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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-06-28 06:11:47 +02:00

initial commit

subgame + mods
This commit is contained in:
Ombridride
2014-10-28 18:01:32 +01:00
parent baab1b3f7c
commit 232b274c55
6451 changed files with 226156 additions and 0 deletions

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-----------------------------------------------------------------------------------------------
-- Ferns - Crafting 0.0.5
-----------------------------------------------------------------------------------------------
-- (by Mossmanikin)
-- License (everything): WTFPL
-----------------------------------------------------------------------------------------------
minetest.register_craft({
type = "shapeless",
output = "ferns:fiddlehead 3",
recipe = {"ferns:fern_01"},
replacements = {
{"ferns:fern_01", "ferns:ferntuber"}
},
})
minetest.register_craft({
type = "shapeless",
output = "ferns:fiddlehead 3",
recipe = {"ferns:tree_fern_leaves"},
replacements = {
{"ferns:tree_fern_leaves", "ferns:sapling_tree_fern"}
},
})
-----------------------------------------------------------------------------------------------
-- FIDDLEHEAD
-----------------------------------------------------------------------------------------------
minetest.register_alias("archaeplantae:fiddlehead", "ferns:fiddlehead")
minetest.register_craftitem("ferns:fiddlehead", {
description = "Fiddlehead",
inventory_image = "ferns_fiddlehead.png",
on_use = minetest.item_eat(-1), -- slightly poisonous when raw
})
minetest.register_craft({
type = "cooking",
output = "ferns:fiddlehead_roasted",
recipe = "ferns:fiddlehead",
cooktime = 1,
})
minetest.register_craftitem("ferns:fiddlehead_roasted", {
description = "Roasted Fiddlehead",
inventory_image = "ferns_fiddlehead_roasted.png",
on_use = minetest.item_eat(1), -- edible when cooked
})
-----------------------------------------------------------------------------------------------
-- FERN TUBER
-----------------------------------------------------------------------------------------------
minetest.register_alias("archaeplantae:ferntuber", "ferns:ferntuber")
minetest.register_craftitem("ferns:ferntuber", {
description = "Fern Tuber",
inventory_image = "ferns_ferntuber.png",
})
minetest.register_craft({
type = "cooking",
output = "ferns:ferntuber_roasted",
recipe = "ferns:ferntuber",
cooktime = 3,
})
minetest.register_alias("archaeplantae:ferntuber_roasted", "ferns:ferntuber_roasted")
minetest.register_craftitem("ferns:ferntuber_roasted", {
description = "Roasted Fern Tuber",
inventory_image = "ferns_ferntuber_roasted.png",
on_use = minetest.item_eat(3),
})
-----------------------------------------------------------------------------------------------
-- HORSETAIL (EQUISETUM) --> GREEN DYE https://en.wikipedia.org/wiki/Equisetum
-----------------------------------------------------------------------------------------------
minetest.register_craft({
type = "shapeless",
output = "dye:green",
recipe = {"group:horsetail"},
})
-----------------------------------------------------------------------------------------------
-- GLUE WOODEN TOOLS with RESIN & POLISH them with HORSETAIL (planned)
-----------------------------------------------------------------------------------------------
--[[minetest.register_craft({
type = "shapeless",
output = "default:pick_wood",
recipe = {"default:pick_wood","group:horsetail","farming:string","default:stick"},
})
minetest.register_craft({
type = "shapeless",
output = "default:shovel_wood",
recipe = {"default:shovel_wood","group:horsetail","farming:string","default:stick"},
})
minetest.register_craft({
type = "shapeless",
output = "default:axe_wood",
recipe = {"default:axe_wood","group:horsetail","farming:string","default:stick"},
})
minetest.register_craft({
type = "shapeless",
output = "default:sword_wood",
recipe = {"default:sword_wood","group:horsetail","farming:string","default:stick"},
})
minetest.register_craft({
type = "shapeless",
output = "farming:hoe_wood",
recipe = {"farming:hoe_wood","group:horsetail","farming:string","default:stick"},
})]]

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default
plants_lib

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-----------------------------------------------------------------------------------------------
-- Ferns - Fern 0.1.0
