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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-09-30 00:10:33 +02:00

update mobs mod

This commit is contained in:
crabman77 2015-12-18 21:13:20 +01:00
parent 76e04ab1ae
commit 220d4f9f60
20 changed files with 211 additions and 90 deletions

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@ -28,6 +28,7 @@ This mod contains the following additions:
Changelog: Changelog:
1.21- Added some more error checking to reduce serialize.h error and added height checks for falling off cliffs (thanks cmdskp)
1.20- Error checking added to remove bad mobs, out of map limit mobs and stop serialize.h error 1.20- Error checking added to remove bad mobs, out of map limit mobs and stop serialize.h error
1.19- Chickens now drop egg items instead of placing the egg, also throwing eggs result in 1/8 chance of spawning chick 1.19- Chickens now drop egg items instead of placing the egg, also throwing eggs result in 1/8 chance of spawning chick
1.18- Added docile_by_day flag so that monsters will not attack automatically during daylight hours unless hit first 1.18- Added docile_by_day flag so that monsters will not attack automatically during daylight hours unless hit first

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@ -1,4 +1,4 @@
-- Mobs Api (15th December 2015) -- Mobs Api (18th December 2015)
mobs = {} mobs = {}
mobs.mod = "redo" mobs.mod = "redo"
@ -234,6 +234,30 @@ function within_limits(pos, radius)
return false -- beyond limits return false -- beyond limits
end end
-- is mob facing a cliff
local function is_at_cliff(self)
if self.fear_height == 0 then -- if 0, no falling protection!
return false
end
local yaw = self.object:getyaw()
local dir_x = -math.sin(yaw) * (self.collisionbox[4] + 0.5)
local dir_z = math.cos(yaw) * (self.collisionbox[4] + 0.5)
local pos = self.object:getpos()
local ypos = pos.y + self.collisionbox[2] -- just above floor
if minetest.line_of_sight(
{x = pos.x + dir_x, y = ypos, z = pos.z + dir_z},
{x = pos.x + dir_x, y = ypos - self.fear_height, z = pos.z + dir_z}
, 1) then
return true
end
return false
end
-- environmental damage (water, lava, fire, light) -- environmental damage (water, lava, fire, light)
do_env_damage = function(self) do_env_damage = function(self)
@ -307,9 +331,10 @@ do_jump = function(self)
end end
local pos = self.object:getpos() local pos = self.object:getpos()
local temp_Y = pos.y
-- what is mob standing on? -- what is mob standing on?
pos.y = (pos.y + self.collisionbox[2]) - 0.2 pos.y = (temp_Y + self.collisionbox[2]) - 0.2
local nod = node_ok(pos) local nod = node_ok(pos)
@ -340,6 +365,9 @@ do_jump = function(self)
local v = self.object:getvelocity() local v = self.object:getvelocity()
-- move back a bit - allows jump velocity to carry it forward and succeed better
self.object:setpos({x=pos.x - self.direction.x/2, y=temp_Y, z=pos.z - self.direction.z/2})
v.y = self.jump_height + 1 v.y = self.jump_height + 1
v.x = v.x * 2.2 v.x = v.x * 2.2
v.z = v.z * 2.2 v.z = v.z * 2.2
@ -619,6 +647,8 @@ minetest.register_entity(name, {
stepheight = def.stepheight or 0.6, stepheight = def.stepheight or 0.6,
name = name, name = name,
type = def.type,
attack_type = def.attack_type,
fly = def.fly, fly = def.fly,
fly_in = def.fly_in or "air", fly_in = def.fly_in or "air",
owner = def.owner or "", owner = def.owner or "",
@ -650,8 +680,6 @@ minetest.register_entity(name, {
drops = def.drops or {}, drops = def.drops or {},
