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https://github.com/sys4-fr/server-nalc.git
synced 2024-11-08 11:30:21 +01:00
Another update of the SQLite Extractor Script
- Added division of files
This commit is contained in:
parent
4d21dcf5b0
commit
01b997cfce
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@ -1,7 +1,7 @@
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#!/usr/bin/env python2
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# -*- coding: UTF-8 -*-
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import sys, os, sqlite3
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import encodings
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import encodings, calendar, time
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from cStringIO import StringIO
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home = os.environ.get("HOME")
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@ -10,154 +10,157 @@ db = "%s/rollback/rollback.sqlite" % (home)
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#[id=16000;actor=crabman;type=2;list=main,index=13,add=1, stacknode=default:glass,stackquantity=9,nodemeta=0;x=None, y=None,z=None,oldnode=,oldparam1=None,oldparam2=None,oldmeta=None:newnode=,newparam1=None,newparam2=None,newmeta=None]
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class Convert_id(object):
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def __init__(self, base):
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self.__players = dict()
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self.__nodes = dict()
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try:
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conn = sqlite3.connect(db)
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cur = conn.cursor()
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except Exception as err:
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print(err)
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print("problème avec la base de données")
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sys.exit(1)
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else:
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try:
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cur.execute("SELECT * from actor")
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except sqlite3.OperationalError as err:
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print(err)
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else:
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result = cur.fetchall()
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for res in result:
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self.__players[res[0]] = res[1][len("player:"):]
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try:
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cur.execute("SELECT * from node")
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except sqlite3.OperationalError as err:
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print(err)
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else:
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result = cur.fetchall()
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for res in result:
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self.__nodes[res[0]] = res[1]
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finally:
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cur.close()
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conn.close()
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def __init__(self, base):
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self.__players = dict()
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self.__nodes = dict()
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try:
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conn = sqlite3.connect(db)
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cur = conn.cursor()
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except Exception as err:
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print(err)
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print("problème avec la base de données")
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sys.exit(1)
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else:
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try:
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cur.execute("SELECT * from actor")
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except sqlite3.OperationalError as err:
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print(err)
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else:
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result = cur.fetchall()
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for res in result:
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self.__players[res[0]] = res[1][len("player:"):]
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try:
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cur.execute("SELECT * from node")
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except sqlite3.OperationalError as err:
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print(err)
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else:
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result = cur.fetchall()
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for res in result:
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self.__nodes[res[0]] = res[1]
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finally:
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cur.close()
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conn.close()
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def get_player_name(self, player_id):
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if self.__players.has_key(player_id):
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return self.__players[player_id]
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else:
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return("")
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def get_player_name(self, player_id):
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if self.__players.has_key(player_id):
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return self.__players[player_id]
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else:
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return("")
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def get_node_name(self, node_id):
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if self.__nodes.has_key(node_id):
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return self.__nodes[node_id]
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else:
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return("")
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def get_node_name(self, node_id):
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if self.__nodes.has_key(node_id):
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return self.__nodes[node_id]
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else:
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return("")
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########################################################################
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## Utilities
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#
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def ston(a):
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"""
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Returns a string equal to a or None
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"""
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if a:
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return str(a)
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else:
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return ""
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def select_all_nodes(stamp):
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try:
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conn = sqlite3.connect(db)
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conn.text_factory = str
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cur = conn.cursor()
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except sqlite3.OperationalError as err:
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print(err)
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sys.exit(1)
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try:
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cur.execute("SELECT * FROM action WHERE timestamp >=:stamp", {"stamp":stamp})
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except sqlite3.OperationalError as err:
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print(err)
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sys.exit(1)
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else:
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result = cur.fetchall()
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finally:
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cur.close()
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conn.close()
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return(result)
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"""
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Returns a string equal to a or None
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"""
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if a:
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return str(a)
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else:
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return ""
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def select_all_nodes(startstamp, endstamp):
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try:
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conn = sqlite3.connect(db)
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conn.text_factory = str
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cur = conn.cursor()
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except sqlite3.OperationalError as err:
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print(err)
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sys.exit(1)
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try:
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cur.execute("SELECT * FROM action WHERE timestamp >=:startstamp AND timestamp < :endstamp", {"startstamp":startstamp, "endstamp":endstamp})
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except sqlite3.OperationalError as err:
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print(err)
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sys.exit(1)
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else:
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result = cur.fetchall()
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finally:
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cur.close()
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conn.close()
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return(result)
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# Big-endian!!!
