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subgame + mods
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Ombridride
2014-10-28 18:01:32 +01:00
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*~

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Minetest mod moretrees
======================
All source code:
© 2013, Vanessa Ezekowitz <vanessaezekowitz@gmail.com>
Published under the terms and conditions of the WTFPL.
All sapling textures (textures/*_sapling.png):
© 2013, Tim Huppertz <mitroman@naturalnet.de>
Published under the terms and conditions of CC-BY-SA-3.0 Unported.
All other textures:
© 2013, Vanessa Ezekowitz <vanessaezekowitz@gmail.com>
Published under the terms and conditions of CC-BY-SA-3.0 Unported.
-------------------------------------------------------------------------------
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.
This license is commonly known as "WTFPL".
-------------------------------------------------------------------------------
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mods/moretrees/README.md Executable file
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More trees!
This mod adds a whole bunch of new types of trees to the game
Much of the code here came from cisoun's conifers mod and bas080's
jungle trees mod, and big contributions by RealBadAngel.
Brought together into one mod and made L-systems compatible by Vanessa
Ezekowitz.
Dependencies: <a href="https://github.com/VanessaE/plantlife">plants_lib</a> and default

183
mods/moretrees/biome_defs.lua Executable file
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moretrees.beech_biome = {
surface = "default:dirt_with_grass",
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 8,
seed_diff = 2,
rarity = 50,
max_count = 20,
}
moretrees.palm_biome = {
surface = "default:sand",
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 5,
seed_diff = 330,
min_elevation = -1,
max_elevation = 1,
near_nodes = {"default:water_source"},
near_nodes_size = 15,
near_nodes_count = 10,
temp_min = 0.25,
temp_max = -0.15,
rarity = 50,
max_count = 10,
}
moretrees.apple_tree_biome = {
surface = "default:dirt_with_grass",
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 10,
seed_diff = 331,
min_elevation = 1,
max_elevation = 10,
temp_min = 0.1,
temp_max = -0.15,
rarity = 75,
max_count = 5,
}
moretrees.oak_biome = {
surface = "default:dirt_with_grass",
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 15,
seed_diff = 332,
min_elevation = 0,
max_elevation = 10,
temp_min = 0.4,
temp_max = 0.2,
rarity = 50,
max_count = 5,
}
moretrees.sequoia_biome = {
surface = "default:dirt_with_grass",
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 10,
seed_diff = 333,
min_elevation = 0,
max_elevation = 10,
temp_min = 1,
temp_max = -0.4,
rarity = 90,
max_count = 5,
}
moretrees.birch_biome = {
surface = "default:dirt_with_grass",
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 5,
seed_diff = 334,
min_elevation = 10,
max_elevation = 15,
temp_min = 0.9,
temp_max = 0.3,
rarity = 50,
max_count = 10,
}
moretrees.willow_biome = {
surface = "default:dirt_with_grass",
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 10,
seed_diff = 337,
min_elevation = -5,
max_elevation = 5,
near_nodes = {"default:water_source"},
near_nodes_size = 15,
near_nodes_count = 5,
rarity = 75,
max_count = 5,
}
moretrees.acacia_biome = {
surface = { "default:dirt_with_grass", "default:desert_sand" },
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 15,
seed_diff = 1,
rarity = 50,
max_count = 15,
plantlife_limit = -1,
humidity_min = 0.3,
humidity_max = 0,
}
moretrees.rubber_tree_biome = {
surface = "default:dirt_with_grass",
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 10,
seed_diff = 338,
min_elevation = -5,
max_elevation = 5,
near_nodes = {"default:water_source"},
near_nodes_size = 15,
near_nodes_count = 10,
temp_min = -0.15,
rarity = 75,
max_count = 10,
}
moretrees.jungletree_biome = {
surface = "default:dirt_with_grass",
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 5,
seed_diff = 329,
min_elevation = -5,
max_elevation = 10,
temp_min = 0.25,
near_nodes = {"default:water_source"},
near_nodes_size = 20,
near_nodes_count = 7,
rarity = 10,
max_count = 10,
}
moretrees.spruce_biome = {
surface = "default:dirt_with_grass",
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 10,
seed_diff = 335,
min_elevation = 20,
temp_min = 0.9,
temp_max = 0.7,
rarity = 50,
max_count = 5,
}
moretrees.pine_biome = {
surface = "default:dirt_with_grass",
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 10,
seed_diff = 336,
near_nodes = {"default:water_source"},
near_nodes_size = 15,
near_nodes_count = 5,
rarity = 50,
max_count = 10,
}
moretrees.fir_biome = {
surface = "default:dirt_with_grass",
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 10,
seed_diff = 359,
min_elevation = 25,
temp_min = 0.9,
temp_max = 0.3,
rarity = 50,
max_count = 10,
}
moretrees.fir_biome_snow = {
surface = {"snow:dirt_with_snow", "snow:snow"},
below_nodes = {"default:dirt", "default:dirt_with_grass", "snow:dirt_with_snow"},
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 10,
seed_diff = 359,
rarity = 50,
max_count = 10,
check_air = false,
delete_above = true,
spawn_replace_node = true
}

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mods/moretrees/crafts.lua Executable file
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-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
for i in ipairs(moretrees.treelist) do
local treename = moretrees.treelist[i][1]
minetest.register_craft({
output = "moretrees:"..treename.."_trunk 2",
recipe = {
{"moretrees:"..treename.."_trunk_sideways"},
{"moretrees:"..treename.."_trunk_sideways"}
}
})
minetest.register_craft({
type = "shapeless",
output = "moretrees:"..treename.."_planks 4",
recipe = {
"moretrees:"..treename.."_trunk"
}
})
minetest.register_craft({
type = "shapeless",
output = "moretrees:"..treename.."_planks 4",
recipe = {
"moretrees:"..treename.."_trunk_sideways"
}
})
minetest.register_craft({
type = "fuel",
recipe = "moretrees:"..treename.."_sapling",
burntime = 10,
})
end
minetest.register_craft({
type = "shapeless",
output = "moretrees:rubber_tree_planks 4",
recipe = {
"moretrees:rubber_tree_trunk_empty"
}
})
minetest.register_craft({
type = "fuel",
recipe = "group:moretrees_leaves",
burntime = 1,
})
-- Food recipes!