armor = def.armor, armor = def.armor,
on_rightclick = def.on_rightclick, on_rightclick = def.on_rightclick,
type = def.type,
attack_type = def.attack_type,
arrow = def.arrow, arrow = def.arrow,
shoot_interval = def.shoot_interval, shoot_interval = def.shoot_interval,
sounds = def.sounds or {}, sounds = def.sounds or {},
@ -688,6 +716,7 @@ minetest.register_entity(name, {
child_texture = def.child_texture, child_texture = def.child_texture,
docile_by_day = def.docile_by_day or false, docile_by_day = def.docile_by_day or false,
time_of_day = 0.5, time_of_day = 0.5,
fear_height = def.fear_height or 0,
on_step = function(self, dtime) on_step = function(self, dtime)
@ -1102,15 +1131,12 @@ minetest.register_entity(name, {
set_animation(self, "stand") set_animation(self, "stand")
-- npc's ordered to stand stay standing -- npc's ordered to stand stay standing
if self.type == "npc" if self.type ~= "npc"
and self.order == "stand" then or self.order ~= "stand" then
set_velocity(self, 0)
self.state = "stand"
set_animation(self, "stand")
else
if self.walk_chance ~= 0 if self.walk_chance ~= 0
and math.random(1, 100) <= self.walk_chance then and math.random(1, 100) <= self.walk_chance
and is_at_cliff(self) == false then
set_velocity(self, self.walk_velocity) set_velocity(self, self.walk_velocity)
self.state = "walk" self.state = "walk"
@ -1168,8 +1194,13 @@ minetest.register_entity(name, {
self.object:setyaw(yaw) self.object:setyaw(yaw)
end end
-- stand for great fall in front
local temp_is_cliff = is_at_cliff(self)
-- jump when walking comes to a halt -- jump when walking comes to a halt
if self.jump and get_velocity(self) <= 0.5 if temp_is_cliff == false
and self.jump
and get_velocity(self) <= 0.5
and self.object:getvelocity().y == 0 then and self.object:getvelocity().y == 0 then
self.direction = { self.direction = {
@ -1181,14 +1212,15 @@ minetest.register_entity(name, {
do_jump(self) do_jump(self)
end end
set_velocity(self, self.walk_velocity) if temp_is_cliff
set_animation(self, "walk") or math.random(1, 100) <= 30 then
if math.random(1, 100) <= 30 then
set_velocity(self, 0) set_velocity(self, 0)
self.state = "stand" self.state = "stand"
set_animation(self, "stand") set_animation(self, "stand")
else
set_velocity(self, self.walk_velocity)
set_animation(self, "walk")
end end
-- attack routines (explode, dogfight, shoot, dogshoot) -- attack routines (explode, dogfight, shoot, dogshoot)
@ -1406,8 +1438,14 @@ minetest.register_entity(name, {
do_jump(self) do_jump(self)
end end
if is_at_cliff(self) then
set_velocity(self, 0)
set_animation(self, "stand")
else
set_velocity(self, self.run_velocity) set_velocity(self, self.run_velocity)
set_animation(self, "run") set_animation(self, "run")
end
else else

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@ -35,12 +35,16 @@ mobs:register_mob("mobs:bunny", {
water_damage = 1, water_damage = 1,
lava_damage = 4, lava_damage = 4,
light_damage = 0, light_damage = 0,
fear_height = 2,
-- model animation -- model animation
animation = { animation = {
speed_normal = 15, speed_normal = 15,
stand_start = 1, stand_end = 15, stand_start = 1,
walk_start = 16, walk_end = 24, stand_end = 15,
punch_start = 16, punch_end = 24, walk_start = 16,
walk_end = 24,
punch_start = 16,
punch_end = 24,
}, },
-- follows carrot from farming redo -- follows carrot from farming redo
follow = {"farming:carrot", "farming_plus:carrot_item"}, follow = {"farming:carrot", "farming_plus:carrot_item"},