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- License (everything): WTFPL
-- Contains code from: plants_lib
-- Looked at code from: default, flowers, painting, trees
-- Dependencies: plants_lib
-- Supports: dryplants, stoneage, sumpf
-----------------------------------------------------------------------------------------------
-- some inspiration from here
-- https://en.wikipedia.org/wiki/Athyrium_yokoscense
-- http://www.mygarden.net.au/gardening/athyrium-yokoscense/3900/1
-----------------------------------------------------------------------------------------------
assert(abstract_ferns.config.enable_lady_fern == true)
-- Maintain backward compatibilty
minetest.register_alias("archaeplantae:fern", "ferns:fern_03")
minetest.register_alias("archaeplantae:fern_mid", "ferns:fern_02")
minetest.register_alias("archaeplantae:fern_small", "ferns:fern_01")
minetest.register_alias("ferns:fern_04", "ferns:fern_02") -- for placing
local nodenames = {}
local function create_nodes()
local images = { "ferns_fern.png", "ferns_fern_mid.png", "ferns_fern_big.png" }
local vscales = { 1, 2, 2.2 }
local descs = { "Lady-fern (Athyrium)", nil, nil }
for i = 1, 3 do
local node_on_place = nil
if i == 1 then
node_on_place = function(itemstack, placer, pointed_thing)
-- place a random fern
local stack = ItemStack("ferns:fern_0"..math.random(1,4))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("ferns:fern_01 "..itemstack:get_count()-(1-ret:get_count())) -- TODO FIXME?
end
end
nodenames[i] = "ferns:fern_"..string.format("%02d", i)
minetest.register_node(nodenames[i], {
description = descs[i] or ("Lady-fern (Athyrium) " .. string.format("%02d", i)),
inventory_image = "ferns_fern.png",
drawtype = "plantlike",
visual_scale = vscales[i],
paramtype = "light",
tiles = { images[i] },
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=2,attached_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
},
drop = "ferns:fern_01",
on_place = node_on_place
})
end
end
-----------------------------------------------------------------------------------------------
-- Init
-----------------------------------------------------------------------------------------------
create_nodes()
-----------------------------------------------------------------------------------------------
-- Spawning
-----------------------------------------------------------------------------------------------
if abstract_ferns.config.lady_ferns_near_tree == true then
plantslib:register_generate_plant({ -- near trees (woodlands)
surface = {
"default:dirt_with_grass",
"default:mossycobble",
"default:desert_sand",
"default:sand",
"default:jungletree",
"stoneage:grass_with_silex",
"sumpf:sumpf"
},
max_count = 30,
rarity = 62,--63,
min_elevation = 1, -- above sea level
near_nodes = {"group:tree"},
near_nodes_size = 3,--4,
near_nodes_vertical = 2,--3,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5, -- 55 <20>C (too hot?)
temp_min = 0.75, -- -12 <20>C
random_facedir = { 0, 179 },
},
nodenames
)
end
if abstract_ferns.config.lady_ferns_near_rock == true then
plantslib:register_generate_plant({ -- near stone (mountains)
surface = {
"default:dirt_with_grass",
"default:mossycobble",
"group:falling_node",
--"default:jungletree",
"stoneage:grass_with_silex",
"sumpf:sumpf"
},
max_count = 35,
rarity = 40,
min_elevation = 1, -- above sea level
near_nodes = {"group:stone"},
near_nodes_size = 1,
near_nodes_count = 16,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5, -- 55 <20>C (too hot?)
temp_min = 0.75, -- -12 <20>C
random_facedir = { 0, 179 },
},
nodenames
)
end
if abstract_ferns.config.lady_ferns_near_ores == true then -- this one causes a huge fps drop
plantslib:register_generate_plant({ -- near ores (potential mining sites)
surface = {
"default:dirt_with_grass",
"default:mossycobble",
"default:stone_with_coal",
"default:stone_with_iron",
"moreores:mineral_tin",
"moreores:mineral_silver",
"sumpf:sumpf"
},
max_count = 1200,--1600, -- maybe too much? :D
rarity = 25,--15,
min_elevation = 1, -- above sea level
near_nodes = {
"default:stone_with_iron",
--"default:stone_with_copper",
--"default:stone_with_mese",
--"default:stone_with_gold",
--"default:stone_with_diamond",
"moreores:mineral_tin",
"moreores:mineral_silver"
--"moreores:mineral_mithril"
},
near_nodes_size = 2,
near_nodes_vertical = 4,--5,--6,
near_nodes_count = 2,--3,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5, -- 55 <20>C (too hot?)
