initial commit
subgame + mods
1
mods/unifieddyes/.gitignore
vendored
Executable file
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|
||||
*~
|
614
mods/unifieddyes/LICENSE
Executable file
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LICENSING INFORMATION
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||||
|
||||
For everything but the bucket textures, GPL 2.0
|
||||
|
||||
-----
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
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Everyone is permitted to copy and distribute verbatim copies
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Preamble
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The licenses for most software are designed to take away your
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==============================================================================
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||||
For the bucket textures, CC-BY-SA 3.0
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||||
|
||||
-----
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||||
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|
248
mods/unifieddyes/README
Executable file
@ -0,0 +1,248 @@
|
||||
VanessaE's Unified Dyes
|
||||
=======================
|
||||
|
||||
The purpose of this mod originally was to supply a complete set of colors for
|
||||
Minetest mod authors to use in their recipes. Since the default dyes mod that
|
||||
is supplied with Minetest "common" is now usable (via flowers, also included in
|
||||
"common"), this mod has become more of an extension pack.
|
||||
|
||||
Unified Dyes expands the standard dye set from 15 to 90 colors.
|
||||
|
||||
IMPORTANT: This mod is not intended to suggest that you should use the entire
|
||||
palette. Rather, I was hoping people would just choose maybe the dozen or so
|
||||
most useful colors to use in their mods.
|
||||
|
||||
Dependencies: default and dye from Minetest "common". This mod will NOT work
|
||||
without these. This mod will NOT work without these. The default dye mod is
|
||||
normally activated only in the standard "build" and "minetest_game" games, or perhaps if
|
||||
someone has a modpack or game that includes them.
|
||||
|
||||
Recommends: flowers from common.
|
||||
|
||||
License: GPL 2.0 or higher for the code, CC-by-SA 3.0 for the textures.
|
||||
|
||||
Install: Unzip the distribution file, rename the resultant
|
||||
VanessaE-unifieddyes-blahblah folder to just "unifieddyes", and move it into
|
||||
Minetest's mods folder.
|
||||
|
||||
The Palette:
|
||||
|
||||
[ http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/color-swatches.png ]
|
||||
[ The official palette, showing 84 colors and 5 greys. ]
|
||||
|
||||
In the image above, the "50%" markings on the left next to each shade mean 50%
|
||||
saturation for all hues in that shade line. Note that the "light" shades don't
|
||||
have (or need) that variant. For the greys, the percentages shown are of
|
||||
brightness relative to pure white. There are three special cases: Light red
|
||||
has been aliased to default pink dye, and dark green has been aliased to
|
||||
default dark greey dye. Brown dye also exists in the default set, it's just
|
||||
not shown in the palette above.
|
||||
|
||||
|
||||
Usage instructions, technical information
|
||||
=========================================
|
||||
|
||||
Getting Started
|
||||
---------------
|
||||
|
||||
First thing's first: you're going to need to harvest some materials to make the
|
||||
dyes from. For this, you need one or more of the following: roses (red),
|
||||
tulips (orange), yellow dandelions (yellow), cactus (green), geraniums (blue),
|
||||
violas (purple), coal (black), or white dandelions (white). Simply wander
|
||||
around your world and collect whichever of the above you need to get your
|
||||
colors.
|
||||
|
||||
[ http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/unifieddyes1.png ]
|
||||
[ The 8 base colors directly obtainable from a material in the world. ]
|
||||
|
||||
Simply place one of the above materials into the crafting grid to obtain four
|
||||
portions of dye in that color From those initial 8 colors, you can directly
|
||||
fashion another 11, for a total of 19 standard colors (including the various
|
||||
greys):
|
||||
|
||||
[ http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/unifieddyes2.png ]
|
||||
[ The complete 19-color standard set. ]
|
||||
|
||||
The standardized colors and their crafting methods are as follows:
|
||||
|
||||
* Red (0°): one rose
|
||||
* Orange (30°): one tulip, or put one red dye and one yellow dye into the
|
||||
crafting grid to mix them (yields 2)
|
||||
* Yellow (60°): one yellow dandelion
|
||||
* Lime (90°): mix yellow + green (yields 2)
|
||||
* Green (120°): one cactus, or mix yellow + blue (yields 2)
|
||||
* Aqua (150°): mix green + cyan (yields 2)
|
||||
* Cyan (180°): mix green + blue (yields 2)
|
||||
* Sky blue (210°): mix cyan + blue (yields 2)
|
||||
* Blue (240°): one geranium
|
||||
* Violet (270°): one viola, or mix blue + magenta (yields 2).
|
||||
* Magenta (300°): mix blue + red (yields 2)
|
||||
* Red-violet (330°): mix magenta + red (yields 2)
|
||||
|
||||
* Black (7.5%): one piece of coal
|
||||
* Dark grey (25%): mix one white + two black (yields 3)
|
||||
* Medium grey (50%): mix one white and one black (yields 2)
|
||||
* Light grey (75%): Mix two white and one black (yields 3)
|
||||
* White (95%): one white dandelion.
|
||||
|
||||
The degree figures are the colors' hues on a standard HSV color wheel, and are
|
||||
what I used in the textures supplied with this mod. For the greys, the figures
|
||||
in parenthesis indicate the intended brightness of the shade, relative to
|
||||
white. Note that black and white don't go all the way to the bottom/top of the
|
||||
scale, as doing so may crush some details in textures made in those shades (see
|
||||
below, regarding semi-automatic texture generation).
|
||||
|
||||
|
||||
Darker/Lighter colors
|
||||
---------------------
|
||||
|
||||
To obtain a dark (33%) version of a given color, use two portions of black dye
|
||||
along with the base color from the list above, which yields three portions of
|
||||
the final color.
|
||||
|
||||
To obtain a medium-brightness (66%) version of a given color, mix one portion
|
||||
the base color with one portion of black dye (for example, medium lime = lime +
|
||||
black). All such mixtures yield two portions of the final color.
|
||||
|
||||
To obtain a light (150% over full) version of a given color, mix one portion of
|
||||
the base color with one portion of white dye. Yields 2 portions of the final
|
||||
color.
|
||||
|
||||
|
||||
Low-saturation colors
|
||||
---------------------
|
||||
|
||||
To get the low saturation (50%) version of one of the base colors, mix one or
|
||||
more of white, black, or a shade of grey with the desired base color:
|
||||
|
||||
Dark, low saturation: dark grey dye + color (yields 2), or two blacks + 1 white
|
||||
+ color (yields 4). For example, dark, low-saturation red = red + dark grey,
|
||||
or red + two black + one white.
|
||||
|
||||
Medium brightness, low saturation: medium grey dye + color (yields 2), or black
|
||||
+ white + color (yields 3). For example, medium, low-saturation green = green
|
||||
+ medium grey, or green + black + white.
|
||||
|
||||
Full, low saturation: light grey dye + color (yields 2), or 1 black + 2 whites
|
||||
+ color (yields 4). For example, bright, low-saturation blue = blue + light
|
||||
grey, or blue + black + 2 white.
|
||||
|
||||
There is no low-saturation version of the "light" colors.
|
||||
|
||||
Red + white always returns default pink dye, and black + green always returns
|
||||
default dark green dye.
|
||||
|
||||
|
||||
RGB values
|
||||
----------
|
||||
|
||||
All RGB values and filenames for all colors and shades of grey are represented
|
||||
in the file "colors.txt" (which was generated with the bash script
|
||||
"listcolors.sh"), included in the distribution directory. Note that
|
||||
listcolors.sh is an example only and was written for a different set of
|
||||
textures than what Unified Dyes includes now.
|
||||
|
||||
|
||||
Misc. Notes
|
||||
-----------
|
||||
|
||||
If you need to use /give commands, the item names for the standard set of 12
|
||||
regular "full" colors (plus pink, brown, and dark green) is simply "dye:color",
|
||||
e.g. "dye:red", "dye:pink", or "dye:skyblue". Greys have a similar naming
|
||||
convention: dye:white, dye:light_grey, dye:grey, dye:dark_grey, or dye:black.
|
||||
|
||||
For everything beyond those initial 19 colors, the item names are of the
|
||||
following format:
|
||||
|
||||
unifieddyes:{"light_" or "medium_" or "dark_"}{color}{nothing or "_s50"}.
|
||||
|
||||
For example, low saturation dark yellow is "unifieddyes:dark_yellow_s50", while
|
||||
light normal-saturation red-violet would be "unifieddyes:light_redviolet".
|
||||
|
||||
See the texture filenames in the textures/ folder for further hints - all of
|
||||
the item names follow the same format as the corresponding filenames, save for
|
||||
having a colon (:) instead of the first underscore (_).
