initial commit
subgame + mods
1
mods/plantlife_modpack/flowers_plus/depends.txt
Executable file
@ -0,0 +1 @@
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plants_lib
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24
mods/plantlife_modpack/flowers_plus/flowers-changelog.txt
Executable file
@ -0,0 +1,24 @@
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Changelog
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---------
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2012-08-06: Tweaked selection boxes on all nodes. Tweaked seaweed to use
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signlike instead of raillike drawtype, (still forced to only spawn flat as
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usual). Adjusted light level limits to give it more time to grow. Created
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this changelog file using github commit messages as the basis. Shrunk the
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geranium flower down a bit to better match the others.
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2012-08-03: Tuned out the random-numbers-inside-ABM stuff. Uses the ABM's
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chance setting instead. Should be approximately the same as before, but
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hopefully using a tad less CPU. Minor tweak to ABM interval/growing delay.
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2012-08-01: Added blue geranium to the collection of flowers.
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2012-07-31: Disable debug by default.
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2012-07-30: many updates over the course of the day - first commit, removed
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some redundant files, added wield/inventory image entries for each item, to
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force the game to draw them properly (these shouldn't be needed, must be a
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bug). Tweaked spawn code so that the radius check also includes the name of
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the item being spawned as well as items in group:flower, that way all items can
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have a radius test, and not just those in group:flower. Fiddled with the spawn
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rates a bit.
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482
mods/plantlife_modpack/flowers_plus/init.lua
Executable file
@ -0,0 +1,482 @@
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if (minetest.get_modpath("intllib")) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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-- This file supplies a few additional plants and some related crafts
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-- for the plantlife modpack. Last revision: 2013-04-24
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flowers_plus = {}
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local SPAWN_DELAY = 1000
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local SPAWN_CHANCE = 200
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local flowers_seed_diff = 329
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local lilies_max_count = 320
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local lilies_rarity = 33
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local seaweed_max_count = 320
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local seaweed_rarity = 33
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-- register the various rotations of waterlilies
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local lilies_list = {
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{ nil , nil , 1 },
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{ "225", "22.5" , 2 },
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{ "45" , "45" , 3 },
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{ "675", "67.5" , 4 },
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{ "s1" , "small_1" , 5 },
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{ "s2" , "small_2" , 6 },
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{ "s3" , "small_3" , 7 },
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{ "s4" , "small_4" , 8 },
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}
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for i in ipairs(lilies_list) do
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local deg1 = ""
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local deg2 = ""
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local lily_groups = {snappy = 3,flammable=2,flower=1}
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if lilies_list[i][1] ~= nil then
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deg1 = "_"..lilies_list[i][1]
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deg2 = "_"..lilies_list[i][2]
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lily_groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 }
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end
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minetest.register_node(":flowers:waterlily"..deg1, {
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description = S("Waterlily"),
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drawtype = "nodebox",
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tiles = {
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"flowers_waterlily"..deg2..".png",
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"flowers_waterlily"..deg2..".png^[transformFY"
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},
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inventory_image = "flowers_waterlily.png",
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wield_image = "flowers_waterlily.png",
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = false,