temp_min = 0.75, -- -12 <20>C
random_facedir = { 0, 179 },
},
nodenames
)
end
if abstract_ferns.config.lady_ferns_in_groups == true then -- this one is meant as a replacement of Ferns_near_Ores
plantslib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"default:mossycobble",
"default:stone_with_coal",
"default:stone_with_iron",
"moreores:mineral_tin",
"moreores:mineral_silver",
"sumpf:sumpf"
},
max_count = 70,
rarity = 25,--15,
min_elevation = 1, -- above sea level
near_nodes = {
"default:stone"
},
near_nodes_size = 2,
near_nodes_vertical = 2,--6,
near_nodes_count = 3,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5, -- 55 <20>C (too hot?)
temp_min = 0.75, -- -12 <20>C
random_facedir = { 0, 179 },
},
nodenames
)
end

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-----------------------------------------------------------------------------------------------
-- Ferns - Giant Tree Fern 0.1.1
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- License (everything): WTFPL
-- Contains code from: plants_lib
-- Looked at code from: 4seasons, default
-- Supports: vines
-----------------------------------------------------------------------------------------------
assert(abstract_ferns.config.enable_giant_treefern == true)
-- lot of code, lot to load
abstract_ferns.grow_giant_tree_fern = function(pos)
local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
if minetest.get_node(pos_01).name ~= "air"
and minetest.get_node(pos_01).name ~= "ferns:sapling_giant_tree_fern"
and minetest.get_node(pos_01).name ~= "default:junglegrass" then
return
end
local size = math.random(12,16) -- min of range must be >= 4
local leafchecks = {
{
direction = 3,
positions = {
{x = pos.x + 1, y = pos.y + size - 1, z = pos.z },
{x = pos.x + 2, y = pos.y + size , z = pos.z },
{x = pos.x + 3, y = pos.y + size - 1, z = pos.z },
{x = pos.x + 4, y = pos.y + size - 2, z = pos.z }
}
},
{
direction = 1,
positions = {
{x = pos.x - 1, y = pos.y + size - 1, z = pos.z },
{x = pos.x - 2, y = pos.y + size, z = pos.z },
{x = pos.x - 3, y = pos.y + size - 1, z = pos.z },
{x = pos.x - 4, y = pos.y + size - 2, z = pos.z }
}
},
{
direction = 2,
positions = {
{x = pos.x , y = pos.y + size - 1, z = pos.z + 1},
{x = pos.x , y = pos.y + size , z = pos.z + 2},
{x = pos.x , y = pos.y + size - 1, z = pos.z + 3},
{x = pos.x , y = pos.y + size - 2, z = pos.z + 4}
}
},
{
direction = 0,
positions = {
{x = pos.x , y = pos.y + size - 1, z = pos.z - 1},
{x = pos.x , y = pos.y + size , z = pos.z - 2},
{x = pos.x , y = pos.y + size - 1, z = pos.z - 3},
{x = pos.x , y = pos.y + size - 2, z = pos.z - 4}
}
}
}
for i = 1, size-3 do
minetest.set_node({x = pos.x, y = pos.y + i, z = pos.z}, {name="ferns:fern_trunk_big"})
end
minetest.set_node({x = pos.x, y = pos.y + size-2, z = pos.z}, {name="ferns:fern_trunk_big_top"})
minetest.set_node({x = pos.x, y = pos.y + size-1, z = pos.z}, {name="ferns:tree_fern_leaves_giant"})
-- all the checking for air below is to prevent some ugly bugs (incomplete trunks of neighbouring trees), it's a bit slower, but worth the result
-- assert(#leafchecks == 4)
for i = 1, 4 do
local positions = leafchecks[i].positions
local rot = leafchecks[i].direction
local endpos = 4 -- If the loop below adds all intermediate leaves then the "terminating" leaf will be at positions[4]
-- assert(#positions == 4)
-- add leaves so long as the destination nodes are air
for j = 1, 3 do
if minetest.get_node(positions[j]).name == "air" then
minetest.set_node(positions[j], {name="ferns:tree_fern_leave_big"})
else
endpos = j
break
end
end
-- add the terminating leaf if required and possible
if endpos == 4 and minetest.get_node(positions[endpos]).name == "air" then
minetest.set_node(positions[endpos], {name="ferns:tree_fern_leave_big_end", param2=rot})
end
end
end
-----------------------------------------------------------------------------------------------
-- GIANT TREE FERN LEAVES