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@ -157,7 +157,7 @@ local mobs_shoot_egg = function (item, player, pointed_thing)
local ent = obj:get_luaentity() local ent = obj:get_luaentity()
local dir = player:get_look_dir() local dir = player:get_look_dir()
ent.velocity = egg_VELOCITY -- needed for api internal timing ent.velocity = egg_VELOCITY -- needed for api internal timing
ent.switch = 1 ent.switch = 1 -- needed so that egg doesn't despawn straight away
obj:setvelocity({ obj:setvelocity({
x = dir.x * egg_VELOCITY, x = dir.x * egg_VELOCITY,
y = dir.y * egg_VELOCITY, y = dir.y * egg_VELOCITY,

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@ -64,6 +64,7 @@ mobs:register_mob("mobs:cow", {
replace_rate = 10, replace_rate = 10,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"}, replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
replace_with = "air", replace_with = "air",
fear_height = 2,
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
if not mobs:feed_tame(self, clicker, 8, true, true) then if not mobs:feed_tame(self, clicker, 8, true, true) then
local tool = clicker:get_wielded_item() local tool = clicker:get_wielded_item()

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@ -45,11 +45,16 @@ mobs:register_mob("mobs:creeper", {
light_damage = 0, light_damage = 0,
-- model animation -- model animation
animation = { animation = {
stand_start = 0, stand_end = 24, stand_start = 0,
walk_start = 25, walk_end = 47, stand_end = 24,
run_start = 48, run_end = 62, walk_start = 25,
punch_start = 48, punch_end = 62, walk_end = 47,
speed_normal = 15, speed_run = 15, run_start = 48,
run_end = 62,
punch_start = 48,
punch_end = 62,
speed_normal = 15,
speed_run = 15,
}, },
}) })
mobs:spawn_specific("mobs:creeper", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 20000, 1, -31000, 31000, false) mobs:spawn_specific("mobs:creeper", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 20000, 1, -31000, 31000, false)

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@ -42,15 +42,22 @@ mobs:register_mob("mobs:dirt_monster", {
water_damage = 1, water_damage = 1,
lava_damage = 5, lava_damage = 5,
light_damage = 2, light_damage = 2,
fear_height = 3,
-- model animation -- model animation
animation = { animation = {
speed_normal = 15, speed_run = 15, speed_normal = 15,
stand_start = 0, stand_end = 14, speed_run = 15,
walk_start = 15, walk_end = 38, stand_start = 0,
run_start = 40, run_end = 63, stand_end = 14,
punch_start = 40, punch_end = 63, walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
}, },
}) })
-- spawn on dirt_with_grass and drygrass between -1 and 5 light, 1 in 10000 change, 1 dirt monster in area up to 31000 in height -- spawn on dirt_with_grass and drygrass between -1 and 5 light, 1 in 10000 change, 1 dirt monster in area up to 31000 in height
mobs:spawn_specific("mobs:dirt_monster", {"default:dirt_with_grass", "default:dirt_with_dry_grass"}, {"air"}, -1, 5, 30, 10000, 1, -31000, 31000, false) mobs:spawn_specific("mobs:dirt_monster", {"default:dirt_with_grass", "default:dirt_with_dry_grass"}, {"air"}, -1, 5, 30, 10000, 1, -31000, 31000, false)
-- register spawn egg -- register spawn egg

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@ -60,12 +60,17 @@ mobs:register_mob("mobs:dungeon_master", {
water_damage = 1, water_damage = 1,
lava_damage = 1, lava_damage = 1,
light_damage = 0, light_damage = 0,
fear_height = 3,
-- model animation -- model animation
animation = { animation = {
stand_start = 0, stand_end = 19, stand_start = 0,
walk_start = 20, walk_end = 35, stand_end = 19,
punch_start = 36, punch_end = 48, walk_start = 20,
speed_normal = 15, speed_run = 15, walk_end = 35,
punch_start = 36,
punch_end = 48,
speed_normal = 15,
speed_run = 15,
}, },
}) })
-- spawn on stone between 20 and -1 light, 1 in 7000 chance, 1 dungeon master in area starting at -100 and below -- spawn on stone between 20 and -1 light, 1 in 7000 chance, 1 dungeon master in area starting at -100 and below