|
||||
|
||||
|
||||
Semi-automatic generation of textures
|
||||
=====================================
|
||||
|
||||
The texture generator script
|
||||
----------------------------
|
||||
|
||||
Obviously, in order for this mod or the above template to be useful, you'll
|
||||
need textures. If you plan to support the entire range of colors offered by
|
||||
Unified Dyes, there is a BASH script included with this mod as well with the
|
||||
above template named gentextures.sh, which will, with an appropriately- colored
|
||||
and appropriately-named source texture, and possibly an overlay texture,
|
||||
generate a complete set of colored and greyscale textures.
|
||||
|
||||
The script requires bc (the calculator program) to handle some basic math
|
||||
regarding the hue adjustments, and Imagemagick's "convert" program handles all
|
||||
of the actual conversions.
|
||||
|
||||
First thing's first though - you need source textures. Using your favorite
|
||||
image editor, create a single version of your desired texture. Draw it in the
|
||||
brightest, deepest shade of RED you can muster without losing any detail, and
|
||||
save it out. Ideally, you will want the average color of the texture, when
|
||||
taking into account all bright and dark areas, to be as close as possible to
|
||||
the hex value #FF0000 (0 degrees, 100% saturation, pure red) without losing any
|
||||
appreciable #detail.
|
||||
|
||||
Save this source texture out as a PNG image, with a filename of
|
||||
"whatever_base.png", where "whatever" is the one-word name of your mod - for
|
||||
example, mymod_base.png.
|
||||
|
||||
If you want to add an image on top of the colored blocks, such as a frame,
|
||||
which you want to be the same color throughout all of the textures, create it
|
||||
now. It should consist only of those parts of the textures that you want to
|
||||
leave unchanged, with some level of alpha transparency everywhere else,
|
||||
depending on how much of the image needs to remain unchanged. Save it out as a
|
||||
PNG image, using any filename you want, for example myoverlay.png.
|
||||
|
||||
Now, use chmod to make the script executable, if necessary, and run it.
|
||||
|
||||
If you don't need the overlay, you just need to supply one command line
|
||||
argument: the base name of your mod. The script will use that parameter as the
|
||||
basis of its texture filenames. For example:
|
||||
|
||||
./gentextures.sh mymod
|
||||
|
||||
The script will then look for mymod_base.png and copy and convert it into
|
||||
things like mymod_red.png, mymod_dark_blue.png, and so on.
|
||||
|
||||
If you want to use an overlay also, skip the above step and run the script with
|
||||
the base name as the first parameter, and the complete filename of your overlay
|
||||
as the second instead. For example:
|
||||
|
||||
./gentextures.sh mymod myoverlay.png
|
||||
|
||||
Otherwise, the program will iterate through all of the hues and shades that are
|
||||
supported by unifieddyes (though this is done manually, not by reading anything
|
||||
from the mod), compositing your overlay image in after the recolor step, if
|
||||
you're using that option.
|
||||
|
||||
All of the output files will be placed in a new folder, generated-textures/ in
|
||||
the current directory. Note that the script looks for the above files in the
|
||||
current directory also.
|
||||
|
||||
The script has a third mode as well:
|
||||
|
||||
./gentextures.sh -t mymod myoverlay.png
|
||||
|
||||
In this mode, the script will leave the base texture mymod_base.png unchanged,
|
||||
and instead will rotate the colors of the overlay image and then composite that
|
||||
onto the base texture. The same color changes will happen with the overlay in
|
||||
this mode, so it's a good idea to make the overlay some fairly saturated shade
|
||||
of red. Along with that, the base image should be some neutral color; any
|
||||
color is fine as long as the result is what you wanted.
|
||||
|
||||
The program attempts to verify that the files you've asked it to use will
|
||||
actually work, and will exit immediately if the any are invalid, missing, etc.
|
||||
|
||||
Use your favorite image browser or file manager to review the results in
|
||||
generated-textures/, and if they're right, copy them over to the textures/
|
||||
folder in your mod.
|
||||
|
||||
Note that this script does not generate brown and pink variations of your base
|
||||
texture - you'll have to do those two manually.
|
BIN
mods/unifieddyes/bottle_overlay.png
Executable file
After Width: | Height: | Size: 421 B |
101
mods/unifieddyes/changelog.txt
Executable file
@ -0,0 +1,101 @@
|
||||
Changelog
|
||||
---------
|
||||
|
||||
2013-04-30: Multiple changes
|
||||
|
||||
* Refactored the code to use default "common" dyes
|
||||
rather than directly from flowers.
|
||||
|
||||
* This mod now depends on "default" and "dye" from the Minetest common
|
||||
sub-game. Since the default dye mod uses default flowers, this mod no
|
||||
longer checks for what version of flowers you're using, or even depends
|
||||
on it.
|
||||
|
||||
* Bottle-based textures have been replaced with piles of dye powder, based
|
||||
on the default red dye texture.
|
||||
|
||||
* All dyes are obtained by crafting, not cooking, for consistency with the
|
||||
default dye mod.
|
||||
|
||||
* The somewhat-complicated method using separate "pigment" powders, glass
|
||||
bottles and "liquid dye base" has been done away with. Now it's just
|
||||
dry dye powders, as with the default dye mod.
|
||||
|
||||
* Also, got rid of the whole paint scheme, in favor of dry powders.
|
||||
|
||||
* All old dyes, paints, and Unified Dyes pigment powders have been aliased
|
||||
back to the standard dye powders.
|
||||
|
||||
2012-07-26: Added a "version" check for the flowers dependency: If the
|
||||
flowers mod defines "flowers:flower_geranium" (as is the case with my
|
||||
update of 2012-08-01), then those will be used to get blue pigment
|
||||
powder, and violas will produce violet powder, both of which can be
|
||||
directly used to create their respective liquid dye colors. If it is
|
||||
not defined (e.g. the user has an older version of the flowers mod),
|
||||
then violas produce blue dye powder. Violet dye can still be formed by
|
||||
mixing blue and magenta or blue and red dyes, as before.
|
||||
|
||||
2012-07-26: Better bottle textures. Note that these are blended against
|
||||
the 50% grey field they normally appear on in the inventory display, so
|
||||
they will show artifacts if you try to wield them. Don't do that. :-)
|
||||
|
||||
2012-07-26: Split off glass bottles into a separate mod, "Vessels".
|
||||
This mod now depends on it.
|
||||
|
||||
2012-07-25 (almost immediately after): Fixed a copy&paste error for
|
||||
black dye.
|
||||
|
||||
2012-07-25: Replaced missing craftitem entries and got rid of some
|
||||
redundant code left over from last update. Added group settings for all
|
||||
dyes according to recently-published standard. Fixed a few typos in
|
||||
item descriptions, and straightened up capitalization.
|
||||
|
||||
2012-07-24: Added some extra steps to the dye-making process, added
|
||||
recommendation that empty bottles be given back to the player on use.
|
||||
Dyes are still easy to make, they just require a more realistic (and
|
||||
this, harder) process now.
|
||||
|
||||
2012-07-16 (a bit later): fixed a minor error in generation of medium
|
||||
grey.
|
||||
|
||||
2012-07-16: Added a new set of colors, "light" (brightness of 150%
|
||||
versus the 'full' shade), for a total of 89. No 50% saturation version
|
||||
of this set. Added a palette image showing the full set of colors.
|
||||
|
||||
2012-07-13: Fixed some missing commas.
|
||||
|
||||
2012-07-13: Added a script to aid in the generation of new textures for
|
||||
mods that depend on unifieddyes. Moved this changelog from the forum
|
||||
into the distribution directory. Rewrote the README to contain
|
||||
everything from the forum post, and expanded it to document the new
|
||||
generation script.
|
||||
|
||||
2012-07-12 (a bit later): added groups = {dye=1}, to each
|
||||
register_craftitem call, to make it easier for other mods to identify
|
||||
the dyes and categorize them.
|
||||
|
||||
2012-07-12: moved project to github.
|
||||
|
||||
2012-07-11 (continuing): Tweaked the script to remove titanium dioxide
|
||||
from the output, since it isn't intended to be directly used as a
|
||||
dye/paint (but rather, to make paint that can then be used).
|
||||
Regenerated colors.txt.
|
||||
|
||||
2012-07-11 (immediately after): The script was reading the wrong pixel
|
||||
from the image, resulting in lighter-than-correct colors. Fixed it and
|
||||
regenerated the colors.txt file.
|
||||
|
||||
2012-07-11: Added a script to list all of the colors and their RGB
|
||||
values and texture filenames, and a text file containing the output
|
||||
thereof.
|
||||
|
||||
2012-07-08 (a bit later): deleted a few unused files (copy&paste error).
|
||||
|
||||
2012-07-08: Major boost in the number of available colors - was 8, now
|
||||
77. Should cover pretty much the entire spectrum of colors one might
|
||||
use in this game.
|
||||
|
||||
2012-07-02: Deleted a few redundant files (leftovers from when I wanted
|
||||
to merge in flowers and then changed my mind).
|
||||
|
||||
2012-06-26: Initial upload.
