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https://github.com/sys4-fr/server-nalc.git
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initial commit
subgame + mods
This commit is contained in:
138
mods/areas/legacy.lua
Executable file
138
mods/areas/legacy.lua
Executable file
@@ -0,0 +1,138 @@
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-- This file contains functions to convert from
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-- the old areas format and other compatability code.
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minetest.register_chatcommand("legacy_load_areas", {
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params = "<version>",
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description = "Loads, converts, and saves the areas from"
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.." a legacy save file.",
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privs = {areas=true, server=true},
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func = function(name, param)
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minetest.chat_send_player(name, "Converting areas...")
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local version = tonumber(param)
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if version == 0 then
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err = areas:node_ownership_load()
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if err then
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minetest.chat_send_player(name, "Error loading legacy file: "..err)
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return
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end
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else
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minetest.chat_send_player(name, "Invalid version number. (0 allowed)")
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return
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end
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minetest.chat_send_player(name, "Legacy file loaded.")
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for k, area in pairs(areas.areas) do
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-- New position format
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area.pos1 = {x=area.x1, y=area.y1, z=area.z1}
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area.pos2 = {x=area.x2, y=area.y2, z=area.z2}
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area.x1, area.y1, area.z1,
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area.x2, area.y2, area.z2 =
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nil, nil, nil, nil, nil, nil
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-- Area positions sorting
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areas:sortPos(area.pos1, area.pos2)
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-- Add name
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area.name = "unnamed"
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-- Remove ID
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area.id = nil
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end
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minetest.chat_send_player(name, "Table format updated.")
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areas:save()
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minetest.chat_send_player(name, "Converted areas saved. Done.")
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end
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})
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function areas:node_ownership_load()
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local filename = minetest.get_worldpath().."/owners.tbl"
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tables, err = loadfile(filename)
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if err then
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return err
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end
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tables = tables()
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for idx = 1, #tables do
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local tolinkv, tolinki = {}, {}
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for i, v in pairs(tables[idx]) do
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if type(v) == "table" and tables[v[1]] then
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table.insert(tolinkv, {i, tables[v[1]]})
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end
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if type(i) == "table" and tables[i[1]] then
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table.insert(tolinki, {i, tables[i[1]]})
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end
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end
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-- link values, first due to possible changes of indices
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for _, v in ipairs(tolinkv) do
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tables[idx][v[1]] = v[2]
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end
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-- link indices
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for _, v in ipairs(tolinki) do
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tables[idx][v[2]], tables[idx][v[1]] = tables[idx][v[1]], nil
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end
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end
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self.areas = tables[1]
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end
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-- Returns the name of the first player that owns an area
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function areas.getNodeOwnerName(pos)
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for id, area in pairs(areas:getAreasAtPos(pos)) do
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return area.owner
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end
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return false
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end
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-- Checks if a node is owned by you
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function areas.isNodeOwner(pos, name)
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if minetest.check_player_privs(name, areas.adminPrivs) then
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return true
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end
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for id, area in pairs(areas:getAreasAtPos(pos)) do
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if name == area.owner then
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return true
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end
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end
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return false
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end
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-- Checks if an area has an owner
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function areas.hasOwner(pos)
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for id, area in pairs(areas:getAreasAtPos(pos)) do
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return true
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end
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return false
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end
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IsPlayerNodeOwner = areas.isNodeOwner
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GetNodeOwnerName = areas.getNodeOwnerName
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HasOwner = areas.hasOwner
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-- This is entirely untested and may break in strange and new ways.
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if areas.legacy_table then
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owner_defs = setmetatable({}, {
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__index = function(table, key)
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local a = rawget(areas.areas, key)
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if not a then return a end
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local b = {}
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for k, v in pairs(a) do b[k] = v end
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b.x1, b.y1, b.z1 = b.pos1.x, b.pos1.y, b.pos1.z
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b.x2, b.y1, b.z2 = b.pos2.x, b.pos2.y, b.pos2.z
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b.pos1, b.pos2 = nil, nil
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b.id = key
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return b
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end,
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__newindex = function(table, key, value)
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local a = value
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a.pos1, a.pos2 = {x=a.x1, y=a.y1, z=a.z1},
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{x=a.x2, y=a.y2, z=a.z2}
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a.x1, a.y1, a.z1, a.x2, a.y2, a.z2 =
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nil, nil, nil, nil, nil, nil
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a.name = a.name or "unnamed"
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a.id = nil
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return rawset(areas.areas, key, a)
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end
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})
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end
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