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update mobs mod
This commit is contained in:
parent
163a0030d8
commit
1f68c2729e
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@ -1,4 +1,4 @@
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-- Mobs Api (9th February 2016)
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-- Mobs Api (16th February 2016)
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mobs = {}
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mobs.mod = "redo"
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@ -12,8 +12,9 @@ local remove_far = minetest.setting_getbool("remove_far_mobs")
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-- pathfinding settings
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local enable_pathfinding = true
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local stuck_timeout = 5 -- how long before mob gets stuck in place and starts searching
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local stuck_path_timeout = 15 -- how long will mob follow path before giving up
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local enable_pathfind_digging = false
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local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
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local stuck_path_timeout = 10 -- how long will mob follow path before giving up
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-- internal functions
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@ -40,6 +41,8 @@ end
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set_velocity = function(self, v)
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v = v or 0
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local yaw = (self.object:getyaw() + self.rotate) or 0
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self.object:setvelocity({
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@ -648,6 +651,7 @@ function replace(self, pos)
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-- print ("replace node = ".. minetest.get_node(pos).name, pos.y)
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if self.replace_what
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and self.replace_with
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and self.object:getvelocity().y == 0
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and #minetest.find_nodes_in_area(pos, pos, self.replace_what) > 0 then
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@ -677,6 +681,163 @@ function day_docile(self)
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end
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end
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-- path finding and smart mob routine by rnd
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function smart_mobs(self, s, p, dist, dtime)
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local s1 = self.path.lastpos
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-- is it becoming stuck?
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if math.abs(s1.x - s.x) + math.abs(s1.z - s.z) < 1.5 then
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self.path.stuck_timer = self.path.stuck_timer + dtime
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else
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self.path.stuck_timer = 0
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end
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self.path.lastpos = {x = s.x, y = s.y, z = s.z}
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-- im stuck, search for path
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if (self.path.stuck_timer > stuck_timeout and not self.path.following)
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or (self.path.stuck_timer > stuck_path_timeout
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and self.path.following) then
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self.path.stuck_timer = 0
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-- lets try find a path, first take care of positions
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-- since pathfinder is very sensitive
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local sheight = self.collisionbox[5] - self.collisionbox[2]
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-- round position to center of node to avoid stuck in walls
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-- also adjust height for player models!
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s.x = math.floor(s.x + 0.5)
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s.y = math.floor(s.y + 0.5) - sheight
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s.z = math.floor(s.z + 0.5)
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local ssight, sground
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ssight, sground = minetest.line_of_sight(s, {
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x = s.x, y = s.y - 4, z = s.z}, 1)
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-- determine node above ground
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if not ssight then
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s.y = sground.y + 1
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end
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local p1 = self.attack:getpos()
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p1.x = math.floor(p1.x + 0.5)
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p1.y = math.floor(p1.y + 0.5)
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p1.z = math.floor(p1.z + 0.5)
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self.path.way = minetest.find_path(s, p1, 16, 2, 6, "Dijkstra") --"A*_noprefetch")
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-- attempt to unstick mob that is "daydreaming"
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self.object:setpos({
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x = s.x + 0.1 * (math.random() * 2 - 1),
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y = s.y + 1,
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z = s.z + 0.1 * (math.random() * 2 - 1)
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})
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self.state = ""
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do_attack(self, self.attack)
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-- no path found, try something else
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if not self.path.way then
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self.path.following = false
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-- self.path.stuck = true
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-- lets make way by digging/building if not accessible
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if enable_pathfind_digging then
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-- add block and remove one block above so
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-- there is room to jump if needed
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if s.y < p1.y then
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if not minetest.is_protected(s, "") then
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minetest.set_node(s, {name = "default:dirt"})
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end
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local sheight = math.ceil(self.collisionbox[5]) + 1
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-- assume mob is 2 blocks high so it digs above its head
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s.y = s.y + sheight
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if not minetest.is_protected(s, "") then
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local node1 = minetest.get_node(s).name
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if node1 ~= "air"
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and node1 ~= "ignore" then
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minetest.set_node(s, {name = "air"})
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minetest.add_item(s, ItemStack(node1))
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end
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end
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s.y = s.y - sheight
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self.object:setpos({x = s.x, y = s.y + 2, z = s.z})
