minetest.get_modpath("moreblocks") then
awards.register_achievement("award_saint_maclou",{
title = S("Saint-Maclou"),
description = S("Place 20 coal checkers."),
prizes = {"default:mese 2"},
icon = "novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:coal_checker",
target = 20
}
})
-- Castorama
awards.register_achievement("award_castorama",{
title = S("Castorama"),
description = S("Place 20 iron checkers."),
prizes = {"default:mese 2"},
icon = "novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:iron_checker",
target = 20
}
})
-- Sam the Trapper
awards.register_achievement("award_sam_the_trapper",{
title = S("Sam the Trapper"),
description = S("Place 2 trap stones."),
prizes = {"default:stonebrick 10"},
icon = "novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:trap_stone",
target = 2
}
})
end
-- Obsessed with Obsidian
awards.register_achievement("award_obsessed_with_obsidian",{
title = S("Obsessed with Obsidian"),
description = S("Mine 50 obsidian."),
prizes = {"default:obsidian 10"},
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:obsidian",
target = 50
}
})
-- On the way
awards.register_achievement("award_on_the_way",{
title = S("On The Way"),
description = S("Place 100 rails."),
prizes = {"default:rail 10"},
icon = "novicebuilder.png",
trigger = {
type = "place",
node = "default:rail",
target = 100
}
})
-- Lumberjack
awards.register_achievement("award_lumberjack",{
title = S("Lumberjack"),
description = S("Dig 100 tree blocks."),
prizes = {"default:axe_bronze"},
icon = "default_tree.png",
trigger = {
type = "dig",
node = "default:tree",
target = 100
}
})
-- Semi-pro Lumberjack
awards.register_achievement("award_lumberjack_semipro",{
title = S("Semi-pro Lumberjack"),
description = S("Dig 1,000 tree blocks."),
prizes = {"default:wood 99", "default:axe_mese"},
icon = "default_tree.png",
trigger = {
type = "dig",
node = "default:tree",
target = 1000
}
})
-- Professional Lumberjack
awards.register_achievement("award_lumberjack_professional",{
title = S("Professional Lumberjack"),
description = S("Dig 10,000 tree blocks."),
prizes = {"default:stick 999"},
icon = "default_tree.png",
trigger = {
type = "dig",
node = "default:tree",
target = 10000
}
})
-- L33T Lumberjack
awards.register_achievement("award_lumberjack_leet",{
title = S("L33T Lumberjack"),
description = S("Dig 100,000 tree blocks."),
prizes = {"default:axe_diamond"},
icon = "default_tree.png",
trigger = {
type = "dig",
node = "default:tree",
target = 100000
}
})
-- Junglebaby
awards.register_achievement("award_junglebaby",{
title = S("Junglebaby"),
description = S("Dig 100 jungle tree blocks."),
prizes = {"default:wood 10"},
icon = "default_jungletree.png",
trigger = {
type = "dig",
node = "default:jungletree",
target = 100
}
})
-- Jungleman
awards.register_achievement("award_jungleman",{
title = S("Jungleman"),
description = S("Dig 1,000 jungle tree blocks."),
prizes = {"default:wood 99"},
icon = "default_jungletree.png",
trigger = {
type = "dig",
node = "default:jungletree",
target = 1000
}
})
-- Found some Mese!
awards.register_achievement("award_mesefind",{
title = S("First Mese Find"),
description = S("Find some Mese."),
icon = "default_mese_block.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:stone_with_mese",
target = 1
}
})
-- You're a copper
awards.register_achievement("award_youre_a_copper",{
title = S("You're a copper"),
description = S("Dig 1,000 copper ores."),
prizes = {"default:copper_ingot 20"},
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:stone_with_copper",
target = 1000
}
})
-- You're winner
awards.register_achievement("award_youre_winner",{
title = S("YOU'RE A WINNER!"),
description = S("Dig 1 mossy cobblestone."),
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:mossycobble",
target = 1
},
secret = true,
})
-- Found a Nyan cat!
awards.register_achievement("award_nyanfind",{
title = S("OMG, Nyan Cat!"),
description = S("Find a nyan cat."),
icon = "default_nc_rb.png",
trigger = {
type = "dig",
node = "default:nyancat",
target = 1
}
})
-- Mini Miner
awards.register_achievement("award_mine2",{
title = S("Mini Miner"),
description = S("Dig 100 stone blocks."),
prizes = {"default:steel_ingot"},
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:stone",
target = 100
}
})
-- Hardened Miner
awards.register_achievement("award_mine3",{
title = S("Hardened Miner"),
description = S("Dig 1,000 stone blocks"),
prizes = {"default:pick_mese"},
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:stone",
target = 1000
}
})
-- Master Miner
awards.register_achievement("award_mine4",{
title = S("Master Miner"),
description = S("Dig 10,000 stone blocks."),
prizes = {"default:pick_diamond"},
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:stone",
target = 10000
}
})
-- Marchand de sable
awards.register_achievement("award_marchand_de_sable",{
title = S("Marchand De Sable"),
description = S("Dig 1,000 sand."),
prizes = {"default:shovel_mese"},
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:sand",
target = 1000
}
})
-- Join
awards.register_achievement("award_join2",{
title = S("Frequent Visitor"),
description = S("Connect to the server 50 times."),
prizes = {"default:sword_mese"},
trigger = {
type = "join",
target = 50
},
secret = true
})
-- Dying Spree
awards.register_achievement("award_dying_spree",{
title = S("Dying Spree"),
description = S("Die 5 times."),
prizes = {"maptools:superapple 2"},
trigger = {
type = "death",
target = 5
}
})
-- Bot-like
awards.register_achievement("award_bot_like",{
title = S("Bot-like"),
description = S("Die 10 times."),
prizes = {"maptools:superapple 4"},
trigger = {
type = "death",
target = 10
}
})
-- You Suck!
awards.register_achievement("award_you_suck",{
title = S("You Suck!"),
description = S("Die 100 times."),
prizes = {"3d_armor:boots_diamond"},
trigger = {
type = "death",
target = 100
},
secret = true
})
-- Burned to death
awards.register_achievement("award_burn",{
title = S("You're a witch!"),
description = S("Burn to death in a fire.")
--prizes = {"default:water_source"}, NE MARCHE PAS
})
awards.register_onDeath(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 2, "fire:basic_flame") ~= nil then
return "award_burn"
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end
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return nil
end)
-- Died in flowing lava
awards.register_achievement("award_in_the_flow",{
title = S("In the Flow"),
description = S("Die in flowing lava.")
--prizes = {"default:obsidian"}, NE MARCHE PAS ICI
})
awards.register_onDeath(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 2, "default:lava_flowing") ~= nil then
return "award_in_the_flow"
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end
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return nil
end)
-- Die near diamond ore
awards.register_achievement("award_this_is_sad",{
title = S("This is Sad"),
description = S("Die near diamond ore.")
--prizes = {"default:diamond 2"}, NE MARCHE PAS
})
awards.register_onDeath(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 5, "default:stone_with_diamond") ~= nil then
return "award_this_is_sad"
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end
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return nil
end)
-- Die near diamond ore
awards.register_achievement("award_the_stack",{
title = S("The Stack"),
description = S("Die near bones.")
})
awards.register_onDeath(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 5, "bones:bones") ~= nil then
return "award_the_stack"
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end
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return nil
end)