Replaced old doors with new version
@ -1,33 +1,7 @@
|
||||
doors = {}
|
||||
|
||||
-- Registers a door
|
||||
-- name: The name of the door
|
||||
-- def: a table with the folowing fields:
|
||||
-- description
|
||||
-- inventory_image
|
||||
-- groups
|
||||
-- tiles_bottom: the tiles of the bottom part of the door {front, side}
|
||||
-- tiles_top: the tiles of the bottom part of the door {front, side}
|
||||
-- If the following fields are not defined the default values are used
|
||||
-- node_box_bottom
|
||||
-- node_box_top
|
||||
-- selection_box_bottom
|
||||
-- selection_box_top
|
||||
-- only_placer_can_open: if true only the player who placed the door can open it
|
||||
|
||||
local function is_right(pos)
|
||||
local r1 = minetest.get_node({x = pos.x-1, y = pos.y, z = pos.z})
|
||||
local r2 = minetest.get_node({x = pos.x, y = pos.y, z = pos.z-1})
|
||||
if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
|
||||
if string.find(r1.name, "_1") or string.find(r2.name, "_1") then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function doors:register_door(name, def)
|
||||
function doors.register_door(name, def)
|
||||
def.groups.not_in_creative_inventory = 1
|
||||
|
||||
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
|
||||
@ -45,6 +19,13 @@ function doors:register_door(name, def)
|
||||
def.selection_box_top = box
|
||||
end
|
||||
|
||||
if not def.sound_close_door then
|
||||
def.sound_close_door = "doors_door_close"
|
||||
end
|
||||
if not def.sound_open_door then
|
||||
def.sound_open_door = "doors_door_open"
|
||||
end
|
||||
|
||||
minetest.register_craftitem(name, {
|
||||
description = def.description,
|
||||
inventory_image = def.inventory_image,
|
||||
@ -89,12 +70,14 @@ function doors:register_door(name, def)
|
||||
elseif p2 == 3 then
|
||||
pt3.z = pt3.z-1
|
||||
end
|
||||
if not string.find(minetest.get_node(pt3).name, name.."_b_") then
|
||||
minetest.set_node(pt, {name =name.."_b_1", param2 = p2})
|
||||
minetest.set_node(pt2, {name =name.."_t_1", param2 = p2})
|
||||
if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
|
||||
minetest.set_node(pt, {name=name.."_b_1", param2=p2})
|
||||
minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
|
||||
else
|
||||
minetest.set_node(pt, {name =name.."_b_2", param2 = p2})
|
||||
minetest.set_node(pt2, {name =name.."_t_2", param2 = p2})
|
||||
minetest.set_node(pt, {name=name.."_b_2", param2=p2})
|
||||
minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
|
||||
minetest.get_meta(pt):set_int("right", 1)
|
||||
minetest.get_meta(pt2):set_int("right", 1)
|
||||
end
|
||||
|
||||
if def.only_placer_can_open then
|
||||
@ -132,22 +115,22 @@ function doors:register_door(name, def)
|
||||
local p2 = minetest.get_node(pos).param2
|
||||
p2 = params[p2+1]
|
||||
|
||||
minetest.swap_node(pos, {name =replace_dir, param2 = p2})
|
||||
minetest.swap_node(pos, {name=replace_dir, param2=p2})
|
||||
|
||||
pos.y = pos.y-dir
|
||||
minetest.swap_node(pos, {name =replace, param2 = p2})
|
||||
minetest.swap_node(pos, {name=replace, param2=p2})
|
||||
|
||||
local snd_1 = "_close"
|
||||
local snd_2 = "_open"
|
||||
local snd_1 = def.sound_close_door
|
||||
local snd_2 = def.sound_open_door
|
||||
if params[1] == 3 then
|
||||
snd_1 = "_open"
|
||||
snd_2 = "_close"
|
||||
snd_1 = def.sound_open_door
|
||||
snd_2 = def.sound_close_door
|
||||
end
|
||||
|
||||
if is_right(pos) then
|
||||
minetest.sound_play("door"..snd_1, {pos = pos, gain = 0.175, max_hear_distance = 16})
|
||||
if minetest.get_meta(pos):get_int("right") ~= 0 then
|
||||
minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
else
|
||||
minetest.sound_play("door"..snd_2, {pos = pos, gain = 0.175, max_hear_distance = 16})
|
||||
minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
end
|
||||
end
|
||||
|
||||
@ -164,7 +147,6 @@ function doors:register_door(name, def)
|
||||
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
drop = name,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
@ -197,7 +179,6 @@ function doors:register_door(name, def)
|
||||
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
drop = "",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
@ -230,7 +211,6 @@ function doors:register_door(name, def)
|
||||
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
drop = name,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
@ -263,7 +243,6 @@ function doors:register_door(name, def)
|
||||
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
drop = "",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
@ -294,12 +273,12 @@ function doors:register_door(name, def)
|
||||
|
||||
end
|
||||
|
||||
doors:register_door("doors:door_wood", {
|
||||
doors.register_door("doors:door_wood", {