-----------------------------------------------------------------------------------------------
minetest.register_node("ferns:tree_fern_leaves_giant", {
description = "Tree Fern Crown (Dicksonia)",
drawtype = "plantlike",
visual_scale = math.sqrt(8),
wield_scale = {x=0.175, y=0.175, z=0.175},
paramtype = "light",
tiles = {"ferns_fern_tree_giant.png"},
inventory_image = "ferns_fern_tree.png",
walkable = false,
groups = {
snappy=3,
flammable=2,
attached_node=1,
not_in_creative_inventory=1
},
drop = {
max_items = 1,
items = {
{
items = {"ferns:sapling_giant_tree_fern"},
rarity = 40,
},
{
items = {"ferns:tree_fern_leaves_giant"},
}
}
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
},
})
-----------------------------------------------------------------------------------------------
-- GIANT TREE FERN LEAVE PART
-----------------------------------------------------------------------------------------------
minetest.register_node("ferns:tree_fern_leave_big", {
description = "Giant Tree Fern Leaves",
drawtype = "raillike",
paramtype = "light",
tiles = {
"ferns_tree_fern_leave_big.png",
},
walkable = false,
groups = {
snappy=3,
flammable=2,
attached_node=1,
not_in_creative_inventory=1
},
drop = "",
sounds = default.node_sound_leaves_defaults(),
})
-----------------------------------------------------------------------------------------------
-- GIANT TREE FERN LEAVE END
-----------------------------------------------------------------------------------------------
minetest.register_node("ferns:tree_fern_leave_big_end", {
description = "Giant Tree Fern Leave End",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = { "ferns_tree_fern_leave_big_end.png" },
walkable = false,
node_box = {
type = "fixed",
-- {left, bottom, front, right, top, back }
fixed = {-1/2, -1/2, 1/2, 1/2, 33/64, 1/2},
},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, 1/2, 1/2, 33/64, 1/2},
},
groups = {
snappy=3,
flammable=2,
attached_node=1,
not_in_creative_inventory=1
},
drop = "",
sounds = default.node_sound_leaves_defaults(),
})
-----------------------------------------------------------------------------------------------
-- GIANT TREE FERN TRUNK TOP
-----------------------------------------------------------------------------------------------
minetest.register_node("ferns:fern_trunk_big_top", {
description = "Giant Fern Trunk",
drawtype = "nodebox",
paramtype = "light",
tiles = {
"ferns_fern_trunk_big_top.png^ferns_tree_fern_leave_big_cross.png",
"ferns_fern_trunk_big_top.png^ferns_tree_fern_leave_big_cross.png",
"ferns_fern_trunk_big.png"
},
node_box = {
type = "fixed",
-- {left, bottom, front, right, top, back }
fixed = {
{-1/2, 33/64, -1/2, 1/2, 33/64, 1/2},
{-1/4, -1/2, -1/4, 1/4, 1/2, 1/4},
}
},
selection_box = {
type = "fixed",
fixed = {-1/4, -1/2, -1/4, 1/4, 1/2, 1/4},
},
groups = {
tree=1,
choppy=2,
oddly_breakable_by_hand=2,
flammable=3,
wood=1,
not_in_creative_inventory=1,
leafdecay=3 -- to support vines
},
drop = "ferns:fern_trunk_big",
sounds = default.node_sound_wood_defaults(),
})
-----------------------------------------------------------------------------------------------
-- GIANT TREE FERN TRUNK
-----------------------------------------------------------------------------------------------
minetest.register_node("ferns:fern_trunk_big", {
description = "Giant Fern Trunk",
drawtype = "nodebox",
paramtype = "light",
tiles = {
"ferns_fern_trunk_big_top.png",
"ferns_fern_trunk_big_top.png",
"ferns_fern_trunk_big.png"
},
node_box = {
type = "fixed",
fixed = {-1/4, -1/2, -1/4, 1/4, 1/2, 1/4},
},
selection_box = {
type = "fixed",
fixed = {-1/4, -1/2, -1/4, 1/4, 1/2, 1/4},
},
groups = {tree=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
after_destruct = function(pos,oldnode)
local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
if node.name == "ferns:fern_trunk_big" or node.name == "ferns:fern_trunk_big_top" then
minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z})
minetest.add_item(pos,"ferns:fern_trunk_big")
end
end,
