1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-06-28 14:16:06 +02:00

initial commit

subgame + mods
This commit is contained in:
Ombridride
2014-10-28 18:01:32 +01:00
parent baab1b3f7c
commit 232b274c55
6451 changed files with 226156 additions and 0 deletions

View File

@ -0,0 +1,5 @@
worldedit
worldedit_commands
unified_inventory?
inventory_plus?
creative?

View File

@ -0,0 +1,657 @@
--saved state for each player
local gui_nodename1 = {} --mapping of player names to node names (arbitrary strings may also appear as values)
local gui_nodename2 = {} --mapping of player names to node names (arbitrary strings may also appear as values)
local gui_axis1 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
local gui_axis2 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
local gui_distance1 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
local gui_distance2 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
local gui_distance3 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
local gui_count1 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
local gui_count2 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
local gui_count3 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
local gui_angle = {} --mapping of player names to an angle (one of 90, 180, 270, representing the angle in degrees clockwise)
local gui_filename = {} --mapping of player names to file names (arbitrary strings may also appear as values)
local gui_formspec = {} --mapping of player names to formspecs
local gui_code = {} --mapping of player names to formspecs
--set default values
setmetatable(gui_nodename1, {__index = function() return "Cobblestone" end})
setmetatable(gui_nodename2, {__index = function() return "Stone" end})
setmetatable(gui_axis1, {__index = function() return 4 end})
setmetatable(gui_axis2, {__index = function() return 1 end})
setmetatable(gui_distance1, {__index = function() return "10" end})
setmetatable(gui_distance2, {__index = function() return "5" end})
setmetatable(gui_distance3, {__index = function() return "2" end})
setmetatable(gui_count1, {__index = function() return "3" end})
setmetatable(gui_count2, {__index = function() return "6" end})
setmetatable(gui_count3, {__index = function() return "4" end})
setmetatable(gui_angle, {__index = function() return 90 end})
setmetatable(gui_filename, {__index = function() return "building" end})
setmetatable(gui_formspec, {__index = function() return "size[5,5]\nlabel[0,0;Hello, world!]" end})
setmetatable(gui_code, {__index = function() return "minetest.chat_send_player(\"singleplayer\", \"Hello, world!\")" end})
local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4}
local axis_values = {"x", "y", "z", "?"}
setmetatable(axis_indices, {__index = function () return 4 end})
setmetatable(axis_values, {__index = function () return "?" end})
local angle_indices = {["90 degrees"]=1, ["180 degrees"]=2, ["270 degrees"]=3}
local angle_values = {90, 180, 270}
setmetatable(angle_indices, {__index = function () return 1 end})
setmetatable(angle_values, {__index = function () return 90 end})
--given multiple sets of privileges, produces a single set of privs that would have the same effect as requiring all of them at the same time
local combine_privs = function(...)
local result = {}
for i, privs in ipairs({...}) do
for name, value in pairs(privs) do
if result[name] ~= nil and result[name] ~= value then --the priv must be both true and false, which can never happen
return {__fake_priv_that_nobody_has__=true} --priviledge table that can never be satisfied
end
result[name] = value
end
end
return result
end
worldedit.register_gui_function("worldedit_gui_about", {
name = "About", privs = minetest.chatcommands["/about"].privs,
on_select = function(name)
minetest.chatcommands["/about"].func(name, "")
end,
})
worldedit.register_gui_function("worldedit_gui_inspect", {
name = "Toggle Inspect", privs = minetest.chatcommands["/inspect"].privs,
on_select = function(name)
minetest.chatcommands["/inspect"].func(name, worldedit.inspect[name] and "disable" or "enable")
end,
})
worldedit.register_gui_function("worldedit_gui_region", {
name = "Get/Set Region", privs = combine_privs(minetest.chatcommands["/p"].privs, minetest.chatcommands["/pos1"].privs, minetest.chatcommands["/pos2"].privs, minetest.chatcommands["/reset"].privs, minetest.chatcommands["/mark"].privs, minetest.chatcommands["/unmark"].privs, minetest.chatcommands["/volume"].privs, minetest.chatcommands["/fixedpos"].privs),
get_formspec = function(name)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
return "size[9,7]" .. worldedit.get_formspec_header("worldedit_gui_region") ..
"button_exit[0,1;3,0.8;worldedit_gui_p_get;Get Positions]" ..
"button_exit[3,1;3,0.8;worldedit_gui_p_set1;Choose Position 1]" ..
"button_exit[6,1;3,0.8;worldedit_gui_p_set2;Choose Position 2]" ..
"button_exit[0,2;3,0.8;worldedit_gui_pos1;Position 1 Here]" ..
"button_exit[3,2;3,0.8;worldedit_gui_pos2;Position 2 Here]" ..
"button_exit[6,2;3,0.8;worldedit_gui_reset;Reset Region]" ..
"button_exit[0,3;3,0.8;worldedit_gui_mark;Mark Region]" ..
"button_exit[3,3;3,0.8;worldedit_gui_unmark;Unmark Region]" ..
"button_exit[6,3;3,0.8;worldedit_gui_volume;Region Volume]" ..