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groups = lily_groups,
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 },
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},
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node_box = {
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type = "fixed",
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fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 },
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},
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buildable_to = true,
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liquids_pointable = true,
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drop = "flowers:waterlily",
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on_place = function(itemstack, placer, pointed_thing)
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local keys=placer:get_player_control()
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local pt = pointed_thing
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local place_pos = nil
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local top_pos = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
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local under_node = minetest.get_node(pt.under)
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local above_node = minetest.get_node(pt.above)
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local top_node = minetest.get_node(top_pos)
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if plantslib:get_nodedef_field(under_node.name, "buildable_to") then
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if under_node.name ~= "default:water_source" then
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place_pos = pt.under
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elseif top_node.name ~= "default:water_source"
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and plantslib:get_nodedef_field(top_node.name, "buildable_to") then
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place_pos = top_pos
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else
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return
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end
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elseif plantslib:get_nodedef_field(above_node.name, "buildable_to") then
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place_pos = pt.above
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end
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if not minetest.is_protected(place_pos, placer:get_player_name()) then
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local nodename = "default:cobble" -- if this block appears, something went....wrong :-)
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if not keys["sneak"] then
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local node = minetest.get_node(pt.under)
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local waterlily = math.random(1,8)
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if waterlily == 1 then
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nodename = "flowers:waterlily"
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elseif waterlily == 2 then
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nodename = "flowers:waterlily_225"
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elseif waterlily == 3 then
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nodename = "flowers:waterlily_45"
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elseif waterlily == 4 then
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nodename = "flowers:waterlily_675"
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elseif waterlily == 5 then
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nodename = "flowers:waterlily_s1"
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elseif waterlily == 6 then
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nodename = "flowers:waterlily_s2"
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elseif waterlily == 7 then
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nodename = "flowers:waterlily_s3"
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elseif waterlily == 8 then
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nodename = "flowers:waterlily_s4"
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end
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minetest.set_node(place_pos, {name = nodename, param2 = math.random(0,3) })
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else
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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minetest.set_node(place_pos, {name = "flowers:waterlily", param2 = fdir})
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end
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if not plantslib.expect_infinite_stacks then
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itemstack:take_item()
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end
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return itemstack
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end
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end,
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})
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end
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local algae_list = { {nil}, {2}, {3}, {4} }
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for i in ipairs(algae_list) do
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local num = ""
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local algae_groups = {snappy = 3,flammable=2,flower=1}
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if algae_list[i][1] ~= nil then
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num = "_"..algae_list[i][1]
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algae_groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 }
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end