|
||||
description = "Wooden Door",
|
||||
inventory_image = "door_wood.png",
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door= 1},
|
||||
tiles_bottom = {"door_wood_b.png", "door_brown.png"},
|
||||
tiles_top = {"door_wood_a.png", "door_brown.png"},
|
||||
inventory_image = "doors_wood.png",
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
|
||||
tiles_bottom = {"doors_wood_b.png", "doors_brown.png"},
|
||||
tiles_top = {"doors_wood_a.png", "doors_brown.png"},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
sunlight = false,
|
||||
})
|
||||
@ -313,12 +292,12 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
doors:register_door("doors:door_steel", {
|
||||
doors.register_door("doors:door_steel", {
|
||||
description = "Steel Door",
|
||||
inventory_image = "door_steel.png",
|
||||
groups = {snappy = 1,bendy = 2, cracky = 1,melty = 2,level= 2, door= 1},
|
||||
tiles_bottom = {"door_steel_b.png", "door_grey.png"},
|
||||
tiles_top = {"door_steel_a.png", "door_grey.png"},
|
||||
inventory_image = "doors_steel.png",
|
||||
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
|
||||
tiles_bottom = {"doors_steel_b.png", "doors_grey.png"},
|
||||
tiles_top = {"doors_steel_a.png", "doors_grey.png"},
|
||||
only_placer_can_open = true,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
sunlight = false,
|
||||
@ -333,12 +312,12 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
doors:register_door("doors:door_glass", {
|
||||
doors.register_door("doors:door_glass", {
|
||||
description = "Glass Door",
|
||||
inventory_image = "door_glass.png",
|
||||
groups = {snappy = 1, cracky = 1, oddly_breakable_by_hand = 3, door= 1},
|
||||
tiles_bottom = {"door_glass_b.png", "door_glass_side.png"},
|
||||
tiles_top = {"door_glass_a.png", "door_glass_side.png"},
|
||||
inventory_image = "doors_glass.png",
|
||||
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
|
||||
tiles_bottom = {"doors_glass_b.png", "doors_glass_side.png"},
|
||||
tiles_top = {"doors_glass_a.png", "doors_glass_side.png"},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
sunlight = true,
|
||||
})
|
||||
@ -352,12 +331,12 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
doors:register_door("doors:door_obsidian_glass", {
|
||||
doors.register_door("doors:door_obsidian_glass", {
|
||||
description = "Obsidian Glass Door",
|
||||
inventory_image = "door_obsidian_glass.png",
|
||||
groups = {snappy = 1, cracky = 1, oddly_breakable_by_hand = 3, door= 1},
|
||||
tiles_bottom = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"},
|
||||
tiles_top = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"},
|
||||
inventory_image = "doors_obsidian_glass.png",
|
||||
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
|
||||
tiles_bottom = {"doors_obsidian_glass_b.png", "doors_obsidian_glass_side.png"},
|
||||
tiles_top = {"doors_obsidian_glass_a.png", "doors_obsidian_glass_side.png"},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
sunlight = true,
|
||||
})
|
||||
@ -372,91 +351,78 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
|
||||
---- Trapdoors ----
|
||||
----trapdoor----
|
||||
|
||||
local function update_door(pos, node)
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
function doors.register_trapdoor(name, def)
|
||||
local name_closed = name
|
||||
local name_opened = name.."_open"
|
||||
|
||||
local function punch(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local state = meta:get_int("state")
|
||||
local me = minetest.get_node(pos)
|
||||
local tmp_node
|
||||
local tmp_node2
|
||||
local oben = {x = pos.x, y = pos.y+1, z = pos.z}
|
||||
if state == 1 then
|
||||
state = 0
|
||||
minetest.sound_play("door_close", {pos = pos, gain = 0.175, max_hear_distance = 16})
|
||||
tmp_node = {name = "doors:trapdoor", param1 = me.param1, param2 = me.param2}
|
||||
else
|
||||
state = 1
|
||||
minetest.sound_play("door_open", {pos = pos, gain = 0.175, max_hear_distance = 16})
|
||||
tmp_node = {name = "doors:trapdoor_open", param1 = me.param1, param2 = me.param2}
|
||||
def.on_rightclick = function (pos, node)
|
||||
local newname = node.name == name_closed and name_opened or name_closed
|
||||
local sound = false
|
||||
if node.name == name_closed then sound = def.sound_open end
|
||||
if node.name == name_opened then sound = def.sound_close end
|
||||
if sound then
|
||||
minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||
end
|
||||
update_door(pos, tmp_node)
|
||||
meta:set_int("state", state)
|
||||
minetest.set_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
|
||||
end
|
||||
|
||||
-- Common trapdoor configuration
|
||||
def.drawtype = "nodebox"
|
||||
def.paramtype = "light"
|
||||
def.paramtype2 = "facedir"