"label[0,4.7;Position 1]" ..
string.format("field[2,5;1.5,0.8;worldedit_gui_fixedpos_pos1x;X ;%s]", pos1 and pos1.x or "") ..
string.format("field[3.5,5;1.5,0.8;worldedit_gui_fixedpos_pos1y;Y ;%s]", pos1 and pos1.y or "") ..
string.format("field[5,5;1.5,0.8;worldedit_gui_fixedpos_pos1z;Z ;%s]", pos1 and pos1.z or "") ..
"button_exit[6.5,4.68;2.5,0.8;worldedit_gui_fixedpos_pos1_submit;Set Position 1]" ..
"label[0,6.2;Position 2]" ..
string.format("field[2,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;X ;%s]", pos2 and pos2.x or "") ..
string.format("field[3.5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Y ;%s]", pos2 and pos2.y or "") ..
string.format("field[5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Z ;%s]", pos2 and pos2.z or "") ..
"button_exit[6.5,6.18;2.5,0.8;worldedit_gui_fixedpos_pos2_submit;Set Position 2]"
end,
})
worldedit.register_gui_handler("worldedit_gui_region", function(name, fields)
if fields.worldedit_gui_p_get then
minetest.chatcommands["/p"].func(name, "get")
return true
elseif fields.worldedit_gui_p_set1 then
minetest.chatcommands["/p"].func(name, "set1")
return true
elseif fields.worldedit_gui_p_set2 then
minetest.chatcommands["/p"].func(name, "set2")
return true
elseif fields.worldedit_gui_pos1 then
minetest.chatcommands["/pos1"].func(name, "")
worldedit.show_page(name, "worldedit_gui_region")
return true
elseif fields.worldedit_gui_pos2 then
minetest.chatcommands["/pos2"].func(name, "")
worldedit.show_page(name, "worldedit_gui_region")
return true
elseif fields.worldedit_gui_reset then
minetest.chatcommands["/reset"].func(name, "")
worldedit.show_page(name, "worldedit_gui_region")
return true
elseif fields.worldedit_gui_mark then
minetest.chatcommands["/mark"].func(name, "")
worldedit.show_page(name, "worldedit_gui_region")
return true
elseif fields.worldedit_gui_unmark then
minetest.chatcommands["/unmark"].func(name, "")
worldedit.show_page(name, "worldedit_gui_region")
return true
elseif fields.worldedit_gui_volume then
minetest.chatcommands["/volume"].func(name, "")
worldedit.show_page(name, "worldedit_gui_region")
return true
elseif fields.worldedit_gui_fixedpos_pos1_submit then
minetest.chatcommands["/fixedpos"].func(name, string.format("set1 %s %s %s",
tostring(fields.worldedit_gui_fixedpos_pos1x),
tostring(fields.worldedit_gui_fixedpos_pos1y),
tostring(fields.worldedit_gui_fixedpos_pos1z)))
worldedit.show_page(name, "worldedit_gui_region")
return true
elseif fields.worldedit_gui_fixedpos_pos2_submit then
minetest.chatcommands["/fixedpos"].func(name, string.format("set2 %s %s %s",
tostring(fields.worldedit_gui_fixedpos_pos2x),
tostring(fields.worldedit_gui_fixedpos_pos2y),
tostring(fields.worldedit_gui_fixedpos_pos2z)))
worldedit.show_page(name, "worldedit_gui_region")
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_set", {
name = "Set Nodes", privs = minetest.chatcommands["/set"].privs,
get_formspec = function(name)
local node = gui_nodename1[name]
local nodename = worldedit.normalize_nodename(node)
return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_set") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", minetest.formspec_escape(node)) ..
"button[4,1.18;1.5,0.8;worldedit_gui_set_search;Search]" ..
(nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
or "image[5.5,1.1;1,1;unknown_node.png]") ..
"button_exit[0,2.5;3,0.8;worldedit_gui_set_submit;Set Nodes]"
end,
})
worldedit.register_gui_handler("worldedit_gui_set", function(name, fields)
if fields.worldedit_gui_set_search or fields.worldedit_gui_set_submit then
gui_nodename1[name] = tostring(fields.worldedit_gui_set_node)
worldedit.show_page(name, "worldedit_gui_set")
if fields.worldedit_gui_set_submit then
minetest.chatcommands["/set"].func(name, gui_nodename1[name])
end
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_replace", {
name = "Replace Nodes", privs = combine_privs(minetest.chatcommands["/replace"].privs, minetest.chatcommands["/replaceinverse"].privs),
get_formspec = function(name)
local search, replace = gui_nodename1[name], gui_nodename2[name]
local search_nodename, replace_nodename = worldedit.normalize_nodename(search), worldedit.normalize_nodename(replace)
return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_replace") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search)) ..
"button[4,1.18;1.5,0.8;worldedit_gui_replace_search_search;Search]" ..
(search_nodename and string.format("item_image[5.5,1.1;1,1;%s]", search_nodename)
or "image[5.5,1.1;1,1;unknown_node.png]") ..
string.format("field[0.5,2.5;4,0.8;worldedit_gui_replace_replace;Name;%s]", minetest.formspec_escape(replace)) ..
"button[4,2.18;1.5,0.8;worldedit_gui_replace_replace_search;Search]" ..