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@ -36,11 +36,14 @@ mobs:register_mob("mobs:kitten", {
-- damaged by -- damaged by
water_damage = 1, water_damage = 1,
lava_damage = 5, lava_damage = 5,
fear_height = 3,
-- model animation -- model animation
animation = { animation = {
speed_normal = 42, speed_normal = 42,
stand_start = 97, stand_end = 192, stand_start = 97,
walk_start = 0, walk_end = 96, stand_end = 192,
walk_start = 0,
walk_end = 96,
}, },
-- follows Rat and Raw Fish -- follows Rat and Raw Fish
follow = {"mobs:rat", "ethereal:fish_raw"}, follow = {"mobs:rat", "ethereal:fish_raw"},

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@ -45,11 +45,16 @@ mobs:register_mob("mobs:lava_flan", {
light_damage = 0, light_damage = 0,
-- model animation -- model animation
animation = { animation = {
speed_normal = 15, speed_run = 15, speed_normal = 15,
stand_start = 0, stand_end = 8, speed_run = 15,
walk_start = 10, walk_end = 18, stand_start = 0,
run_start = 20, run_end = 28, stand_end = 8,
punch_start = 20, punch_end = 28, walk_start = 10,
walk_end = 18,
run_start = 20,
run_end = 28,
punch_start = 20,
punch_end = 28,
}, },
-- do things when die -- do things when die
on_die = function(self, pos) on_die = function(self, pos)

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@ -65,16 +65,23 @@ mobs:register_mob("mobs:npc", {
-- set owner and order -- set owner and order
owner = "", owner = "",
order = "follow", order = "follow",
fear_height = 3,
-- model animation -- model animation
animation = { animation = {
speed_normal = 30, speed_run = 30, speed_normal = 30,
stand_start = 0, stand_end = 79, speed_run = 30,
walk_start = 168, walk_end = 187, stand_start = 0,
run_start = 168, run_end = 187, stand_end = 79,
punch_start = 200, punch_end = 219, walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
}, },
-- right clicking with "cooked meat" or "bread" will give npc more health -- right clicking with "cooked meat" or "bread" will give npc more health
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item() local item = clicker:get_wielded_item()
local name = clicker:get_player_name() local name = clicker:get_player_name()
if item:get_name() == "default:diamond" then --/MFF (Crabman|07/14/2015) tamed with diamond if item:get_name() == "default:diamond" then --/MFF (Crabman|07/14/2015) tamed with diamond

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@ -69,16 +69,23 @@ mobs:register_mob("mobs:npc_female", {
-- set owner and order -- set owner and order
owner = "", owner = "",
order = "follow", order = "follow",
fear_height = 3,
-- model animation -- model animation
animation = { animation = {
speed_normal = 30, speed_run = 30, speed_normal = 30,
stand_start = 0, stand_end = 79, speed_run = 30,
walk_start = 168, walk_end = 187, stand_start = 0,
run_start = 168, run_end = 187, stand_end = 79,
punch_start = 200, punch_end = 219, walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
}, },
-- right clicking with "cooked meat" or "bread" will give npc more health -- right clicking with "cooked meat" or "bread" will give npc more health
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item() local item = clicker:get_wielded_item()
local name = clicker:get_player_name() local name = clicker:get_player_name()
if item:get_name() == "default:diamond" then --/MFF (Crabman|07/14/2015) tamed with diamond if item:get_name() == "default:diamond" then --/MFF (Crabman|07/14/2015) tamed with diamond
@ -105,7 +112,9 @@ mobs:register_mob("mobs:npc_female", {
end end
local pos = self.object:getpos() local pos = self.object:getpos()
pos.y = pos.y + 0.5 pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]}) minetest.add_item(pos, {
name = mobs.npc_drops[math.random(1, #mobs.npc_drops)]
})
return return
-- if owner switch between follow and stand -- if owner switch between follow and stand
elseif self.owner and self.owner == clicker:get_player_name() then elseif self.owner and self.owner == clicker:get_player_name() then

