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initial commit

subgame + mods
This commit is contained in:
Ombridride
2014-10-28 18:01:32 +01:00
parent baab1b3f7c
commit 232b274c55
6451 changed files with 226156 additions and 0 deletions

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default
plants_lib
bushes?
ferns?
moretrees?
trees?
trunks?

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-- generating of forest soils
local RaDiuS = {
-- WE1 NS1 WE2 NS2 WE3 NS3
{-1,-2, -2,-2, -2,-3},
{ 0,-2, -3,-1, -3,-2},
{ 1,-2, -3, 0, -4,-1},
{-2,-1, -3, 1, -4, 0},
{-1,-1, -2, 2, -4, 1},
{ 0,-1, -1, 3, -3, 2},
{ 1,-1, 0, 3, -2, 3},
{ 2,-1, 1, 3, -1, 4},
{-2, 0, 2, 2, 0, 4},
{-1, 0, 3, 1, 1, 4},
{ 0, 0, 3, 0, 2, 3},
{ 1, 0, 3,-1, 3, 2},
{ 2, 0, 2,-2, 4, 1},
{-2, 1, 1,-3, 4, 0},
{-1, 1, 0,-3, 4,-1},
{ 0, 1, -1,-3, 3,-2},
{ 1, 1, 0, 0, 2,-3},
{ 2, 1, 0, 0, 1,-4},
{-1, 2, 0, 0, 0,-4},
{ 0, 2, 0, 0, -1,-4},
{ 1, 2, 0, 0, 0, 0},
}
-- e = + , n = +
abstract_woodsoils.place_soil = function(pos)
if minetest.get_item_group(minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name, "soil") > 0
or minetest.get_item_group(minetest.get_node({x=pos.x,y=pos.y-2,z=pos.z}).name, "soil") > 0 then
for i in pairs(RaDiuS) do
local WE1 = RaDiuS[i][1]
local NS1 = RaDiuS[i][2]
local WE2 = RaDiuS[i][3]
local NS2 = RaDiuS[i][4]
local WE3 = RaDiuS[i][5]
local NS3 = RaDiuS[i][6]
local radius_1a = {x=pos.x+WE1,y=pos.y-1,z=pos.z+NS1}
local radius_1b = {x=pos.x+WE1,y=pos.y-2,z=pos.z+NS1}
local radius_2a = {x=pos.x+WE2,y=pos.y-1,z=pos.z+NS2}
local radius_2b = {x=pos.x+WE2,y=pos.y-2,z=pos.z+NS2}
local radius_3a = {x=pos.x+WE3,y=pos.y-1,z=pos.z+NS3}
local radius_3b = {x=pos.x+WE3,y=pos.y-2,z=pos.z+NS3}
--local node_1a = minetest.get_node(radius_1a)
--local node_1b = minetest.get_node(radius_1b)
local node_2a = minetest.get_node(radius_2a)
local node_2b = minetest.get_node(radius_2b)
local node_3a = minetest.get_node(radius_3a)
local node_3b = minetest.get_node(radius_3b)
-- Dirt with Leaves 1
if minetest.get_item_group(minetest.get_node(radius_1a).name, "soil") > 0 then
minetest.set_node(radius_1a, {name="woodsoils:dirt_with_leaves_1"})
end
if minetest.get_item_group(minetest.get_node(radius_1b).name, "soil") > 0 then
minetest.set_node(radius_1b, {name="woodsoils:dirt_with_leaves_1"})
end
-- Grass with Leaves 2
if string.find(node_2a.name, "dirt_with_grass") then
minetest.set_node(radius_2a, {name="woodsoils:grass_with_leaves_2"})
end
if string.find(node_2b.name, "dirt_with_grass") then
minetest.set_node(radius_2b, {name="woodsoils:grass_with_leaves_2"})
end
-- Grass with Leaves 1
if string.find(node_3a.name, "dirt_with_grass") then
minetest.set_node(radius_3a, {name="woodsoils:grass_with_leaves_1"})
end
if string.find(node_3b.name, "dirt_with_grass") then
minetest.set_node(radius_3b, {name="woodsoils:grass_with_leaves_1"})
end
end
end
end
plantslib:register_generate_plant({
surface = {
"group:tree",
"ferns:fern_03",
"ferns:fern_02",
"ferns:fern_01"
},
max_count = 1000,
rarity = 1,
min_elevation = 1,
max_elevation = 40,
near_nodes = {"group:tree","ferns:fern_03","ferns:fern_02","ferns:fern_01"},
near_nodes_size = 5,
near_nodes_vertical = 1,
near_nodes_count = 4,
plantlife_limit = -1,
check_air = false,
},
"abstract_woodsoils.place_soil"
)
plantslib:register_generate_plant({
surface = {
"moretrees:apple_tree_sapling_ongen",
"moretrees:beech_sapling_ongen",
"moretrees:birch_sapling_ongen",
"moretrees:fir_sapling_ongen",
"moretrees:jungletree_sapling_ongen",
"moretrees:oak_sapling_ongen",
"moretrees:palm_sapling_ongen",
"moretrees:pine_sapling_ongen",
"moretrees:rubber_tree_sapling_ongen",
"moretrees:sequoia_sapling_ongen",
"moretrees:spruce_sapling_ongen",
"moretrees:willow_sapling_ongen"
},
max_count = 1000,
rarity = 2,
min_elevation = 1,
max_elevation = 40,
plantlife_limit = -0.9,
check_air = false,
},
"abstract_woodsoils.place_soil"
)
minetest.register_abm({
nodenames = {"default:papyrus"},
neighbors = {
"woodsoils:dirt_with_leaves_1",
"woodsoils:dirt_with_leaves_2",
"woodsoils:grass_with_leaves_1",
"woodsoils:grass_with_leaves_2"
},
interval = 50,
chance = 20,
action = function(pos, node)
pos.y = pos.y-1
local name = minetest.get_node(pos).name
if string.find(name, "_with_leaves_") then
if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
return
end
pos.y = pos.y+1
local height = 0
while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
height = height+1
pos.y = pos.y+1
end
if height < 4 then
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name="default:papyrus"})
end
end
end
end,
})