})
-----------------------------------------------------------------------------------------------
-- GIANT TREE FERN SAPLING
-----------------------------------------------------------------------------------------------
minetest.register_node("ferns:sapling_giant_tree_fern", {
description = "Giant Tree Fern Sapling",
drawtype = "plantlike",
paramtype = "light",
tiles = {"ferns_sapling_tree_fern_giant.png"},
inventory_image = "ferns_sapling_tree_fern_giant.png",
walkable = false,
groups = {snappy=3,flammable=2,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
},
})
-- abm
minetest.register_abm({
nodenames = "ferns:sapling_giant_tree_fern",
interval = 1000,
chance = 4,
action = function(pos, node, _, _)
abstract_ferns.grow_giant_tree_fern({x = pos.x, y = pos.y-1, z = pos.z})
end
})
-----------------------------------------------------------------------------------------------
-- GENERATE GIANT TREE FERN
-----------------------------------------------------------------------------------------------
-- in jungles
if abstract_ferns.config.enable_giant_treeferns_in_jungle == true then
plantslib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"default:sand",
"default:desert_sand"--,
--"dryplants:grass_short"
},
max_count = 12,--27,
avoid_nodes = {"group:tree"},
avoid_radius = 3,--4,
rarity = 85,
seed_diff = 329,
min_elevation = 1,
near_nodes = {"default:jungletree"},
near_nodes_size = 6,
near_nodes_vertical = 2,--4,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_ferns.grow_giant_tree_fern
)
end
-- for oases & tropical beaches
if abstract_ferns.config.enable_giant_treeferns_in_oases == true then
plantslib:register_generate_plant({
surface = {
"default:sand"--,
--"default:desert_sand"
},
max_count = 10,--27,
rarity = 90,
seed_diff = 329,
neighbors = {"default:desert_sand"},
ncount = 1,
min_elevation = 1,
near_nodes = {"default:water_source"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 1.0,
temp_max = -1.0,
temp_min = 1.0,
},
abstract_ferns.grow_giant_tree_fern
)
end

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-----------------------------------------------------------------------------------------------
-- Archae Plantae - Horsetail 0.0.5
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- License (everything): WTFPL
-- Contains code from: plants_lib
-- Looked at code from: default, flowers, trees
-- Dependencies: plants_lib
-- Supports: dryplants, stoneage, sumpf
-----------------------------------------------------------------------------------------------
assert(abstract_ferns.config.enable_horsetails == true)
-----------------------------------------------------------------------------------------------
-- HORSETAIL (EQUISETUM)
-----------------------------------------------------------------------------------------------
local node_names = {}
local function create_nodes()
local selection_boxes = {
{ -0.15, -1/2, -0.15, 0.15, -1/16, 0.15 },
{ -0.15, -1/2, -0.15, 0.15, 1/16, 0.15 },
{ -0.15, -1/2, -0.15, 0.15, 4/16, 0.15 },
{ -0.15, -1/2, -0.15, 0.15, 7/16, 0.15 },
}
for i = 1, 4 do
local node_name = "ferns:horsetail_" .. string.format("%02d", i)
local node_img = "ferns_horsetail_" .. string.format("%02d", i) .. ".png"
local node_desc
local node_on_use = nil
local node_drop = "ferns:horsetail_04"
if i == 1 then
node_desc = "Young Horsetail (Equisetum)"
node_on_use = minetest.item_eat(1) -- young ones edible https://en.wikipedia.org/wiki/Equisetum
node_drop = node_name
elseif i == 4 then
node_desc = "Horsetail (Equisetum)"
else
node_desc = "Horsetail (Equisetum) ".. string.format("%02d", i)
end
node_names[i] = node_name
minetest.register_node(node_name, {
description = node_desc,
drawtype = "plantlike",
paramtype = "light",
tiles = { node_img },
inventory_image = node_img,
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=2,attached_node=1,horsetail=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = selection_boxes[i],
},
on_use = node_on_use,