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minetest.register_node(":flowers:seaweed"..num, {
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description = S("Seaweed"),
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drawtype = "nodebox",
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tiles = {
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"flowers_seaweed"..num..".png",
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"flowers_seaweed"..num..".png^[transformFY"
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},
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inventory_image = "flowers_seaweed_2.png",
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wield_image = "flowers_seaweed_2.png",
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sunlight_propagates = true,
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = false,
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groups = algae_groups,
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 },
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},
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node_box = {
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type = "fixed",
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fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 },
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},
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buildable_to = true,
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liquids_pointable = true,
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drop = "flowers:seaweed",
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on_place = function(itemstack, placer, pointed_thing)
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local keys=placer:get_player_control()
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local pt = pointed_thing
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local place_pos = nil
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local top_pos = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
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local under_node = minetest.get_node(pt.under)
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local above_node = minetest.get_node(pt.above)
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local top_node = minetest.get_node(top_pos)
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if plantslib:get_nodedef_field(under_node.name, "buildable_to") then
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if under_node.name ~= "default:water_source" then
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place_pos = pt.under
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elseif top_node.name ~= "default:water_source"
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and plantslib:get_nodedef_field(top_node.name, "buildable_to") then
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place_pos = top_pos
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else
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return
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end
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elseif plantslib:get_nodedef_field(above_node.name, "buildable_to") then
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place_pos = pt.above
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end
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if not minetest.is_protected(place_pos, placer:get_player_name()) then
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local nodename = "default:cobble" -- :D
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if not keys["sneak"] then
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--local node = minetest.get_node(pt.under)
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local seaweed = math.random(1,4)
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if seaweed == 1 then
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nodename = "flowers:seaweed"
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elseif seaweed == 2 then
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nodename = "flowers:seaweed_2"
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elseif seaweed == 3 then
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nodename = "flowers:seaweed_3"
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elseif seaweed == 4 then
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nodename = "flowers:seaweed_4"
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end
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minetest.set_node(place_pos, {name = nodename, param2 = math.random(0,3) })
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else
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local fdir = minetest.dir_to_facedir(placer:get_look_dir())
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minetest.set_node(place_pos, {name = "flowers:seaweed", param2 = fdir})
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end
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if not plantslib.expect_infinite_stacks then
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itemstack:take_item()
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end
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return itemstack
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end
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end,
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})
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end
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-- register all potted plant nodes, crafts, and most backward-compat aliases
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-- Description, base node name, item to craft flowerpot with
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local flowers_list = {
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{ "Rose", "rose", "flowers:rose" },
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{ "Tulip", "tulip", "flowers:tulip" },
