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initial commit
subgame + mods
This commit is contained in:
43
mods/moreblocks/stairsplus/init.lua
Executable file
43
mods/moreblocks/stairsplus/init.lua
Executable file
@ -0,0 +1,43 @@
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-- Nodes will be called <modname>:{stair,slab,panel,micro}_<subname>
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local modpath = minetest.get_modpath("moreblocks").. "/stairsplus"
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stairsplus = {}
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stairsplus.expect_infinite_stacks = false
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if not minetest.get_modpath("unified_inventory")
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and minetest.setting_getbool("creative_mode") then
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stairsplus.expect_infinite_stacks = true
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end
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function stairsplus:register_all(modname, subname, recipeitem, fields)
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fields = fields or {}
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fields.groups = fields.groups or {}
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if not moreblocks.config.stairsplus_in_creative_inventory then
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fields.groups.not_in_creative_inventory = 1
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end
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self:register_stair(modname, subname, recipeitem, fields)
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self:register_slab (modname, subname, recipeitem, fields)
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self:register_panel(modname, subname, recipeitem, fields)
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self:register_micro(modname, subname, recipeitem, fields)
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-- self:register_6dfacedir_conversion(modname, subname) -- Not needed as of Q3 2013, uncomment to fix old maps.
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circular_saw.known_nodes[recipeitem] = {modname, subname}
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end
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function register_stair_slab_panel_micro(modname, subname, recipeitem, groups, images, description, drop, light)
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stairsplus:register_all(modname, subname, recipeitem, {
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groups = groups,
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tiles = images,
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description = description,
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drop = drop,
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light_source = light
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})
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end
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-- dofile(modpath.. "/aliases.lua") -- Not needed as of Q2 2013, uncomment to fix old maps.
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-- dofile(modpath.. "/conversion.lua") -- Not needed as of Q2 2013, uncomment to fix old maps.
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dofile(modpath.. "/stairs.lua")
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dofile(modpath.. "/slabs.lua")
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dofile(modpath.. "/panels.lua")
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dofile(modpath.. "/microblocks.lua")
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dofile(modpath.. "/registrations.lua")
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