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initial commit
subgame + mods
This commit is contained in:
341
mods/snow/src/stairsplus.lua
Normal file
341
mods/snow/src/stairsplus.lua
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-- ===============================================================================
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-- StairsPlus Bonus!
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-- ===============================================================================
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--[[
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This section of code that makes blocks compatible with MoreBlocks' circular saw.
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I've added circular saw compatible code for default snowblocks and ice. :D
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A big thanks to Calinou and ShadowNinja for making this possible.
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Because StairsPlus creates partial blocks, it didn't seem quite right that the
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smallest microblocks would produce a full-sized water_source node when melted.
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So I toned them down a bit by changing their melt to a temporary,
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2-second water_source. See "melts" in abms.lua file for the various intensities.
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___...::: ATTENTION MINETEST SERVER OPERATORS :::...___
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You may or may not have noticed in your server logs that MoreBlocks stairs/slabs/
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panels/microblocks are not recorded as to when, who, what, and where. This is
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important information when trying to determine if a player who dug these blocks
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is the owner (the player who placed the block) or is a griefer stealing the block.
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There is an option that will log when these blocks are placed but it comes at the
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cost of losing the auto-rotation of those blocks when placed. They can still be
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rotated with a screwdriver but if screwdrivers are disabled on your server your
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players won't be able to position MoreBlocks, saw-made blocks.
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To enable logging the placement of these blocks, un-comment these lines:
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--on_place = minetest.item_place
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There is one in each of the "stairsplus.register_all" sections.
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~ LazyJ
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-- ===============================================================================
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--]]
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--snow_stairsplus = {}
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-- Check for infinite stacks
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--if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
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-- snow_stairsplus.expect_infinite_stacks = false
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--else
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-- snow_stairsplus.expect_infinite_stacks = true
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--end
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-- First, let's run a check to see if MoreBlocks is installed; we're going to need it for the
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-- next section of stairsplus stuff. ~LazyJ
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if (minetest.get_modpath("moreblocks"))
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-- 'If' MoreBlocks was found, well, 'then' go ahead with this next part:
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then
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--[[ Leave commented out - For reference only. ~ LazyJ
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function stairsplus.register_all(modname, subname, recipeitem, fields)
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--stairsplus.register_stair_slab_panel_micro(modname, subname, recipeitem, fields)
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stairsplus:register_stair(modname, subname, recipeitem, fields)
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stairsplus:register_slab(modname, subname, recipeitem, fields)
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stairsplus:register_panel(modname, subname, recipeitem, fields)
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stairsplus:register_micro(modname, subname, recipeitem, fields)
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end
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Leave commented out
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--]]
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-- Leave commented out. Another, possible piece of the puzzle, as to why the placement of
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-- stairsplus nodes aren't recorded in the logs. Shelved till I can concentrate on it again.
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-- ~ LazyJ
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--ItemStack({name=nodename}):get_definition()
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--itemstack ={}
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--[[
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local def = itemstack:get_definition()
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function minetest.item_place_node(itemstack, placer, pointed_thing, param2)
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minetest.log("action", placer:get_player_name() .. " places node "
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.. def.name .. " at " .. minetest.pos_to_string(place_to))
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end
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Leave commented out
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--]]
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-- Leave commented out
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--[[ FIGURE OUT HOW TO GET THE SLABS TO SHOW UP IN THE LOG ON PLACEMENT
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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-- If it's being placed on an another similar one, replace it with
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-- a full block
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local slabpos = nil
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local slabnode = nil
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local n0 = minetest.get_node(p0)
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local n1 = minetest.get_node(p1)
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local param2 = 0
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local n0_is_upside_down = (n0.name == "snow:slab_" .. subname and
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n0.param2 >= 20)
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if n0.name == "snow:slab_" .. subname and not n0_is_upside_down and p0.y+1 == p1.y then
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slabpos = p0
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slabnode = n0
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elseif n1.name == "snow:slab_" .. subname then
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slabpos = p1
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slabnode = n1
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end
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if slabpos then
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-- Remove the slab at slabpos
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minetest.remove_node(slabpos)
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-- Make a fake stack of a single item and try to place it
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local fakestack = ItemStack(recipeitem)
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fakestack:set_count(itemstack:get_count())
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pointed_thing.above = slabpos