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{ "Yellow Dandelion", "dandelion_yellow", "flowers:dandelion_yellow" },
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{ "White Dandelion", "dandelion_white", "flowers:dandelion_white" },
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{ "Blue Geranium", "geranium", "flowers:geranium" },
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{ "Viola", "viola", "flowers:viola" },
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{ "Cactus", "cactus", "default:cactus" },
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{ "Bonsai", "bonsai", "default:sapling" }
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}
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for i in ipairs(flowers_list) do
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local flowerdesc = flowers_list[i][1]
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local flower = flowers_list[i][2]
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local craftwith = flowers_list[i][3]
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minetest.register_node(":flowers:potted_"..flower, {
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description = S("Potted "..flowerdesc),
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drawtype = "plantlike",
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tiles = { "flowers_potted_"..flower..".png" },
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inventory_image = "flowers_potted_"..flower..".png",
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wield_image = "flowers_potted_"..flower..".png",
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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groups = { snappy = 3,flammable=2 },
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 },
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},
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "flowers:potted_"..flower,
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recipe = {
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craftwith,
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"flowers:flower_pot"
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}
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})
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minetest.register_alias("flowers:flower_"..flower.."_pot", "flowers:potted_"..flower)
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end
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local extra_aliases = {
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"waterlily",
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"waterlily_225",
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"waterlily_45",
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"waterlily_675",
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"seaweed"
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}
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for i in ipairs(extra_aliases) do
|
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local flower = extra_aliases[i]
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minetest.register_alias("flowers:flower_"..flower, "flowers:"..flower)
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end
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minetest.register_alias( "trunks:lilypad" , "flowers:waterlily_s1" )
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minetest.register_alias( "along_shore:lilypads_1" , "flowers:waterlily_s1" )
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minetest.register_alias( "along_shore:lilypads_2" , "flowers:waterlily_s2" )
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minetest.register_alias( "along_shore:lilypads_3" , "flowers:waterlily_s3" )
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minetest.register_alias( "along_shore:lilypads_4" , "flowers:waterlily_s4" )
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minetest.register_alias( "along_shore:pondscum_1" , "flowers:seaweed" )
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minetest.register_alias( "along_shore:seaweed_1" , "flowers:seaweed" )
|
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minetest.register_alias( "along_shore:seaweed_2" , "flowers:seaweed_2" )
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minetest.register_alias( "along_shore:seaweed_3" , "flowers:seaweed_3" )
|
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minetest.register_alias( "along_shore:seaweed_4" , "flowers:seaweed_4" )
|
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|
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-- ongen registrations
|
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|
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flowers_plus.grow_waterlily = function(pos)
|
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local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
|
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for i in ipairs(lilies_list) do
|
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local chance = math.random(1,8)
|
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local ext = ""
|
||||
local num = lilies_list[i][3]
|
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|
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if lilies_list[i][1] ~= nil then
|
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ext = "_"..lilies_list[i][1]
|
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end
|
||||
|
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if chance == num then
|
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minetest.set_node(right_here, {name="flowers:waterlily"..ext, param2=math.random(0,3)})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
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plantslib:register_generate_plant({
|
||||
surface = {"default:water_source"},
|
||||
max_count = lilies_max_count,
|
||||
rarity = lilies_rarity,
|
||||
