initial commit
subgame + mods
6
mods/3d_armor/shields/README.txt
Normal file
@ -0,0 +1,6 @@
|
||||
A 3d character model re-texturing api used as the framework for this modpack.
|
||||
|
||||
depends: 3d_armor
|
||||
|
||||
Originally a part of 3d_armor, shields have been re-included as an optional extra.
|
||||
If you do not what shields then simply remove the shields folder from the modpack.
|
16
mods/3d_armor/shields/crafting_guide.txt
Normal file
@ -0,0 +1,16 @@
|
||||
Shields -- Crafting Guide
|
||||
--------------------------
|
||||
|
||||
+---+---+---+
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
| | X | |
|
||||
+---+---+---+
|
||||
|
||||
[shields:shield_wood] X = [default:wood]
|
||||
[shields:shield_steel] X = [default:steel_ingot]
|
||||
[shields:shield_bronze] X = [default:bronze_ingot]
|
||||
[shields:shield_diamond] X = [default:diamond]
|
||||
[shields:shield_gold] X = [default:gold_ingot]
|
2
mods/3d_armor/shields/depends.txt
Normal file
@ -0,0 +1,2 @@
|
||||
default
|
||||
3d_armor
|
76
mods/3d_armor/shields/init.lua
Normal file
@ -0,0 +1,76 @@
|
||||
local use_moreores = minetest.get_modpath("moreores")
|
||||
|
||||
-- Regisiter Shields
|
||||
|
||||
minetest.register_tool("shields:shield_wood", {
|
||||
description = "Wooden Shield",
|
||||
inventory_image = "shields_inv_shield_wood.png",
|
||||
groups = {armor_shield=5, armor_heal=0, armor_use=2000},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("shields:shield_steel", {
|
||||
description = "Steel Shield",
|
||||
inventory_image = "shields_inv_shield_steel.png",
|
||||
groups = {armor_shield=8, armor_heal=0, armor_use=500},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("shields:shield_bronze", {
|
||||
description = "Bronze Shield",
|
||||
inventory_image = "shields_inv_shield_bronze.png",
|
||||
groups = {armor_shield=10, armor_heal=6, armor_use=250},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("shields:shield_diamond", {
|
||||
description = "Diamond Shield",
|
||||
inventory_image = "shields_inv_shield_diamond.png",
|
||||
groups = {armor_shield=14, armor_heal=12, armor_use=100},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
minetest.register_tool("shields:shield_gold", {
|
||||
description = "Gold Shield",
|
||||
inventory_image = "shields_inv_shield_gold.png",
|
||||
groups = {armor_shield=12, armor_heal=6, armor_use=200},
|
||||
wear = 0,
|
||||
})
|
||||
|
||||
if use_moreores then
|
||||
minetest.register_tool("shields:shield_mithril", {
|
||||
description = "Mithril Shield",
|
||||
inventory_image = "shields_inv_shield_mithril.png",
|
||||
groups = {armor_shield=15, armor_heal=12, armor_use=50},
|
||||
wear = 0,
|
||||
})
|
||||
end
|
||||
|
||||
local craft_ingreds = {
|
||||
wood = "default:wood",
|
||||
steel = "default:steel_ingot",
|
||||
bronze = "default:bronze_ingot",
|
||||
diamond = "default:diamond",
|
||||
gold = "default:gold_ingot",
|
||||
}
|
||||
|
||||
if use_moreores then
|
||||
craft_ingreds.mithril = "moreores:mithril_ingot"
|
||||
end
|
||||
|
||||
for k, v in pairs(craft_ingreds) do
|
||||
minetest.register_craft({
|
||||
output = "shields:shield_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, v, v},
|
||||
{"", v, ""},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
minetest.after(0, function()
|
||||
table.insert(armor.elements, "shield")
|
||||
end)
|
||||
|
||||
|
BIN
mods/3d_armor/shields/textures/shields_inv_shield_bronze.png
Normal file
After Width: | Height: | Size: 654 B |
BIN
mods/3d_armor/shields/textures/shields_inv_shield_diamond.png
Normal file
After Width: | Height: | Size: 640 B |
BIN
mods/3d_armor/shields/textures/shields_inv_shield_gold.png
Normal file
After Width: | Height: | Size: 610 B |
BIN
mods/3d_armor/shields/textures/shields_inv_shield_mithril.png
Normal file
After Width: | Height: | Size: 647 B |
BIN
mods/3d_armor/shields/textures/shields_inv_shield_steel.png
Normal file
After Width: | Height: | Size: 629 B |
BIN
mods/3d_armor/shields/textures/shields_inv_shield_wood.png
Normal file
After Width: | Height: | Size: 600 B |
BIN
mods/3d_armor/shields/textures/shields_shield_bronze.png
Normal file
After Width: | Height: | Size: 683 B |
BIN
mods/3d_armor/shields/textures/shields_shield_bronze_preview.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
mods/3d_armor/shields/textures/shields_shield_diamond.png
Normal file
After Width: | Height: | Size: 668 B |
After Width: | Height: | Size: 1.8 KiB |
BIN
mods/3d_armor/shields/textures/shields_shield_gold.png
Normal file
After Width: | Height: | Size: 643 B |
BIN
mods/3d_armor/shields/textures/shields_shield_gold_preview.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
mods/3d_armor/shields/textures/shields_shield_mithril.png
Normal file
After Width: | Height: | Size: 616 B |
After Width: | Height: | Size: 1.8 KiB |
BIN
mods/3d_armor/shields/textures/shields_shield_steel.png
Normal file
After Width: | Height: | Size: 657 B |
BIN
mods/3d_armor/shields/textures/shields_shield_steel_preview.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
mods/3d_armor/shields/textures/shields_shield_wood.png
Normal file
After Width: | Height: | Size: 626 B |
BIN
mods/3d_armor/shields/textures/shields_shield_wood_preview.png
Normal file
After Width: | Height: | Size: 2.1 KiB |