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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-18 00:08:25 +01:00

Add "wolf" mob

(from mobs_plus)
- we need to test it,
- reduce the spawn chance of the dirt monster for balance the spawn
with wolf mobs,
- wolf can spawn in pair.
This commit is contained in:
Ombridride 2015-02-24 10:45:22 +01:00
parent 759d36f6a1
commit 1e2fa0fcbd
5 changed files with 7482 additions and 2 deletions

View File

@ -28,6 +28,7 @@ mobs:register_mob("mobs:dirt_monster", {
min = 2, min = 2,
max = 8,}, max = 8,},
}, },
light_resistant = false,
armor = 90, armor = 90,
drawtype = "front", drawtype = "front",
water_damage = 1, water_damage = 1,
@ -54,4 +55,4 @@ mobs:register_mob("mobs:dirt_monster", {
step = 1, step = 1,
blood_texture = "default_dirt.png", blood_texture = "default_dirt.png",
}) })
mobs:register_spawn("mobs:dirt_monster", {"default:dirt_with_grass"}, 3, -1, 7000, 1, 31000) mobs:register_spawn("mobs:dirt_monster", {"default:dirt_with_grass"}, 3, -1, 8500, 1, 31000)

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mods/mobs/models/mobs_wolf.png Executable file

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mods/mobs/models/mobs_wolf.x Executable file

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@ -35,6 +35,7 @@ mobs:register_mob("mobs:sand_monster", {
water_damage = 3, water_damage = 3,
lava_damage = 1, lava_damage = 1,
light_damage = 0, light_damage = 0,
on_rightclick = nil,
attack_type = "dogfight", attack_type = "dogfight",
animation = { animation = {
speed_normal = 15, speed_normal = 15,

58
mods/mobs/wolf.lua Normal file
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@ -0,0 +1,58 @@
-- Wolf (from Mobs_plus)
mobs:register_mob("mobs:wolf", {
type = "monster",
hp_max = 15,
hp_max = 20,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "mobs_wolf.x",
--textures = {"mobs_wolf.png"},
available_textures = {
total = 1,
texture_1 = {"mobs_dirt_monster.png"},
},
--visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 20,
walk_velocity = 3,
run_velocity = 5,
damage = 4,
drops = {
{name = "mobs:meat_raw",
chance = 1,
min = 2,
max = 3,},
{name = "maptools:copper_coin",
chance = 2,
min = 1,
max = 4,},
},
light_resistant = false,
armor = 200,
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 2,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
},
sounds = {
random = "mobs_dirtmonster",
},
jump = true,
step = 1,
blood_texture = "mobs_blood.png",
})
mobs:register_spawn("mobs:wolf", {"default:dirt_with_grass"}, 3, -1, 12000, 2, 31000)