|
90
mods/unifieddyes/colors.txt
Executable file
@ -0,0 +1,90 @@
|
||||
|
||||
|
||||
Full-saturation colors:
|
||||
-----------------------
|
||||
|
||||
dark aqua 0, 84, 42 unifieddyes_dark_aqua.png
|
||||
dark blue 0, 0, 84 unifieddyes_dark_blue.png
|
||||
dark cyan 0, 84, 83 unifieddyes_dark_cyan.png
|
||||
dark green 0, 84, 0 unifieddyes_dark_green.png
|
||||
dark lime 43, 84, 0 unifieddyes_dark_lime.png
|
||||
dark magenta 84, 0, 83 unifieddyes_dark_magenta.png
|
||||
dark orange 84, 42, 0 unifieddyes_dark_orange.png
|
||||
dark red 84, 0, 0 unifieddyes_dark_red.png
|
||||
dark redviolet 84, 0, 42 unifieddyes_dark_redviolet.png
|
||||
dark skyblue 0, 42, 84 unifieddyes_dark_skyblue.png
|
||||
dark violet 43, 0, 84 unifieddyes_dark_violet.png
|
||||
dark yellow 84, 83, 0 unifieddyes_dark_yellow.png
|
||||
medium aqua 0,169, 84 unifieddyes_medium_aqua.png
|
||||
medium blue 0, 0,169 unifieddyes_medium_blue.png
|
||||
medium cyan 0,169,167 unifieddyes_medium_cyan.png
|
||||
medium green 0,169, 0 unifieddyes_medium_green.png
|
||||
medium lime 87,169, 0 unifieddyes_medium_lime.png
|
||||
medium magenta 169, 0,167 unifieddyes_medium_magenta.png
|
||||
medium orange 169, 84, 0 unifieddyes_medium_orange.png
|
||||
medium red 168, 0, 0 unifieddyes_medium_red.png
|
||||
medium redviolet 169, 0, 84 unifieddyes_medium_redviolet.png
|
||||
medium skyblue 0, 84,169 unifieddyes_medium_skyblue.png
|
||||
medium violet 87, 0,169 unifieddyes_medium_violet.png
|
||||
medium yellow 169,167, 0 unifieddyes_medium_yellow.png
|
||||
aqua 1,255,127 unifieddyes_aqua.png
|
||||
blue 1, 1,255 unifieddyes_blue.png
|
||||
cyan 1,255,252 unifieddyes_cyan.png
|
||||
green 1,255, 1 unifieddyes_green.png
|
||||
lime 132,255, 1 unifieddyes_lime.png
|
||||
magenta 255, 1,252 unifieddyes_magenta.png
|
||||
orange 255,127, 1 unifieddyes_orange.png
|
||||
red 255, 0, 0 unifieddyes_red.png
|
||||
redviolet 255, 1,127 unifieddyes_redviolet.png
|
||||
skyblue 1,127,255 unifieddyes_skyblue.png
|
||||
violet 132, 1,255 unifieddyes_violet.png
|
||||
yellow 255,252, 1 unifieddyes_yellow.png
|
||||
|
||||
Low-saturation colors:
|
||||
----------------------
|
||||
|
||||
dark aqua 50% saturation 21, 63, 42 unifieddyes_dark_aqua_s50.png
|
||||
dark blue 50% saturation 21, 21, 63 unifieddyes_dark_blue_s50.png
|
||||
dark cyan 50% saturation 21, 63, 63 unifieddyes_dark_cyan_s50.png
|
||||
dark green 50% saturation 21, 63, 21 unifieddyes_dark_green_s50.png
|
||||
dark lime 50% saturation 43, 63, 21 unifieddyes_dark_lime_s50.png
|
||||
dark magenta 50% saturation 63, 21, 63 unifieddyes_dark_magenta_s50.png
|
||||
dark orange 50% saturation 63, 42, 21 unifieddyes_dark_orange_s50.png
|
||||
dark red 50% saturation 63, 21, 21 unifieddyes_dark_red_s50.png
|
||||
dark redviolet 50% saturation 63, 21, 42 unifieddyes_dark_redviolet_s50.png
|
||||
dark skyblue 50% saturation 21, 42, 63 unifieddyes_dark_skyblue_s50.png
|
||||
dark violet 50% saturation 43, 21, 63 unifieddyes_dark_violet_s50.png
|
||||
dark yellow 50% saturation 63, 63, 21 unifieddyes_dark_yellow_s50.png
|
||||
medium aqua 50% saturation 42,126, 84 unifieddyes_medium_aqua_s50.png
|
||||
medium blue 50% saturation 42, 42,126 unifieddyes_medium_blue_s50.png
|
||||
medium cyan 50% saturation 42,126,126 unifieddyes_medium_cyan_s50.png
|
||||
medium green 50% saturation 42,126, 42 unifieddyes_medium_green_s50.png
|
||||
medium lime 50% saturation 86,126, 42 unifieddyes_medium_lime_s50.png
|
||||
medium magenta 50% saturation 126, 42,126 unifieddyes_medium_magenta_s50.png
|
||||
medium orange 50% saturation 126, 84, 42 unifieddyes_medium_orange_s50.png
|
||||
medium red 50% saturation 127, 42, 42 unifieddyes_medium_red_s50.png
|
||||
medium redviolet 50% saturation 126, 42, 84 unifieddyes_medium_redviolet_s50.png
|
||||
medium skyblue 50% saturation 42, 84,126 unifieddyes_medium_skyblue_s50.png
|
||||
medium violet 50% saturation 86, 42,126 unifieddyes_medium_violet_s50.png
|
||||
medium yellow 50% saturation 126,126, 42 unifieddyes_medium_yellow_s50.png
|
||||
aqua 50% saturation 65,191,127 unifieddyes_aqua_s50.png
|
||||
blue 50% saturation 65, 65,191 unifieddyes_blue_s50.png
|
||||
cyan 50% saturation 65,191,190 unifieddyes_cyan_s50.png
|
||||
green 50% saturation 65,191, 65 unifieddyes_green_s50.png
|
||||
lime 50% saturation 130,191, 65 unifieddyes_lime_s50.png
|
||||
magenta 50% saturation 191, 65,190 unifieddyes_magenta_s50.png
|
||||
orange 50% saturation 191,127, 65 unifieddyes_orange_s50.png
|
||||
red 50% saturation 192, 64, 64 unifieddyes_red_s50.png
|
||||
redviolet 50% saturation 191, 65,127 unifieddyes_redviolet_s50.png
|
||||
skyblue 50% saturation 65,127,191 unifieddyes_skyblue_s50.png
|
||||
violet 50% saturation 130, 65,191 unifieddyes_violet_s50.png
|
||||
yellow 50% saturation 191,190, 65 unifieddyes_yellow_s50.png
|
||||
|
||||
Greyscale:
|
||||
----------
|
||||
|
||||
black 0, 0, 0 unifieddyes_black.png
|
||||
dark grey 64, 64, 64 unifieddyes_darkgrey_paint.png
|
||||
medium grey 128,128,128 unifieddyes_grey_paint.png
|
||||
light grey 192,192,192 unifieddyes_lightgrey_paint.png
|
||||
white 255,255,255 unifieddyes_white_paint.png
|
2
mods/unifieddyes/depends.txt
Executable file
@ -0,0 +1,2 @@
|
||||
default
|
||||
dye
|
183
mods/unifieddyes/gentextures-jpg.sh
Executable file
@ -0,0 +1,183 @@
|
||||
#!/bin/bash
|
||||
|
||||
# This program auto-generates colorized textures for all 89 of the Unified
|
||||
# Dyes colors, based on one or two input files.
|
||||
|
||||
# Copyright (C) 2012-2013, Vanessa Ezekowitz
|
||||
# Email: vanessaezekowitz@gmail.com
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License along
|
||||
# with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
if [ -z "`which convert`" ] ; then {
|
||||
echo "Please install Imagemagick."
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
if [ -z "`which bc`" ] ; then {
|
||||
echo "Please install GNU bc."