min_elevation = 1,
|
||||
max_elevation = 40,
|
||||
near_nodes = {"default:dirt_with_grass"},
|
||||
near_nodes_size = 4,
|
||||
near_nodes_vertical = 1,
|
||||
near_nodes_count = 1,
|
||||
plantlife_limit = -0.9,
|
||||
temp_max = -0.22,
|
||||
temp_min = 0.22,
|
||||
},
|
||||
flowers_plus.grow_waterlily
|
||||
)
|
||||
|
||||
flowers_plus.grow_seaweed = function(pos)
|
||||
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
minetest.set_node(right_here, {name="along_shore:seaweed_"..math.random(1,4), param2=math.random(1,3)})
|
||||
end
|
||||
|
||||
plantslib:register_generate_plant({
|
||||
surface = {"default:water_source"},
|
||||
max_count = seaweed_max_count,
|
||||
rarity = seaweed_rarity,
|
||||
min_elevation = 1,
|
||||
max_elevation = 40,
|
||||
near_nodes = {"default:dirt_with_grass"},
|
||||
near_nodes_size = 4,
|
||||
near_nodes_vertical = 1,
|
||||
near_nodes_count = 1,
|
||||
plantlife_limit = -0.9,
|
||||
},
|
||||
flowers_plus.grow_seaweed
|
||||
)
|
||||
|
||||
-- seaweed at beaches
|
||||
-- MM: not satisfied with it, but IMHO some beaches should have some algae
|
||||
plantslib:register_generate_plant({
|
||||
surface = {"default:water_source"},
|
||||
max_count = seaweed_max_count,
|
||||
rarity = seaweed_rarity,
|
||||
min_elevation = 1,
|
||||
max_elevation = 40,
|
||||
near_nodes = {"default:sand"},
|
||||
near_nodes_size = 1,
|
||||
near_nodes_vertical = 0,
|
||||
near_nodes_count = 3,
|
||||
plantlife_limit = -0.9,
|
||||
temp_max = -0.64, -- MM: more or less random values, just to make sure it's not everywhere
|
||||
temp_min = -0.22, -- MM: more or less random values, just to make sure it's not everywhere
|
||||
},
|
||||
flowers_plus.grow_seaweed
|
||||
)
|
||||
plantslib:register_generate_plant({
|
||||
surface = {"default:sand"},
|
||||
max_count = seaweed_max_count*2,
|
||||
rarity = seaweed_rarity/2,
|
||||
min_elevation = 1,
|
||||
max_elevation = 40,
|
||||
near_nodes = {"default:water_source"},
|
||||
near_nodes_size = 1,
|
||||
near_nodes_vertical = 0,
|
||||
near_nodes_count = 3,
|
||||
plantlife_limit = -0.9,
|
||||
temp_max = -0.64, -- MM: more or less random values, just to make sure it's not everywhere
|
||||
temp_min = -0.22, -- MM: more or less random values, just to make sure it's not everywhere
|
||||
},
|
||||
flowers_plus.grow_seaweed
|
||||
)
|
||||
-- spawn ABM registrations
|
||||
|
||||
plantslib:spawn_on_surfaces({
|
||||
spawn_delay = SPAWN_DELAY/2,
|
||||
spawn_plants = {
|
||||
"flowers:waterlily",
|
||||
"flowers:waterlily_225",
|
||||
"flowers:waterlily_45",
|
||||
"flowers:waterlily_675",
|
||||
"flowers:waterlily_s1",
|
||||
"flowers:waterlily_s2",
|
||||
"flowers:waterlily_s3",
|
||||
"flowers:waterlily_s4"
|
||||
},
|
||||
avoid_radius = 2.5,
|
||||
spawn_chance = SPAWN_CHANCE*4,
|
||||
spawn_surfaces = {"default:water_source"},
|
||||
avoid_nodes = {"group:flower", "group:flora" },
|
||||
seed_diff = flowers_seed_diff,
|
||||
light_min = 9,
|
||||
depth_max = 2,
|
||||
random_facedir = {0,3}
|
||||
})
|
||||
|
||||
plantslib:spawn_on_surfaces({
|
||||
spawn_delay = SPAWN_DELAY*2,
|
||||
spawn_plants = {"flowers:seaweed"},
|
||||
spawn_chance = SPAWN_CHANCE*2,
|
||||
spawn_surfaces = {"default:water_source"},
|
||||
avoid_nodes = {"group:flower", "group:flora"},
|
||||
seed_diff = flowers_seed_diff,
|
||||
light_min = 4,
|
||||
light_max = 10,
|
||||
neighbors = {"default:dirt_with_grass"},
|
||||
facedir = 1
|
||||
})
|
||||
|
||||
plantslib:spawn_on_surfaces({
|
||||
spawn_delay = SPAWN_DELAY*2,
|
||||
spawn_plants = {"flowers:seaweed"},
|
||||
spawn_chance = SPAWN_CHANCE*2,
|
||||
spawn_surfaces = {"default:dirt_with_grass"},
|
||||
avoid_nodes = {"group:flower", "group:flora" },
|
||||
seed_diff = flowers_seed_diff,
|
||||
light_min = 4,
|
||||
light_max = 10,
|
||||
neighbors = {"default:water_source"},
|
||||
ncount = 1,
|
||||
facedir = 1
|
||||
})
|
||||
|
||||
plantslib:spawn_on_surfaces({
|
||||
spawn_delay = SPAWN_DELAY*2,
|
||||
spawn_plants = {"flowers:seaweed"},
|
||||
spawn_chance = SPAWN_CHANCE*2,
|
||||
spawn_surfaces = {"default:stone"},
|
||||
avoid_nodes = {"group:flower", "group:flora" },
|
||||
seed_diff = flowers_seed_diff,
|
||||
light_min = 4,
|
||||
light_max = 10,
|
||||
neighbors = {"default:water_source"},
|
||||
ncount = 6,
|
||||
facedir = 1
|
||||
})
|
||||
|
||||
-- crafting recipes!
|
||||
|
||||
minetest.register_craftitem(":flowers:flower_pot", {
|
||||
description = S("Flower Pot"),
|
||||
inventory_image = "flowers_flowerpot.png",
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "flowers:flower_pot",
|
||||
recipe = {
|
||||
{ "default:clay_brick", "", "default:clay_brick" },
|
||||
{ "", "default:clay_brick", "" }
|
||||
},
|
||||
})
|
||||
|
||||
-- Cotton plants are now provided by the default "farming" mod.
|
||||
-- old cotton plants -> farming cotton stage 8
|
||||
-- cotton wads -> string (can be crafted into wool blocks)
|
||||
-- potted cotton plants -> potted white dandelions
|
||||
|
||||
minetest.register_alias("flowers:cotton_plant", "farming:cotton_8")
|
||||
minetest.register_alias("flowers:flower_cotton", "farming:cotton_8")
|
||||
minetest.register_alias("flowers:flower_cotton_pot", "flowers:potted_dandelion_white")
|
||||
minetest.register_alias("flowers:potted_cotton_plant", "flowers:potted_dandelion_white")
|
||||
minetest.register_alias("flowers:cotton", "farming:string")
|
||||
minetest.register_alias("flowers:cotton_wad", "farming:string")
|
||||
|
||||
print(S("[Flowers] Loaded."))
|
13
mods/plantlife_modpack/flowers_plus/locale/de.txt
Executable file
@ -0,0 +1,13 @@
|
||||
# Translation by Xanthin
|
||||
|
||||
Waterlily = Seerose
|
||||
Seaweed = Seetang
|
||||
Potted Rose = Eingetopfte Rose
|
||||
Potted Tulip = Eingetopfte Tulpe
|
||||
Potted Yellow Dandelion = Eingetopfter Loewenzahn
|
||||
Potted White Dandelion = Eingetopfte Pusteblume
|
||||
Potted Blue Geranium = Eingetopfte blaue Geranie
|
||||
Potted Viola = Eingetopftes Veilchen
|
||||
Flower Pot = Blumentopf
|
||||
|
||||
[Flowers] Loaded. = [Flowers] Geladen.