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@ -46,11 +46,16 @@ mobs:register_mob("mobs:oerkki", {
light_damage = 1, light_damage = 1,
-- model animation -- model animation
animation = { animation = {
stand_start = 0, stand_end = 23, stand_start = 0,
walk_start = 24, walk_end = 36, stand_end = 23,
run_start = 37, run_end = 49, walk_start = 24,
punch_start = 37, punch_end = 49, walk_end = 36,
speed_normal = 15, speed_run = 15, run_start = 37,
run_end = 49,
punch_start = 37,
punch_end = 49,
speed_normal = 15,
speed_run = 15,
}, },
-- replace torch with air (remove) -- replace torch with air (remove)
replace_rate = 50, replace_rate = 50,

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@ -33,6 +33,7 @@ mobs:register_mob("mobs:rat", {
water_damage = 0, water_damage = 0,
lava_damage = 4, lava_damage = 4,
light_damage = 0, light_damage = 0,
fear_height = 2,
-- right click to pick up rat -- right click to pick up rat
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, 25, 80, 0, true, nil) mobs:capture_mob(self, clicker, 25, 80, 0, true, nil)

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@ -43,13 +43,19 @@ mobs:register_mob("mobs:sand_monster", {
water_damage = 3, water_damage = 3,
lava_damage = 4, lava_damage = 4,
light_damage = 0, light_damage = 0,
fear_height = 3,
-- model animation -- model animation
animation = { animation = {
speed_normal = 15, speed_run = 15, speed_normal = 15,
stand_start = 0, stand_end = 39, speed_run = 15,
walk_start = 41, walk_end = 72, stand_start = 0,
run_start = 74, run_end = 105, stand_end = 39,
punch_start = 74, punch_end = 105, walk_start = 41,
walk_end = 72,
run_start = 74,
run_end = 105,
punch_start = 74,
punch_end = 105,
}, },
}) })
-- spawns on desert sand between -1 and 20 light, 1 in 15000 chance, 1 sand monster in area up to 31000 in height -- spawns on desert sand between -1 and 20 light, 1 in 15000 chance, 1 sand monster in area up to 31000 in height

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@ -18,7 +18,8 @@ for _, col in ipairs(all_colours) do
hp_max = 15, hp_max = 15,
armor = 200, armor = 200,
-- textures and model -- textures and model
collisionbox = {-0.4, -1, -0.4, 0.4, 0.3, 0.4}, --collisionbox = {-0.4, -1, -0.4, 0.4, 0.3, 0.4},
collisionbox = {-0.5, -1, -0.5, 0.5, 0.3, 0.5},
visual = "mesh", visual = "mesh",
mesh = "mobs_sheep.b3d", mesh = "mobs_sheep.b3d",
textures = { textures = {
@ -49,9 +50,12 @@ for _, col in ipairs(all_colours) do
light_damage = 0, light_damage = 0,
-- model animation -- model animation
animation = { animation = {
speed_normal = 15, speed_run = 15, speed_normal = 15,
stand_start = 0, stand_end = 80, speed_run = 15,
walk_start = 81, walk_end = 100, stand_start = 0,
stand_end = 80,
walk_start = 81,
walk_end = 100,
}, },
follow = {"farming:wheat", "default:grass_5"}, follow = {"farming:wheat", "default:grass_5"},
view_range = 8, view_range = 8,
@ -61,6 +65,7 @@ for _, col in ipairs(all_colours) do
replace_with = "air", replace_with = "air",
-- right click sheep to shear sheep and get wood, feed 8 wheat for wool to grow back -- right click sheep to shear sheep and get wood, feed 8 wheat for wool to grow back
replace_offset = -1, replace_offset = -1,
fear_height = 3,
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
local shpcolor = string.split(self.name,"_")[2] local shpcolor = string.split(self.name,"_")[2]
if shpcolor =="dark" then if shpcolor =="dark" then
@ -89,7 +94,7 @@ for _, col in ipairs(all_colours) do
if minetest.get_modpath("wool") then if minetest.get_modpath("wool") then
local pos = self.object:getpos() local pos = self.object:getpos()
pos.y = pos.y + 0.5 pos.y = pos.y + 0.5
local obj = minetest.add_item(pos, ItemStack("wool:"..shpcolor.." "..math.random(2,3))) local obj = minetest.add_item(pos, ItemStack("wool:"..shpcolor.." "..math.random(1,3)))
if obj then if obj then
obj:setvelocity({ obj:setvelocity({
x = math.random(-1,1), x = math.random(-1,1),