(replace_nodename and string.format("item_image[5.5,2.1;1,1;%s]", replace_nodename)
or "image[5.5,2.1;1,1;unknown_node.png]") ..
"button_exit[0,3.5;3,0.8;worldedit_gui_replace_submit;Replace Nodes]" ..
"button_exit[3.5,3.5;3,0.8;worldedit_gui_replace_submit_inverse;Replace Inverse]"
end,
})
worldedit.register_gui_handler("worldedit_gui_replace", function(name, fields)
if fields.worldedit_gui_replace_search_search or fields.worldedit_gui_replace_replace_search
or fields.worldedit_gui_replace_submit or fields.worldedit_gui_replace_submit_inverse then
gui_nodename1[name] = tostring(fields.worldedit_gui_replace_search)
gui_nodename2[name] = tostring(fields.worldedit_gui_replace_replace)
worldedit.show_page(name, "worldedit_gui_replace")
if fields.worldedit_gui_replace_submit then
minetest.chatcommands["/replace"].func(name, string.format("%s %s", gui_nodename1[name], gui_nodename2[name]))
elseif fields.worldedit_gui_replace_submit_inverse then
minetest.chatcommands["/replaceinverse"].func(name, string.format("%s %s", gui_nodename1[name], gui_nodename2[name]))
end
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_sphere_dome", {
name = "Sphere/Dome", privs = combine_privs(minetest.chatcommands["/hollowsphere"].privs, minetest.chatcommands["/sphere"].privs, minetest.chatcommands["/hollowdome"].privs, minetest.chatcommands["/dome"].privs),
get_formspec = function(name)
local node, radius = gui_nodename1[name], gui_distance2[name]
local nodename = worldedit.normalize_nodename(node)
return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_sphere_dome") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_sphere_dome_node;Name;%s]", minetest.formspec_escape(node)) ..
"button[4,1.18;1.5,0.8;worldedit_gui_sphere_dome_search;Search]" ..
(nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
or "image[5.5,1.1;1,1;unknown_node.png]") ..
string.format("field[0.5,2.5;4,0.8;worldedit_gui_sphere_dome_radius;Radius;%s]", minetest.formspec_escape(radius)) ..
"button_exit[0,3.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow;Hollow Sphere]" ..
"button_exit[3.5,3.5;3,0.8;worldedit_gui_sphere_dome_submit_solid;Solid Sphere]" ..
"button_exit[0,4.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow_dome;Hollow Dome]" ..
"button_exit[3.5,4.5;3,0.8;worldedit_gui_sphere_dome_submit_solid_dome;Solid Dome]"
end,
})
worldedit.register_gui_handler("worldedit_gui_sphere_dome", function(name, fields)
if fields.worldedit_gui_sphere_dome_search
or fields.worldedit_gui_sphere_dome_submit_hollow or fields.worldedit_gui_sphere_dome_submit_solid
or fields.worldedit_gui_sphere_dome_submit_hollow_dome or fields.worldedit_gui_sphere_dome_submit_solid_dome then
gui_nodename1[name] = tostring(fields.worldedit_gui_sphere_dome_node)
gui_distance2[name] = tostring(fields.worldedit_gui_sphere_dome_radius)
worldedit.show_page(name, "worldedit_gui_sphere_dome")
if fields.worldedit_gui_sphere_dome_submit_hollow then
minetest.chatcommands["/hollowsphere"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name]))
elseif fields.worldedit_gui_sphere_dome_submit_solid then
minetest.chatcommands["/sphere"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name]))
elseif fields.worldedit_gui_sphere_dome_submit_hollow_dome then
minetest.chatcommands["/hollowdome"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name]))
elseif fields.worldedit_gui_sphere_dome_submit_solid_dome then
minetest.chatcommands["/dome"].func(name, string.format("%s %s", gui_distance2[name], gui_nodename1[name]))
end
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_cylinder", {
name = "Cylinder", privs = combine_privs(minetest.chatcommands["/hollowcylinder"].privs, minetest.chatcommands["/cylinder"].privs),
get_formspec = function(name)
local node, axis, length, radius = gui_nodename1[name], gui_axis1[name], gui_distance1[name], gui_distance2[name]
local nodename = worldedit.normalize_nodename(node)
return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_cylinder") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_cylinder_node;Name;%s]", minetest.formspec_escape(node)) ..
"button[4,1.18;1.5,0.8;worldedit_gui_cylinder_search;Search]" ..
(nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
or "image[5.5,1.1;1,1;unknown_node.png]") ..
string.format("field[0.5,2.5;4,0.8;worldedit_gui_cylinder_length;Length;%s]", minetest.formspec_escape(length)) ..
string.format("dropdown[4,2.18;2.5;worldedit_gui_cylinder_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
string.format("field[0.5,3.5;4,0.8;worldedit_gui_cylinder_radius;Radius;%s]", minetest.formspec_escape(radius)) ..
"button_exit[0,4.5;3,0.8;worldedit_gui_cylinder_submit_hollow;Hollow Cylinder]" ..