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local success
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fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
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-- If the item was taken from the fake stack, decrement original
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if success then
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itemstack:set_count(fakestack:get_count())
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-- Else put old node back
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else
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minetest.set_node(slabpos, slabnode)
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end
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return itemstack
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end
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-- Upside down slabs
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if p0.y-1 == p1.y then
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-- Turn into full block if pointing at a existing slab
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if n0_is_upside_down then
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-- Remove the slab at the position of the slab
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minetest.remove_node(p0)
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-- Make a fake stack of a single item and try to place it
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local fakestack = ItemStack(recipeitem)
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fakestack:set_count(itemstack:get_count())
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pointed_thing.above = p0
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local success
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fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
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-- If the item was taken from the fake stack, decrement original
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if success then
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itemstack:set_count(fakestack:get_count())
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-- Else put old node back
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else
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minetest.set_node(p0, n0)
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end
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return itemstack
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end
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-- Place upside down slab
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param2 = 20
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end
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-- If pointing at the side of a upside down slab
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if n0_is_upside_down and p0.y+1 ~= p1.y then
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param2 = 20
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end
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Leave commented out
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--]]
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--[[
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Below, in the "groups" line there is a "melts" category. Back in the ABMs lua file, melting
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code, melts=1 will produce a water_source when the full-sized snow/ice block is melted making
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a big, watery mess. melts=2 will produce a water_source only for a moment, then it changes back
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to water_flowing and then dries-up and disappears. I gave these stairs/slabs/panels/microblocks
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a melts value of 2 instead of 1 because they are not full blocks.
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~ LazyJ
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--]]
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-- Default snowblock and ice stairs/slabs/panels/microblocks.
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local ndef = minetest.registered_nodes["default:ice"]
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local groups = {}
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for k, v in pairs(ndef.groups) do groups[k] = v end
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stairsplus:register_all("moreblocks", "ice", "default:ice", {
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description = ndef.description,
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paramtype2 = "facedir",
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-- Added "icemaker=1" in groups. This ties into the freezing
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-- function in the ABMs.lua file. ~ LazyJ
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groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, melts=2, icemaker=1},
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sounds = default.node_sound_glass_defaults(),
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tiles = ndef.tiles,
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-- Because of the "use_texture_alpha" line, that gives ice transparency, I couldn't combine
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-- default ice and default snowblocks in a list like MoreBlocks does. ~ LazyJ
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use_texture_alpha = true,
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sunlight_propagates = true,
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-- This "on_place" line makes placing these nodes recorded in the logs.
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-- Useful for investigating griefings and determining ownership
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-- BUT these nodes will nolonger auto-rotate into position. ~ LazyJ
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--on_place = minetest.item_place,
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-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could
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-- also double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
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on_construct = function(pos)
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pos.y = pos.y - 1
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if minetest.get_node(pos).name == "default:dirt_with_grass"
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or minetest.get_node(pos).name == "default:dirt" then
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minetest.set_node(pos, {name="default:dirt_with_snow"})
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end
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end
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})
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--end
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local ndef = minetest.registered_nodes["default:snowblock"]
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local groups = {}
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for k, v in pairs(ndef.groups) do groups[k] = v end
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stairsplus:register_all("moreblocks", "snowblock", "default:snowblock", {
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description = ndef.description,
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paramtype2 = "facedir",
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-- Added "icemaker=1" in groups. This ties into the freezing function
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-- in the ABMs.lua file. ~ LazyJ
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groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=2, icemaker=1},
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tiles = ndef.tiles,
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sunlight_propagates = true,
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_snow_footstep", gain=0.25},
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dig = {name="default_dig_crumbly", gain=0.4},
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dug = {name="default_snow_footstep", gain=0.75},
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place = {name="default_place_node", gain=1.0}
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}),
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-- This "on_place" line makes placing these nodes recorded in the logs.