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
if [ $1 = "-t" ] ; then {
|
||||
TINT_OVERLAY=$1
|
||||
BASE=$2
|
||||
COMPOSITE=$3
|
||||
} else {
|
||||
TINT_OVERLAY=""
|
||||
BASE=$1
|
||||
COMPOSITE=$2
|
||||
} fi
|
||||
|
||||
if [ -z $1 ] || [ $1 == "--help" ] || [ $1 == "-h" ] || [[ $1 == "-t" && -z $3 ]] ; then {
|
||||
|
||||
echo -e "\nUsage:
|
||||
\ngentextures.sh basename [overlay_filename]
|
||||
gentextures.sh -t basename overlay_filename
|
||||
|
||||
\nThis script requires up to three parameters which supply the base
|
||||
filename of the textures, an optional .png overlay, and possibly the
|
||||
'-t' switch. The 'basename' is the first part of the filename that your
|
||||
textures will use when your mod is done, which should almost always be
|
||||
the same as the one-word name of your mod. For example, if you supply
|
||||
the word 'mymod', this script will produce filenames like mymod_red.jpg
|
||||
or 'mymod_dark_blue_s50.jpg'. The texture that this script will read
|
||||
and recolor is derived from this parameter, and will be of the form
|
||||
'basename_base.jpg', i.e. 'mymod_base.jpg'. \nYou can also supply an
|
||||
overlay image filename. This image needs to be a .png or .gif or some
|
||||
other alpha-capable format supported by ImageMagick, and will be
|
||||
composited onto the output files after they have been colorized, but
|
||||
without being modified. This is useful when you have some part of your
|
||||
base image that will either get changed undesirably (for example, the
|
||||
mortar among several bricks, or the shading detail of a stone pattern).
|
||||
Simply draw two images: one containing the whole image to be colored,
|
||||
and one containing the parts that should not be changed, with either
|
||||
full or partial alpha transparency where the re-colored base image
|
||||
should show through. Skilled use of color and alpha on this overlay can
|
||||
lead to some interesting effects. \nIf you add '-t' as the first
|
||||
parameter, the script will switch to 'tint overlay' mode. For this mode
|
||||
to work, you must also supply the base name as usual, and you must
|
||||
include an overlay image filename. Rather than re-color the base
|
||||
texture, the script will alter the hue/saturation/value of the overlay
|
||||
texture file instead, and leave the base texture unchanged. When using
|
||||
this mode, the base texture should be drawn in some neutral color, but
|
||||
any color is fine if it results in what you wanted.\n"
|
||||
|
||||
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
if [[ ! -e $BASE"_base.jpg" ]]; then {
|
||||
echo -e "\nThe basename '"$BASE"_base.jpg' was not found."
|
||||
echo -e "\nAborting.\n"
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
if [[ ! -z $COMPOSITE && ! -e $COMPOSITE ]]; then {
|
||||
echo -e "\nThe requested composite file '"$COMPOSITE"' was not found."
|
||||
echo -e "\nAborting.\n"
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
convert $BASE"_base.jpg" -modulate 1,2,3 tempfile.jpg 1>/dev/null 2>/dev/null
|
||||
|
||||
if (( $? )) ; then {
|
||||
echo -e "\nImagemagick failed while testing the base texture file."
|
||||
echo -e "\nEither the base file '"$BASE"_base.jpg' isn't an image,"
|
||||
echo "or it is broken, or Imagemagick itself just didn't work."
|
||||
echo -e "\nPlease check and correct your base image and try again."
|
||||
echo -e "\nAborting.\n"
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
if [ ! -z $COMPOSITE ] ; then {
|
||||
convert $BASE"_base.jpg" -modulate 1,2,3 $COMPOSITE -composite tempfile.jpg 1>/dev/null 2>/dev/null
|
||||
|
||||
if (( $? )) ; then {
|
||||
echo -e "\nImagemagick failed while testing the composite file."
|
||||
echo -e "\nEither the composite file '"$COMPOSITE"' isn't an image"
|
||||
echo "or it is broken, or Imagemagick itself just didn't work."
|
||||
echo -e "\nPlease check and correct your composite image and try again."
|
||||
echo -e "\nAborting.\n"
|
||||
exit 1
|
||||
} fi
|
||||
} fi
|
||||
|
||||
rm tempfile.jpg
|
||||
|
||||
base_colors="red orange yellow lime green aqua cyan skyblue blue violet magenta redviolet"
|
||||
|
||||
echo -e -n "\nGenerating filenames based on "$BASE"_base.jpg"
|
||||
if [ ! -z $COMPOSITE ] ; then {
|
||||
echo ","
|
||||
echo -n "using "$COMPOSITE" as an overlay"
|
||||
} fi
|
||||
|
||||
if [ ! -z $TINT_OVERLAY ] ; then {
|
||||
echo ","
|
||||
echo -n "and tinting the overlay instead of the base texture"
|
||||
} fi
|
||||
|
||||
echo -e "...\n"
|
||||
|
||||
mkdir -p generated-textures
|
||||
|
||||
function generate_texture () {
|
||||
name=$1
|
||||
h=$2
|
||||
s=$3
|
||||
v=$4
|
||||
if [ -z $TINT_OVERLAY ]; then {
|
||||
if [ -z $COMPOSITE ]; then {
|
||||
convert $BASE"_base.jpg" -modulate $v,$s,$h -quality 97 "generated-textures/"$BASE"_"$name".jpg"
|
||||
} else {
|
||||
convert $BASE"_base.jpg" -modulate $v,$s,$h -quality 97 $COMPOSITE -composite "generated-textures/"$BASE"_"$name".jpg"
|
||||
} fi
|
||||
} else {
|
||||
convert $COMPOSITE -modulate $v,$s,$h -quality 97 MIFF:- | composite MIFF:- $BASE"_base.jpg" "generated-textures/"$BASE"_"$name".jpg"
|
||||
} fi
|
||||
}
|
||||
|
||||
hue=0
|
||||
for color_name in $base_colors ; do
|
||||
hue2=`echo "scale=10; ("$hue"*200/360)+100" |bc`
|
||||
echo $color_name "("$hue" degrees)"
|
||||
echo " dark"
|
||||
generate_texture "dark_"$color_name $hue2 100 33
|
||||
echo " medium"
|
||||
generate_texture "medium_"$color_name $hue2 100 66
|
||||
echo " full"
|
||||
generate_texture $color_name $hue2 100 100
|
||||
echo " light"
|
||||
generate_texture "light_"$color_name $hue2 100 150
|
||||
echo " dark, 50% saturation"
|
||||
generate_texture "dark_"$color_name"_s50" $hue2 50 33
|
||||
echo " medium, 50% saturation"
|
||||
generate_texture "medium_"$color_name"_s50" $hue2 50 66
|
||||
echo " full, 50% saturation"
|
||||
generate_texture $color_name"_s50" $hue2 50 100
|
||||
hue=$((hue+30))
|
||||
done
|
||||
|
||||
echo "greyscales"
|
||||
echo " black"
|
||||
generate_texture black 0 0 15
|
||||
echo " dark grey"
|
||||
generate_texture darkgrey 0 0 50
|
||||
echo " medium grey"
|
||||
generate_texture grey 0 0 100
|
||||
echo " light grey"
|
||||
generate_texture lightgrey 0 0 150
|
||||
echo " white"
|
||||
generate_texture white 0 0 190
|
177
mods/unifieddyes/gentextures.sh
Executable file
@ -0,0 +1,177 @@
|
||||
#!/bin/bash
|
||||
|
||||
# This program auto-generates colorized textures for all 89 of the Unified
|
||||
# Dyes colors, based on one or two input files.
|
||||
|
||||
# Copyright (C) 2012-2013, Vanessa Ezekowitz
|
||||
# Email: vanessaezekowitz@gmail.com
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License along
|
||||
# with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
if [ -z "`which convert`" ] ; then {
|
||||
echo "Please install Imagemagick."
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
if [ -z "`which bc`" ] ; then {
|
||||
echo "Please install GNU bc."
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
if [ $1 = "-t" ] ; then {
|
||||
TINT_OVERLAY=$1
|
||||
BASE=$2
|
||||
COMPOSITE=$3
|
||||
} else {
|
||||
TINT_OVERLAY=""
|
||||
BASE=$1
|
||||
COMPOSITE=$2
|
||||
} fi
|
||||
|
||||
if [ -z $1 ] || [ $1 == "--help" ] || [ $1 == "-h" ] || [[ $1 == "-t" && -z $3 ]] ; then {
|
||||
|
||||
echo -e "\nUsage:
|
||||
\ngentextures.sh basename [overlay_filename]
|
||||
gentextures.sh -t basename overlay_filename
|
||||
\nThis script requires up to three parameters which supply the base filename
|
||||
of the textures, an optional overlay, and possibly the '-t' switch. The
|
||||
'basename' is the first part of the filename that your textures will use when
|
||||
your mod is done, which should almost always be the same as the one-word name
|
||||
of your mod. For example, if you supply the word 'mymod', this script will
|
||||
produce filenames like mymod_red.png or 'mymod_dark_blue_s50.png'. The
|
||||
texture that this script will read and recolor is derived from this parameter,
|
||||
and will be of the form 'basename_base.png', i.e. 'mymod_base.png'.
|
||||
\nYou can also supply an optional overlay image filename. This image will be
|
||||
composited onto the output files after they have been colorized, but without
|
||||
being modified. This is useful when you have some part of your base image
|
||||
that will either get changed undesirably (for example, the mortar among
|
||||
several bricks, or the shading detail of a stone pattern). Simply draw two
|
||||
images: one containing the whole image to be colored, and one containing the
|
||||
parts that should not be changed, with either full or partial alpha
|
||||
transparency where the re-colored base image should show through. Skilled use
|
||||
of color and alpha on this overlay can lead to some interesting effects.
