Add the new Mese dragon fireball texture
+ rename the arrow of mese dragon + Compress textures
@ -6,7 +6,7 @@ mobs:register_mob("mobs:mese_dragon", {
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attack_type = "dogshoot",
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reach = 3,
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shoot_interval = 2,
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arrow = "mobs:fireball_mese_dragon",
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arrow = "mobs:mese_dragon_fireball",
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shoot_offset = 2,
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-- health & armor
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hp_min = 175,
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@ -77,11 +77,11 @@ mobs:register_mob("mobs:mese_dragon", {
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},
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})
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-- fireball_mese_dragon (weapon)
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mobs:register_arrow("mobs:fireball_mese_dragon", {
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-- mese_dragon_fireball (weapon)
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mobs:register_arrow("mobs:mese_dragon_fireball", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"mobs_fireball.png"},
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textures = {"mobs_mese_dragon_fireball.png"},
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velocity = 8,
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-- direct hit, no fire... just plenty of pain
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Before Width: | Height: | Size: 672 KiB After Width: | Height: | Size: 524 KiB |
Before Width: | Height: | Size: 502 B After Width: | Height: | Size: 294 B |
Before Width: | Height: | Size: 802 B After Width: | Height: | Size: 684 B |
Before Width: | Height: | Size: 296 B After Width: | Height: | Size: 240 B |
BIN
mods/mobs/textures/mobs_mese_dragon_fireball.png
Normal file
After Width: | Height: | Size: 194 B |
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 4.3 KiB |