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else -- dig 2 blocks to make door toward player direction
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local yaw1 = self.object:getyaw() + pi / 2
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local p1 = {
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x = s.x + math.cos(yaw1),
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y = s.y,
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z = s.z + math.sin(yaw1)
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}
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if not minetest.is_protected(p1, "") then
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local node1 = minetest.get_node(p1).name
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if node1 ~= "air"
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and node1 ~= "ignore" then
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minetest.add_item(p1, ItemStack(node1))
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minetest.set_node(p1, {name = "air"})
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end
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p1.y = p1.y + 1
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node1 = minetest.get_node(p1).name
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if node1 ~= "air"
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and node1 ~= "ignore" then
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minetest.add_item(p1, ItemStack(node1))
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minetest.set_node(p1, {name = "air"})
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end
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end
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end
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end
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-- will try again in 2 second
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self.path.stuck_timer = stuck_timeout - 2
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-- frustration! cant find the damn path :(
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if self.sounds.random then
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minetest.sound_play(self.sounds.random, {
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object = self.object,
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max_hear_distance = self.sounds.distance
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})
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end
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else
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-- yay i found path
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if self.sounds.attack then
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set_velocity(self, self.walk_velocity)
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minetest.sound_play(self.sounds.attack, {
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object = self.object,
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max_hear_distance = self.sounds.distance
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})
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end
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-- follow path now that it has it
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self.path.following = true
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end
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end
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end
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-- register mob function
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function mobs:register_mob(name, def)
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@ -811,7 +972,7 @@ minetest.register_entity(name, {
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end
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-- in water then float up
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if minetest.registered_nodes[node_ok(pos).name].groups.water then
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if minetest.registered_nodes[node_ok(pos).name].groups.liquid then -- water then
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if self.floats == 1 then
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@ -1459,23 +1620,25 @@ minetest.register_entity(name, {
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end
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-- rnd: new movement direction
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if self.path.stuck
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and self.path.way then
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if self.path.following
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and self.path.way
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and self.attack_type ~= "dogshoot" then
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-- no paths longer than 50
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if #self.path.way > 50 then
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self.path.stuck = false
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if #self.path.way > 50
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or dist < self.reach then
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self.path.following = false
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return
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end
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local p1 = self.path.way[1]
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if not p1 then
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self.path.stuck = false
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self.path.following = false
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return
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end
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if math.abs(p1.x-s.x) + math.abs(p1.z - s.z) < 0.75 then
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if math.abs(p1.x-s.x) + math.abs(p1.z - s.z) < 0.6 then
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-- reached waypoint, remove it from queue
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table.remove(self.path.way, 1)
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end
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@ -1505,86 +1668,11 @@ minetest.register_entity(name, {
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-- move towards enemy if beyond mob reach
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if dist > self.reach then
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-- PATH FINDING by rnd
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-- path finding by rnd
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if enable_pathfinding then
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local s1 = self.path.lastpos
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if math.abs(s1.x - s.x) + math.abs(s1.z - s.z) < 2 then
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-- rnd: almost standing still, to do: insert path finding here
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self.path.stuck_timer = self.path.stuck_timer + dtime
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else
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self.path.stuck_timer = 0
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smart_mobs(self, s, p, dist, dtime)
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end
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self.path.lastpos = {x = s.x, y = s.y, z = s.z}
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if (self.path.stuck_timer > stuck_timeout and not self.path.stuck)
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or (self.path.stuck_timer > stuck_path_timeout and self.path.stuck) then
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-- im stuck, search for path
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self.path.stuck = true
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local sheight = self.collisionbox[5] - self.collisionbox[2]
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-- round position to center of node to avoid stuck in walls,
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-- also adjust height for player models!