minetest.register_craftitem("moretrees:coconut_milk", {
description = S("Coconut Milk"),
inventory_image = "moretrees_coconut_milk_inv.png",
wield_image = "moretrees_coconut_milk.png",
on_use = minetest.item_eat(2),
})
minetest.register_craftitem("moretrees:raw_coconut", {
description = S("Raw Coconut"),
inventory_image = "moretrees_raw_coconut.png",
on_use = minetest.item_eat(4),
})
minetest.register_craftitem("moretrees:acorn_muffin_batter", {
description = S("Acorn Muffin batter"),
inventory_image = "moretrees_acorn_muffin_batter.png",
})
minetest.register_craftitem("moretrees:acorn_muffin", {
description = S("Acorn Muffin"),
inventory_image = "moretrees_acorn_muffin.png",
on_use = minetest.item_eat(4),
})
minetest.register_craftitem("moretrees:spruce_nuts", {
description = S("Roasted Spruce Cone Nuts"),
inventory_image = "moretrees_spruce_nuts.png",
on_use = minetest.item_eat(1),
})
minetest.register_craftitem("moretrees:pine_nuts", {
description = S("Roasted Pine Cone Nuts"),
inventory_image = "moretrees_pine_nuts.png",
on_use = minetest.item_eat(1),
})
minetest.register_craftitem("moretrees:fir_nuts", {
description = S("Roasted Fir Cone Nuts"),
inventory_image = "moretrees_fir_nuts.png",
on_use = minetest.item_eat(1),
})
for i in ipairs(moretrees.cutting_tools) do
local tool = moretrees.cutting_tools[i]
minetest.register_craft({
type = "shapeless",
output = "moretrees:coconut_milk",
recipe = {
"moretrees:coconut",
"vessels:drinking_glass",
tool
},
replacements = {
{ "moretrees:coconut", "moretrees:raw_coconut" },
{ tool, tool }
}
})
end
minetest.register_craft({
type = "shapeless",
output = "moretrees:acorn_muffin_batter",
recipe = {
"moretrees:acorn",
"moretrees:acorn",
"moretrees:acorn",
"moretrees:acorn",
"moretrees:coconut_milk",
},
replacements = {
{ "moretrees:coconut_milk", "vessels:drinking_glass" }
}
})
minetest.register_craft({
type = "cooking",
output = "moretrees:acorn_muffin 4",
recipe = "moretrees:acorn_muffin_batter",
})
minetest.register_craft({
type = "cooking",
output = "moretrees:spruce_nuts 4",
recipe = "moretrees:spruce_cone",
})
minetest.register_craft({
type = "cooking",
output = "moretrees:pine_nuts 4",
recipe = "moretrees:pine_cone",
})
minetest.register_craft({
type = "cooking",
output = "moretrees:fir_nuts 4",
recipe = "moretrees:fir_cone",
})

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-- Global configuration variables
-- Enable the various kinds of trees.
moretrees.enable_apple_tree = true
moretrees.enable_oak = true
moretrees.enable_sequoia = true
moretrees.enable_palm = true
moretrees.enable_pine = true
moretrees.enable_rubber_tree = true
moretrees.enable_willow = true
moretrees.enable_acacia = true
moretrees.enable_birch = true
moretrees.enable_spruce = true
moretrees.enable_jungle_tree = true
moretrees.enable_fir = true
moretrees.enable_beech = false
-- set this to true to make moretrees spawn saplings at mapgen time instead
-- of fully-grown trees, which will grow into full trees very quickly. With
-- older versions of plants_lib, doing this will reduce mapgen lag.
moretrees.spawn_saplings = false
-- Set this to true to allow usage of the stairsplus mod in moreblocks
moretrees.enable_stairsplus = true
-- Set this to true if you want the plantlike drawtype for leaves, which
-- improves some peoples' framerates without resorting to making leaf nodes opaque.
-- Affects default leaves and default jungle leaves also.
moretrees.plantlike_leaves = false
-- Set this to true to enable leaf decay of all trees except the default ones.
moretrees.enable_leafdecay = true
-- Enable this one if you want this mod's leafdecay code to affect the old
-- default trees too; this setting is independent of the one above. You'll
-- want to manually disable the default leafdecay code in minetest_game if
-- you enable this, otherwise you'll have two sets of leaf decay code running
-- at the same time, which will just waste CPU for no benefit.
moretrees.enable_default_leafdecay = true
-- Enable this one for default *jungle* leaves
moretrees.enable_default_jungle_leafdecay = true
-- Enable this if you want moretrees to redefine default apples so that they
-- fall when leaves decay/are dug.
moretrees.enable_redefine_apple = true
-- various settings to configure default and default-jungle leaf decay.
moretrees.leafdecay_delay = 2
moretrees.leafdecay_chance = 100
moretrees.leafdecay_radius = 5
moretrees.default_jungle_leafdecay_delay = 2
moretrees.default_jungle_leafdecay_chance = 100
moretrees.default_jungle_leafdecay_radius = 5
moretrees.palm_leafdecay_radius = 15
moretrees.default_leafdecay_delay = 3
moretrees.default_leafdecay_chance = 50
moretrees.default_leafdecay_radius = 4
-- Change these settings if you want default trees to be gradually cut down
-- above the elevation where firs normally generate.
moretrees.firs_remove_default_trees = false
moretrees.firs_remove_interval = 2
moretrees.firs_remove_chance = 150
-- Sapling settings
moretrees.sapling_interval = 500
moretrees.sapling_chance = 20
-- If this variable is set to true, drop leaves out as entities during leaf
-- decay, rather than just disappearing them.
moretrees.decay_leaves_as_items = false

4
mods/moretrees/depends.txt Executable file
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default
plants_lib
moreblocks?

304
mods/moretrees/init.lua Executable file
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-- More trees! 2013-04-07
--
-- This mod adds more types of trees to the game
--
-- Some of the node definitions and textures came from cisoun's conifers mod
-- and bas080's jungle trees mod.
--
-- Brought together into one mod and made L-systems compatible by Vanessa
-- Ezekowitz.
--
-- Firs and Jungle tree axioms/rules by Vanessa Ezekowitz, with the
-- latter having been tweaked by RealBadAngel, most other axioms/rules written
-- by RealBadAngel.