"button_exit[3.5,4.5;3,0.8;worldedit_gui_cylinder_submit_solid;Solid Cylinder]"
end,
})
worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields)
if fields.worldedit_gui_cylinder_search
or fields.worldedit_gui_cylinder_submit_hollow or fields.worldedit_gui_cylinder_submit_solid then
gui_nodename1[name] = tostring(fields.worldedit_gui_cylinder_node)
gui_axis1[name] = axis_indices[fields.worldedit_gui_cylinder_axis]
gui_distance1[name] = tostring(fields.worldedit_gui_cylinder_length)
gui_distance2[name] = tostring(fields.worldedit_gui_cylinder_radius)
worldedit.show_page(name, "worldedit_gui_cylinder")
if fields.worldedit_gui_cylinder_submit_hollow then
minetest.chatcommands["/hollowcylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_distance2[name], gui_nodename1[name]))
elseif fields.worldedit_gui_cylinder_submit_solid then
minetest.chatcommands["/cylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_distance2[name], gui_nodename1[name]))
end
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_pyramid", {
name = "Pyramid", privs = minetest.chatcommands["/pyramid"].privs,
get_formspec = function(name)
local node, axis, length = gui_nodename1[name], gui_axis1[name], gui_distance1[name]
local nodename = worldedit.normalize_nodename(node)
return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_pyramid") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_pyramid_node;Name;%s]", minetest.formspec_escape(node)) ..
"button[4,1.18;1.5,0.8;worldedit_gui_pyramid_search;Search]" ..
(nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
or "image[5.5,1.1;1,1;unknown_node.png]") ..
string.format("field[0.5,2.5;4,0.8;worldedit_gui_pyramid_length;Length;%s]", minetest.formspec_escape(length)) ..
string.format("dropdown[4,2.18;2.5;worldedit_gui_pyramid_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
"button_exit[0,3.5;3,0.8;worldedit_gui_pyramid_submit;Pyramid]"
end,
})
worldedit.register_gui_handler("worldedit_gui_pyramid", function(name, fields)
if fields.worldedit_gui_pyramid_search or fields.worldedit_gui_pyramid_submit then
gui_nodename1[name] = tostring(fields.worldedit_gui_pyramid_node)
gui_axis1[name] = axis_indices[fields.worldedit_gui_pyramid_axis]
gui_distance1[name] = tostring(fields.worldedit_gui_pyramid_length)
worldedit.show_page(name, "worldedit_gui_pyramid")
if fields.worldedit_gui_pyramid_submit then
minetest.chatcommands["/pyramid"].func(name, string.format("%s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_nodename1[name]))
end
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_spiral", {
name = "Spiral", privs = minetest.chatcommands["/spiral"].privs,
get_formspec = function(name)
local node, length, height, space = gui_nodename1[name], gui_distance1[name], gui_distance2[name], gui_distance3[name]
local nodename = worldedit.normalize_nodename(node)
return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_spiral") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_spiral_node;Name;%s]", minetest.formspec_escape(node)) ..
"button[4,1.18;1.5,0.8;worldedit_gui_spiral_search;Search]" ..
(nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
or "image[5.5,1.1;1,1;unknown_node.png]") ..
string.format("field[0.5,2.5;4,0.8;worldedit_gui_spiral_length;Side Length;%s]", minetest.formspec_escape(length)) ..
string.format("field[0.5,3.5;4,0.8;worldedit_gui_spiral_height;Height;%s]", minetest.formspec_escape(height)) ..
string.format("field[0.5,4.5;4,0.8;worldedit_gui_spiral_space;Wall Spacing;%s]", minetest.formspec_escape(space)) ..
"button_exit[0,5.5;3,0.8;worldedit_gui_spiral_submit;Spiral]"
end,
})
worldedit.register_gui_handler("worldedit_gui_spiral", function(name, fields)
if fields.worldedit_gui_spiral_search or fields.worldedit_gui_spiral_submit then
gui_nodename1[name] = fields.worldedit_gui_spiral_node
gui_distance1[name] = tostring(fields.worldedit_gui_spiral_length)
gui_distance2[name] = tostring(fields.worldedit_gui_spiral_height)
gui_distance3[name] = tostring(fields.worldedit_gui_spiral_space)
worldedit.show_page(name, "worldedit_gui_spiral")
if fields.worldedit_gui_spiral_submit then
minetest.chatcommands["/spiral"].func(name, string.format("%s %s %s %s", gui_distance1[name], gui_distance2[name], gui_distance3[name], gui_nodename1[name]))
end
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_copy_move", {
name = "Copy/Move", privs = combine_privs(minetest.chatcommands["/copy"].privs, minetest.chatcommands["/move"].privs),
get_formspec = function(name)
local axis = gui_axis1[name] or 4
local amount = gui_distance1[name] or "10"
return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_copy_move") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_copy_move_amount;Amount;%s]", minetest.formspec_escape(amount)) ..
string.format("dropdown[4,1.18;2.5;worldedit_gui_copy_move_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
"button_exit[0,2.5;3,0.8;worldedit_gui_copy_move_copy;Copy Region]" ..