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s.x = math.floor(s.x + 0.5)
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s.y = math.floor(s.y + 0.5) - sheight
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s.z = math.floor(s.z + 0.5)
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local ssight, sground
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ssight, sground = minetest.line_of_sight(s,
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{x = s.x, y = s. y - 4, z = s.z}, 1)
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-- determine node above ground
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if not ssight then
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s.y = sground.y + 1
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end
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--minetest.chat_send_all("stuck at " .. s.x .." " .. s.y .. " " .. s.z .. ", calculating path")
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local p1 = self.attack:getpos()
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p1.x = math.floor(p1.x + 0.5)
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p1.y = math.floor(p1.y + 0.5)
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p1.z = math.floor(p1.z + 0.5)
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--minetest.find_path(pos1, pos2, searchdistance, max_jump, max_drop, algorithm)
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self.path.way = minetest.find_path(s, p1, 16, 2, 6, "A*_noprefetch")
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if not self.path.way then
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self.path.stuck = false
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-- can't find path, play sound
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if self.sounds.random then
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minetest.sound_play(self.sounds.random, {
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object = self.object,
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max_hear_distance = self.sounds.distance
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})
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end
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else
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-- found path, play sound
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if self.sounds.attack then
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minetest.sound_play(self.sounds.attack, {
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object = self.object,
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max_hear_distance = self.sounds.distance
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})
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end
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--minetest.chat_send_all("found path with length " .. #self.path.way);
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end
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self.path.stuck_timer = 0
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end -- END if pathfinding enabled
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end
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-- END PATH FINDING
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-- jump attack
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if (self.jump
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and get_velocity(self) <= 0.5
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@ -1600,11 +1688,21 @@ minetest.register_entity(name, {
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set_velocity(self, 0)
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set_animation(self, "stand")
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else
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set_velocity(self, self.run_velocity)
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if self.path.stuck then
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set_velocity(self, self.walk_velocity)
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else
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set_velocity(self, self.run_velocity)
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end
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set_animation(self, "run")
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end
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else
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else -- rnd: if inside reach range
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self.path.stuck = false
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self.path.stuck_timer = 0
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self.path.following = false -- not stuck anymore
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set_velocity(self, 0)
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set_animation(self, "punch")
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@ -1630,9 +1728,6 @@ minetest.register_entity(name, {
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})
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end
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-- rnd: not stuck
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self.path.stuck = false
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-- punch player
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self.attack:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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@ -1710,6 +1805,9 @@ minetest.register_entity(name, {
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on_punch = function(self, hitter, tflp, tool_capabilities, dir)
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-- direction error check
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dir = dir or {x = 0, y = 0, z = 0}
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-- weapon wear
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hitter:set_detach() --MFF (crabman|27/7/2015) anti usebug, immortal if attached
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local weapon = hitter:get_wielded_item()
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@ -1772,9 +1870,9 @@ minetest.register_entity(name, {
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end
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self.object:setvelocity({
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x = (dir.x or 0) * kb,
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x = dir.x * kb,
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y = up,
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z = (dir.z or 0) * kb
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z = dir.z * kb
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})
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self.pause_timer = r
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@ -1917,6 +2015,7 @@ minetest.register_entity(name, {
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self.path.way = {} -- path to follow, table of positions
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self.path.lastpos = {x = 0, y = 0, z = 0}
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self.path.stuck = false
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self.path.following = false -- currently following path?
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self.path.stuck_timer = 0 -- if stuck for too long search for path
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-- end init
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@ -2541,7 +2640,7 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
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local formspec = "size[8,4]"
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.. default.gui_bg
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.. default.gui_bg_img
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.. "field[0.5,1;7.5,0;name;Enter name and press button:;" .. tag .. "]"
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.. "field[0.5,1;7.5,0;name;Enter name:;" .. tag .. "]"
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.. "button_exit[2.5,3.5;3,1;mob_rename;Rename]"
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minetest.show_formspec(name, "mobs_nametag", formspec)
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end
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@ -2553,30 +2652,29 @@ end
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-- inspired by blockmen's nametag mod
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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-- right-clicked with nametag, name entered and button pressed?
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-- right-clicked with nametag and name entered?