--
-- License: WTFPL for all parts (code and textures, including those copied
-- from the jungletree and conifers mods) except the default jungle tree trunk
-- texture, which is CC-By-SA.
moretrees = {}
-- Read the default config file (and if necessary, copy it to the world folder).
local worldpath=minetest.get_worldpath()
local modpath=minetest.get_modpath("moretrees")
dofile(modpath.."/default_settings.txt")
if io.open(worldpath.."/moretrees_settings.txt","r") == nil then
io.input(modpath.."/default_settings.txt")
io.output(worldpath.."/moretrees_settings.txt")
local size = 2^13 -- good buffer size (8K)
while true do
local block = io.read(size)
if not block then
io.close()
break
end
io.write(block)
end
else
dofile(worldpath.."/moretrees_settings.txt")
end
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
-- infinite stacks checking
if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
moretrees.expect_infinite_stacks = false
else
moretrees.expect_infinite_stacks = true
end
-- tables, load other files
moretrees.cutting_tools = {
"default:axe_bronze",
"default:axe_diamond",
"default:axe_mese",
"default:axe_steel",
"glooptest:axe_alatro",
"glooptest:axe_arol",
"moreores:axe_mithril",
"moreores:axe_silver",
"titanium:axe",
}
dofile(modpath.."/tree_models.lua")
dofile(modpath.."/node_defs.lua")
dofile(modpath.."/biome_defs.lua")
dofile(modpath.."/saplings.lua")
dofile(modpath.."/crafts.lua")
dofile(modpath.."/leafdecay.lua")
-- tree spawning setup
if moretrees.spawn_saplings then
moretrees.spawn_beech_object = "moretrees:beech_sapling_ongen"
moretrees.spawn_apple_tree_object = "moretrees:apple_tree_sapling_ongen"
moretrees.spawn_oak_object = "moretrees:oak_sapling_ongen"
moretrees.spawn_sequoia_object = "moretrees:sequoia_sapling_ongen"
moretrees.spawn_palm_object = "moretrees:palm_sapling_ongen"
moretrees.spawn_pine_object = "moretrees:pine_sapling_ongen"
moretrees.spawn_rubber_tree_object = "moretrees:rubber_tree_sapling_ongen"
moretrees.spawn_willow_object = "moretrees:willow_sapling_ongen"
moretrees.spawn_acacia_object = "moretrees:acacia_sapling_ongen"
moretrees.spawn_birch_object = "moretrees:birch_sapling_ongen"
moretrees.spawn_spruce_object = "moretrees:spruce_sapling_ongen"
moretrees.spawn_jungletree_object = "moretrees:jungletree_sapling_ongen"
moretrees.spawn_fir_object = "moretrees:fir_sapling_ongen"
moretrees.spawn_fir_snow_object = "snow:sapling_pine"
else
moretrees.spawn_beech_object = moretrees.beech_model
moretrees.spawn_apple_tree_object = moretrees.apple_tree_model
moretrees.spawn_oak_object = moretrees.oak_model
moretrees.spawn_sequoia_object = moretrees.sequoia_model
moretrees.spawn_palm_object = moretrees.palm_model
moretrees.spawn_pine_object = moretrees.pine_model
moretrees.spawn_rubber_tree_object = moretrees.rubber_tree_model
moretrees.spawn_willow_object = moretrees.willow_model
moretrees.spawn_acacia_object = moretrees.acacia_model
moretrees.spawn_birch_object = "moretrees:grow_birch"
moretrees.spawn_spruce_object = "moretrees:grow_spruce"
moretrees.spawn_jungletree_object = "moretrees:grow_jungletree"
moretrees.spawn_fir_object = "moretrees:grow_fir"
moretrees.spawn_fir_snow_object = "moretrees:grow_fir_snow"
end
if moretrees.enable_beech then
plantslib:register_generate_plant(moretrees.beech_biome, moretrees.spawn_beech_object)
end
if moretrees.enable_apple_tree then
plantslib:register_generate_plant(moretrees.apple_tree_biome, moretrees.spawn_apple_tree_object)
end
if moretrees.enable_oak then
plantslib:register_generate_plant(moretrees.oak_biome, moretrees.spawn_oak_object)
end
if moretrees.enable_sequoia then
plantslib:register_generate_plant(moretrees.sequoia_biome, moretrees.spawn_sequoia_object)
end
if moretrees.enable_palm then
plantslib:register_generate_plant(moretrees.palm_biome, moretrees.spawn_palm_object)
end
if moretrees.enable_pine then
plantslib:register_generate_plant(moretrees.pine_biome, moretrees.spawn_pine_object)
end
if moretrees.enable_rubber_tree then
plantslib:register_generate_plant(moretrees.rubber_tree_biome, moretrees.spawn_rubber_tree_object)
end
if moretrees.enable_willow then
plantslib:register_generate_plant(moretrees.willow_biome, moretrees.spawn_willow_object)
end
if moretrees.enable_acacia then
plantslib:register_generate_plant(moretrees.acacia_biome, moretrees.spawn_acacia_object)
end
if moretrees.enable_birch then
plantslib:register_generate_plant(moretrees.birch_biome, moretrees.spawn_birch_object)
end
if moretrees.enable_spruce then
plantslib:register_generate_plant(moretrees.spruce_biome, moretrees.spawn_spruce_object)
end
if moretrees.enable_jungle_tree then
plantslib:register_generate_plant(moretrees.jungletree_biome, moretrees.spawn_jungletree_object)
end
if moretrees.enable_fir then
plantslib:register_generate_plant(moretrees.fir_biome, moretrees.spawn_fir_object)
if minetest.get_modpath("snow") then
plantslib:register_generate_plant(moretrees.fir_biome_snow, moretrees.spawn_fir_snow_object)
end
end