|
||||
|
||||
local def_opened = table.copy(def)
|
||||
local def_closed = table.copy(def)
|
||||
|
||||
def_closed.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
|
||||
}
|
||||
def_closed.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
|
||||
}
|
||||
def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
|
||||
def.tile_side, def.tile_side }
|
||||
|
||||
def_opened.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
|
||||
}
|
||||
def_opened.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
|
||||
}
|
||||
def_opened.tiles = { def.tile_side, def.tile_side, def.tile_side, def.tile_side,
|
||||
def.tile_front, def.tile_front }
|
||||
def_opened.drop = name_closed
|
||||
def_opened.groups.not_in_creative_inventory = 1
|
||||
|
||||
minetest.register_node(name_opened, def_opened)
|
||||
minetest.register_node(name_closed, def_closed)
|
||||
end
|
||||
|
||||
minetest.register_node("doors:trapdoor", {
|
||||
description = "Trapdoor",
|
||||
inventory_image = "door_trapdoor.png",
|
||||
drawtype = "nodebox",
|
||||
tiles = {"door_trapdoor.png", "door_trapdoor.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door= 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
drop = "doors:trapdoor",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
|
||||
},
|
||||
on_creation = function(pos)
|
||||
state = 0
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
punch(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("doors:trapdoor_open", {
|
||||
drawtype = "nodebox",
|
||||
tiles = {"door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor.png", "door_trapdoor.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
climbable = true,
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door= 1},
|
||||
|
||||
doors.register_trapdoor("doors:trapdoor", {
|
||||
description = "Trapdoor",
|
||||
inventory_image = "doors_trapdoor.png",
|
||||
wield_image = "doors_trapdoor.png",
|
||||
tile_front = "doors_trapdoor.png",
|
||||
tile_side = "doors_trapdoor_side.png",
|
||||
groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
drop = "doors:trapdoor",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
|
||||
},
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
punch(pos)
|
||||
end,
|
||||
sound_open = "doors_door_open",
|
||||
sound_close = "doors_door_close"
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "doors:trapdoor 3",
|
||||
output = 'doors:trapdoor 2',
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"", "", ""},
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'', '', ''},
|
||||
}
|
||||
})
|
||||
|
||||
if minetest.setting_getbool("log_mods") then
|
||||
minetest.log("action", "Carbone: [doors] loaded.")
|
||||
end
|
||||
|
BIN
minetestforfun_game/mods/doors/sounds/doors_door_close.ogg
Normal file
BIN
minetestforfun_game/mods/doors/sounds/doors_door_open.ogg
Normal file
BIN
minetestforfun_game/mods/doors/textures/doors_brown.png
Normal file
After Width: | Height: | Size: 109 B |
BIN
minetestforfun_game/mods/doors/textures/doors_glass.png
Normal file
After Width: | Height: | Size: 128 B |
BIN
minetestforfun_game/mods/doors/textures/doors_glass_a.png
Normal file
After Width: | Height: | Size: 158 B |
BIN
minetestforfun_game/mods/doors/textures/doors_glass_b.png
Normal file
After Width: | Height: | Size: 158 B |
BIN
minetestforfun_game/mods/doors/textures/doors_glass_side.png
Normal file
After Width: | Height: | Size: 82 B |
BIN
minetestforfun_game/mods/doors/textures/doors_grey.png
Normal file
After Width: | Height: | Size: 105 B |
BIN
minetestforfun_game/mods/doors/textures/doors_obsidian_glass.png
Normal file
After Width: | Height: | Size: 130 B |
After Width: | Height: | Size: 128 B |
After Width: | Height: | Size: 128 B |
After Width: | Height: | Size: 82 B |
BIN
minetestforfun_game/mods/doors/textures/doors_steel.png
Normal file
After Width: | Height: | Size: 132 B |
BIN
minetestforfun_game/mods/doors/textures/doors_steel_a.png
Normal file
After Width: | Height: | Size: 273 B |
BIN
minetestforfun_game/mods/doors/textures/doors_steel_b.png
Normal file
After Width: | Height: | Size: 260 B |
BIN
minetestforfun_game/mods/doors/textures/doors_trapdoor.png
Normal file
After Width: | Height: | Size: 257 B |
BIN
minetestforfun_game/mods/doors/textures/doors_trapdoor_side.png
Normal file
After Width: | Height: | Size: 173 B |
BIN
minetestforfun_game/mods/doors/textures/doors_wood.png
Normal file
After Width: | Height: | Size: 130 B |
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minetestforfun_game/mods/doors/textures/doors_wood_a.png
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minetestforfun_game/mods/doors/textures/doors_wood_b.png
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