Updated farming from @tenplus1 's redo

- Updated farming (added beans)
This commit is contained in:
LeMagnesium 2015-05-07 16:30:20 +02:00
parent 48cdeee2de
commit 14530443db
13 changed files with 236 additions and 88 deletions

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@ -13,6 +13,8 @@ This mod works by adding your new plant to the {growing=1} group and numbering t
Changelog:
1.14 - Added Green Beans from Crops mod (thanks sofar), little bushels in the wild but need to be grown using beanpoles crafted with 4 sticks (2 either side)
1.13 - Fixed seed double-placement glitch. Mapgen now uses 0.4.12+ for plant generation
1.12 - Player cannot place seeds in protected area, also growing speeds changed to match defaults
1.11 - Added Straw Bale, streamlined growing abm a little, fixed melon rotation bug with screwdriver
1.10 - Added Blueberry Bush and Blueberry Muffins, also Pumpkin/Melon easier to pick up, added check for unloaded map

187
mods/farming/beanpole.lua Normal file
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@ -0,0 +1,187 @@
--[[
All textures by
(C) Auke Kok <sofar@foo-projects.org>
CC-BY-SA-3.0
--]]
minetest.register_craftitem("farming:beans", {
description = "Green Beans",
inventory_image = "farming_beans.png",
on_use = minetest.item_eat(1),
on_place = function(itemstack, placer, pointed_thing)
local nod = minetest.get_node_or_nil(pointed_thing.under)
if nod and nod.name == "farming:beanpole" then
minetest.set_node(pointed_thing.under, {name="farming:beanpole_1"})
else
return
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
})
-- Beanpole
minetest.register_node("farming:beanpole", {
description = "Bean Pole (place on soil before planting beans)",
drawtype = "plantlike",
tiles = {"farming_beanpole.png"},
inventory_image = "farming_beanpole.png",
visual_scale = 1.45,
paramtype = "light",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
drop = {
items = {
{items = {'farming:beanpole'},rarity=1},
}
},
selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
groups = {snappy=3,flammable=2,not_in_creative_inventory=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local nod = minetest.get_node_or_nil(pointed_thing.under)
if nod and minetest.get_item_group(nod.name, "soil") < 2 then return end
local top = {x=pointed_thing.above.x, y=pointed_thing.above.y+1, z=pointed_thing.above.z}
nod = minetest.get_node_or_nil(top)
if nod and nod.name ~= "air" then return end
minetest.set_node(pointed_thing.above, {name="farming:beanpole"})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
})
minetest.register_craft({
output = "farming:beanpole",
recipe = {
{'', '', ''},
{'default:stick', '', 'default:stick'},
{'default:stick', '', 'default:stick'},
}
})
-- Define Corn growth stages
minetest.register_node("farming:beanpole_1", {
drawtype = "plantlike",
tiles = {"farming_beanpole_1.png"},
visual_scale = 1.45,
paramtype = "light",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
drop = {
items = {
{items = {'farming:beanpole'},rarity=1},
}
},
selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
groups = {snappy=3,flammable=3,not_in_creative_inventory=1,attached_node=1,growing=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:beanpole_2", {
drawtype = "plantlike",
tiles = {"farming_beanpole_2.png"},
visual_scale = 1.45,
paramtype = "light",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
drop = {
items = {
{items = {'farming:beanpole'},rarity=1},
}
},
selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:beanpole_3", {
drawtype = "plantlike",
tiles = {"farming_beanpole_3.png"},
visual_scale = 1.45,
paramtype = "light",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
drop = {
items = {
{items = {'farming:beanpole'},rarity=1},
}
},
selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:beanpole_4", {
drawtype = "plantlike",
tiles = {"farming_beanpole_4.png"},
visual_scale = 1.45,
paramtype = "light",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
drop = {
items = {
{items = {'farming:beanpole'},rarity=1},
}
},
selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1,growing=1},
sounds = default.node_sound_leaves_defaults(),
})
-- Last stage of Corn growth doesnnot have growing=1 so abm never has to check these
minetest.register_node("farming:beanpole_5", {
drawtype = "plantlike",
tiles = {"farming_beanpole_5.png"},
visual_scale = 1.45,
paramtype = "light",
waving = 1,
walkable = false,
buildable_to = true,
sunlight_propagates = true,
drop = {
items = {
{items = {'farming:beanpole'},rarity=1},
{items = {'farming:beans 3'},rarity=1},
{items = {'farming:beans 2'},rarity=2},
{items = {'farming:beans 2'},rarity=3},
}
},
selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
-- Wild Green Bean Bush (this is what you find on the map)
minetest.register_node("farming:beanbush", {
drawtype = "plantlike",
tiles = {"farming_beanbush.png"},
paramtype = "light",
waving = 1,
walkable = false,
buildable_to = true,
sunlight_propagates = true,
drop = {
items = {
{items = {'farming:beans 1'},rarity=1},
{items = {'farming:beans 1'},rarity=2},
{items = {'farming:beans 1'},rarity=3},
}
},
selection_box = {type = "fixed",fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})

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@ -1,8 +1,4 @@
-- Override default jungletree, add tree=2 for cocoa placement
minetest.override_item("default:jungletree", {groups = {tree=2,choppy=2,oddly_breakable_by_hand=1,flammable=2}})
-- Place Cocoa
function place_cocoa(itemstack, placer, pointed_thing, plantname)
@ -21,7 +17,7 @@ function place_cocoa(itemstack, placer, pointed_thing, plantname)
end
-- check if pointing at jungletree
if minetest.get_item_group(under.name, "tree") ~= 2 then
if under.name ~= "default:jungletree" then
return
end