-- Code to spawn a birch tree
function moretrees:grow_birch(pos)
minetest.remove_node(pos)
if math.random(1,2) == 1 then
minetest.spawn_tree(pos, moretrees.birch_model1)
else
minetest.spawn_tree(pos, moretrees.birch_model2)
end
end
-- Code to spawn a spruce tree
function moretrees:grow_spruce(pos)
minetest.remove_node(pos)
if math.random(1,2) == 1 then
minetest.spawn_tree(pos, moretrees.spruce_model1)
else
minetest.spawn_tree(pos, moretrees.spruce_model2)
end
end
-- Code to spawn jungle trees
moretrees.jt_axiom1 = "FFFA"
moretrees.jt_rules_a1 = "FFF[&&-FBf[&&&Ff]^^^Ff][&&+FBFf[&&&FFf]^^^Ff][&&---FBFf[&&&Ff]^^^Ff][&&+++FBFf[&&&Ff]^^^Ff]F/A"
moretrees.jt_rules_b1 = "[-Ff&f][+Ff&f]B"
moretrees.jt_axiom2 = "FFFFFA"
moretrees.jt_rules_a2 = "FFFFF[&&-FFFBF[&&&FFff]^^^FFf][&&+FFFBFF[&&&FFff]^^^FFf][&&---FFFBFF[&&&FFff]^^^FFf][&&+++FFFBFF[&&&FFff]^^^FFf]FF/A"
moretrees.jt_rules_b2 = "[-FFf&ff][+FFf&ff]B"
moretrees.ct_rules_a1 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
moretrees.ct_rules_b1 = "[-FBf][+FBf]"
moretrees.ct_rules_a2 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
moretrees.ct_rules_b2 = "[-fB][+fB]"
function moretrees:grow_jungletree(pos)
local r1 = math.random(2)
local r2 = math.random(3)
if r1 == 1 then
moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_red"
else
moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_yellow"
end
moretrees.jungletree_model.leaves2_chance = math.random(25, 75)
if r2 == 1 then
moretrees.jungletree_model.trunk_type = "single"
moretrees.jungletree_model.iterations = 2
moretrees.jungletree_model.axiom = moretrees.jt_axiom1
moretrees.jungletree_model.rules_a = moretrees.jt_rules_a1
moretrees.jungletree_model.rules_b = moretrees.jt_rules_b1
elseif r2 == 2 then
moretrees.jungletree_model.trunk_type = "double"
moretrees.jungletree_model.iterations = 4
moretrees.jungletree_model.axiom = moretrees.jt_axiom2
moretrees.jungletree_model.rules_a = moretrees.jt_rules_a2
moretrees.jungletree_model.rules_b = moretrees.jt_rules_b2
elseif r2 == 3 then
moretrees.jungletree_model.trunk_type = "crossed"
moretrees.jungletree_model.iterations = 4
moretrees.jungletree_model.axiom = moretrees.jt_axiom2
moretrees.jungletree_model.rules_a = moretrees.jt_rules_a2
moretrees.jungletree_model.rules_b = moretrees.jt_rules_b2
end
minetest.remove_node(pos)
local leaves = minetest.find_nodes_in_area({x = pos.x-1, y = pos.y, z = pos.z-1}, {x = pos.x+1, y = pos.y+10, z = pos.z+1}, "default:leaves")
for leaf in ipairs(leaves) do
minetest.remove_node(leaves[leaf])
end
minetest.spawn_tree(pos, moretrees.jungletree_model)
end
-- code to spawn fir trees
function moretrees:grow_fir(pos)
if math.random(2) == 1 then
moretrees.fir_model.leaves="moretrees:fir_leaves"
else
moretrees.fir_model.leaves="moretrees:fir_leaves_bright"
end
if math.random(2) == 1 then
moretrees.fir_model.rules_a = moretrees.ct_rules_a1
moretrees.fir_model.rules_b = moretrees.ct_rules_b1
else
moretrees.fir_model.rules_a = moretrees.ct_rules_a2
moretrees.fir_model.rules_b = moretrees.ct_rules_b2
end
moretrees.fir_model.iterations = 7
moretrees.fir_model.random_level = 5
minetest.remove_node(pos)
local leaves = minetest.find_nodes_in_area({x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves")
for leaf in ipairs(leaves) do
minetest.remove_node(leaves[leaf])
end
minetest.spawn_tree(pos,moretrees.fir_model)
end
-- same thing, but a smaller version that grows only in snow biomes
function moretrees:grow_fir_snow(pos)
if math.random(2) == 1 then
moretrees.fir_model.leaves="moretrees:fir_leaves"
else
moretrees.fir_model.leaves="moretrees:fir_leaves_bright"
end
if math.random(2) == 1 then
moretrees.fir_model.rules_a = moretrees.ct_rules_a1
moretrees.fir_model.rules_b = moretrees.ct_rules_b1
else
moretrees.fir_model.rules_a = moretrees.ct_rules_a2
moretrees.fir_model.rules_b = moretrees.ct_rules_b2
end
moretrees.fir_model.iterations = 2
moretrees.fir_model.random_level = 2
minetest.remove_node(pos)
local leaves = minetest.find_nodes_in_area({x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves")
for leaf in ipairs(leaves) do
minetest.remove_node(leaves[leaf])
end
minetest.spawn_tree(pos,moretrees.fir_model)
end
print(S("[Moretrees] Loaded (2013-02-11)"))

117
mods/moretrees/leafdecay.lua Executable file
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-- leaf decay
-- this function is based on the default leafdecay code
local process_drops = function(pos, name)
local drops = minetest.get_node_drops(name)
for _,dropitem in ipairs(drops) do
if dropitem ~= name
or (string.find(name, "leaves") and moretrees.decay_leaves_as_items) then
local newpos = {
x=pos.x + math.random() - 0.5,
y=pos.y + math.random() - 0.5,
z=pos.z + math.random() - 0.5
}
minetest.add_item(newpos, dropitem)
end
end
end
if moretrees.enable_leafdecay then
for i in ipairs(moretrees.treelist) do
local treename = moretrees.treelist[i][1]
if treename ~= "jungletree" and treename ~= "fir" and treename ~= "palm" then
minetest.register_abm({
