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add mobs:dog (dog.lua) and fixed wolf tamed
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9eaff838e5
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76
mods/mobs/dog.lua
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76
mods/mobs/dog.lua
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@ -0,0 +1,76 @@
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-- Dog
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mobs:register_mob("mobs:dog", {
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type = "npc",
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passive = true,
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hp_max = 5,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
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visual = "mesh",
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mesh = "mobs_wolf.x",
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textures = {
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{"mobs_dog.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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war_cry = "mobs_wolf_attack",
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},
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view_range = 15,
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stepheight = 1.1,
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owner = "",
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order = "follow",
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walk_velocity = 4,
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run_velocity = 4,
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damage = 2,
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armor = 200,
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attacks_monsters = true,
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attack_type = "dogfight",
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drops = {
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{name = "mobs:meat_raw",
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chance = 1,
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min = 2,
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max = 3,},
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},
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drawtype = "front",
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water_damage = 0,
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lava_damage = 5,
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light_damage = 0,
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if item:get_name() == "mobs:meat_raw" then
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local hp = self.object:get_hp()
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if hp + 4 > self.hp_max then return end
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.object:set_hp(hp+4)
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else
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if self.owner == "" then
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self.owner = clicker:get_player_name()
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else
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if self.order == "follow" then
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self.order = "stand"
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else
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self.order = "follow"
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end
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end
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end
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end,
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animation = {
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speed_normal = 20,
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speed_run = 30,
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stand_start = 10,
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stand_end = 20,
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walk_start = 75,
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walk_end = 100,
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run_start = 100,
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run_end = 130,
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punch_start = 135,
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punch_end = 155,
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},
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jump = true,
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step = 1,
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blood_texture = "mobs_blood.png",
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})
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mobs:register_egg("mobs:dog", "Dog", "wool_brown.png", 1)
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@ -24,6 +24,7 @@ dofile(minetest.get_modpath("mobs").."/stonemonster.lua") -- PilzAdam
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dofile(minetest.get_modpath("mobs").."/treemonster.lua") -- PilzAdam
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dofile(minetest.get_modpath("mobs").."/treemonster.lua") -- PilzAdam
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dofile(minetest.get_modpath("mobs").."/wolf.lua") -- PilzAdam
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dofile(minetest.get_modpath("mobs").."/wolf.lua") -- PilzAdam
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--dofile(minetest.get_modpath("mobs").."/dog-can-help.lua") -- ???
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--dofile(minetest.get_modpath("mobs").."/dog-can-help.lua") -- ???
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dofile(minetest.get_modpath("mobs").."/dog.lua") -- CProgrammerRU
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--dofile(minetest.get_modpath("mobs").."/lava_flan.lua") -- Zeg9 --Remplaced by Lava Slimes
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--dofile(minetest.get_modpath("mobs").."/lava_flan.lua") -- Zeg9 --Remplaced by Lava Slimes
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dofile(minetest.get_modpath("mobs").."/mese_monster.lua") -- Zeg9
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dofile(minetest.get_modpath("mobs").."/mese_monster.lua") -- Zeg9
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dofile(minetest.get_modpath("mobs").."/spider.lua") -- AspireMint
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dofile(minetest.get_modpath("mobs").."/spider.lua") -- AspireMint
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@ -53,11 +53,12 @@ mobs:register_mob("mobs:wolf", {
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-- right clicking with "raw meat" 4 times will tame the wolf into a friendly dog
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-- right clicking with "raw meat" 4 times will tame the wolf into a friendly dog
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on_rightclick = function(self, clicker)
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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local item = clicker:get_wielded_item()
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if item:get_name() == "mobs:raw_meat" and self.raw_meat_count == 4 then
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if item:get_name() == "mobs:meat_raw" and self.raw_meat_count == 4 then
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clicker:get_inventory():remove_item("main", "mobs:meat_raw")
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clicker:get_inventory():remove_item("main", "mobs:meat_raw")
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minetest.add_entity(self.object:getpos(), "mobs:dog")
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local ent = minetest.add_entity(self.object:getpos(), "mobs:dog")
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self.object:remove()
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self.object:remove()
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local dog_obj = minetest.add_entity(self.object:getpos(), "mobs:dog")
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local dog_obj = ent:get_luaentity()
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if not dog_obj then return end
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dog_obj.tamed = true
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dog_obj.tamed = true
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dog_obj.textures = {"mobs_dog.png"}
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dog_obj.textures = {"mobs_dog.png"}
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dog_obj.damage = 3
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dog_obj.damage = 3
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@ -66,7 +67,7 @@ mobs:register_mob("mobs:wolf", {
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if dog_obj.owner == "" then
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if dog_obj.owner == "" then
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self.owner = clicker:get_player_name()
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self.owner = clicker:get_player_name()
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else return end
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else return end
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elseif item:get_name() == "mobs:raw_meat" and self.raw_meat_count ~= 4 then
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elseif item:get_name() == "mobs:meat_raw" and self.raw_meat_count ~= 4 then
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self.raw_meat_count = (self.raw_meat_count or 0) + 1
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self.raw_meat_count = (self.raw_meat_count or 0) + 1
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else return end
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else return end
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end
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end
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