|
||||
\nIf you add '-t' as the first parameter, the script will switch to 'tint
|
||||
overlay' mode. For this mode to work, you must also supply the base name as
|
||||
usual, and you must include an overlay image filename. Rather than re-color
|
||||
the base texture, the script will alter the hue/saturation/value of the
|
||||
overlay texture file instead, and leave the base texture unchanged. When
|
||||
using this mode, the base texture should be drawn in some neutral color, but
|
||||
any color is fine if it results in what you wanted.\n"
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
if [[ ! -e $BASE"_base.png" ]]; then {
|
||||
echo -e "\nThe basename '"$BASE"_base.png' was not found."
|
||||
echo -e "\nAborting.\n"
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
if [[ ! -z $COMPOSITE && ! -e $COMPOSITE ]]; then {
|
||||
echo -e "\nThe requested composite file '"$COMPOSITE"' was not found."
|
||||
echo -e "\nAborting.\n"
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
convert $BASE"_base.png" -modulate 1,2,3 tempfile.png 1>/dev/null 2>/dev/null
|
||||
|
||||
if (( $? )) ; then {
|
||||
echo -e "\nImagemagick failed while testing the base texture file."
|
||||
echo -e "\nEither the base file '"$BASE"_base.png' isn't an image,"
|
||||
echo "or it is broken, or Imagemagick itself just didn't work."
|
||||
echo -e "\nPlease check and correct your base image and try again."
|
||||
echo -e "\nAborting.\n"
|
||||
exit 1
|
||||
} fi
|
||||
|
||||
if [ ! -z $COMPOSITE ] ; then {
|
||||
convert $BASE"_base.png" -modulate 1,2,3 $COMPOSITE -composite tempfile.png 1>/dev/null 2>/dev/null
|
||||
|
||||
if (( $? )) ; then {
|
||||
echo -e "\nImagemagick failed while testing the composite file."
|
||||
echo -e "\nEither the composite file '"$COMPOSITE"' isn't an image"
|
||||
echo "or it is broken, or Imagemagick itself just didn't work."
|
||||
echo -e "\nPlease check and correct your composite image and try again."
|
||||
echo -e "\nAborting.\n"
|
||||
exit 1
|
||||
} fi
|
||||
} fi
|
||||
|
||||
rm tempfile.png
|
||||
|
||||
base_colors="red orange yellow lime green aqua cyan skyblue blue violet magenta redviolet"
|
||||
|
||||
echo -e -n "\nGenerating filenames based on "$BASE"_base.png"
|
||||
if [ ! -z $COMPOSITE ] ; then {
|
||||
echo ","
|
||||
echo -n "using "$COMPOSITE" as an overlay"
|
||||
} fi
|
||||
|
||||
if [ ! -z $TINT_OVERLAY ] ; then {
|
||||
echo ","
|
||||
echo -n "and tinting the overlay instead of the base texture"
|
||||
} fi
|
||||
|
||||
echo -e "...\n"
|
||||
|
||||
mkdir -p generated-textures
|
||||
|
||||
function generate_texture () {
|
||||
name=$1
|
||||
h=$2
|
||||
s=$3
|
||||
v=$4
|
||||
if [ -z $TINT_OVERLAY ]; then {
|
||||
if [ -z $COMPOSITE ]; then {
|
||||
convert $BASE"_base.png" -modulate $v,$s,$h "generated-textures/"$BASE"_"$name".png"
|
||||
} else {
|
||||
convert $BASE"_base.png" -modulate $v,$s,$h $COMPOSITE -composite "generated-textures/"$BASE"_"$name".png"
|
||||
} fi
|
||||
} else {
|
||||
convert $COMPOSITE -modulate $v,$s,$h MIFF:- | composite MIFF:- $BASE"_base.png" "generated-textures/"$BASE"_"$name".png"
|
||||
} fi
|
||||
}
|
||||
|
||||
hue=0
|
||||
for color_name in $base_colors ; do
|
||||
hue2=`echo "scale=10; ("$hue"*200/360)+100" |bc`
|
||||
echo $color_name "("$hue" degrees)"
|
||||
echo " dark"
|
||||
generate_texture "dark_"$color_name $hue2 100 33
|
||||
echo " medium"
|
||||
generate_texture "medium_"$color_name $hue2 100 66
|
||||
echo " full"
|
||||
generate_texture $color_name $hue2 100 100
|
||||
echo " light"
|
||||
generate_texture "light_"$color_name $hue2 100 150
|
||||
echo " dark, 50% saturation"
|
||||
generate_texture "dark_"$color_name"_s50" $hue2 50 33
|
||||
echo " medium, 50% saturation"
|
||||
generate_texture "medium_"$color_name"_s50" $hue2 50 66
|
||||
echo " full, 50% saturation"
|
||||
generate_texture $color_name"_s50" $hue2 50 100
|
||||
hue=$((hue+30))
|
||||
done
|
||||
|
||||
echo "greyscales"
|
||||
echo " black"
|
||||
generate_texture black 0 0 15
|
||||
echo " dark grey"
|
||||
generate_texture darkgrey 0 0 50
|
||||
echo " medium grey"
|
||||
generate_texture grey 0 0 100
|
||||
echo " light grey"
|
||||
generate_texture lightgrey 0 0 150
|
||||
echo " white"
|
||||
generate_texture white 0 0 190
|
377
mods/unifieddyes/init.lua
Executable file
@ -0,0 +1,377 @@
|
||||
--[[
|
||||
|
||||
Unified Dyes
|
||||
|
||||
This mod provides an extension to the Minetest 0.4.x dye system
|
||||
|
||||
==============================================================================
|
||||
|
||||
Copyright (C) 2012-2013, Vanessa Ezekowitz
|
||||
Email: vanessaezekowitz@gmail.com
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
==============================================================================
|
||||
|
||||
--]]
|
||||
|
||||
--=====================================================================
|
||||
|
||||
-- Boilerplate to support localized strings if intllib mod is installed.
|
||||
local S
|
||||
if (minetest.get_modpath("intllib")) then
|
||||
dofile(minetest.get_modpath("intllib").."/intllib.lua")
|
||||
S = intllib.Getter(minetest.get_current_modname())
|
||||
else
|
||||
S = function ( s ) return s end
|
||||
end
|
||||
|
||||
|
||||
-- Items/recipes needed to generate the few base colors that are not
|
||||
-- provided by the standard dyes mod.
|
||||
|
||||
-- Lime
|
||||
|
||||
minetest.register_craftitem(":dye:lime", {
|
||||
description = S("Lime Dye"),
|
||||
inventory_image = "unifieddyes_lime.png",
|
||||
groups = { dye=1, excolor_lime=1, unicolor_lime=1, not_in_creative_inventory=1 }
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "dye:lime 2",
|
||||
recipe = {
|
||||
"dye:yellow",
|
||||
"dye:green",
|
||||
},
|
||||
})
|
||||
|
||||
-- Aqua
|
||||
|
||||
minetest.register_craftitem(":dye:aqua", {
|
||||
description = S("Aqua Dye"),
|
||||
inventory_image = "unifieddyes_aqua.png",
|
||||
groups = { dye=1, excolor_aqua=1, unicolor_aqua=1, not_in_creative_inventory=1 }
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "dye:aqua 2",
|
||||
recipe = {
|
||||
"dye:cyan",
|
||||
"dye:green",
|
||||
},
|
||||
})
|
||||
|
||||
-- Sky blue
|
||||
|
||||
minetest.register_craftitem(":dye:skyblue", {
|
||||
description = S("Sky-blue Dye"),
|
||||
inventory_image = "unifieddyes_skyblue.png",
|
||||
groups = { dye=1, excolor_sky_blue=1, unicolor_sky_blue=1, not_in_creative_inventory=1 }
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "dye:skyblue 2",
|
||||
recipe = {
|
||||
"dye:cyan",
|
||||
"dye:blue",
|
||||
},
|
||||
})
|
||||
|
||||
-- Red-violet
|
||||
|
||||
minetest.register_craftitem(":dye:redviolet", {
|
||||
description = S("Red-violet Dye"),
|
||||
inventory_image = "unifieddyes_redviolet.png",
|
||||
groups = { dye=1, excolor_red_violet=1, unicolor_red_violet=1, not_in_creative_inventory=1 }
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "dye:redviolet 2",
|
||||
recipe = {
|
||||
"dye:red",
|
||||
"dye:magenta",
|
||||
},
|
||||
})
|
||||
|
||||
|
||||
-- Light grey
|
||||
|
||||
minetest.register_craftitem(":dye:light_grey", {
|
||||
description = S("Light Grey Dye"),
|
||||
inventory_image = "unifieddyes_lightgrey.png",
|
||||
groups = { dye=1, excolor_lightgrey=1, unicolor_light_grey=1, not_in_creative_inventory=1 }
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "dye:light_grey 2",
|
||||
recipe = {
|
||||
"dye:grey",
|
||||
"dye:white",
|
||||
},
|
||||
})
|
||||
|
||||
-- Extra craft for black dye
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "dye:black 4",
|
||||
recipe = {
|
||||
"default:coal_lump",
|
||||
},
|
||||
})
|
||||
|
||||
-- Extra craft for dark grey dye
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "dye:dark_grey 3",
|
||||
recipe = {
|
||||
"dye:black",
|
||||
"dye:black",
|
||||
"dye:white",
|
||||
},
|
||||
})
|
||||
|
||||
-- Extra craft for light grey dye
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "dye:light_grey 3",
|
||||
recipe = {
|
||||
"dye:black",
|
||||
"dye:white",
|
||||
"dye:white",
|
||||
},
|
||||
})
|
||||
|
||||
-- Extra craft for green dye
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "dye:green 4",
|
||||
recipe = {
|
||||
"default:cactus",
|
||||
},
|
||||
})
|
||||
|
||||
-- =================================================================
|
||||
|
||||
-- Generate all of additional variants of hue, saturation, and
|
||||
-- brightness.