"button_exit[3.5,2.5;3,0.8;worldedit_gui_copy_move_move;Move Region]"
end,
})
worldedit.register_gui_handler("worldedit_gui_copy_move", function(name, fields)
if fields.worldedit_gui_copy_move_copy or fields.worldedit_gui_copy_move_move then
gui_axis1[name] = axis_indices[fields.worldedit_gui_cylinder_axis] or 4
gui_distance1[name] = tostring(fields.worldedit_gui_copy_move_amount)
worldedit.show_page(name, "worldedit_gui_copy_move")
if fields.worldedit_gui_copy_move_copy then
minetest.chatcommands["/copy"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_distance1[name]))
else --fields.worldedit_gui_copy_move_move
minetest.chatcommands["/move"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_distance1[name]))
end
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_stack", {
name = "Stack", privs = minetest.chatcommands["/stack"].privs,
get_formspec = function(name)
local axis, count = gui_axis1[name], gui_count1[name]
return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_stack") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_stack_count;Count;%s]", minetest.formspec_escape(count)) ..
string.format("dropdown[4,1.18;2.5;worldedit_gui_stack_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
"button_exit[0,2.5;3,0.8;worldedit_gui_stack_submit;Stack]"
end,
})
worldedit.register_gui_handler("worldedit_gui_stack", function(name, fields)
if fields.worldedit_gui_stack_submit then
gui_axis1[name] = axis_indices[fields.worldedit_gui_stack_axis]
gui_count1[name] = tostring(fields.worldedit_gui_stack_count)
worldedit.show_page(name, "worldedit_gui_stack")
minetest.chatcommands["/stack"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], gui_count1[name]))
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_stretch", {
name = "Stretch", privs = minetest.chatcommands["/stretch"].privs,
get_formspec = function(name)
local stretchx, stretchy, stretchz = gui_count1[name], gui_count2[name], gui_count3[name]
return "size[5,5]" .. worldedit.get_formspec_header("worldedit_gui_stretch") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_stretch_x;Stretch X;%s]", minetest.formspec_escape(stretchx)) ..
string.format("field[0.5,2.5;4,0.8;worldedit_gui_stretch_y;Stretch Y;%s]", minetest.formspec_escape(stretchy)) ..
string.format("field[0.5,3.5;4,0.8;worldedit_gui_stretch_z;Stretch Z;%s]", minetest.formspec_escape(stretchz)) ..
"button_exit[0,4.5;3,0.8;worldedit_gui_stretch_submit;Stretch]"
end,
})
worldedit.register_gui_handler("worldedit_gui_stretch", function(name, fields)
if fields.worldedit_gui_stretch_submit then
gui_count1[name] = tostring(fields.worldedit_gui_stretch_x)
gui_count2[name] = tostring(fields.worldedit_gui_stretch_y)
gui_count3[name] = tostring(fields.worldedit_gui_stretch_z)
worldedit.show_page(name, "worldedit_gui_stretch")
minetest.chatcommands["/stretch"].func(name, string.format("%s %s %s", gui_count1[name], gui_count2[name], gui_count3[name]))
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_transpose", {
name = "Transpose", privs = minetest.chatcommands["/transpose"].privs,
get_formspec = function(name)
local axis1, axis2 = gui_axis1[name], gui_axis2[name]
return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_transpose") ..
string.format("dropdown[0,1;2.5;worldedit_gui_transpose_axis1;X axis,Y axis,Z axis,Look direction;%d]", axis1) ..
string.format("dropdown[3,1;2.5;worldedit_gui_transpose_axis2;X axis,Y axis,Z axis,Look direction;%d]", axis2) ..
"button_exit[0,2.5;3,0.8;worldedit_gui_transpose_submit;Transpose]"
end,
})
worldedit.register_gui_handler("worldedit_gui_transpose", function(name, fields)
if fields.worldedit_gui_transpose_submit then
gui_axis1[name] = axis_indices[fields.worldedit_gui_transpose_axis1]
gui_axis2[name] = axis_indices[fields.worldedit_gui_transpose_axis2]
worldedit.show_page(name, "worldedit_gui_transpose")
minetest.chatcommands["/transpose"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], axis_values[gui_axis2[name]]))
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_flip", {
name = "Flip", privs = minetest.chatcommands["/flip"].privs,
get_formspec = function(name)
local axis = gui_axis2[name]
return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_flip") ..
string.format("dropdown[0,1;2.5;worldedit_gui_flip_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
"button_exit[0,2.5;3,0.8;worldedit_gui_flip_submit;Flip]"
end,
})
worldedit.register_gui_handler("worldedit_gui_flip", function(name, fields)
if fields.worldedit_gui_flip_submit then
gui_axis2[name] = axis_indices[fields.worldedit_gui_flip_axis]
worldedit.show_page(name, "worldedit_gui_flip")
minetest.chatcommands["/flip"].func(name, axis_values[gui_axis2[name]])
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_rotate", {
name = "Rotate", privs = minetest.chatcommands["/rotate"].privs,
get_formspec = function(name)
local axis, angle = gui_axis1[name], gui_angle[name]
return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_rotate") ..
string.format("dropdown[0,1;2.5;worldedit_gui_rotate_angle;90 degrees,180 degrees,270 degrees;%s]", angle) ..
