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improve/debug throwing mod

This commit is contained in:
2015-07-31 03:53:31 +02:00
parent 678715707e
commit 0edff51305
6 changed files with 186 additions and 162 deletions

View File

@@ -40,45 +40,43 @@ local THROWING_ARROW_ENTITY={
player = "",
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_dig_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local damage = 1.5
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
minetest.add_item(self.lastpos, "throwing:arrow_dig")
local newpos = self.object:getpos()
for _, pos in pairs(get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_dig_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local damage = 1.5
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
minetest.add_item(pos, "throwing:arrow_dig")
end
self.object:remove()
return
end
self.object:remove()
return
end
end
end
end
if self.lastpos.x~=nil then
if node.name ~= "air" and not string.find(node.name, "water") then
if node.name ~= "air" and not string.find(node.name, "water_") then
if node.name ~= "ignore" and minetest.get_item_group(node.name, "unbreakable") == 0
and not minetest.is_protected(self.lastpos, self.player)
and node.diggable ~= false
and areas:canInteract(pos, "") then
and not minetest.is_protected(pos, self.player)
and node.diggable ~= false then
minetest.set_node(pos, {name = "air"})
minetest.add_item(self.lastpos, node.name)
minetest.add_item(pos, node.name)
end
self.object:remove()
return
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
end
minetest.register_entity("throwing:arrow_dig_entity", THROWING_ARROW_ENTITY)