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initial commit

subgame + mods
This commit is contained in:
Ombridride
2014-10-28 18:01:32 +01:00
parent baab1b3f7c
commit 232b274c55
6451 changed files with 226156 additions and 0 deletions

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mods/intweak/README.txt Executable file
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Minetest mod "Inventory Tweak"
==============================
version: 1.2.2
License of source code: WTFPL
-----------------------------
Written 2013 by BlockMen
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.
License of sounds:
------------------
intweak_break_tool.ogg by EdgardEdition (CC BY 3.0), http://www.freesound.org/people/EdgardEdition
--USING the mod--
------------------
This mod implements two new functions to the players inventory. First is a breaking sound of any tool,
that is played when a tool breakes after the specific number of uses.
The second new function is Auto-refill. This function replaces broken tools or emptied stacks with others from your inventory.
!!
You can disable the auto-refill by changing first line of init.lua to "local auto_refill = false"

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mods/intweak/depends.txt Executable file
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default

65
mods/intweak/init.lua Executable file
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local auto_refill = true -- set to false if you dont want get refilled your stack automatic
function refill(player, stck_name, index)
local inv = player:get_inventory()
for i,stack in ipairs(inv:get_list("main")) do
if stack:get_name() == stck_name then
inv:set_stack("main", index, stack)
stack:clear()
inv:set_stack("main", i, stack)
minetest.log("action", "intweak-mod: refilled stack of" .. player:get_player_name() )
return
end
end
end
if auto_refill == true then
minetest.register_on_placenode(function(pos, newnode, placer, oldnode)
if not placer then return end
local index = placer:get_wield_index()
local cnt = placer:get_wielded_item():get_count()-1
if minetest.setting_getbool("creative_mode") then
return true
else
if cnt == 0 then
minetest.after(0.01, refill, placer, newnode.name, index)
end
end
end)
end
local ttyp = {}
local tools = {}
minetest.register_on_punchnode(function(pos, node, puncher)
if not puncher then return end
if minetest.setting_getbool("creative_mode") then return end
local pn = puncher:get_player_name()
tools[pn] = puncher:get_wielded_item():get_name()
ttyp[pn] = minetest.registered_items[tools[pn]].type
local left = puncher:get_wielded_item():get_wear() + 65535/65--)
local tab = minetest.registered_tools[tools[pn]]
if tab == nil then return end
local left = tonumber(dump(tab["uses"]))
if left == nil then return end
left = puncher:get_wielded_item():get_wear() + 65535/left
if ttyp[pn] == "tool" and left >= 65535 then
minetest.sound_play("intweak_tool_break", {pos = puncher:getpos(), gain = 1, max_hear_distance = 5})
if auto_refill == true then minetest.after(0.01, refill, puncher, tools[pn], puncher:get_wield_index()) end
end
end)
minetest.register_on_dignode(function(pos, oldnode, digger)
if not digger then return end
if minetest.setting_getbool("creative_mode") then return end
local pn = digger:get_player_name()
local num = digger:get_wielded_item():get_wear()
local index = digger:get_wield_index()
if num == 0 and ttyp[pn] == "tool" and digger:get_wielded_item():get_name() == "" then
minetest.sound_play("intweak_tool_break", {pos = digger:getpos(),gain = 1, max_hear_distance = 5})
if auto_refill == true then minetest.after(0.01, refill, digger, tools[pn], index) end
end
end)
print("[Mod] Inventory Tweak _loaded")

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