string.format("dropdown[3,1;2.5;worldedit_gui_rotate_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
"button_exit[0,2.5;3,0.8;worldedit_gui_rotate_submit;Rotate]"
end,
})
worldedit.register_gui_handler("worldedit_gui_rotate", function(name, fields)
if fields.worldedit_gui_rotate_submit then
gui_axis1[name] = axis_indices[fields.worldedit_gui_rotate_axis]
gui_angle[name] = angle_indices[fields.worldedit_gui_rotate_angle]
worldedit.show_page(name, "worldedit_gui_rotate")
minetest.chatcommands["/rotate"].func(name, string.format("%s %s", axis_values[gui_axis1[name]], angle_values[gui_angle[name]]))
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_orient", {
name = "Orient", privs = minetest.chatcommands["/orient"].privs,
get_formspec = function(name)
local angle = gui_angle[name]
return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_orient") ..
string.format("dropdown[0,1;2.5;worldedit_gui_rotate_angle;90 degrees,180 degrees,270 degrees;%s]", angle) ..
"button_exit[0,2.5;3,0.8;worldedit_gui_orient_submit;Orient]"
end,
})
worldedit.register_gui_handler("worldedit_gui_orient", function(name, fields)
if fields.worldedit_gui_orient_submit then
gui_angle[name] = angle_indices[fields.worldedit_gui_orient_angle]
worldedit.show_page(name, "worldedit_gui_orient")
minetest.chatcommands["/orient"].func(name, angle_values[gui_angle[name]])
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_fixlight", {
name = "Fix Lighting", privs = minetest.chatcommands["/fixlight"].privs,
on_select = function(name)
minetest.chatcommands["/fixlight"].func(name, "")
end,
})
worldedit.register_gui_function("worldedit_gui_hide", {
name = "Hide Region", privs = minetest.chatcommands["/hide"].privs,
on_select = function(name)
minetest.chatcommands["/hide"].func(name, "")
end,
})
worldedit.register_gui_function("worldedit_gui_suppress", {
name = "Suppress Nodes", privs = minetest.chatcommands["/suppress"].privs,
get_formspec = function(name)
local node = gui_nodename1[name]
local nodename = worldedit.normalize_nodename(node)
return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_suppress") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_suppress_node;Name;%s]", minetest.formspec_escape(node)) ..
"button[4,1.18;1.5,0.8;worldedit_gui_suppress_search;Search]" ..
(nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
or "image[5.5,1.1;1,1;unknown_node.png]") ..
"button_exit[0,2.5;3,0.8;worldedit_gui_suppress_submit;Suppress Nodes]"
end,
})
worldedit.register_gui_handler("worldedit_gui_suppress", function(name, fields)
if fields.worldedit_gui_suppress_search or fields.worldedit_gui_suppress_submit then
gui_nodename1[name] = tostring(fields.worldedit_gui_suppress_node)
worldedit.show_page(name, "worldedit_gui_suppress")
if fields.worldedit_gui_suppress_submit then
minetest.chatcommands["/suppress"].func(name, gui_nodename1[name])
end
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_highlight", {
name = "Highlight Nodes", privs = minetest.chatcommands["/highlight"].privs,
get_formspec = function(name)
local node = gui_nodename1[name]
local nodename = worldedit.normalize_nodename(node)
return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_highlight") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_highlight_node;Name;%s]", minetest.formspec_escape(node)) ..
"button[4,1.18;1.5,0.8;worldedit_gui_highlight_search;Search]" ..
(nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
or "image[5.5,1.1;1,1;unknown_node.png]") ..
"button_exit[0,2.5;3,0.8;worldedit_gui_highlight_submit;Highlight Nodes]"
end,
})
worldedit.register_gui_handler("worldedit_gui_highlight", function(name, fields)
if fields.worldedit_gui_highlight_search or fields.worldedit_gui_highlight_submit then
gui_nodename1[name] = tostring(fields.worldedit_gui_highlight_node)
worldedit.show_page(name, "worldedit_gui_highlight")
if fields.worldedit_gui_highlight_submit then
minetest.chatcommands["/highlight"].func(name, gui_nodename1[name])
end
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_restore", {
name = "Restore Region", privs = minetest.chatcommands["/restore"].privs,
on_select = function(name)
minetest.chatcommands["/restore"].func(name, "")
end,
})
worldedit.register_gui_function("worldedit_gui_save_load", {
name = "Save/Load", privs = combine_privs(minetest.chatcommands["/save"].privs, minetest.chatcommands["/allocate"].privs, minetest.chatcommands["/load"].privs),
get_formspec = function(name)
local filename = gui_filename[name]
return "size[6,4]" .. worldedit.get_formspec_header("worldedit_gui_save_load") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_save_filename;Filename;%s]", minetest.formspec_escape(filename)) ..
"button_exit[0,2.5;3,0.8;worldedit_gui_save_load_submit_save;Save]" ..
"button_exit[3,2.5;3,0.8;worldedit_gui_save_load_submit_allocate;Allocate]" ..