|
||||
|
||||
-- "s50" in a file/item name means "saturation: 50%".
|
||||
-- Brightness levels in the textures are 33% ("dark"), 66% ("medium"),
|
||||
-- 100% ("full", but not so-named), and 150% ("light").
|
||||
|
||||
local HUES = {
|
||||
"red",
|
||||
"orange",
|
||||
"yellow",
|
||||
"lime",
|
||||
"green",
|
||||
"aqua",
|
||||
"cyan",
|
||||
"skyblue",
|
||||
"blue",
|
||||
"violet",
|
||||
"magenta",
|
||||
"redviolet"
|
||||
}
|
||||
|
||||
local HUES2 = {
|
||||
"Red",
|
||||
"Orange",
|
||||
"Yellow",
|
||||
"Lime",
|
||||
"Green",
|
||||
"Aqua",
|
||||
"Cyan",
|
||||
"Sky-blue",
|
||||
"Blue",
|
||||
"Violet",
|
||||
"Magenta",
|
||||
"Red-violet"
|
||||
}
|
||||
|
||||
|
||||
for i = 1, 12 do
|
||||
|
||||
local hue = HUES[i]
|
||||
local hue2 = HUES2[i]
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "unifieddyes:dark_" .. hue .. "_s50 2",
|
||||
recipe = {
|
||||
"dye:" .. hue,
|
||||
"dye:dark_grey",
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "unifieddyes:dark_" .. hue .. "_s50 4",
|
||||
recipe = {
|
||||
"dye:" .. hue,
|
||||
"dye:black",
|
||||
"dye:black",
|
||||
"dye:white"
|
||||
},
|
||||
})
|
||||
|
||||
if hue == "green" then
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "dye:dark_green 3",
|
||||
recipe = {
|
||||
"dye:" .. hue,
|
||||
"dye:black",
|
||||
"dye:black",
|
||||
},
|
||||
})
|
||||
else
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "unifieddyes:dark_" .. hue .. " 3",
|
||||
recipe = {
|
||||
"dye:" .. hue,
|
||||
"dye:black",
|
||||
"dye:black",
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "unifieddyes:medium_" .. hue .. "_s50 2",
|
||||
recipe = {
|
||||
"dye:" .. hue,
|
||||
"dye:grey",
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "unifieddyes:medium_" .. hue .. "_s50 3",
|
||||
recipe = {
|
||||
"dye:" .. hue,
|
||||
"dye:black",
|
||||
"dye:white",
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "unifieddyes:medium_" .. hue .. " 2",
|
||||
recipe = {
|
||||
"dye:" .. hue,
|
||||
"dye:black",
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "unifieddyes:" .. hue .. "_s50 2",
|
||||
recipe = {
|
||||
"dye:" .. hue,
|
||||
"dye:grey",
|
||||
"dye:white",
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "unifieddyes:" .. hue .. "_s50 4",
|
||||
recipe = {
|
||||
"dye:" .. hue,
|
||||
"dye:white",
|
||||
"dye:white",
|
||||
"dye:black",
|
||||
},
|
||||
})
|
||||
|
||||
if hue ~= "red" then
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "unifieddyes:light_" .. hue .. " 2",
|
||||
recipe = {
|
||||
"dye:" .. hue,
|
||||
"dye:white",
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_craftitem("unifieddyes:dark_" .. hue .. "_s50", {
|
||||
description = S("Dark " .. hue2 .. " Dye (low saturation)"),
|
||||
inventory_image = "unifieddyes_dark_" .. hue .. "_s50.png",
|
||||
groups = { dye=1, ["unicolor_dark_"..hue.."_s50"]=1, not_in_creative_inventory=1 }
|
||||
})
|
||||
|
||||
if hue ~= "green" then
|
||||
minetest.register_craftitem("unifieddyes:dark_" .. hue, {
|
||||
description = S("Dark " .. hue2 .. " Dye"),
|
||||
inventory_image = "unifieddyes_dark_" .. hue .. ".png",
|
||||
groups = { dye=1, ["unicolor_dark_"..hue]=1, not_in_creative_inventory=1 }
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_craftitem("unifieddyes:medium_" .. hue .. "_s50", {
|
||||
description = S("Medium " .. hue2 .. " Dye (low saturation)"),
|
||||
inventory_image = "unifieddyes_medium_" .. hue .. "_s50.png",
|
||||
groups = { dye=1, ["unicolor_medium_"..hue.."_s50"]=1, not_in_creative_inventory=1 }
|
||||
})
|
||||
|
||||
minetest.register_craftitem("unifieddyes:medium_" .. hue, {
|
||||
description = S("Medium " .. hue2 .. " Dye"),
|
||||
inventory_image = "unifieddyes_medium_" .. hue .. ".png",
|
||||
groups = { dye=1, ["unicolor_medium_"..hue]=1, not_in_creative_inventory=1 }
|
||||
})
|
||||
|
||||
minetest.register_craftitem("unifieddyes:" .. hue .. "_s50", {
|
||||
description = S(hue2 .. " Dye (low saturation)"),
|
||||
inventory_image = "unifieddyes_" .. hue .. "_s50.png",
|
||||
groups = { dye=1, ["unicolor_"..hue.."_s50"]=1, not_in_creative_inventory=1 }
|
||||
})
|
||||
|
||||
if hue ~= "red" then
|
||||
minetest.register_craftitem("unifieddyes:light_" .. hue, {
|
||||
description = S("Light " .. hue2 .. " Dye"),
|
||||
inventory_image = "unifieddyes_light_" .. hue .. ".png",
|
||||
groups = { dye=1, ["unicolor_light_"..hue]=1, not_in_creative_inventory=1 }
|
||||
})
|
||||
end
|
||||
minetest.register_alias("unifieddyes:"..hue, "dye:"..hue)
|
||||
minetest.register_alias("unifieddyes:pigment_"..hue, "dye:"..hue)
|
||||
end
|
||||
|
||||
minetest.register_alias("unifieddyes:light_red", "dye:pink")
|
||||
minetest.register_alias("unifieddyes:dark_green", "dye:dark_green")
|
||||
|
||||
minetest.register_alias("unifieddyes:white_paint", "dye:white")
|
||||
minetest.register_alias("unifieddyes:titanium_dioxide", "dye:white")
|
||||
minetest.register_alias("unifieddyes:lightgrey_paint", "dye:light_grey")
|
||||
minetest.register_alias("unifieddyes:grey_paint", "dye:grey")
|
||||
minetest.register_alias("unifieddyes:darkgrey_paint", "dye:dark_grey")
|
||||
minetest.register_alias("unifieddyes:carbon_black", "dye:black")
|
||||
|
||||
print(S("[UnifiedDyes] Loaded!"))