nodenames = "moretrees:"..treename.."_leaves",
interval = moretrees.leafdecay_delay,
chance = moretrees.leafdecay_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if minetest.find_node_near(pos, moretrees.leafdecay_radius, { "ignore", "moretrees:"..treename.."_trunk" }) then return end
process_drops(pos, node.name)
minetest.remove_node(pos)
nodeupdate(pos)
end
})
end
end
minetest.register_abm({
nodenames = {"moretrees:jungletree_leaves_red","moretrees:jungletree_leaves_green","moretrees:jungletree_leaves_yellow"},
interval = moretrees.leafdecay_delay,
chance = moretrees.leafdecay_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if minetest.find_node_near(pos, moretrees.leafdecay_radius, {"ignore", "default:jungletree", "moretrees:jungletree_trunk"}) then return end
process_drops(pos, node.name)
minetest.remove_node(pos)
nodeupdate(pos)
end
})
minetest.register_abm({
nodenames = {"moretrees:fir_leaves", "moretrees:fir_leaves_bright"},
interval = moretrees.leafdecay_delay,
chance = moretrees.leafdecay_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if minetest.find_node_near(pos, moretrees.leafdecay_radius, { "ignore", "moretrees:fir_trunk" }) then return end
process_drops(pos, node.name)
minetest.remove_node(pos)
nodeupdate(pos)
end
})
minetest.register_abm({
nodenames = "moretrees:palm_leaves",
interval = moretrees.leafdecay_delay,
chance = moretrees.leafdecay_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if minetest.find_node_near(pos, moretrees.palm_leafdecay_radius, { "ignore", "moretrees:palm_trunk" }) then return end
process_drops(pos, node.name)
minetest.remove_node(pos)
nodeupdate(pos)
end
})
end
if moretrees.enable_default_leafdecay then
minetest.register_abm({
nodenames = "default:leaves",
interval = moretrees.default_leafdecay_delay,
chance = moretrees.default_leafdecay_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if minetest.find_node_near(pos, moretrees.default_leafdecay_radius, { "ignore", "default:tree" }) then return end
process_drops(pos, node.name)
minetest.remove_node(pos)
nodeupdate(pos)
end
})
end
-- Decay apple tree blossoms from nature_classic mod
if minetest.get_modpath("nature_classic") then
minetest.register_abm({
nodenames = "moretrees:apple_blossoms",
interval = moretrees.default_leafdecay_delay,
chance = moretrees.default_leafdecay_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if minetest.find_node_near(pos, moretrees.leafdecay_radius, { "ignore", "moretrees:apple_tree_trunk" }) then return end
process_drops(pos, "moretrees:apple_tree_leaves")
minetest.remove_node(pos)
nodeupdate(pos)
end
})
end
if moretrees.enable_default_jungle_leafdecay then
minetest.register_abm({
nodenames = "default:jungleleaves",
interval = moretrees.default_jungle_leafdecay_delay,
chance = moretrees.default_jungle_leafdecay_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if minetest.find_node_near(pos, moretrees.default_jungle_leafdecay_radius, { "ignore", "default:jungletree" }) then return end
process_drops(pos, node.name)
minetest.remove_node(pos)
nodeupdate(pos)
end
})
end

74
mods/moretrees/locale/de.txt Executable file
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# Translation by Xanthin
### crafts.lua ###
Coconut Milk = Kokosnussmilch
Raw Coconut = Kokosnussfleisch
Acorn Muffin batter = Eichelmuffinteig
Acorn Muffin = Eichelmuffin
Roasted Spruce Cone Nuts = Geroestete Fichtenzapfen
Roasted Pine Cone Nuts = Geroestete Kiefernzapfen
Roasted Fir Cone Nuts = Geroestete Tannenzapfen
### node_defs.lua ###
Beech Tree Trunk = Buchenstamm
Apple Tree Trunk = Apfelbaumstamm
Oak Tree Trunk = Eichenstamm
Giant Sequoia Trunk = Riesenmammutbaumstamm
Birch Tree Trunk = Birkenstamm
Palm Tree Trunk = Palmenstamm
Spruce Tree Trunk = Fichtenstamm
Pine Tree Trunk = Kiefernstamm
Willow Tree Trunk = Weidenstamm
Rubber Tree Trunk = Gummibaumstamm
Jungle Tree Trunk = Tropenbaumstamm
Douglas Fir Trunk = Douglasienstamm
Beech Tree Planks = Buchebretter
Apple Tree Planks = Apfelbaumbretter
Oak Tree Planks = Eichenbretter
Giant Sequoia Planks = Riesenmammutbaumbretter
Birch Tree Planks = Birkebretter
Palm Tree Planks = Palmenbretter
Spruce Tree Planks = Fichtenbretter
Pine Tree Planks = Kiefernbretter
Willow Tree Planks = Weidenbretter
Rubber Tree Planks = Gummibaumbretter
Jungle Tree Planks = Tropenholzbretter
Douglas Fir Planks = Douglasienbretter
Beech Tree Sapling = Buchesetzling
Apple Tree Sapling = Apfelbaumsetzling
Oak Tree Sapling = Eichensetzling
Giant Sequoia Sapling = Riesenmammutbaumsetzling
Birch Tree Sapling = Birkensetzling
Palm Tree Sapling = Palmensetzling
Spruce Tree Sapling = Fichtensetzling
Pine Tree Sapling = Kiefernsetzling
Willow Tree Sapling = Weidensetzling
Rubber Tree Sapling = Gummibaumsetzling
Jungle Tree Sapling = Tropenbaumsetzling
Douglas Fir Sapling = Douglasiensetzling
Beech Tree Leaves = Buchenlaub
Apple Tree Leaves = Apfelbaumlaub
Oak Tree Leaves = Eichenlaub
Giant Sequoia Leaves = Riesenmammutbaumlaub
Birch Tree Leaves = Birkenlaub