drop = node_drop,
})
end
end
-----------------------------------------------------------------------------------------------
-- Init
-----------------------------------------------------------------------------------------------
create_nodes()
-----------------------------------------------------------------------------------------------
-- Spawning
-----------------------------------------------------------------------------------------------
if abstract_ferns.config.enable_horsetails_spawning == true then
plantslib:spawn_on_surfaces({
spawn_delay = 1200,
spawn_plants = node_names,
spawn_chance = 400,
spawn_surfaces = {
"default:dirt_with_grass",
"default:desert_sand",
"default:sand",
"dryplants:grass_short",
"stoneage:grass_with_silex",
"default:mossycobble",
"default:gravel"
},
seed_diff = 329,
min_elevation = 1, -- above sea level
near_nodes = {"default:water_source","default:gravel"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
--random_facedir = { 0, 179 },
})
end
-----------------------------------------------------------------------------------------------
-- Generating
-----------------------------------------------------------------------------------------------
if abstract_ferns.config.enable_horsetails_on_grass == true then
plantslib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"sumpf:sumpf"
},
max_count = 35,
rarity = 40,
min_elevation = 1, -- above sea level
near_nodes = {
"group:water", -- likes water (of course)
"default:gravel", -- near those on gravel
"default:sand", -- some like sand
"default:clay", -- some like clay
"stoneage:grass_with_silex",
"default:mossycobble",
"default:cobble",
"sumpf:sumpf"
},
near_nodes_size = 3,
near_nodes_vertical = 2,--3,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_min = 0.4,
temp_max = -0.5, -- 55 <20>C
temp_min = 0.53, -- 0 <20>C, dies back in winter
--random_facedir = { 0, 179 },
},
node_names
)
end
if abstract_ferns.config.enable_horsetails_on_stones == true then
plantslib:register_generate_plant({
surface = {
"default:gravel", -- roots go deep
"default:mossycobble",
"stoneage:dirt_with_silex",
"stoneage:grass_with_silex",
"stoneage:sand_with_silex", -- roots go deep
},
max_count = 35,
rarity = 20,
min_elevation = 1, -- above sea level
plantlife_limit = -0.9,
humidity_min = 0.4,
temp_max = -0.5, -- 55 <20>C
temp_min = 0.53, -- 0 <20>C, dies back in winter
--random_facedir = { 0, 179 },
},
node_names
)
end

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-----------------------------------------------------------------------------------------------
local title = "Ferns" -- former "Archae Plantae"
local version = "0.2.0"
local mname = "ferns" -- former "archaeplantae"
-----------------------------------------------------------------------------------------------
-- (by Mossmanikin)
-- License (everything): WTFPL
-----------------------------------------------------------------------------------------------
abstract_ferns = {}
dofile(minetest.get_modpath("ferns").."/settings.lua")
if abstract_ferns.config.enable_lady_fern == true then
dofile(minetest.get_modpath("ferns").."/fern.lua")
end
if abstract_ferns.config.enable_horsetails == true then
dofile(minetest.get_modpath("ferns").."/horsetail.lua")
end
if abstract_ferns.config.enable_treefern == true then
dofile(minetest.get_modpath("ferns").."/treefern.lua")
end
if abstract_ferns.config.enable_giant_treefern == true then
dofile(minetest.get_modpath("ferns").."/gianttreefern.lua")
end
dofile(minetest.get_modpath("ferns").."/crafting.lua")
-----------------------------------------------------------------------------
-- TESTS
-----------------------------------------------------------------------------
local run_tests = true -- set to false to skip
if run_tests then
-- These are, essentially, unit tests to make sure that all required item
-- strings are registered. The init sequence is not time critical so leaving
-- them here won't affect performance.
