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Merge pine and dye's visibility fix

This commit is contained in:
LeMagnesium 2014-12-14 22:41:55 +01:00
parent 24529f4c4d
commit 201bde2152
2 changed files with 59 additions and 8 deletions

View File

@ -492,7 +492,7 @@ minetest.register_node("default:junglesapling", {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy = 3, flammable = 2, attached_node = 1},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
sounds = default.node_sound_leaves_defaults(),
})
@ -1917,7 +1917,7 @@ minetest.register_node("default:sapling", {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy = 3, flammable = 2, attached_node = 1},
groups = {snappy = 3, flammable = 2, attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
})
@ -2118,6 +2118,62 @@ minetest.register_node("default:snowblock", {
sounds = default.node_sound_dirt_defaults({footstep = {name = "default_snow_footstep", gain = 0.625}}),
})
minetest.register_node("default:pine_needles",{
description = "Pine Needles",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_pine_needles.png"},
waving = 1,
paramtype = "light",
groups = {snappy=3,leafdecay=3,leaves=1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {"default:pine_sapling"},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {"default:pine_needles"},
}
}
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("default:pine_sapling", {
description = "Pine Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_pine_sapling.png"},
inventory_image = "default_pine_sapling.png",
wield_image = "default_pine_sapling.png",
paramtype = "light",
walkable = false,
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
sounds = default.node_sound_defaults(),
})
minetest.register_node("default:pinetree", {
description = "Pine Tree",
tiles = {"default_pinetree_top.png", "default_pinetree_top.png", "default_pinetree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("default:pinewood", {
description = "Pinewood Planks",
tiles = {"default_pinewood.png"},
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
})
if minetest.setting_getbool("xray") then
-- Nodes to make partially see-through:
minetest.override_item("default:stone_with_coal", {tiles = {"default_mineral_coal.png"}})

View File

@ -14,7 +14,7 @@
-- })
-- Other mods can use these for looping through available colors
local dye = {}
dye = {}
dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"}
dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"}
@ -138,8 +138,3 @@ for one,results in pairs(dyelocal.mixes) do
})
end
end
-- Hide dyelocal
dyelocal = nil
-- EOF