Palm Tree Leaves = Palmenlaub
Spruce Tree Leaves = Fichtennadeln
Pine Tree Leaves = Kiefernnadeln
Willow Tree Leaves = Weidenlaub
Rubber Tree Leaves = Gummibaumlaub
Jungle Tree Leaves = Tropenbaumlaub
Douglas Fir Leaves = Douglasiennadeln
Acorn = Eichel
Coconut = Kokosnuss
Spruce Cone = Fichtenzapfen
Pine Cone = Kiefernzapfen
Fir Cone = Tannenzapfen
Jungle Sapling = Tropenbaumsetzling
Jungle Tree Leaves (Green) = Tropenbaumlaub (gruen)
Jungle Tree Leaves (Yellow) = Tropenbaumlaub (gelb)
Jungle Tree Leaves (Red) = Tropenbaumlaub (rot)
Douglas Fir Leaves (Bright) = Douglasiennadeln (breit)
Rubber Tree Trunk (Empty) = Gummibaumstamm (leer)
[Moretrees] Loaded (2013-02-11) = [Moretrees] geladen (2013-02-11)

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# Template
### crafts.lua ###
Coconut Milk =
Raw Coconut =
Acorn Muffin batter =
Acorn Muffin =
Roasted Spruce Cone Nuts =
Roasted Pine Cone Nuts =
Roasted Fir Cone Nuts =
### node_defs.lua ###
Beech Tree Trunk =
Apple Tree Trunk =
Oak Tree Trunk =
Giant Sequoia Trunk =
Birch Tree Trunk =
Palm Tree Trunk =
Spruce Tree Trunk =
Pine Tree Trunk =
Willow Tree Trunk =
Rubber Tree Trunk =
Jungle Tree Trunk =
Douglas Fir Trunk =
Beech Tree Planks =
Apple Tree Planks =
Oak Tree Planks =
Giant Sequoia Planks =
Birch Tree Planks =
Palm Tree Planks =
Spruce Tree Planks =
Pine Tree Planks =
Willow Tree Planks =
Rubber Tree Planks =
Jungle Tree Planks =
Douglas Fir Planks =
Beech Tree Sapling =
Apple Tree Sapling =
Oak Tree Sapling =
Giant Sequoia Sapling =
Birch Tree Sapling =
Palm Tree Sapling =
Spruce Tree Sapling =
Pine Tree Sapling =
Willow Tree Sapling =
Rubber Tree Sapling =
Jungle Tree Sapling =
Douglas Fir Sapling =
Beech Tree Leaves =
Apple Tree Leaves =
Oak Tree Leaves =
Giant Sequoia Leaves =
Birch Tree Leaves =
Palm Tree Leaves =
Spruce Tree Leaves =
Pine Tree Leaves =
Willow Tree Leaves =
Rubber Tree Leaves =
Jungle Tree Leaves =
Douglas Fir Leaves =
Acorn =
Coconut =
Spruce Cone =
Pine Cone =
Fir Cone =
Jungle Sapling =
Jungle Tree Leaves (Green) =
Jungle Tree Leaves (Yellow) =
Jungle Tree Leaves (Red) =
Douglas Fir Leaves (Bright) =
Rubber Tree Trunk (Empty) =
[Moretrees] Loaded (2013-02-11) =

438
mods/moretrees/node_defs.lua Executable file
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-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
moretrees.avoidnodes = {}
moretrees.treelist = {
{"beech", "Beech Tree"},
{"apple_tree", "Apple Tree"},
{"oak", "Oak Tree", "acorn", "Acorn", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
{"sequoia", "Giant Sequoia"},
{"birch", "Birch Tree"},
{"palm", "Palm Tree", "coconut", "Coconut", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 1.0 },
{"spruce", "Spruce Tree", "spruce_cone", "Spruce Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
{"pine", "Pine Tree", "pine_cone", "Pine Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
{"willow", "Willow Tree"},
{"acacia", "Acacia Tree"},
{"rubber_tree", "Rubber Tree"},
{"jungletree", "Jungle Tree"},
{"fir", "Douglas Fir", "fir_cone", "Fir Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
}
local dirs1 = { 21, 20, 23, 22, 21 }
local dirs2 = { 12, 9, 18, 7, 12 }
local dirs3 = { 14, 11, 16, 5, 14 }
local moretrees_new_leaves_drawtype = "allfaces_optional"
local moretrees_new_leaves_extension = ".png"
local moretrees_plantlike_leaves_visual_scale = 1
if moretrees.plantlike_leaves then
moretrees_new_leaves_drawtype = "plantlike"
moretrees_new_leaves_extension = "_plantlike.png"
moretrees_plantlike_leaves_visual_scale = 1.189
end
-- redefine default leaves to handle plantlike and/or leaf decay options
if moretrees.enable_default_leafdecay then
minetest.override_item("default:leaves", {
groups = { snappy = 3, flammable = 2, leaves = 1 }
})
end
if moretrees.plantlike_leaves then
minetest.override_item("default:leaves", {
inventory_image = minetest.inventorycube("default_leaves.png"),
drawtype = "plantlike",
visual_scale = 1.189,
tiles = { "default_leaves_plantlike.png" }
})
else
minetest.override_item("default:leaves", {
waving = 1
})
end
-- redefine default jungle leaves for same
if moretrees.enable_default_leafdecay then
minetest.override_item("default:jungleleaves", {
groups = { snappy = 3, flammable = 2, leaves = 1 }
})
end
if moretrees.plantlike_leaves then
minetest.override_item("default:jungleleaves", {
inventory_image = minetest.inventorycube("default_jungleleaves.png"),
drawtype = "plantlike",
visual_scale = 1.189,
tiles = { "default_jungleleaves_plantlike.png" }
})
else
minetest.override_item("default:jungleleaves", {
waving = 1
})
end
for i in ipairs(moretrees.treelist) do
local treename = moretrees.treelist[i][1]
local treedesc = moretrees.treelist[i][2]
local fruit = moretrees.treelist[i][3]
local fruitdesc = moretrees.treelist[i][4]
local selbox = moretrees.treelist[i][5]
local vscale = moretrees.treelist[i][6]
if treename ~= "jungletree" then -- the default game provides jungle tree trunk/planks nodes.
