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initial commit
subgame + mods
This commit is contained in:
25
mods/WorldEdit/worldedit/init.lua
Executable file
25
mods/WorldEdit/worldedit/init.lua
Executable file
@ -0,0 +1,25 @@
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worldedit = worldedit or {}
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worldedit.version = {major=1, minor=0}
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worldedit.version_string = "1.0"
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assert(minetest.get_voxel_manip, string.rep(">", 300) .. "HEY YOU! YES, YOU OVER THERE. THIS VERSION OF WORLDEDIT REQUIRES MINETEST 0.4.8 OR LATER! YOU HAVE AN OLD VERSION." .. string.rep("<", 300))
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local path = minetest.get_modpath(minetest.get_current_modname())
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local loadmodule = function(path)
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local file = io.open(path)
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if not file then
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return
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end
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file:close()
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return dofile(path)
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end
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loadmodule(path .. "/manipulations.lua")
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loadmodule(path .. "/primitives.lua")
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loadmodule(path .. "/visualization.lua")
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loadmodule(path .. "/serialization.lua")
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loadmodule(path .. "/code.lua")
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loadmodule(path .. "/compatibility.lua")
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print("[MOD] WorldEdit loaded!")
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