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-- Useful for investigating griefings and determining ownership
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-- BUT these nodes will nolonger auto-rotate into position. ~ LazyJ
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--on_place = minetest.item_place,
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-- The "on_construct" part below, thinking in terms of layers,
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-- dirt_with_snow could also double as dirt_with_frost
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-- which adds subtlety to the winterscape. ~ LazyJ
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on_construct = function(pos)
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pos.y = pos.y - 1
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if minetest.get_node(pos).name == "default:dirt_with_grass"
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or minetest.get_node(pos).name == "default:dirt" then
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minetest.set_node(pos, {name="default:dirt_with_snow"})
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end
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end
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})
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-- Snow stairs/slabs/panels/microblocks.
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local snow_nodes = {
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"snow_brick",
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"snow_cobble",
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}
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for _, name in pairs(snow_nodes) do
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local nodename = "snow:"..name
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local ndef = minetest.registered_nodes[nodename]
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local groups = {}
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for k, v in pairs(ndef.groups) do groups[k] = v end
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stairsplus:register_all("moreblocks", name, nodename, {
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description = ndef.description,
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drop = drop,
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groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=2, icemaker=1},
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tiles = ndef.tiles,
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--paramtype2 = "facedir",
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sunlight_propagates = true,
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_snow_footstep", gain=0.25},
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dig = {name="default_dig_crumbly", gain=0.4},
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dug = {name="default_snow_footstep", gain=0.75},
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place = {name="default_place_node", gain=1.0}
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}),
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-- This "on_place" line makes placing these nodes recorded in the logs.
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-- Useful for investigating griefings and determining ownership
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-- BUT these nodes will nolonger auto-rotate into position. ~ LazyJ
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--on_place = minetest.item_place,
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-- Some attempts to have both, the recording in the logs of the placing of
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-- the stairplus stuff *and* have the auto-rotation work. No luck yet.
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-- ~ LazyJ
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--[[
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on_place = function (i, p, t)
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minetest.item_place(i, p, t, 0)
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minetest.rotate_node(i, p, t)
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end,
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--]]
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--[[
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on_place = function (i, p, t)
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minetest.rotate_node(i, p, t, 0)
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minetest.item_place(i, p, t)
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end,
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--]]
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-- Picking up were we left off... ~ LazyJ
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-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could
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-- also double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
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on_construct = function(pos)
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pos.y = pos.y - 1
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if minetest.get_node(pos).name == "default:dirt_with_grass"
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or minetest.get_node(pos).name == "default:dirt"
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then minetest.set_node(pos, {name="default:dirt_with_snow"})
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end
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-- Some ideas I've tried. Leaving for future reference till I can figure out a workable solution. ~ LazyJ
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--minetest.log("action", sender:get_player_name().." places" ..minetest.get_node(pos).name.. "at" ..minetest.pos_to_string(pos))
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--minetest.log("action", minetest.get_player_name().." places" ..minetest.get_node(pos).name.. "at" ..minetest.pos_to_string(pos))
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--minetest.log("action", "BINGO places "..minetest.get_name().." at "..minetest.pos_to_string(pos))
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--minetest.log("action", minetest.get_player_name().." places "..minetest.get_name().." at "..minetest.pos_to_string(pos))
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--minetest.log("action", placer:get_player_name().." places moreblocks-something at "..minetest.pos_to_string(pos))
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--minetest.log("action", " BINGO places "..minetest.get_pointed_thing().." at "..minetest.pos_to_string(pos))
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--minetest.log("action", "BINGO places moreblocks"..ndef.." at "..minetest.pos_to_string(pos))
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--minetest.log("action", "A pine sapling grows into a Christmas tree at "..minetest.pos_to_string(pos))
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--return minetest.item_place(itemstack, placer, pointed_thing, param2)
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--return minetest.item_place(itemstack, pointed_thing, param2)
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end,
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})
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end
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else -- from clear up at the top, the MoreBlocks check. "Else", if MoreBlocks wasn't found, skip
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-- down to here, "return" nothing and "end" this script. ~ LazyJ
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return
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end
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Reference in New Issue
Block a user