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@ -1,5 +1,5 @@
--[[
Minetest Farming Redo Mod 1.12 (1st March 2015)
Minetest Farming Redo Mod 1.14 (19th April 2015)
by TenPlus1
]]
@ -25,7 +25,8 @@ dofile(minetest.get_modpath("farming").."/cocoa.lua")
dofile(minetest.get_modpath("farming").."/raspberry.lua")
dofile(minetest.get_modpath("farming").."/blueberry.lua")
dofile(minetest.get_modpath("farming").."/rhubarb.lua")
dofile(minetest.get_modpath("farming").."/donut.lua") -- sweet treat
dofile(minetest.get_modpath("farming").."/beanpole.lua")
dofile(minetest.get_modpath("farming").."/donut.lua")
dofile(minetest.get_modpath("farming").."/mapgen.lua")
dofile(minetest.get_modpath("farming").."/compatibility.lua") -- Farming Plus compatibility
@ -55,7 +56,8 @@ function farming.place_seed(itemstack, placer, pointed_thing, plantname)
-- can I replace above node, and am I pointing at soil
if not minetest.registered_nodes[above.name].buildable_to
or minetest.get_item_group(under.name, "soil") < 2 then
or minetest.get_item_group(under.name, "soil") < 2
or minetest.get_item_group(above.name, "plant") ~= 0 then -- ADDED this line for multiple seed placement bug
return
end

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@ -1,85 +1,46 @@
-- Generate new foods on map
-- spawn new foods on map
minetest.register_on_generated(function(minp, maxp, seed)
local function register_plant(name, min, max, spawnby, num)
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.006,
spread = {x=100, y=100, z=100},
seed = 329,
octaves = 3,
persist = 0.6
},
y_min = min,
y_max = max,
decoration = "farming:"..name,
spawn_by = spawnby,
num_spawn_by = num,
})
end
local perlin1 = minetest.get_perlin(329, 3, 0.6, 100)
function farming.register_mgv6_decorations()
register_plant("potato_3", 15, 40, "", -1)
register_plant("tomato_7", 5, 20, "", -1)
register_plant("carrot_8", 1, 30, "group:water", 1)
register_plant("cucumber_4", 1, 20, "group:water", 1)
register_plant("corn_7", 12, 22, "", -1)
register_plant("corn_8", 10, 20, "", -1)
register_plant("coffee_5", 20, 45, "", -1)
register_plant("melon_8", 1, 20, "group:water", 1)
register_plant("pumpkin_8", 1, 20, "group:water", 1)
register_plant("raspberry_4", 3, 10, "", -1)
register_plant("rhubarb_3", 3, 15, "group:tree", 1)
register_plant("blueberry_4", 3, 10, "", -1)
register_plant("beanbush", 18, 35, "", -1)
end
-- Assume X and Z lengths are equal
local divlen = 16
local divs = (maxp.x-minp.x)/divlen+1;
-- enable in mapgen v6 only
for divx=0,divs-1 do
for divz=0,divs-1 do
local x0 = minp.x + math.floor((divx+0)*divlen)
local z0 = minp.z + math.floor((divz+0)*divlen)
local x1 = minp.x + math.floor((divx+1)*divlen)
local z1 = minp.z + math.floor((divz+1)*divlen)
-- Determine plant amount from perlin noise
local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
-- Find random positions for plant based on this random
local pr = PseudoRandom(seed+1)
for i=0,grass_amount do
local x = pr:next(x0, x1)
local z = pr:next(z0, z1)
-- Find ground level (0...15)
local ground_y = nil
for y=30,0,-1 do
if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
ground_y = y
break
end
end
if ground_y then
local p = {x=x,y=ground_y+1,z=z}
local nn = minetest.get_node(p).name
-- Check if the node can be replaced
if minetest.registered_nodes[nn] and
minetest.registered_nodes[nn].buildable_to then
nn = minetest.get_node({x=x,y=ground_y,z=z}).name
-- If dirt with grass, add plant in various stages of maturity
if nn == "default:dirt_with_grass" then
local type = math.random(1,11)
if type == 1 and ground_y > 15 then
minetest.set_node(p,{name="farming:potato_"..pr:next(3, 4)})
elseif type == 2 then
minetest.set_node(p,{name="farming:tomato_"..pr:next(7, 8)})
elseif type == 3 then
minetest.set_node(p,{name="farming:carrot_"..pr:next(7, 8)})
elseif type == 4 then
minetest.set_node(p,{name="farming:cucumber_4"})
elseif type == 5 then
minetest.set_node(p,{name="farming:corn_"..pr:next(7, 8)})
elseif type == 6 and ground_y > 20 then
minetest.set_node(p,{name="farming:coffee_5"})
elseif type == 7 and minetest.find_node_near(p, 3, {"group:water"}) then
minetest.set_node(p,{name="farming:melon_8"})
elseif type == 8 and ground_y > 15 then
minetest.set_node(p,{name="farming:pumpkin_8"})
elseif type == 9 and ground_y > 5 then
minetest.set_node(p,{name="farming:raspberry_4"})
elseif type == 10 and ground_y > 10 then
minetest.set_node(p,{name="farming:rhubarb_3"})
elseif type == 11 and ground_y > 5 then
minetest.set_node(p,{name="farming:blueberry_4"})
end
end
end
end
end
end
end
end)
local mg_params = minetest.get_mapgen_params()
if mg_params.mgname == "v6" then
farming.register_mgv6_decorations()
end

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