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improve/debug throwing mod
This commit is contained in:
parent
678715707e
commit
0edff51305
@ -45,50 +45,52 @@ local THROWING_ARROW_ENTITY={
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:arrow_build_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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if self.inventory and self.stack and not minetest.setting_getbool("creative_mode") then
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self.inventory:remove_item("main", {name=self.stack:get_name()})
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local newpos = self.object:getpos()
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for _, pos in pairs(get_trajectoire(self, newpos)) do
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local node = minetest.get_node(pos)
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if self.timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:arrow_build_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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if self.inventory and self.stack and not minetest.setting_getbool("creative_mode") then
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self.inventory:remove_item("main", {name=self.stack:get_name()})
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end
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if self.stack then
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minetest.add_item(pos, {name=self.stack:get_name()})
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end
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local toughness = 0.95
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if math.random() < toughness then
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minetest.add_item(pos, 'throwing:arrow_build')
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else
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minetest.add_item(pos, 'default:stick')
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end
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self.object:remove()
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return
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end
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if self.stack then
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end
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end
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end
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if self.lastpos.x~= nil then
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if node.name ~= "air" then
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if self.inventory and self.stack and not minetest.setting_getbool("creative_mode") then
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self.inventory:remove_item("main", {name=self.stack:get_name()})
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end
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if self.stack then
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if not minetest.is_protected(self.lastpos, self.player) and not string.find(node.name, "water_") and not string.find(node.name, "lava") and not string.find(node.name, "torch") and self.stack:get_definition().type == "node" and self.stack:get_name() ~= "default:torch" then
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minetest.place_node(self.lastpos, {name=self.stack:get_name()})
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else
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minetest.add_item(self.lastpos, {name=self.stack:get_name()})
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end
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local toughness = 0.95
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if math.random() < toughness then
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minetest.add_item(self.lastpos, 'throwing:arrow_build')
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else
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minetest.add_item(self.lastpos, 'default:stick')
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end
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self.object:remove()
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return
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end
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minetest.add_item(self.lastpos, 'default:shovel_steel')
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self.object:remove()
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return
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" then
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if self.inventory and self.stack and not minetest.setting_getbool("creative_mode") then
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self.inventory:remove_item("main", {name=self.stack:get_name()})
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end
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if self.stack then
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if not minetest.is_protected(self.lastpos, self.player) and not string.find(node.name, "water") and not string.find(node.name, "lava") and not string.find(node.name, "torch") and self.stack:get_definition().type == "node" and self.stack:get_name() ~= "default:torch" then
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minetest.place_node(self.lastpos, {name=self.stack:get_name()})
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else
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minetest.add_item(self.lastpos, {name=self.stack:get_name()})
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end
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end
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minetest.add_item(self.lastpos, 'default:shovel_steel')
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self.object:remove()
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
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end
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minetest.register_entity("throwing:arrow_build_entity", THROWING_ARROW_ENTITY)
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@ -40,45 +40,43 @@ local THROWING_ARROW_ENTITY={
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player = "",
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}
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:arrow_dig_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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local damage = 1.5
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
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minetest.add_item(self.lastpos, "throwing:arrow_dig")
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local newpos = self.object:getpos()
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for _, pos in pairs(get_trajectoire(self, newpos)) do
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local node = minetest.get_node(pos)
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if self.timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:arrow_dig_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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local damage = 1.5
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
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minetest.add_item(pos, "throwing:arrow_dig")
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end
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self.object:remove()
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return
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end
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self.object:remove()
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return