|
13
mods/plantlife_modpack/flowers_plus/locale/template.txt
Executable file
@ -0,0 +1,13 @@
|
||||
# Template
|
||||
|
||||
Waterlily =
|
||||
Seaweed =
|
||||
Potted Rose =
|
||||
Potted Tulip =
|
||||
Potted Yellow Dandelion =
|
||||
Potted White Dandelion =
|
||||
Potted Blue Geranium =
|
||||
Potted Viola =
|
||||
Flower Pot =
|
||||
|
||||
[Flowers] Loaded. =
|
BIN
mods/plantlife_modpack/flowers_plus/textures/flowers_flowerpot.png
Executable file
After Width: | Height: | Size: 326 B |
BIN
mods/plantlife_modpack/flowers_plus/textures/flowers_potted_bonsai.png
Executable file
After Width: | Height: | Size: 565 B |
BIN
mods/plantlife_modpack/flowers_plus/textures/flowers_potted_cactus.png
Executable file
After Width: | Height: | Size: 509 B |
BIN
mods/plantlife_modpack/flowers_plus/textures/flowers_potted_dandelion_white.png
Executable file
After Width: | Height: | Size: 369 B |
BIN
mods/plantlife_modpack/flowers_plus/textures/flowers_potted_dandelion_yellow.png
Executable file
After Width: | Height: | Size: 369 B |
BIN
mods/plantlife_modpack/flowers_plus/textures/flowers_potted_geranium.png
Executable file
After Width: | Height: | Size: 575 B |
BIN
mods/plantlife_modpack/flowers_plus/textures/flowers_potted_rose.png
Executable file
After Width: | Height: | Size: 376 B |
BIN
mods/plantlife_modpack/flowers_plus/textures/flowers_potted_tulip.png
Executable file
After Width: | Height: | Size: 376 B |
BIN
mods/plantlife_modpack/flowers_plus/textures/flowers_potted_viola.png
Executable file
After Width: | Height: | Size: 368 B |
BIN
mods/plantlife_modpack/flowers_plus/textures/flowers_seaweed.png
Executable file
After Width: | Height: | Size: 377 B |
BIN
mods/plantlife_modpack/flowers_plus/textures/flowers_seaweedLight.png
Executable file
After Width: | Height: | Size: 358 B |
BIN
mods/plantlife_modpack/flowers_plus/textures/flowers_seaweed_2.png
Executable file
After Width: | Height: | Size: 364 B |
BIN
mods/plantlife_modpack/flowers_plus/textures/flowers_seaweed_3.png
Executable file
After Width: | Height: | Size: 383 B |
BIN
mods/plantlife_modpack/flowers_plus/textures/flowers_seaweed_4.png
Executable file
After Width: | Height: | Size: 301 B |
BIN
mods/plantlife_modpack/flowers_plus/textures/flowers_waterlily.png
Executable file
After Width: | Height: | Size: 503 B |
BIN
mods/plantlife_modpack/flowers_plus/textures/flowers_waterlily_22.5.png
Executable file
After Width: | Height: | Size: 500 B |
BIN
mods/plantlife_modpack/flowers_plus/textures/flowers_waterlily_45.png
Executable file
After Width: | Height: | Size: 505 B |
BIN
mods/plantlife_modpack/flowers_plus/textures/flowers_waterlily_67.5.png
Executable file
After Width: | Height: | Size: 538 B |
BIN
mods/plantlife_modpack/flowers_plus/textures/flowers_waterlily_small_1.png
Executable file
After Width: | Height: | Size: 619 B |
BIN
mods/plantlife_modpack/flowers_plus/textures/flowers_waterlily_small_2.png
Executable file
After Width: | Height: | Size: 612 B |
BIN
mods/plantlife_modpack/flowers_plus/textures/flowers_waterlily_small_3.png
Executable file
After Width: | Height: | Size: 573 B |
BIN
mods/plantlife_modpack/flowers_plus/textures/flowers_waterlily_small_4.png
Executable file
After Width: | Height: | Size: 368 B |