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initial commit
subgame + mods
This commit is contained in:
132
mods/moreblocks/stairsplus/conversion.lua
Executable file
132
mods/moreblocks/stairsplus/conversion.lua
Executable file
@ -0,0 +1,132 @@
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-- Function to convert all stairs/slabs/etc nodes from
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-- inverted, wall, etc to regular + 6d facedir
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local dirs1 = {21, 20, 23, 22, 21}
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local dirs2 = {15, 8, 17, 6, 15}
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local dirs3 = {14, 11, 16, 5, 14}
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function stairsplus:register_6dfacedir_conversion(modname, material)
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--print("Register stairsplus 6d facedir conversion")
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--print('ABM for '..modname..' "'..material..'"')
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local objects_list1 = {
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modname.. ":slab_" ..material.. "_inverted",
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modname.. ":slab_" ..material.. "_quarter_inverted",
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modname.. ":slab_" ..material.. "_three_quarter_inverted",
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modname.. ":stair_" ..material.. "_inverted",
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modname.. ":stair_" ..material.. "_wall",
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modname.. ":stair_" ..material.. "_wall_half",
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modname.. ":stair_" ..material.. "_wall_half_inverted",
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modname.. ":stair_" ..material.. "_half_inverted",
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modname.. ":stair_" ..material.. "_right_half_inverted",
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modname.. ":panel_" ..material.. "_vertical",
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modname.. ":panel_" ..material.. "_top",
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}
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local objects_list2 = {
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modname.. ":slab_" ..material.. "_wall",
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modname.. ":slab_" ..material.. "_quarter_wall",
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modname.. ":slab_" ..material.. "_three_quarter_wall",
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modname.. ":stair_" ..material.. "_inner_inverted",
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modname.. ":stair_" ..material.. "_outer_inverted",
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modname.. ":micro_" ..material.. "_top"
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}
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for _, object in pairs(objects_list1) do
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local flip_upside_down = false
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local flip_to_wall = false
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local dest_object = object
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if string.find(dest_object, "_inverted") then
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flip_upside_down = true
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dest_object = string.gsub(dest_object, "_inverted", "")
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end
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if string.find(object, "_top") then
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flip_upside_down = true
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dest_object = string.gsub(dest_object, "_top", "")
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end
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if string.find(dest_object, "_wall") then
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flip_to_wall = true
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dest_object = string.gsub(dest_object, "_wall", "")
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end
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if string.find(dest_object, "_vertical") then
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flip_to_wall = true
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dest_object = string.gsub(dest_object, "_vertical", "")
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end
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if string.find(dest_object, "_half") and not string.find(dest_object, "_right_half") then
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dest_object = string.gsub(dest_object, "_half", "_right_half")
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elseif string.find(dest_object, "_right_half") then
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dest_object = string.gsub(dest_object, "_right_half", "_half")
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end
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--print(" +---> convert " ..object)
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--print(" | to " ..dest_object)
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minetest.register_abm({
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nodenames = {object},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local fdir = node.param2 or 0
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if flip_upside_down and not flip_to_wall then
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nfdir = dirs1[fdir + 2]
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elseif flip_to_wall and not flip_upside_down then
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nfdir = dirs2[fdir + 1]
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elseif flip_to_wall and flip_upside_down then
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nfdir = dirs3[fdir + 2]
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end
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minetest.set_node(pos, {name = dest_object, param2 = nfdir})
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end
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})
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end
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for _, object in pairs(objects_list2) do
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local flip_upside_down = false
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local flip_to_wall = false
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local dest_object = object
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if string.find(dest_object, "_inverted") then
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flip_upside_down = true
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dest_object = string.gsub(dest_object, "_inverted", "")
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end
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if string.find(dest_object, "_top") then
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flip_upside_down = true
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dest_object = string.gsub(dest_object, "_top", "")
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end
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if string.find(dest_object, "_wall") then
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flip_to_wall = true
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dest_object = string.gsub(dest_object, "_wall", "")
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end
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--print(" +---> convert " ..object)
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--print(" | to " ..dest_object)
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minetest.register_abm({
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nodenames = {object},
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local fdir = node.param2
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local nfdir = 20
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if flip_upside_down and not flip_to_wall then
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nfdir = dirs1[fdir + 1]
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elseif flip_to_wall and not flip_upside_down then
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nfdir = dirs2[fdir + 2]
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end
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minetest.set_node(pos, {name = dest_object, param2 = nfdir})
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end
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})
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end
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end
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