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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-04 17:40:26 +01:00

Fix typo in survival form spec & create legacy file

(from MT_game)
This commit is contained in:
Ombridride 2015-03-03 20:06:57 +01:00
parent e434845337
commit 0e05ac226a
5 changed files with 35 additions and 20 deletions

View File

@ -1,6 +1,7 @@
-- aliases (Minetest 0.4 mod)
-- Provides alias for most default items
-- mods/default/aliases.lua
-- Aliases to support loading worlds using nodes following the old naming convention
-- These can also be helpful when using chat commands, for example /giveme
minetest.register_alias("stone", "default:stone")
minetest.register_alias("stone_with_coal", "default:stone_with_coal")
minetest.register_alias("stone_with_iron", "default:stone_with_iron")
@ -65,3 +66,7 @@ minetest.register_alias("lump_of_iron", "default:iron_lump")
minetest.register_alias("lump_of_clay", "default:clay_lump")
minetest.register_alias("steel_ingot", "default:steel_ingot")
minetest.register_alias("clay_brick", "default:clay_brick")
minetest.register_alias("snow", "default:snow")
-- Mese now comes in the form of blocks, ore, crystal and fragments
minetest.register_alias("default:mese", "default:mese_block")

View File

@ -129,22 +129,6 @@ function default.node_sound_glass_defaults(table)
return table
end
-- Legacy:
function default.spawn_falling_node(p, nodename)
spawn_falling_node(p, nodename)
end
-- Horrible crap to support old code,
-- don't use this and never do what this does, it's completely wrong!
-- (more specifically, the client and the C++ code doesn't get the group).
function default.register_falling_node(nodename, texture)
minetest.log("error", debug.traceback())
minetest.log("error", "WARNING: default.register_falling_node is deprecated.")
if minetest.registered_nodes[nodename] then
minetest.registered_nodes[nodename].groups.falling_node = 1
end
end
--
-- Global callbacks
--

View File

@ -23,7 +23,7 @@ function default.get_hotbar_bg(x,y)
return out
end
default.gui_suvival_form = "size[8,8.5]"..
default.gui_survival_form = "size[8,8.5]"..
default.gui_slots ..
"list[current_player;main; 0, 4.25; 8, 4; ]" ..
"list[current_player;craft; 1.75, 0.5; 3, 3; ]" ..
@ -43,6 +43,7 @@ dofile(minetest.get_modpath("default").."/mapgen.lua")
dofile(minetest.get_modpath("default").."/player.lua")
dofile(minetest.get_modpath("default").."/trees.lua")
dofile(minetest.get_modpath("default").."/aliases.lua")
dofile(minetest.get_modpath("default").."/legacy.lua")
-- Code below by Casimir.

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@ -0,0 +1,25 @@
-- mods/default/Legacy.lua
-- Horrible crap to support old code,
-- don't use this and never do what this does, it's completely wrong!
-- (more specifically, the client and the C++ code doesn't get the group).
function default.register_falling_node(nodename, texture)
minetest.log("error", debug.traceback())
minetest.log("error", "WARNING: default.register_falling_node is deprecated.")
if minetest.registered_nodes[nodename] then
minetest.registered_nodes[nodename].groups.falling_node = 1
end
end
function default.spawn_falling_node(p, nodename)
spawn_falling_node(p, nodename)
end
-- Liquids
WATER_ALPHA = minetest.registered_nodes["default:water_source"].alpha
WATER_ALPHA = minetest.registered_nodes["default:water_source"].liquid_viscosity
WATER_ALPHA = minetest.registered_nodes["default:lava_source"].liquid_viscosity
LIGHT_MAX = default.LIGHT_MAX
-- Formspecs
default.gui_survival_form = default.gui_survival_form

View File

@ -147,7 +147,7 @@ minetest.register_on_joinplayer(function(player)
if minetest.setting_getbool("creative_mode") then
-- creative.set_creative_formspec(player, 0, 1)
else
player:set_inventory_formspec(default.gui_suvival_form)
player:set_inventory_formspec(default.gui_survival_form)
end
minetest.after(0.5,function()
player:hud_set_hotbar_image("gui_hotbar.png")