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def readU16(strm):
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return (ord(strm.read(1)) << 16) + (ord(strm.read(1)))
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return (ord(strm.read(1)) << 16) + (ord(strm.read(1)))
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def readU32(strm):
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return (ord(strm.read(1)) << 24) + (ord(strm.read(1)) << 16) + (ord(strm.read(1)) << 8) + (ord(strm.read(1)))
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return (ord(strm.read(1)) << 24) + (ord(strm.read(1)) << 16) + (ord(strm.read(1)) << 8) + (ord(strm.read(1)))
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def decode(chaine):
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if not chaine :
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return "[]"
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else:
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strm = StringIO(chaine)
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table = "["
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nEntries = readU32(strm)
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for n in range(nEntries):
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keyLen = readU16(strm)
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key = strm.read(keyLen)
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valLen = readU32(strm)
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val = strm.read(valLen)
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# Beware of potential quotes in meta, they must be escaped
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# Fortunately their escape codes are the same in Python and Lua
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# (and pretty much every language influenced by C)
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# ------------
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# Attention aux potentiels quotes dedans les meta, il faut les escape
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# Heureusement leur mode d'escape est quasi le même en Python que Lua
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table += '%s="%s"' % (key, val.encode('string-escape').replace('"', '\\"'))
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if n != nEntries-1:
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table += ", "
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table += "]"
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return table
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if not chaine :
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return "[]"
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else:
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strm = StringIO(chaine)
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table = "["
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nEntries = readU32(strm)
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for n in range(nEntries):
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keyLen = readU16(strm)
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key = strm.read(keyLen)
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valLen = readU32(strm)
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val = strm.read(valLen)
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# Beware of potential quotes in meta, they must be escaped
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# Fortunately their escape codes are the same in Python and Lua
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# (and pretty much every language influenced by C)
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# ------------
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# Attention aux potentiels quotes dedans les meta, il faut les escape
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# Heureusement leur mode d'escape est quasi le même en Python que Lua
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table += '%s="%s"' % (key, val.encode('string-escape').replace('"', '\\"'))
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if n != nEntries-1:
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table += ", "
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table += "]"
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return table
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def to_table(node):
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# Init bracket and basic datas
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table = '['
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table += 'id=%d' % node[0]
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table += ', actor="%s"' % Id.get_player_name(node[1])
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table += ', type=%d' % node[3]
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# Inventory Manipulation
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table += ', list="%s"' % ston(node[4])
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table += ', index="%s"' % ston(node[5])
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table += ', add="%s"' % ston(node[6])
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table += ', stacknode="%s"' % Id.get_node_name(node[7])
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table += ', stackquantity="%s"' % ston(node[8])
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table += ', nodemeta=%s' % ston(node[9])
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# Position
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table += ', x=%s, y=%s, z=%s' % (node[10], node[11], node[12])
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# Old node
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table += ', oldnode="%s"' % Id.get_node_name(node[13])
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table += ', oldparam1="%s"' % node[14]
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table += ', oldparam2="%s"' % ston(node[15])
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table += ', oldmeta=%s' % decode(node[16])
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# New node
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table += ', newnode="%s"' % Id.get_node_name(node[17])
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table += ', newparam1="%s"' % ston(node[18])
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table += ', newparam2="%s"' % ston(node[19])
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table += ', newmeta=%s' % decode(node[20])
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# Ending
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table += ']\n'
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return (table)
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# Init bracket and basic datas
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table = '['
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table += 'id=%d' % node[0]
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table += ',actor="%s"' % Id.get_player_name(node[1])
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table += ',type=%d' % node[3]
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# Inventory Manipulation
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table += ';list="%s"' % ston(node[4])
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table += ',index="%s"' % ston(node[5])
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table += ',add="%s"' % ston(node[6])
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table += ',stacknode="%s"' % Id.get_node_name(node[7])
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table += ',stackquantity="%s"' % ston(node[8])
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table += ',nodemeta=%s' % node[9]
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# Position
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table += ';x=%s, y=%s, z=%s' % (node[10], node[11], node[12])
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# Old node
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table += ';oldnode="%s"' % Id.get_node_name(node[13])
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table += ',oldparam1="%s"' % node[14]
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table += ',oldparam2="%s"' % ston(node[15])
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table += ',oldmeta=%s' % decode(node[16])
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# New node
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table += ';newnode="%s"' % Id.get_node_name(node[17])
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table += ',newparam1="%s"' % ston(node[18])
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table += ',newparam2="%s"' % ston(node[19])
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table += ',newmeta=%s' % decode(node[20])
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# Ending
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table += ']\n'
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return (table)
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def write_list(nodes, i):
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try:
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name = "rollback/database-output.%s.txt" % i
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f = open(name, "w")
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except Exception as err:
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print(err)
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sys.exit(1)
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def write_list(nodes):
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try:
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name = "database-output.txt"
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f = open(name, "w")
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except Exception as err:
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print(err)
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sys.exit(1)
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for node in nodes:
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table = to_table(node)
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f.write(table)
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f.close()
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for node in nodes:
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table = to_table(node)
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f.write(table)
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f.close()
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########################################################################
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@ -165,12 +168,15 @@ def write_list(nodes):
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#
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if __name__ == '__main__':
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Id = Convert_id(db)
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#select all nodes player as set i where time >= time
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all_nodes = select_all_nodes(0) #1418613979)
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# write in file
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# for x in range(0,len(all_nodes)):
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# print(all_nodes[x])
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write_list(all_nodes)
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Id = Convert_id(db)
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#select all nodes player as set i where time >= time
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timestamp = 1426978800
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i = 0
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while timestamp <= calendar.timegm(time.gmtime()):
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all_nodes = select_all_nodes(timestamp, timestamp+24*60*60)
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if len(all_nodes) > 0:
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write_list(all_nodes, i)
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i += 1
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print("%s to %s => %s entries" % (timestamp, timestamp+24*60*60, len(all_nodes)))
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timestamp += 24*60*60
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