|
||||
|
79
mods/unifieddyes/listcolors.sh
Executable file
@ -0,0 +1,79 @@
|
||||
#!/bin/bash
|
||||
|
||||
# This program lists out the RGB triads for the colors used in each of the 89
|
||||
# dyes found in the Unified Dyes mod.
|
||||
|
||||
# Copyright (C) 2012-2013, Vanessa Ezekowitz
|
||||
# Email: vanessaezekowitz@gmail.com
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation; either version 2 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License along
|
||||
# with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
pushd . >/dev/null
|
||||
|
||||
cd textures
|
||||
|
||||
echo -e "\n\nFull-saturation colors:"
|
||||
echo -e "-----------------------\n"
|
||||
|
||||
for i in `ls *dark*.png|grep -v _s50|grep -v paint|grep -v black` ; do
|
||||
rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","`
|
||||
color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'`
|
||||
printf "%-32s %-12s %s\n" "$color" "$rgb" "$i"
|
||||
done |sort
|
||||
|
||||
for i in `ls *medium*.png|grep -v _s50|grep -v paint|grep -v black` ; do
|
||||
rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","`
|
||||
color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'`
|
||||
printf "%-32s %-12s %s\n" "$color" "$rgb" "$i"
|
||||
done |sort
|
||||
|
||||
for i in `ls *.png|grep -v medium |grep -v dark|grep -v _s50|grep -v paint|grep -v black|grep -v titanium` ; do
|
||||
rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","`
|
||||
color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'`
|
||||
printf "%-32s %-12s %s\n" "$color" "$rgb" "$i"
|
||||
done |sort
|
||||
|
||||
|
||||
echo -e "\nLow-saturation colors:"
|
||||
echo -e "----------------------\n"
|
||||
|
||||
for i in `ls *dark*_s50.png|grep -v paint|grep -v black` ; do
|
||||
rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","`
|
||||
color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'`
|
||||
printf "%-32s %-12s %s\n" "$color" "$rgb" "$i"
|
||||
done |sort
|
||||
|
||||
for i in `ls *medium*_s50.png|grep -v paint|grep -v black` ; do
|
||||
rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","`
|
||||
color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'`
|
||||
printf "%-32s %-12s %s\n" "$color" "$rgb" "$i"
|
||||
done |sort
|
||||
|
||||
for i in `ls *_s50.png|grep -v dark|grep -v medium|grep -v paint|grep -v black` ; do
|
||||
rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","`
|
||||
color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'`
|
||||
printf "%-32s %-12s %s\n" "$color" "$rgb" "$i"
|
||||
done |sort
|
||||
|
||||
echo -e "\nGreyscale:"
|
||||
echo -e "----------\n"
|
||||
|
||||
printf "%-32s %-12s %s\n" "black" " 0, 0, 0" "unifieddyes_black.png"
|
||||
printf "%-32s %-12s %s\n" "dark grey" " 64, 64, 64" "unifieddyes_darkgrey_paint.png"
|
||||
printf "%-32s %-12s %s\n" "medium grey" "128,128,128" "unifieddyes_grey_paint.png"
|
||||
printf "%-32s %-12s %s\n" "light grey" "192,192,192" "unifieddyes_lightgrey_paint.png"
|
||||
printf "%-32s %-12s %s\n" "white" "255,255,255" "unifieddyes_white_paint.png"
|
||||
|
||||
popd >/dev/null
|
74
mods/unifieddyes/locale/de.txt
Executable file
@ -0,0 +1,74 @@
|
||||
# Translation by Xanthin
|
||||
|
||||
Lime Dye = Gelbgruener Farbstoff (Gelbgruen)
|
||||
Aqua Dye = Aqua Farbstoff
|
||||
Sky-blue Dye = Himmelblauer Farbstoff
|
||||
Red-violet Dye = Rotvioletter Farbstoff
|
||||
Light Grey Dye = Hellgrauer Farbstoff
|
||||
|
||||
Dark Red Dye (low saturation) = Dunkelroter Farbstoff (geringe Saettigung)
|
||||
Dark Orange Dye (low saturation) = Dunkeloranger Farbstoff (geringe Saettigung)
|
||||
Dark Yellow Dye (low saturation) = Dunkelgelber Farbstoff (geringe Saettigung)
|
||||
Dark Lime Dye (low saturation) = Gelbgruenerlime Farbstoff (geringe Saettigung)
|
||||
Dark Green Dye (low saturation) = Dunkelgruener Farbstoff (geringe Saettigung)
|
||||
Dark Aqua Dye (low saturation) = Dunkelaqua Farbstoff (geringe Saettigung)
|
||||
Dark Cyan Dye (low saturation) = Dunkeltuerkiser Farbstoff (geringe Saettigung)
|
||||
Dark Sky-blue Dye (low saturation) = Dunkelhimmelblauer Farbstoff (geringe Saettigung)
|
||||
Dark Blue Dye (low saturation) = Dunkelblauer Farbstoff (geringe Saettigung)
|
||||
Dark Violet Dye (low saturation) = Dunkelvioletter Farbstoff (geringe Saettigung)
|
||||
Dark Magenta Dye (low saturation) = Dunkelmagenta Farbstoff (geringe Saettigung)
|
||||
Dark Red-violet Dye (low saturation) = Dunkelrotvioletter Farbstoff (geringe Saettigung)
|
||||
|
||||
Dark Red Dye = Dunkelroter Farbstoff
|
||||
Dark Orange Dye = Dunkeloranger Farbstoff
|
||||
Dark Yellow Dye = Dunkelgelber Farbstoff
|
||||
Dark Lime Dye = Dunkelgelbgruener Farbstoff
|
||||
Dark Green Dye = Dunkelgruener Farbstoff
|
||||
Dark Aqua Dye = Dunkelaqua Farbstoff
|
||||
Dark Cyan Dye = Dunkeltuerkiser Farbstoff
|
||||
Dark Sky-blue Dye = Dunkelhimmelblauer Farbstoff
|
||||
Dark Blue Dye = Dunkelblauer Farbstoff
|
||||
Dark Violet Dye = Dunkelvioletter Farbstoff
|
||||
Dark Magenta Dye = Dunkelmagenta Farbstoff
|
||||
Dark Red-violet Dye = Dunkelrotvioletter Farbstoff
|
||||
|
||||
Medium Red Dye (low saturation) = Mittelroter Farbstoff (geringe Saettigung)
|
||||
Medium Orange Dye (low saturation) = Mitteloranger Farbstoff (geringe Saettigung)
|
||||
Medium Yellow Dye (low saturation) = Mittelgelber Farbstoff (geringe Saettigung)
|
||||
Medium Lime Dye (low saturation) = Mittelgelbgruener Farbstoff (geringe Saettigung)
|
||||
Medium Green Dye (low saturation) = Mittelgruener Farbstoff (geringe Saettigung)
|
||||
Medium Aqua Dye (low saturation) = Mittelaqua Farbstoff (geringe Saettigung)
|
||||
Medium Cyan Dye (low saturation) = Mitteltuerkiser Farbstoff (geringe Saettigung)
|
||||
Medium Sky-blue Dye (low saturation) = Mittelhimmelblauer Farbstoff (geringe Saettigung)
|
||||
Medium Blue Dye (low saturation) = Mittelblauer Farbstoff (geringe Saettigung)
|
||||
Medium Violet Dye (low saturation) = Mittelvioletter Farbstoff (geringe Saettigung)
|
||||
Medium Magenta Dye (low saturation) = Mittelmagenta Farbstoff (geringe Saettigung)
|
||||
Medium Red-violet Dye (low saturation) = Mittelrotvioletter Farbstoff (geringe Saettigung)
|
||||
|
||||
Medium Red Dye = Mittelroter Farbstoff
|
||||
Medium Orange Dye = Mitteloranger Farbstoff
|
||||
Medium Yellow Dye = Mittelgelber Farbstoff
|
||||
Medium Lime Dye = Mittelgelbgruener Farbstoff
|
||||
Medium Green Dye = Mittelgruener Farbstoff
|
||||
Medium Aqua Dye = Mittelaqua Farbstoff
|
||||
Medium Cyan Dye = Mitteltuerkiser Farbstoff
|
||||
Medium Sky-blue = Mittelhimmelblauer Farbstoff
|
||||
Medium Blue Dye = Mittelblauer Farbstoff
|
||||
Medium Violet Dye = Mittelvioletter Farbstoff
|
||||
Medium Magenta Dye = Mittelmagenta Farbstoff
|
||||
Medium Red-violet Dye = Mittelrotvioletter Farbstoff
|
||||
|
||||
Red Dye (low saturation) = Roter Farbstoff (geringe Saettigung)
|
||||
Orange Dye (low saturation) = Oranger Farbstoff (geringe Saettigung)
|
||||
Yellow Dye (low saturation) = Gelber Farbstoff (geringe Saettigung)
|
||||
Lime Dye (low saturation) = Gelbgruener Farbstoff (geringe Saettigung)
|
||||
Green Dye (low saturation) = Gruener Farbstoff (geringe Saettigung)
|
||||
Aqua Dye (low saturation) = Aqua Farbstoff (geringe Saettigung)
|
||||
Cyan Dye (low saturation) = Tuerkiser Farbstoff (geringe Saettigung)
|
||||
Sky-blue Dye (low saturation) = Himmelblauer Farbstoff (geringe Saettigung)
|
||||
Blue Dye (low saturation) = Blauer Farbstoff (geringe Saettigung)
|
||||
Violet Dye (low saturation) = Violetter Farbstoff (geringe Saettigung)
|
||||
Magenta Dye (low saturation) = Magenta Farbstoff (geringe Saettigung) lila
|
||||
Red-violet Dye (low saturation) = Rotvioletter Farbstoff (geringe Saettigung)
|
||||
|
||||
[UnifiedDyes] Loaded! = [UnifiedDyes] geladen!
