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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-05 18:10:26 +01:00

add mobs:dog (dog.lua) and fixed wolf tamed

This commit is contained in:
crabman77 2015-06-18 20:21:54 +02:00
parent 9eaff838e5
commit 0ba98ba2f6
3 changed files with 82 additions and 4 deletions

76
mods/mobs/dog.lua Normal file
View File

@ -0,0 +1,76 @@
-- Dog
mobs:register_mob("mobs:dog", {
type = "npc",
passive = true,
hp_max = 5,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "mobs_wolf.x",
textures = {
{"mobs_dog.png"},
},
makes_footstep_sound = true,
sounds = {
war_cry = "mobs_wolf_attack",
},
view_range = 15,
stepheight = 1.1,
owner = "",
order = "follow",
walk_velocity = 4,
run_velocity = 4,
damage = 2,
armor = 200,
attacks_monsters = true,
attack_type = "dogfight",
drops = {
{name = "mobs:meat_raw",
chance = 1,
min = 2,
max = 3,},
},
drawtype = "front",
water_damage = 0,
lava_damage = 5,
light_damage = 0,
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "mobs:meat_raw" then
local hp = self.object:get_hp()
if hp + 4 > self.hp_max then return end
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.object:set_hp(hp+4)
else
if self.owner == "" then
self.owner = clicker:get_player_name()
else
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
end
end
end,
animation = {
speed_normal = 20,
speed_run = 30,
stand_start = 10,
stand_end = 20,
walk_start = 75,
walk_end = 100,
run_start = 100,
run_end = 130,
punch_start = 135,
punch_end = 155,
},
jump = true,
step = 1,
blood_texture = "mobs_blood.png",
})
mobs:register_egg("mobs:dog", "Dog", "wool_brown.png", 1)

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@ -24,6 +24,7 @@ dofile(minetest.get_modpath("mobs").."/stonemonster.lua") -- PilzAdam
dofile(minetest.get_modpath("mobs").."/treemonster.lua") -- PilzAdam dofile(minetest.get_modpath("mobs").."/treemonster.lua") -- PilzAdam
dofile(minetest.get_modpath("mobs").."/wolf.lua") -- PilzAdam dofile(minetest.get_modpath("mobs").."/wolf.lua") -- PilzAdam
--dofile(minetest.get_modpath("mobs").."/dog-can-help.lua") -- ??? --dofile(minetest.get_modpath("mobs").."/dog-can-help.lua") -- ???
dofile(minetest.get_modpath("mobs").."/dog.lua") -- CProgrammerRU
--dofile(minetest.get_modpath("mobs").."/lava_flan.lua") -- Zeg9 --Remplaced by Lava Slimes --dofile(minetest.get_modpath("mobs").."/lava_flan.lua") -- Zeg9 --Remplaced by Lava Slimes
dofile(minetest.get_modpath("mobs").."/mese_monster.lua") -- Zeg9 dofile(minetest.get_modpath("mobs").."/mese_monster.lua") -- Zeg9
dofile(minetest.get_modpath("mobs").."/spider.lua") -- AspireMint dofile(minetest.get_modpath("mobs").."/spider.lua") -- AspireMint

View File

@ -53,11 +53,12 @@ mobs:register_mob("mobs:wolf", {
-- right clicking with "raw meat" 4 times will tame the wolf into a friendly dog -- right clicking with "raw meat" 4 times will tame the wolf into a friendly dog
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item() local item = clicker:get_wielded_item()
if item:get_name() == "mobs:raw_meat" and self.raw_meat_count == 4 then if item:get_name() == "mobs:meat_raw" and self.raw_meat_count == 4 then
clicker:get_inventory():remove_item("main", "mobs:meat_raw") clicker:get_inventory():remove_item("main", "mobs:meat_raw")
minetest.add_entity(self.object:getpos(), "mobs:dog") local ent = minetest.add_entity(self.object:getpos(), "mobs:dog")
self.object:remove() self.object:remove()
local dog_obj = minetest.add_entity(self.object:getpos(), "mobs:dog") local dog_obj = ent:get_luaentity()
if not dog_obj then return end
dog_obj.tamed = true dog_obj.tamed = true
dog_obj.textures = {"mobs_dog.png"} dog_obj.textures = {"mobs_dog.png"}
dog_obj.damage = 3 dog_obj.damage = 3
@ -66,7 +67,7 @@ mobs:register_mob("mobs:wolf", {
if dog_obj.owner == "" then if dog_obj.owner == "" then
self.owner = clicker:get_player_name() self.owner = clicker:get_player_name()
else return end else return end
elseif item:get_name() == "mobs:raw_meat" and self.raw_meat_count ~= 4 then elseif item:get_name() == "mobs:meat_raw" and self.raw_meat_count ~= 4 then
self.raw_meat_count = (self.raw_meat_count or 0) + 1 self.raw_meat_count = (self.raw_meat_count or 0) + 1
else return end else return end
end end