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initial commit

subgame + mods
This commit is contained in:
Ombridride
2014-10-28 18:01:32 +01:00
parent baab1b3f7c
commit 232b274c55
6451 changed files with 226156 additions and 0 deletions

15
mods/colormachine/README.md Executable file
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If any menu shows something unexpected, please go to another menu page
and come back from there. This ought to update the first menu page.
depends on: dye
supports:
unifieddyes
coloredwood
unifiedbricks
stained_glass
cotton
wool
flags
blox

17
mods/colormachine/depends.txt Executable file
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dye
default?
unifieddyes?
coloredwood?
unifiedbricks?
stained_glass?
cotton?
wool?
flags?
blox?
homedecor?
plasticbox?
kerova?
hardenedclay?
clstone?
colorcubes?
colouredstonebricks?

1915
mods/colormachine/init.lua Executable file

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-- This is based upon the paint_roller mod by Krock.
minetest.register_tool("colormachine:paint_roller", {
description = "Paint roller",
inventory_image = "paint_roller.png",
on_use = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local idx = placer:get_wield_index() + 1
if idx > 7 then --copied from explorer tools moo-ha-ha
return
end
if minetest.is_protected(pointed_thing.under, placer:get_player_name()) then
minetest.record_protection_violation(pointed_thing.under, placer:get_player_name())
return
end
local node = minetest.get_node(pointed_thing.under);
local node_name = node.name
local inv = placer:get_inventory()
local stack = inv:get_stack("main", idx) --dye
local stack_name = stack:get_name()
local res = colormachine.get_node_name_painted( node_name, stack_name );
if( not( res) or not( res.possible ) or #res.possible < 1 or (#res.possible==1 and res.possible[1]==node_name)) then
return;
end
local index = 1;
for i,v in ipairs( res.possible ) do
if( v==node_name and i < #res.possible and #res.possible[i+1]) then
index = i+1;
end
end
-- return the old dye
if( res.old_dye and res.old_dye ~= stack_name ) then
inv:add_item( 'main', res.old_dye..' 1' );
end
-- consume one dye
if( stack_name and stack_name ~= '' and (not(res.old_dye) or res.old_dye~=stack_name)) then
inv:remove_item( 'main', stack_name..' 1');
end
-- paint the node
minetest.set_node(pointed_thing.under, {name=res.possible[ index ], param2=node.param2})
--itemstack:add_wear( 65535 / 30 );
return itemstack
end
})
minetest.register_craft({
output = "colormachine:paint_roller",
recipe = {
{"wool:white", "wool:white", "default:steel_ingot"},
{"", "default:steel_ingot", ""},
{"", "default:steel_ingot", ""},
}
})

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