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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-04 17:40:26 +01:00

Updated MinetestForFun Game

- Moved farming and screwdriver into MinetestForFun Game
 - Updated files (mostly `is_ground_content`)
 - Removed weird partial copy of jukebox in MinetestForFun Game
This commit is contained in:
LeMagnesium 2015-06-18 13:22:23 +02:00
parent fe7aa7af60
commit 9eaff838e5
190 changed files with 36 additions and 13 deletions

View File

@ -7,6 +7,7 @@ function beds.register_bed(name, def)
tiles = def.tiles.bottom,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
stack_max = 1,
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
sounds = default.node_sound_wood_defaults(),
@ -87,6 +88,7 @@ function beds.register_bed(name, def)
tiles = def.tiles.top,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
sounds = default.node_sound_wood_defaults(),
node_box = {

View File

@ -5,7 +5,7 @@ minetest.register_craftitem("default:stick", {
stack_max = 1000,
inventory_image = "default_stick.png",
wield_image = "default_stick.png^[transformR90",
groups = {stick = 1},
groups = {stick=1},
})
minetest.register_craftitem("default:paper", {
@ -159,8 +159,8 @@ minetest.register_craftitem("default:bronze_ingot", {
minetest.register_craftitem("default:gold_ingot", {
description = "Gold Ingot",
wield_scale = {x = 1, y = 1, z = 2},
inventory_image = "default_gold_ingot.png",
groups = {ingot = 1},
inventory_image = "default_gold_ingot.png"
})
minetest.register_craftitem("default:mese_crystal_fragment", {

View File

@ -22,4 +22,4 @@ LAVA_VISC = minetest.registered_nodes["default:lava_source"].liquid_viscosity
LIGHT_MAX = default.LIGHT_MAX
-- Formspecs
default.gui_survival_form = default.gui_survival_form
default.gui_suvival_form = default.gui_survival_form

View File

@ -785,7 +785,7 @@ function default.register_decorations()
octaves = 3,
persist = 0.6
},
biomes = {"grassland"},
biomes = {"default:grassland"},
y_min = -31000,
y_max = 31000,
decoration = "flowers:tulip",
@ -974,7 +974,7 @@ elseif mg_params.mgname == "v6" then
default.register_ores()
elseif mg_params.mgname == "v7" then
default.register_biomes()
default.register_ores()
default.register_decorations()
end
@ -1027,7 +1027,7 @@ function default.generate_nyancats(minp, maxp, seed)
local y0 = pr:next(minp.y, maxp.y)
local z0 = pr:next(minp.z, maxp.z)
local p0 = {x=x0, y=y0, z=z0}
default.make_nyancat(p0, pr:next(0,3), 10)
default.make_nyancat(p0, pr:next(0,3), pr:next(10,15))
end
end
end

View File

@ -186,7 +186,7 @@ minetest.register_node("default:cobble", {
description = "Cobblestone",
tiles = {"default_cobble.png"},
is_ground_content = true,
groups = {cracky = 3, stone = 2},
groups = {cracky=3, stone=2},
sounds = default.node_sound_stone_defaults(),
})
@ -248,6 +248,7 @@ minetest.register_node("default:desert_cobble", {
minetest.register_node("default:desert_stonebrick", {
description = "Desert Stone Brick",
tiles = {"default_desert_stone_brick.png"},
is_ground_content = false,
groups = {cracky=2, stone=1},
sounds = default.node_sound_stone_defaults(),
})
@ -292,6 +293,7 @@ minetest.register_node("default:obsidian_cooled", {
minetest.register_node("default:obsidianbrick", {
description = "Obsidian Brick",
tiles = {"default_obsidian_brick.png"},
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
groups = {cracky=1,level=2},
})
@ -517,6 +519,7 @@ minetest.register_node("default:tree", {
minetest.register_node("default:wood", {
description = "Wooden Planks",
tiles = {"default_wood.png"},
is_ground_content = false,
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
})
@ -616,6 +619,7 @@ minetest.register_node("default:jungletree", {
minetest.register_node("default:junglewood", {
description = "Junglewood Planks",
tiles = {"default_junglewood.png"},
is_ground_content = false,
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
})
@ -682,6 +686,7 @@ minetest.register_node("default:pinetree", {
minetest.register_node("default:pinewood", {
description = "Pinewood Planks",
tiles = {"default_pinewood.png"},
is_ground_content = false,
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
})
@ -1872,7 +1877,8 @@ minetest.register_node("default:bookshelf", {
local stack = inv:get_stack(from_list, from_index)
local to_stack = inv:get_stack(to_list, to_index)
if to_list == "books" then
if stack:get_name() == "default:book" and to_stack:is_empty() then
if minetest.get_item_group(stack:get_name(), "book") ~= 0
and to_stack:is_empty() then
return 1
else
return 0
@ -2139,6 +2145,7 @@ minetest.register_node("default:cloud", {
description = "Cloud",
sunlight_propagates = true,
tiles = {"default_cloud.png"},
is_ground_content = false,
sounds = default.node_sound_defaults(),
groups = {not_in_creative_inventory=1},
})

View File

@ -194,6 +194,7 @@ function doors.register_door(name, def)
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drop = name,
drawtype = "nodebox",
node_box = {
@ -231,6 +232,7 @@ function doors.register_door(name, def)
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drop = "",
drawtype = "nodebox",
node_box = {
@ -268,6 +270,7 @@ function doors.register_door(name, def)
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drop = name,
drawtype = "nodebox",
node_box = {
@ -305,6 +308,7 @@ function doors.register_door(name, def)
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drop = "",
drawtype = "nodebox",
node_box = {
@ -461,6 +465,7 @@ function doors.register_trapdoor(name, def)
def.drawtype = "nodebox"
def.paramtype = "light"
def.paramtype2 = "facedir"
def.is_ground_content = false
local def_opened = table.copy(def)
local def_closed = table.copy(def)

View File

@ -505,5 +505,8 @@ farming.register_plant("farming:cotton", {
description = "Cotton seed",
inventory_image = "farming_cotton_seed.png",
steps = 8,
minlight = 13,
maxlight = default.LIGHT_MAX,
fertility = {"grassland", "desert"}
})
--]]

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