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Fixed bug when creating and passing detached inventory object
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@ -31,6 +31,7 @@ pclasses.api.create_graveyard_inventory = function(player)
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local stack = player_inv:get_stack("graveyard", i)
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local stack = player_inv:get_stack("graveyard", i)
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grave_inv:set_stack("graveyard", i, stack)
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grave_inv:set_stack("graveyard", i, stack)
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end
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end
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return grave_inv
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end
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end
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unified_inventory.register_button("graveyard", {
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unified_inventory.register_button("graveyard", {
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