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end
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end
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end
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" and not string.find(node.name, "water") then
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if node.name ~= "air" and not string.find(node.name, "water_") then
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if node.name ~= "ignore" and minetest.get_item_group(node.name, "unbreakable") == 0
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and not minetest.is_protected(self.lastpos, self.player)
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and node.diggable ~= false
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and areas:canInteract(pos, "") then
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and not minetest.is_protected(pos, self.player)
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and node.diggable ~= false then
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minetest.set_node(pos, {name = "air"})
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minetest.add_item(self.lastpos, node.name)
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minetest.add_item(pos, node.name)
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end
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self.object:remove()
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return
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
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end
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minetest.register_entity("throwing:arrow_dig_entity", THROWING_ARROW_ENTITY)
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@ -42,45 +42,47 @@ local THROWING_ARROW_ENTITY={
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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local newpos = self.object:getpos()
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for _, pos in pairs(get_trajectoire(self, newpos)) do
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local node = minetest.get_node(pos)
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if self.timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:arrow_fire_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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local damage = 4
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
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minetest.add_item(self.lastpos, 'default:stick')
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if self.timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:arrow_fire_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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local damage = 4
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
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minetest.add_item(pos, 'default:stick')
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end
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self.object:remove()
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return
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end
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self.object:remove()
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return
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end
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end
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" and node.name ~= "throwing:light" then
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minetest.set_node(self.lastpos, {name="fire:basic_flame"})
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self.object:remove()
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return
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end
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if math.floor(self.lastpos.x+0.5) ~= math.floor(pos.x+0.5) or math.floor(self.lastpos.y+0.5) ~= math.floor(pos.y+0.5) or math.floor(self.lastpos.z+0.5) ~= math.floor(pos.z+0.5) then
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if minetest.get_node(self.lastpos).name == "throwing:light" then
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minetest.remove_node(self.lastpos)
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end
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if minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name="throwing:light"})
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end
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end
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end
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" and node.name ~= "throwing:light" then
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minetest.set_node(self.lastpos, {name="fire:basic_flame"})
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self.object:remove()
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return
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end
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if math.floor(self.lastpos.x+0.5) ~= math.floor(pos.x+0.5) or math.floor(self.lastpos.y+0.5) ~= math.floor(pos.y+0.5) or math.floor(self.lastpos.z+0.5) ~= math.floor(pos.z+0.5) then
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if minetest.get_node(self.lastpos).name == "throwing:light" then
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minetest.remove_node(self.lastpos)
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end
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if minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name="throwing:light"})
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end
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
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end
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minetest.register_entity("throwing:arrow_fire_entity", THROWING_ARROW_ENTITY)
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@ -16,6 +16,24 @@ minetest.register_on_leaveplayer(function(player)
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players[playerName] = nil
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end)
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function get_trajectoire(self, newpos)
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if self.lastpos.x == nil then
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return {newpos}
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end
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local coord = {}
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local nx = (self.lastpos["x"] - newpos["x"])/3
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local ny = (self.lastpos["y"] - newpos["y"])/3
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local nz = (self.lastpos["z"] - newpos["z"])/3
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if nx and ny and nz then
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table.insert(coord, {x=self.lastpos["x"]-nx, y=self.lastpos["y"]-ny ,z=self.lastpos["z"]-nz })
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table.insert(coord, {x=newpos["x"]+nx, y=newpos["y"]+ny ,z=newpos["z"]+nz })
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end
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table.insert(coord, newpos)
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return coord
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end
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function throwing_shoot_arrow (itemstack, player, stiffness, is_cross)
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if not player then return end
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local arrow = itemstack:get_metadata()