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-----------------------------------------------------------------------------------------------
local title = "Wood Soils" -- former "Forest Soils"
local version = "0.0.9"
local mname = "woodsoils" -- former "forestsoils"
-----------------------------------------------------------------------------------------------
abstract_woodsoils = {}
dofile(minetest.get_modpath("woodsoils").."/nodes.lua")
dofile(minetest.get_modpath("woodsoils").."/generating.lua")
-- felt like playing a bit :D
--[[print(" _____ __")
print("_/ ____\\___________ ____ _______/ |_")
print("\\ __\\/ _ \\_ __ \\_/ __ \\ / ___/\\ __\\")
print(" | | ( <_> ) | \\/\\ ___/ \\___ \\ | |")
print(" |__| \\____/|__| \\___ >____ > |__|")
print(" \\/ \\/")
print(" .__.__")
print(" __________ |__| | ______")
print(" / ___/ _ \\| | | / ___/")
print(" \\___ ( <_> ) | |__\\___ \\")
print("/____ >____/|__|____/____ >")
print(" \\/ \\/")]]
-----------------------------------------------------------------------------------------------
print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
-----------------------------------------------------------------------------------------------

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-- nodes
minetest.register_node("woodsoils:dirt_with_leaves_1", {
description = "Forest Soil 1",
tiles = {
"default_dirt.png^woodsoils_ground_cover.png",
"default_dirt.png",
"default_dirt.png^woodsoils_ground_cover_side.png"},
is_ground_content = true,
groups = {
crumbly=3,
soil=1--,
--not_in_creative_inventory=1
},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_node("woodsoils:dirt_with_leaves_2", {
description = "Forest Soil 2",
tiles = {
"woodsoils_ground.png",
"default_dirt.png",
"default_dirt.png^woodsoils_ground_side.png"},
is_ground_content = true,
groups = {
crumbly=3,
soil=1--,
--not_in_creative_inventory=1
},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_node("woodsoils:grass_with_leaves_1", {
description = "Forest Soil 3",
tiles = {
"default_grass.png^woodsoils_ground_cover2.png",
"default_dirt.png",
"default_dirt.png^default_grass_side.png^woodsoils_ground_cover_side2.png"},
is_ground_content = true,
groups = {
crumbly=3,
soil=1--,
--not_in_creative_inventory=1
},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_node("woodsoils:grass_with_leaves_2", {
description = "Forest Soil 4",
tiles = {
"default_grass.png^woodsoils_ground_cover.png",
"default_dirt.png",
"default_dirt.png^default_grass_side.png^woodsoils_ground_cover_side.png"},
is_ground_content = true,
groups = {
crumbly=3,
soil=1--,
--not_in_creative_inventory=1
},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
-- For compatibility with older stuff
minetest.register_alias("forestsoils:dirt_with_leaves_1", "woodsoils:dirt_with_leaves_1")
minetest.register_alias("forestsoils:dirt_with_leaves_2", "woodsoils:dirt_with_leaves_2")
minetest.register_alias("forestsoils:grass_with_leaves_1", "woodsoils:grass_with_leaves_1")
minetest.register_alias("forestsoils:grass_with_leaves_2", "woodsoils:grass_with_leaves_2")

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-------------------------------------------------------------
Credit for textures of "woodsoils"
-------------------------------------------------------------
(If more than one author is listed the names are in alphabetical order)
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
FOLDER TEXTURE AUTHORS
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
../woodsoils/textures woodsoils_ground.png Mossmanikin
woodsoils_ground_cover.png Mossmanikin
woodsoils_ground_cover_side.png Mossmanikin
woodsoils_ground_cover_side2.png Mossmanikin
woodsoils_ground_cover2.png Mossmanikin
woodsoils_ground_side.png Mossmanikin
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
../woodsoils/textures/not in use woodsoils.png Mossmanikin
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

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