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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-06-28 14:16:06 +02:00

Reorganized pclasses and tweaked sprint bar

- Tweaked sprint bar in order to change its maximum value according to the one defined for each player
 - Reorganized pclasses into multiple files (api, init, one for each class). Next thing to do : document/simplify api
This commit is contained in:
LeMagnesium
2015-07-27 19:13:30 +02:00
parent 403895e8e4
commit 0754d7a5aa
7 changed files with 258 additions and 218 deletions

View File

@ -7,19 +7,19 @@ to this software to the public domain worldwide. This software is
distributed without any warranty.
]]
local players = {}
sprint.players = {}
local staminaHud = {}
-- Lil' helping functions
sprint.set_maxstamina = function(pname, mstamina)
if players[pname] and mstamina > 0 then
players[pname].maxStamina = mstamina
if sprint.players[pname] and mstamina > 0 then
sprint.players[pname].maxStamina = mstamina
end
end
sprint.get_maxstamina = function(pname)
if players[pname] then
return players[pname].maxStamina
if sprint.players[pname] then
return sprint.players[pname].maxStamina
end
end
@ -37,11 +37,18 @@ sprint.dicrease_maxstamina = function(pname, sdicrease)
end
end
sprint.set_default_maxstamina = function(pname)
if sprint.players[pname] then
sprint.players[pname].maxStamina = SPRINT_STAMINA
end
end
minetest.register_on_joinplayer(function(player)
local playerName = player:get_player_name()
players[playerName] = {
sprint.players[playerName] = {
sprinting = false,
timeOut = 0,
stamina = SPRINT_STAMINA,
@ -51,7 +58,7 @@ minetest.register_on_joinplayer(function(player)
if SPRINT_HUDBARS_USED then
hb.init_hudbar(player, "sprint")
else
players[playerName].hud = player:hud_add({
sprint.players[playerName].hud = player:hud_add({
hud_elem_type = "statbar",
position = {x=0.5,y=1},
size = {x=24, y=24},
@ -65,22 +72,22 @@ minetest.register_on_joinplayer(function(player)
end)
minetest.register_on_leaveplayer(function(player)
local playerName = player:get_player_name()
players[playerName] = nil
sprint.players[playerName] = nil
end)
local gameTime = 0
minetest.register_globalstep(function(dtime)
--Get the gametime
gameTime = gameTime + dtime
--Loop through all connected players
for playerName,playerInfo in pairs(players) do
--Loop through all connected sprint.players
for playerName,playerInfo in pairs(sprint.players) do
local player = minetest.get_player_by_name(playerName)
if player ~= nil then
--Check if the player should be sprinting
if player:get_player_control()["aux1"] and player:get_player_control()["up"] then
players[playerName]["shouldSprint"] = true
sprint.players[playerName]["shouldSprint"] = true
else
players[playerName]["shouldSprint"] = false
sprint.players[playerName]["shouldSprint"] = false
end
--Stop sprinting if the player is pressing the LMB or RMB
if player:get_player_control()["LMB"] or player:get_player_control()["RMB"] then
@ -119,9 +126,9 @@ minetest.register_globalstep(function(dtime)
end
end
--Adjust player states
if players[playerName]["shouldSprint"] == true and playerInfo["timeOut"] == 0 then --Stopped
if sprint.players[playerName]["shouldSprint"] == true and playerInfo["timeOut"] == 0 then --Stopped
setSprinting(playerName, true)
elseif players[playerName]["shouldSprint"] == false then
elseif sprint.players[playerName]["shouldSprint"] == false then
setSprinting(playerName, false)
end
@ -152,7 +159,7 @@ minetest.register_globalstep(function(dtime)
playerInfo["stamina"] = playerInfo["maxStamina"]
end
--Update the players's hud sprint stamina bar
--Update the sprint.players's hud sprint stamina bar
if SPRINT_HUDBARS_USED then
hb.change_hudbar(player, "sprint", playerInfo["stamina"])
@ -169,8 +176,8 @@ end)
function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
local player = minetest.get_player_by_name(playerName)
if players[playerName] then
players[playerName]["sprinting"] = sprinting
if sprint.players[playerName] then
sprint.players[playerName]["sprinting"] = sprinting
if sprinting == true then
player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
elseif sprinting == false then