"button_exit[0,3.5;3,0.8;worldedit_gui_save_load_submit_load;Load]"
end,
})
worldedit.register_gui_handler("worldedit_gui_save", function(name, fields)
if fields.worldedit_gui_save_load_submit_save or worldedit_gui_save_load_submit_allocate or worldedit_gui_save_load_submit_load then
gui_filename[name] = tostring(fields.worldedit_gui_save_axis)
worldedit.show_page(name, "worldedit_gui_save_load")
if fields.worldedit_gui_save_load_submit_save then
minetest.chatcommands["/save"].func(name, gui_filename[name])
elseif fields.worldedit_gui_save_load_submit_allocate then
minetest.chatcommands["/allocate"].func(name, gui_filename[name])
else --fields.worldedit_gui_save_load_submit_load
minetest.chatcommands["/load"].func(name, gui_filename[name])
end
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_lua", {
name = "Run Lua",
get_formspec = function(name)
local code = gui_code[name]
return "size[8,6.5]" .. worldedit.get_formspec_header("worldedit_gui_lua") ..
string.format("textarea[0.5,1;7.5,5.5;worldedit_gui_lua_code;Lua Code;%s]", minetest.formspec_escape(code)) ..
"button_exit[0,6;3,0.8;worldedit_gui_lua_run;Run Lua]" ..
"button_exit[5,6;3,0.8;worldedit_gui_lua_transform;Lua Transform]"
end,
})
worldedit.register_gui_handler("worldedit_gui_lua", function(name, fields)
if fields.worldedit_gui_lua_run or fields.worldedit_gui_lua_transform then
gui_code[name] = fields.worldedit_gui_lua_value
worldedit.show_page(name, "worldedit_gui_lua")
if fields.worldedit_gui_lua_run then
minetest.chatcommands["/lua"].func(name, gui_code[name])
else --fields.worldedit_gui_lua_transform
minetest.chatcommands["/luatransform"].func(name, gui_code[name])
end
return true
end
return false
end)
worldedit.register_gui_function("worldedit_gui_clearobjects", {
name = "Clear Objects", privs = minetest.chatcommands["/clearobjects"].privs,
on_select = function(name)
minetest.chatcommands["/clearobjects"].func(name, "")
end,
})
worldedit.register_gui_function("worldedit_gui_formspec_tester", {
name = "Formspec Tester",
get_formspec = function(name)
local value = gui_formspec[name]
return "size[8,6.5]" .. worldedit.get_formspec_header("worldedit_gui_formspec_tester") ..
string.format("textarea[0.5,1;7.5,5.5;worldedit_gui_formspec_tester_value;Formspec Code;%s]", minetest.formspec_escape(value)) ..
"button_exit[0,6;3,0.8;worldedit_gui_formspec_tester_show;Show Formspec]"
end,
})
worldedit.register_gui_handler("worldedit_gui_formspec_tester", function(name, fields)
if fields.worldedit_gui_formspec_tester_show then
gui_formspec[name] = fields.worldedit_gui_formspec_tester_value or ""
worldedit.show_page(name, "worldedit_gui_formspec_tester")
minetest.show_formspec(name, "worldedit:formspec_tester", gui_formspec[name])
return true
end
return false
end)

View File

@ -0,0 +1,246 @@
worldedit = worldedit or {}
--[[
Example:
worldedit.register_gui_function("worldedit_gui_hollow_cylinder", {
name = "Make Hollow Cylinder",
privs = {worldedit=true},
get_formspec = function(name) return "some formspec here" end,
on_select = function(name) print(name .. " clicked the button!") end,
})
Use `nil` for the `options` parameter to unregister the function associated with the given identifier.
Use `nil` for the `get_formspec` field to denote that the function does not have its own screen.
Use `nil` for the `privs` field to denote that no special privileges are required to use the function.
If the identifier is already registered to another function, it will be replaced by the new one.
The `on_select` function must not call `worldedit.show_page`
]]
worldedit.pages = {} --mapping of identifiers to options
local identifiers = {} --ordered list of identifiers
worldedit.register_gui_function = function(identifier, options)
worldedit.pages[identifier] = options
table.insert(identifiers, identifier)
end
--[[
Example:
worldedit.register_gui_handler("worldedit_gui_hollow_cylinder", function(name, fields)
print(minetest.serialize(fields))
end)
]]
worldedit.register_gui_handler = function(identifier, handler)
local enabled = true
minetest.register_on_player_receive_fields(function(player, formname, fields)
if not enabled then return false end
enabled = false
minetest.after(0.2, function() enabled = true end)
local name = player:get_player_name()
--ensure the player has permission to perform the action
local entry = worldedit.pages[identifier]
if entry and minetest.check_player_privs(name, entry.privs or {}) then
return handler(name, fields)
end
return false
end)
end
worldedit.get_formspec_header = function(identifier)
local entry = worldedit.pages[identifier] or {}
return "button[0,0;2,0.5;worldedit_gui;Back]" ..