-- Check node names
if abstract_ferns.config.enable_horsetails then
print("[Mod] " ..title.. " Checking horsetail item strings")
assert(minetest.registered_items["ferns:horsetail_01"] ~= nil)
assert(minetest.registered_items["ferns:horsetail_02"] ~= nil)
assert(minetest.registered_items["ferns:horsetail_03"] ~= nil)
assert(minetest.registered_items["ferns:horsetail_04"] ~= nil)
end
if abstract_ferns.config.enable_lady_fern then
print("[Mod] ".. title .." Checking lady fern item strings")
assert(minetest.registered_items["ferns:fern_01"] ~= nil)
assert(minetest.registered_items["ferns:fern_02"] ~= nil)
assert(minetest.registered_items["ferns:fern_03"] ~= nil)
end
if abstract_ferns.config.enable_treefern then
print("[Mod] ".. title .." Checking tree fern item strings")
assert(minetest.registered_items["ferns:tree_fern_leaves"] ~= nil)
assert(minetest.registered_items["ferns:tree_fern_leaves_02"] ~= nil)
assert(minetest.registered_items["ferns:fern_trunk"] ~= nil)
assert(minetest.registered_items["ferns:sapling_tree_fern"] ~= nil)
end
end
-----------------------------------------------------------------------------------------------
print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
-----------------------------------------------------------------------------------------------

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-- In case you don't wanna have errors:
-- Only change what's behind a "=" (or "--").
-- Don't use caps (behind a "=").
-- If there's a "false" (behind a "=") you can change it to "true" (and the other way around).
-- Spelling is important.
-- If "true" or "false" is necessary as setting, everything(!) which is not spelled "true" will be read as if it were "false" (even "1", "True"...)
-- If you wanna comment something (for example to remember the default value), you can do this by putting "--" in front of the comment.
-- You can put "--" at the end of a line with "=" in it, or at the beginning of an empty/new line (minetest will ignore what's behind it then).
-- But don't put "--" in front of a line with "=" in it (or else minetest will ignore the setting and you might get an error).
-- If something is still unclear, don't hesitate to post your question @ https://forum.minetest.net/viewtopic.php?id=6921
abstract_ferns.config = {}
-- Which plants should generate/spawn?
abstract_ferns.config.enable_lady_fern = true
abstract_ferns.config.enable_horsetails = true
abstract_ferns.config.enable_treefern = true
abstract_ferns.config.enable_giant_treefern = true
-- Where should they generate/spawn? (if they generate/spawn)
--
-- Lady-Fern
abstract_ferns.config.lady_ferns_near_tree = true
abstract_ferns.config.lady_ferns_near_rock = true
abstract_ferns.config.lady_ferns_near_ores = true -- if there's a bunch of ferns there's ores nearby, this one causes a huge fps drop
abstract_ferns.config.lady_ferns_in_groups = false -- this one is meant as a replacement of Ferns_near_Ores: ferns tend to generate in groups, less fps drop, no hint for nearby ores
--
-- Horsetails
abstract_ferns.config.enable_horsetails_spawning = false -- horsetails will grow in already explored areas, over time, near water or gravel
abstract_ferns.config.enable_horsetails_on_grass = true -- on dirt with grass and swamp (sumpf mod)
abstract_ferns.config.enable_horsetails_on_stones = true -- on gravel, mossy cobble and silex (stoneage mod)
--
-- Tree_Fern
abstract_ferns.config.enable_treeferns_in_jungle = true
abstract_ferns.config.enable_treeferns_in_oases = true -- for oases and tropical beaches
--
-- Giant_Tree_Fern
abstract_ferns.config.enable_giant_treeferns_in_jungle = true
abstract_ferns.config.enable_giant_treeferns_in_oases = true -- for oases and tropical beaches

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-----------------------------------------------------------------------------------------------
-- Ferns - Tree Fern 0.1.1
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- License (everything): WTFPL
-- Contains code from: plants_lib
-- Looked at code from: default , trees
-----------------------------------------------------------------------------------------------
assert(abstract_ferns.config.enable_treefern == true)
abstract_ferns.grow_tree_fern = function(pos)
local pos_01 = {x = pos.x, y = pos.y + 1, z = pos.z}
if minetest.get_node(pos_01).name ~= "air"
and minetest.get_node(pos_01).name ~= "ferns:sapling_tree_fern"
and minetest.get_node(pos_01).name ~= "default:junglegrass" then
return
end
local size = math.random(1, 5)
local crown = ({ "ferns:tree_fern_leaves", "ferns:tree_fern_leaves_02" })[math.random(1, 2)]
local i = 1
while (i < size-1) do
if minetest.get_node({x = pos.x, y = pos.y + i + 1, z = pos.z}).name ~= "air" then
break
end
minetest.set_node({x = pos.x, y = pos.y + i, z = pos.z}, { name = "ferns:fern_trunk" })
i = i + 1
end
minetest.set_node({x = pos.x, y = pos.y + i, z = pos.z}, { name = crown })
end
-----------------------------------------------------------------------------------------------
-- TREE FERN LEAVES
-----------------------------------------------------------------------------------------------
-- TODO: Both of these nodes look the same?