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@ -44,45 +44,46 @@ function throwing_register_arrow_standard (kind, desc, eq, toughness, craft)
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:arrow_" .. kind .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=eq},
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}, nil)
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if math.random() < toughness then
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if math.random(0,100) % 2 == 0 then
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minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind)
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local newpos = self.object:getpos()
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for _, pos in pairs(get_trajectoire(self, newpos)) do
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local node = minetest.get_node(pos)
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if self.timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:arrow_" .. kind .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=eq},
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}, nil)
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if math.random() < toughness then
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if math.random(0,100) % 2 == 0 then
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minetest.add_item(pos, 'throwing:arrow_' .. kind)
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end
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else
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minetest.add_item(pos, 'default:stick')
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end
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else
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minetest.add_item(self.lastpos, 'default:stick')
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self.object:remove()
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return
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end
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self.object:remove()
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return
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end
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end
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end
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" and not string.find(node.name, 'water') and not string.find(node.name, 'default:grass') and not string.find(node.name, 'default:junglegrass')
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if node.name ~= "air" and not string.find(node.name, 'water_') and not string.find(node.name, 'default:grass') and not string.find(node.name, 'default:junglegrass')
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and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
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if math.random() < toughness then
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minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind)
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minetest.add_item(pos, 'throwing:arrow_' .. kind)
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else
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minetest.add_item(self.lastpos, 'default:stick')
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minetest.add_item(pos, 'default:stick')
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end
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self.object:remove()
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return
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
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end
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minetest.register_entity("throwing:arrow_" .. kind .. "_entity", THROWING_ARROW_ENTITY)
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@ -43,57 +43,60 @@ local THROWING_ARROW_ENTITY={
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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local newpos = self.object:getpos()
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for _, pos in pairs(get_trajectoire(self, newpos)) do
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local node = minetest.get_node(pos)
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if self.timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 0.5)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:arrow_torch_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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local damage = 0.5
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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if self.timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 0.5)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:arrow_torch_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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local damage = 0.5
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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local toughness = 0.9
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if math.random() < toughness then
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if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
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minetest.add_item(pos, 'throwing:arrow_torch')
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end
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else
|
||||
minetest.add_item(pos, 'default:stick')
|
||||
end
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.lastpos.x~= nil then
|
||||
if node.name ~= "air" then
|
||||
local player = minetest.get_player_by_name(self.player)
|
||||
if not player then self.object:remove() return end
|
||||
if not string.find(node.name, "water_") and not string.find(node.name, "lava")
|
||||
and not string.find(node.name, "torch") and minetest.get_item_group(node.name, "unbreakable") == 0
|
||||
and not minetest.is_protected(self.lastpos, self.player) and node.diggable ~= false then
|
||||
local dir=vector.direction(self.lastpos, pos)
|
||||
local wall=minetest.dir_to_wallmounted(dir)
|
||||
minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
|
||||
else
|
||||
local toughness = 0.9
|
||||
if math.random() < toughness then
|
||||
if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
|
||||
minetest.add_item(self.lastpos, 'throwing:arrow_torch')
|
||||
end
|
||||
minetest.add_item(self.lastpos, 'throwing:arrow_torch')
|
||||
else
|
||||
minetest.add_item(self.lastpos, 'default:stick')
|
||||
end
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||
end
|
||||
|
||||
if self.lastpos.x~=nil then
|
||||
if node.name ~= "air" then
|
||||
local player = minetest.get_player_by_name(self.player)
|
||||
if not player then self.object:remove() return end
|
||||
if not string.find(node.name, "water") and not string.find(node.name, "lava")
|
||||
and not string.find(node.name, "torch") and minetest.get_item_group(node.name, "unbreakable") == 0
|
||||
and not minetest.is_protected(self.lastpos, self.player) and node.diggable ~= false then
|
||||
local dir=vector.direction(self.lastpos, pos)
|
||||
local wall=minetest.dir_to_wallmounted(dir)
|
||||
minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
|
||||
else
|
||||
local toughness = 0.9
|
||||
if math.random() < toughness then
|
||||
minetest.add_item(self.lastpos, 'throwing:arrow_torch')
|
||||
else
|
||||
minetest.add_item(self.lastpos, 'default:stick')
|
||||
end
|
||||
end
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||
self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
|
||||
end
|
||||
|
||||
minetest.register_entity("throwing:arrow_torch_entity", THROWING_ARROW_ENTITY)
|
||||
|
Loading…
Reference in New Issue
Block a user