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@ -51,11 +51,16 @@ mobs:register_mob("mobs:spider", {
light_damage = 0, light_damage = 0,
-- model animation -- model animation
animation = { animation = {
speed_normal = 15, speed_run = 15, speed_normal = 15,
stand_start = 1, stand_end = 1, speed_run = 15,
walk_start = 20, walk_end = 40, stand_start = 1,
run_start = 20, run_end = 40, stand_end = 1,
punch_start = 50, punch_end = 90, walk_start = 20,
walk_end = 40,
run_start = 20,
run_end = 40,
punch_start = 50,
punch_end = 90,
}, },
}) })
-- spawn on jungleleaves/jungletree, between 0 and 5 light, 1 in 10000 chance, 1 in area up to 31000 in height -- spawn on jungleleaves/jungletree, between 0 and 5 light, 1 in 10000 chance, 1 in area up to 31000 in height

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@ -50,11 +50,16 @@ mobs:register_mob("mobs:stone_monster", {
light_damage = 0, light_damage = 0,
-- model animation -- model animation
animation = { animation = {
speed_normal = 15, speed_run = 15, speed_normal = 15,
stand_start = 0, stand_end = 14, speed_run = 15,
walk_start = 15, walk_end = 38, stand_start = 0,
run_start = 40, run_end = 63, stand_end = 14,
punch_start = 40, punch_end = 63, walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
}, },
}) })
-- spawns on stone between -1 and 5 light, 1 in 7000 chance, 1 in area below -25 -- spawns on stone between -1 and 5 light, 1 in 7000 chance, 1 in area below -25

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@ -51,11 +51,16 @@ mobs:register_mob("mobs:tree_monster", {
fall_damage = 0, fall_damage = 0,
-- model animation -- model animation
animation = { animation = {
speed_normal = 15, speed_run = 15, speed_normal = 15,
stand_start = 0, stand_end = 24, speed_run = 15,
walk_start = 25, walk_end = 47, stand_start = 0,
run_start = 48, run_end = 62, stand_end = 24,
punch_start = 48, punch_end = 62, walk_start = 25,
walk_end = 47,
run_start = 48,
run_end = 62,
punch_start = 48,
punch_end = 62,
}, },
}) })
-- spawn on leaves and beech_leaves, between 0 and 5 light, 1 in 8000 chance, 1 in area up to 31000 in height -- spawn on leaves and beech_leaves, between 0 and 5 light, 1 in 8000 chance, 1 in area up to 31000 in height

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@ -47,12 +47,16 @@ mobs:register_mob("mobs:pumba", {
water_damage = 1, water_damage = 1,
lava_damage = 5, lava_damage = 5,
light_damage = 0, light_damage = 0,
fear_height = 2,
-- model animation -- model animation
animation = { animation = {
speed_normal = 15, speed_normal = 15,
stand_start = 25, stand_end = 55, stand_start = 25,
walk_start = 70, walk_end = 100, stand_end = 55,
punch_start = 70, punch_end = 100, walk_start = 70,
walk_end = 100,
punch_start = 70,
punch_end = 100,
}, },
-- can be tamed by feeding 8 wheat (will not attack when tamed) -- can be tamed by feeding 8 wheat (will not attack when tamed)
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)