minetest.register_node("moretrees:"..treename.."_trunk", {
description = S(treedesc.." Trunk"),
tiles = {
"moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk.png"
},
paramtype2 = "facedir",
is_ground_content = true,
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
})
minetest.register_node("moretrees:"..treename.."_planks", {
description = S(treedesc.." Planks"),
tiles = {"moretrees_"..treename.."_wood.png"},
is_ground_content = true,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("moretrees:"..treename.."_sapling", {
description = S(treedesc.." Sapling"),
drawtype = "plantlike",
tiles = {"moretrees_"..treename.."_sapling.png"},
inventory_image = "moretrees_"..treename.."_sapling.png",
paramtype = "light",
paramtype2 = "waving",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
sounds = default.node_sound_defaults(),
})
minetest.register_node("moretrees:"..treename.."_sapling_ongen", {
description = S(treedesc.." Sapling"),
drawtype = "plantlike",
tiles = {"moretrees_"..treename.."_sapling.png"},
inventory_image = "moretrees_"..treename.."_sapling.png",
paramtype = "light",
paramtype2 = "waving",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,not_in_creative_inventory=1,sapling=1},
sounds = default.node_sound_defaults(),
drop = "moretrees:"..treename.."_sapling"
})
-- player will get a sapling with 1/100 chance
-- player will get leaves only if he/she gets no saplings,
-- this is because max_items is 1
local droprarity = 100
if treename == "palm" then
droprarity = 20
end
local moretrees_leaves_inventory_image = nil
local moretrees_new_leaves_waving = nil
if moretrees.plantlike_leaves then
moretrees_leaves_inventory_image = minetest.inventorycube("moretrees_"..treename.."_leaves.png")
else
moretrees_new_leaves_waving = 1
end
minetest.register_node("moretrees:"..treename.."_leaves", {
description = S(treedesc.." Leaves"),
drawtype = moretrees_new_leaves_drawtype,
waving = moretrees_new_leaves_waving,
visual_scale = moretrees_plantlike_leaves_visual_scale,
tiles = { "moretrees_"..treename.."_leaves"..moretrees_new_leaves_extension },
inventory_image = moretrees_leaves_inventory_image,
paramtype = "light",
groups = {snappy=3, flammable=2, leaves=1, moretrees_leaves=1},
sounds = default.node_sound_leaves_defaults(),
drop = {
max_items = 1,
items = {
{items = {"moretrees:"..treename.."_sapling"}, rarity = droprarity },
{items = {"moretrees:"..treename.."_leaves"} }
}
},
})
if minetest.get_modpath("moreblocks") and moretrees.enable_stairsplus then
-- stairsplus:register_all(modname, subname, recipeitem, {fields})
stairsplus:register_all(
"moretrees",
treename.."_trunk",
"moretrees:"..treename.."_trunk",
{
groups = { snappy=1, choppy=2, oddly_breakable_by_hand=1, flammable=2, not_in_creative_inventory=1 },
tiles = {
"moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk.png"
},
description = S(treedesc.." Trunk"),
drop = treename.."_trunk",
}
)
stairsplus:register_all(
"moretrees",
treename.."_planks",
"moretrees:"..treename.."_planks",
{
groups = { snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3, not_in_creative_inventory=1 },
tiles = { "moretrees_"..treename.."_wood.png" },
description = S(treedesc.." Planks"),
drop = treename.."_planks",
}
)
end
end
if fruit then
minetest.register_node("moretrees:"..fruit, {
description = S(fruitdesc),
drawtype = "plantlike",
tiles = { "moretrees_"..fruit..".png" },
inventory_image = "moretrees_"..fruit..".png^[transformR180",
wield_image = "moretrees_"..fruit..".png^[transformR180",
visual_scale = vscale,
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = selbox
},
groups = {fleshy=3,dig_immediate=3,flammable=2, attached_node=1},
sounds = default.node_sound_defaults(),
})
end
minetest.register_abm({
nodenames = { "moretrees:"..treename.."_trunk_sideways" },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local fdir = node.param2 or 0
nfdir = dirs2[fdir+1]
minetest.add_node(pos, {name = "moretrees:"..treename.."_trunk", param2 = nfdir})
end,
})
table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_trunk")
if moretrees.spawn_saplings then
table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_sapling")
table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_sapling_ongen")
end
end
-- Extra nodes for jungle trees:
minetest.register_node("moretrees:jungletree_sapling", {
description = S("Jungle Sapling"),
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_junglesapling.png"},
inventory_image = "default_junglesapling.png",
wield_image = "default_junglesapling.png",
paramtype = "light",
paramtype2 = "waving",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("moretrees:jungletree_sapling_ongen", {
description = S("Jungle Sapling"),
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_junglesapling.png"},
inventory_image = "default_junglesapling.png",
wield_image = "default_junglesapling.png",
paramtype = "light",
paramtype2 = "waving",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,not_in_creative_inventory=1,sapling=1},
sounds = default.node_sound_leaves_defaults(),
drop = "moretrees:jungletree_sapling"
})
local jungleleaves = {"green","yellow","red"}
local jungleleavesnames = {"Green", "Yellow", "Red"}
for color = 1, 3 do
local leave_name = "moretrees:jungletree_leaves_"..jungleleaves[color]
local moretrees_leaves_inventory_image = nil
if moretrees.plantlike_leaves then
moretrees_leaves_inventory_image = minetest.inventorycube("moretrees_jungletree_leaves_"..jungleleaves[color]..".png")
else
moretrees_new_leaves_waving = 1
end
minetest.register_node(leave_name, {
description = S("Jungle Tree Leaves ("..jungleleavesnames[color]..")"),
drawtype = moretrees_new_leaves_drawtype,
waving = moretrees_new_leaves_waving,
visual_scale = moretrees_plantlike_leaves_visual_scale,
tiles = {"moretrees_jungletree_leaves_"..jungleleaves[color]..moretrees_new_leaves_extension},
inventory_image = moretrees_leaves_inventory_image,
paramtype = "light",
groups = {snappy=3, flammable=2, leaves=1, moretrees_leaves=1},
drop = {
max_items = 1,
items = {
{items = {'moretrees:jungletree_sapling'}, rarity = 100 },
{items = {"moretrees:jungletree_leaves_"..jungleleaves[color]} }
}
},
sounds = default.node_sound_leaves_defaults(),
})
end
-- Extra needles for firs
local moretrees_leaves_inventory_image = nil
if moretrees.plantlike_leaves then
moretrees_leaves_inventory_image = minetest.inventorycube("moretrees_fir_leaves_bright.png")
end
minetest.register_node("moretrees:fir_leaves_bright", {
drawtype = moretrees_new_leaves_drawtype,
waving = moretrees_new_leaves_waving,
visual_scale = moretrees_plantlike_leaves_visual_scale,
description = S("Douglas Fir Leaves (Bright)"),
tiles = { "moretrees_fir_leaves_bright"..moretrees_new_leaves_extension },
inventory_image = moretrees_leaves_inventory_image,
paramtype = "light",
groups = {snappy=3, flammable=2, leaves=1, moretrees_leaves=1 },
drop = {
max_items = 1,
items = {
{items = {'moretrees:fir_sapling'}, rarity = 100 },
{items = {'moretrees:fir_leaves_bright'} }
}
},
sounds = default.node_sound_leaves_defaults()
})
if moretrees.enable_redefine_apple then
minetest.override_item("default:apple",
{groups = { fleshy=3, dig_immediate=3, flammable=2, leafdecay=3, leafdecay_drop=1, attached_node = 1}
})
end
table.insert(moretrees.avoidnodes, "default:jungletree")
table.insert(moretrees.avoidnodes, "moretrees:jungletree_trunk")
table.insert(moretrees.avoidnodes, "moretrees:fir_trunk")
table.insert(moretrees.avoidnodes, "default:tree")
if moretrees.spawn_saplings then
table.insert(moretrees.avoidnodes, "snow:sapling_pine")
table.insert(moretrees.avoidnodes, "default:junglesapling")
table.insert(moretrees.avoidnodes, "moretrees:jungle_tree_sapling")
table.insert(moretrees.avoidnodes, "moretrees:jungle_tree_sapling_ongen")
end
-- "empty" (tapped) rubber tree nodes
minetest.register_node("moretrees:rubber_tree_trunk_empty", {
description = S("Rubber Tree Trunk (Empty)"),
tiles = {
"moretrees_rubber_tree_trunk_top.png",
"moretrees_rubber_tree_trunk_top.png",
"moretrees_rubber_tree_trunk_empty.png"
},
is_ground_content = true,
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
})
minetest.register_abm({
nodenames = { "moretrees:rubber_tree_trunk_empty_sideways" },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local fdir = node.param2 or 0
nfdir = dirs2[fdir+1]
minetest.add_node(pos, {name = "moretrees:rubber_tree_trunk_empty", param2 = nfdir})
end,
})
-- For compatibility with old nodes and recently-changed nodes.