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if formname == "mobs_nametag"
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and fields.mob_rename
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and fields.name
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and fields.name ~= "" then
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local name = player:get_player_name()
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local ent = mob_obj[name]
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if not ent
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or not ent.object then
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if not mob_obj[name]
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or not mob_obj[name].object then
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return
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end
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-- update nametag
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ent.nametag = fields.name
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update_tag(ent)
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mob_obj[name].nametag = fields.name
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update_tag(mob_obj[name])
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-- if not in creative then take item
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if not creative then
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local itemstack = mob_sta[name]
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mob_sta[name]:take_item()
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itemstack:take_item()
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player:set_wielded_item(itemstack)
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player:set_wielded_item(mob_sta[name])
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end
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-- reset external variables
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@ -40,7 +40,7 @@ mobs:register_mob("mobs:dirt_monster", {
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water_damage = 1,
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lava_damage = 5,
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light_damage = 2,
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fear_height = 3,
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fear_height = 4,
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-- model animation
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animation = {
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speed_normal = 15,
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@ -18,6 +18,7 @@ mobs:register_mob("mobs:greensmall", {
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type = "monster",
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-- aggressive, deals 2 damage to player when hit
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passive = false,
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reach = 2,
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damage = 2,
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attack_type = "dogfight",
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attacks_monsters = true,
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@ -62,6 +63,7 @@ mobs:register_mob("mobs:greenmedium", {
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type = "monster",
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-- aggressive, deals 4 damage to player when hit
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passive = false,
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reach = 2,
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damage = 4,
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attack_type = "dogfight",
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attacks_monsters = true,
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@ -111,6 +113,7 @@ mobs:register_mob("mobs:greenbig", {
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type = "monster",
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-- aggressive, deals 6 damage to player when hit
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passive = false,
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reach = 2,
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damage = 6,
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attack_type = "dogfight",
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attacks_monsters = true,
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@ -18,6 +18,7 @@ mobs:register_mob("mobs:lavasmall", {
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type = "monster",
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-- aggressive, deals 2 damage to player when hit
|
||||
passive = false,
|
||||
reach = 2,
|
||||
damage = 2,
|
||||
attack_type = "dogfight",
|
||||
attacks_monsters = true,
|
||||
|
@ -65,6 +66,7 @@ mobs:register_mob("mobs:lavamedium", {
|
|||
type = "monster",
|
||||
-- aggressive, deals 4 damage to player when hit
|
||||
passive = false,
|
||||
reach = 2,
|
||||
damage = 4,
|
||||
attack_type = "dogfight",
|
||||
attacks_monsters = true,
|
||||
|
@ -109,6 +111,7 @@ mobs:register_mob("mobs:lavamedium", {
|
|||
end
|
||||
end,
|
||||
})
|
||||
|
||||
mobs:register_egg("mobs:lavamedium", "Medium Lava Slime", "mobs_lava_slime_medium_inv.png", 1)
|
||||
|
||||
-- register big lava slime
|
||||
|
@ -117,6 +120,7 @@ mobs:register_mob("mobs:lavabig", {
|
|||
type = "monster",
|
||||
-- aggressive, deals 6 damage to player when hit
|
||||
passive = false,
|
||||
reach = 2,
|
||||
damage = 6,
|
||||
attack_type = "dogfight",
|
||||
attacks_monsters = true,
|
||||
|
|
|
@ -42,7 +42,7 @@ mobs:register_mob("mobs:oerkki", {
|
|||
water_damage = 2,
|
||||
lava_damage = 4,
|
||||
light_damage = 1,
|
||||
fear_height = 3,
|
||||
fear_height = 4,
|
||||
-- model animation
|
||||
animation = {
|
||||
stand_start = 0,
|
||||
|
|
|
@ -41,7 +41,7 @@ mobs:register_mob("mobs:sand_monster", {
|
|||
water_damage = 3,
|
||||
lava_damage = 4,
|
||||
light_damage = 0,
|
||||
fear_height = 3,
|
||||
fear_height = 4,
|
||||
-- model animation
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
|
|
Loading…
Reference in New Issue
Block a user