string.format("label[2,0;WorldEdit GUI > %s]", entry.name or "")
end
local get_formspec = function(name, identifier)
if worldedit.pages[identifier] then
return worldedit.pages[identifier].get_formspec(name)
end
return worldedit.pages["worldedit_gui"].get_formspec(name) --default to showing main page if an unknown page is given
end
--implement worldedit.show_page(name, page) in different ways depending on the available APIs
if unified_inventory then --unified inventory installed
local old_func = worldedit.register_gui_function
worldedit.register_gui_function = function(identifier, options)
old_func(identifier, options)
unified_inventory.register_page(identifier, {get_formspec=function(player) return {formspec=options.get_formspec(player:get_player_name())} end})
end
unified_inventory.register_button("worldedit_gui", {
type = "image",
image = "inventory_plus_worldedit_gui.png",
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.worldedit_gui then --main page
worldedit.show_page(name, "worldedit_gui")
return true
elseif fields.worldedit_gui_exit then --return to original page
local player = minetest.get_player_by_name(name)
if player then
unified_inventory.set_inventory_formspec(player, "craft")
end
return true
end
return false
end)
worldedit.show_page = function(name, page)
local player = minetest.get_player_by_name(name)
if player then
player:set_inventory_formspec(get_formspec(name, page))
end
end
elseif inventory_plus then --inventory++ installed
minetest.register_on_joinplayer(function(player)
inventory_plus.register_button(player, "worldedit_gui", "WorldEdit")
end)
--show the form when the button is pressed and hide it when done
local gui_player_formspecs = {}
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.worldedit_gui then --main page
gui_player_formspecs[name] = player:get_inventory_formspec()
worldedit.show_page(name, "worldedit_gui")
return true
elseif fields.worldedit_gui_exit then --return to original page
if gui_player_formspecs[name] then
inventory_plus.set_inventory_formspec(player, gui_player_formspecs[name])
end
return true
end
return false
end)
worldedit.show_page = function(name, page)
local player = minetest.get_player_by_name(name)
if player then
inventory_plus.set_inventory_formspec(player, get_formspec(name, page))
end
end
else --fallback button
local player_formspecs = {}
local update_main_formspec = function(name)
local formspec = player_formspecs[name]
if not formspec then
return
end
local player = minetest.get_player_by_name(name)
if not player then --this is in case the player signs off while the media is loading
return
end
if (minetest.check_player_privs(name, {creative=true}) or minetest.setting_getbool("creative_mode")) and creative_inventory then --creative_inventory is active, add button to modified formspec
formspec = player:get_inventory_formspec() .. "image_button[6,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
else
formspec = formspec .. "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
end
player:set_inventory_formspec(formspec)
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
minetest.after(1, function()
if minetest.get_player_by_name(name) then --ensure the player is still signed in
player_formspecs[name] = player:get_inventory_formspec()
minetest.after(0.01, function()
update_main_formspec(name)
end)
end
end)
end)
minetest.register_on_leaveplayer(function(player)
player_formspecs[player:get_player_name()] = nil
end)
local gui_player_formspecs = {}
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.worldedit_gui then --main page
gui_player_formspecs[name] = player:get_inventory_formspec()
worldedit.show_page(name, "worldedit_gui")
return true
elseif fields.worldedit_gui_exit then --return to original page
if gui_player_formspecs[name] then
player:set_inventory_formspec(gui_player_formspecs[name])
end
return true
else --deal with creative_inventory setting the formspec on every single message
minetest.after(0.01,function()
update_main_formspec(name)
end)
return false --continue processing in creative inventory
end
end)
worldedit.show_page = function(name, page)
local player = minetest.get_player_by_name(name)
if player then
player:set_inventory_formspec(get_formspec(name, page))
end
end
end
worldedit.register_gui_function("worldedit_gui", {
name = "WorldEdit GUI",
get_formspec = function(name)
--create a form with all the buttons arranged in a grid
local buttons, x, y, index = {}, 0, 1, 0
local width, height = 3, 0.8
local columns = 5
for i, identifier in pairs(identifiers) do
if identifier ~= "worldedit_gui" then
local entry = worldedit.pages[identifier]
table.insert(buttons, string.format((entry.get_formspec and "button" or "button_exit") ..
"[%g,%g;%g,%g;%s;%s]", x, y, width, height, identifier, minetest.formspec_escape(entry.name)))
index, x = index + 1, x + width
if index == columns then --row is full
x, y = 0, y + height
index = 0
end
end
end
if index == 0 then --empty row
y = y - height
end
return string.format("size[%g,%g]", math.max(columns * width, 5), math.max(y + 0.5, 3)) ..
"button[0,0;2,0.5;worldedit_gui_exit;Back]" ..
"label[2,0;WorldEdit GUI]" ..
table.concat(buttons)
end,
})
worldedit.register_gui_handler("worldedit_gui", function(name, fields)
for identifier, entry in pairs(worldedit.pages) do --check for WorldEdit GUI main formspec button selection
if fields[identifier] and identifier ~= "worldedit_gui" then
--ensure player has permission to perform action
local has_privs, missing_privs = minetest.check_player_privs(name, entry.privs or {})
if not has_privs then
worldedit.player_notify(name, "you are not allowed to use this function (missing privileges: " .. table.concat(missing_privs, ", ") .. ")")
return false
end
if entry.on_select then
entry.on_select(name)
end
if entry.get_formspec then
worldedit.show_page(name, identifier)
end
return true
end
end
return false
end)
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/functionality.lua")

Binary file not shown.

After

Width:  |  Height:  |  Size: 25 KiB