minetest.register_alias("technic:rubber_tree_full", "moretrees:rubber_tree_trunk")
minetest.register_alias("farming_plus:rubber_tree_full", "moretrees:rubber_tree_trunk")
minetest.register_alias("farming:rubber_tree_full", "moretrees:rubber_tree_trunk")
minetest.register_alias("technic:rubber_leaves", "moretrees:rubber_tree_leaves")
minetest.register_alias("farming_plus:rubber_leaves", "moretrees:rubber_tree_leaves")
minetest.register_alias("farming:rubber_leaves", "moretrees:rubber_tree_leaves")
minetest.register_alias("technic:rubber_tree_sapling", "moretrees:rubber_tree_sapling")
minetest.register_alias("farming_plus:rubber_sapling", "moretrees:rubber_tree_sapling")
minetest.register_alias("farming:rubber_sapling", "moretrees:rubber_tree_sapling")
minetest.register_alias("default:junglesapling","moretrees:jungletree_sapling")
minetest.register_alias("moretrees:jungletree_trunk_sideways", "moreblocks:horizontal_jungle_tree")
minetest.register_alias("moretrees:jungletree_trunk", "default:jungletree")
minetest.register_alias("moretrees:jungletree_planks", "default:junglewood")
minetest.register_alias("jungletree:leaves_green", "moretrees:jungletree_leaves_green")
minetest.register_alias("jungletree:leaves_red", "moretrees:jungletree_leaves_red")
minetest.register_alias("jungletree:leaves_yellow", "moretrees:jungletree_leaves_yellow")
minetest.register_alias("moretrees:conifer_trunk", "moretrees:fir_trunk")
minetest.register_alias("moretrees:conifer_trunk_sideways", "moretrees:fir_trunk_sideways")
minetest.register_alias("moretrees:conifer_leaves", "moretrees:fir_leaves")
minetest.register_alias("moretrees:conifer_leaves_bright", "moretrees:fir_leaves_bright")
minetest.register_alias("moretrees:conifer_sapling", "moretrees:fir_sapling")
minetest.register_alias("conifers:trunk", "moretrees:fir_trunk")
minetest.register_alias("conifers:trunk_reversed", "moretrees:fir_trunk_sideways")
minetest.register_alias("conifers:leaves", "moretrees:fir_leaves")
minetest.register_alias("conifers:leaves_special", "moretrees:fir_leaves_bright")
minetest.register_alias("conifers:sapling", "moretrees:fir_sapling")

93
mods/moretrees/saplings.lua Executable file
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-- sapling growth
for i in ipairs(moretrees.treelist) do
local treename = moretrees.treelist[i][1]
local tree_model = treename.."_model"
local tree_biome = treename.."_biome"
if treename ~= "birch" and treename ~= "spruce" and treename ~= "fir" and treename ~= "jungletree" then
plantslib:dbg(dump(moretrees[tree_biome].surface))
plantslib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:"..treename.."_sapling",
grow_nodes = moretrees[tree_biome].surface,
grow_function = moretrees[tree_model],
})
plantslib:grow_plants({
grow_delay = 2,
grow_chance = 30,
grow_plant = "moretrees:"..treename.."_sapling_ongen",
grow_nodes = moretrees[tree_biome].surface,
grow_function = moretrees[tree_model],
})
end
end
plantslib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:birch_sapling",
grow_nodes = moretrees.birch_biome.surface,
grow_function = "moretrees:grow_birch"
})
plantslib:grow_plants({
grow_delay = 2,
grow_chance = 30,
grow_plant = "moretrees:birch_sapling_ongen",
grow_nodes = moretrees.birch_biome.surface,
grow_function = "moretrees:grow_birch"
})
plantslib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:spruce_sapling",
grow_nodes = moretrees.spruce_biome.surface,
grow_function = "moretrees:grow_spruce"
})
plantslib:grow_plants({
grow_delay = 2,
grow_chance = 30,
grow_plant = "moretrees:spruce_sapling_ongen",
grow_nodes = moretrees.spruce_biome.surface,
grow_function = "moretrees:grow_spruce"
})
plantslib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:fir_sapling",
grow_nodes = moretrees.fir_biome.surface,
grow_function = "moretrees:grow_fir"
})
plantslib:grow_plants({
grow_delay = 2,
grow_chance = 30,
grow_plant = "moretrees:fir_sapling_ongen",
grow_nodes = moretrees.fir_biome.surface,
grow_function = "moretrees:grow_fir"
})
plantslib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:jungletree_sapling",
grow_nodes = moretrees.jungletree_biome.surface,
grow_function = "moretrees:grow_jungletree"
})
plantslib:grow_plants({
grow_delay = 2,
grow_chance = 30,
grow_plant = "moretrees:jungletree_sapling_ongen",
grow_nodes = moretrees.jungletree_biome.surface,
grow_function = "moretrees:grow_jungletree"
})

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