minetest.register_node("ferns:tree_fern_leaves", {
description = "Tree Fern Crown (Dicksonia)",
drawtype = "plantlike",
visual_scale = 2,
paramtype = "light",
paramtype2 = "facedir",
--tiles = {"[combine:32x32:0,0=top_left.png:0,16=bottom_left.png:16,0=top_right.png:16,16=bottom_right.png"},
tiles = {"ferns_fern_tree.png"},
inventory_image = "ferns_fern_tree_inv.png",
walkable = false,
groups = {snappy=3,flammable=2,attached_node=1},
drop = {
max_items = 1,
items = {
{
items = {"ferns:sapling_tree_fern"},
rarity = 20,
},
{
items = {"ferns:tree_fern_leaves"},
}
}
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
},
})
minetest.register_node("ferns:tree_fern_leaves_02", {
drawtype = "plantlike",
visual_scale = 2,
paramtype = "light",
tiles = {"ferns_fern_big.png"},
walkable = false,
groups = {snappy=3,flammable=2,attached_node=1,not_in_creative_inventory=1},
drop = {
max_items = 1,
items = {
{
items = {"ferns:sapling_tree_fern"},
rarity = 20,
},
{
items = {"ferns:tree_fern_leaves"},
}
}
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
},
})
-----------------------------------------------------------------------------------------------
-- FERN TRUNK
-----------------------------------------------------------------------------------------------
minetest.register_node("ferns:fern_trunk", {
description = "Fern Trunk (Dicksonia)",
drawtype = "nodebox",
paramtype = "light",
tiles = {
"ferns_fern_trunk_top.png",
"ferns_fern_trunk_top.png",
"ferns_fern_trunk.png"
},
node_box = {
type = "fixed",
fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8},
},
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
groups = {tree=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
after_destruct = function(pos,oldnode)
local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
if node.name == "ferns:fern_trunk" then
minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z})
minetest.add_item(pos,"ferns:fern_trunk")
end
end,
})
-----------------------------------------------------------------------------------------------
-- TREE FERN SAPLING
-----------------------------------------------------------------------------------------------
minetest.register_node("ferns:sapling_tree_fern", {
description = "Tree Fern Sapling (Dicksonia)",
drawtype = "plantlike",
paramtype = "light",
paramtype2 = "facedir",
tiles = {"ferns_sapling_tree_fern.png"},
inventory_image = "ferns_sapling_tree_fern.png",
walkable = false,
groups = {snappy=3,flammable=2,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
},
})
-- abm
minetest.register_abm({
nodenames = "ferns:sapling_tree_fern",
interval = 1000,
chance = 4,
action = function(pos, node, _, _)
abstract_ferns.grow_tree_fern({x = pos.x, y = pos.y-1, z = pos.z})
end
})
-----------------------------------------------------------------------------------------------
-- GENERATE TREE FERN
-----------------------------------------------------------------------------------------------
-- in jungles
if abstract_ferns.config.enable_treeferns_in_jungle == true then
plantslib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"default:sand",
"default:desert_sand",
},
max_count = 35,--27,
avoid_nodes = {"default:tree"},
avoid_radius = 4,
rarity = 50,
seed_diff = 329,
min_elevation = -10,
near_nodes = {"default:jungletree"},
near_nodes_size = 6,
near_nodes_vertical = 2,--4,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5,
temp_min = 0.13,
},
abstract_ferns.grow_tree_fern
)
end
-- for oases & tropical beaches
if abstract_ferns.config.enable_treeferns_in_oases == true then
plantslib:register_generate_plant({
surface = {
"default:sand"--,
--"default:desert_sand"
},
max_count = 35,
rarity = 50,
seed_diff = 329,
neighbors = {"default:desert_sand"},
ncount = 1,
min_elevation = 1,
near_nodes = {"default:water_source"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 1.0,
temp_max = -1.0,
temp_min = 1.0,
},
abstract_ferns.grow_tree_fern
)
end