|
87
mods/unifieddyes/locale/template.txt
Executable file
@ -0,0 +1,87 @@
|
||||
# Template
|
||||
|
||||
Lime Dye =
|
||||
Aqua Dye =
|
||||
Sky-blue Dye =
|
||||
Red-violet Dye =
|
||||
Light Grey Dye =
|
||||
|
||||
Dark Red Dye (low saturation) =
|
||||
Dark Orange Dye (low saturation) =
|
||||
Dark Yellow Dye (low saturation) =
|
||||
Dark Lime Dye (low saturation) =
|
||||
Dark Green Dye (low saturation) =
|
||||
Dark Aqua Dye (low saturation) =
|
||||
Dark Cyan Dye (low saturation) =
|
||||
Dark Sky-blue Dye (low saturation) =
|
||||
Dark Blue Dye (low saturation) =
|
||||
Dark Violet Dye (low saturation) =
|
||||
Dark Magenta Dye (low saturation) =
|
||||
Dark Red-violet Dye (low saturation) =
|
||||
|
||||
Dark Red Dye =
|
||||
Dark Orange Dye =
|
||||
Dark Yellow Dye =
|
||||
Dark Lime Dye =
|
||||
Dark Green Dye =
|
||||
Dark Aqua Dye =
|
||||
Dark Cyan Dye =
|
||||
Dark Sky-blue Dye =
|
||||
Dark Blue Dye =
|
||||
Dark Violet Dye =
|
||||
Dark Magenta Dye =
|
||||
Dark Red-violet Dye =
|
||||
|
||||
Medium Red Dye (low saturation) =
|
||||
Medium Orange Dye (low saturation) =
|
||||
Medium Yellow Dye (low saturation) =
|
||||
Medium Lime Dye (low saturation) =
|
||||
Medium Green Dye (low saturation) =
|
||||
Medium Aqua Dye (low saturation) =
|
||||
Medium Cyan Dye (low saturation) =
|
||||
Medium Sky-blue Dye (low saturation) =
|
||||
Medium Blue Dye (low saturation) =
|
||||
Medium Violet Dye (low saturation) =
|
||||
Medium Magenta Dye (low saturation) =
|
||||
Medium Red-violet Dye (low saturation) =
|
||||
|
||||
Medium Red Dye =
|
||||
Medium Orange Dye =
|
||||
Medium Yellow Dye =
|
||||
Medium Lime Dye =
|
||||
Medium Green Dye =
|
||||
Medium Aqua Dye =
|
||||
Medium Cyan Dye =
|
||||
Medium Sky-blue =
|
||||
Medium Blue Dye =
|
||||
Medium Violet Dye =
|
||||
Medium Magenta Dye =
|
||||
Medium Red-violet Dye =
|
||||
|
||||
Red Dye (low saturation) =
|
||||
Orange Dye (low saturation) =
|
||||
Yellow Dye (low saturation) =
|
||||
Lime Dye (low saturation) =
|
||||
Green Dye (low saturation) =
|
||||
Aqua Dye (low saturation) =
|
||||
Cyan Dye (low saturation) =
|
||||
Sky-blue Dye (low saturation) =
|
||||
Blue Dye (low saturation) =
|
||||
Violet Dye (low saturation) =
|
||||
Magenta Dye (low saturation) =
|
||||
Red-violet Dye (low saturation) =
|
||||
|
||||
Red Dye =
|
||||
Orange Dye =
|
||||
Yellow Dye =
|
||||
Lime Dye =
|
||||
Green Dye =
|
||||
Aqua Dye =
|
||||
Cyan Dye =
|
||||
Sky-blue Dye =
|
||||
Blue Dye =
|
||||
Violet Dye =
|
||||
Magenta Dye =
|
||||
Red-violet Dye =
|
||||
|
||||
[UnifiedDyes] Loaded! =
|
BIN
mods/unifieddyes/textures/unifieddyes_aqua.png
Executable file
After Width: | Height: | Size: 161 B |
BIN
mods/unifieddyes/textures/unifieddyes_aqua_s50.png
Executable file
After Width: | Height: | Size: 161 B |
BIN
mods/unifieddyes/textures/unifieddyes_blue_s50.png
Executable file
After Width: | Height: | Size: 161 B |
BIN
mods/unifieddyes/textures/unifieddyes_cyan_s50.png
Executable file
After Width: | Height: | Size: 161 B |
BIN
mods/unifieddyes/textures/unifieddyes_dark_aqua.png
Executable file
After Width: | Height: | Size: 161 B |
BIN
mods/unifieddyes/textures/unifieddyes_dark_aqua_s50.png
Executable file
After Width: | Height: | Size: 161 B |
BIN
mods/unifieddyes/textures/unifieddyes_dark_blue.png
Executable file
After Width: | Height: | Size: 161 B |
BIN
mods/unifieddyes/textures/unifieddyes_dark_blue_s50.png
Executable file
After Width: | Height: | Size: 161 B |
BIN
mods/unifieddyes/textures/unifieddyes_dark_cyan.png
Executable file
After Width: | Height: | Size: 161 B |
BIN
mods/unifieddyes/textures/unifieddyes_dark_cyan_s50.png
Executable file
After Width: | Height: | Size: 161 B |
BIN
mods/unifieddyes/textures/unifieddyes_dark_green.png
Executable file
After Width: | Height: | Size: 161 B |
BIN
mods/unifieddyes/textures/unifieddyes_dark_green_s50.png
Executable file
After Width: | Height: | Size: 161 B |
BIN
mods/unifieddyes/textures/unifieddyes_dark_lime.png
Executable file
After Width: | Height: | Size: 161 B |
BIN
mods/unifieddyes/textures/unifieddyes_dark_lime_s50.png
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mods/unifieddyes/textures/unifieddyes_dark_magenta.png
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mods/unifieddyes/textures/unifieddyes_dark_magenta_s50.png
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mods/unifieddyes/textures/unifieddyes_dark_orange.png
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mods/unifieddyes/textures/unifieddyes_dark_orange_s50.png
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mods/unifieddyes/textures/unifieddyes_dark_red.png
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mods/unifieddyes/textures/unifieddyes_dark_red_s50.png
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mods/unifieddyes/textures/unifieddyes_dark_redviolet.png
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mods/unifieddyes/textures/unifieddyes_dark_redviolet_s50.png
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mods/unifieddyes/textures/unifieddyes_dark_skyblue.png
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mods/unifieddyes/textures/unifieddyes_dark_skyblue_s50.png
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mods/unifieddyes/textures/unifieddyes_dark_violet.png
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mods/unifieddyes/textures/unifieddyes_dark_violet_s50.png
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mods/unifieddyes/textures/unifieddyes_dark_yellow.png
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mods/unifieddyes/textures/unifieddyes_dark_yellow_s50.png
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mods/unifieddyes/textures/unifieddyes_darkgrey.png
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mods/unifieddyes/textures/unifieddyes_green_s50.png
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mods/unifieddyes/textures/unifieddyes_light_aqua.png
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mods/unifieddyes/textures/unifieddyes_light_blue.png
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mods/unifieddyes/textures/unifieddyes_light_cyan.png
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mods/unifieddyes/textures/unifieddyes_light_green.png
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mods/unifieddyes/textures/unifieddyes_light_lime.png
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mods/unifieddyes/textures/unifieddyes_light_magenta.png
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mods/unifieddyes/textures/unifieddyes_light_orange.png
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mods/unifieddyes/textures/unifieddyes_light_red.png
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mods/unifieddyes/textures/unifieddyes_light_redviolet.png
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mods/unifieddyes/textures/unifieddyes_light_skyblue.png
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mods/unifieddyes/textures/unifieddyes_light_violet.png
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mods/unifieddyes/textures/unifieddyes_light_yellow.png
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mods/unifieddyes/textures/unifieddyes_lightgrey.png
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mods/unifieddyes/textures/unifieddyes_lime.png
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mods/unifieddyes/textures/unifieddyes_lime_s50.png
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mods/unifieddyes/textures/unifieddyes_magenta_s50.png
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mods/unifieddyes/textures/unifieddyes_medium_aqua.png
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mods/unifieddyes/textures/unifieddyes_medium_aqua_s50.png
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mods/unifieddyes/textures/unifieddyes_medium_blue.png
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mods/unifieddyes/textures/unifieddyes_medium_blue_s50.png
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mods/unifieddyes/textures/unifieddyes_medium_cyan.png
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mods/unifieddyes/textures/unifieddyes_medium_cyan_s50.png
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mods/unifieddyes/textures/unifieddyes_medium_green.png
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mods/unifieddyes/textures/unifieddyes_medium_green_s50.png
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mods/unifieddyes/textures/unifieddyes_medium_lime.png
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mods/unifieddyes/textures/unifieddyes_medium_lime_s50.png
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mods/unifieddyes/textures/unifieddyes_medium_magenta.png
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mods/unifieddyes/textures/unifieddyes_medium_magenta_s50.png
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mods/unifieddyes/textures/unifieddyes_medium_orange.png
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mods/unifieddyes/textures/unifieddyes_medium_orange_s50.png
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mods/unifieddyes/textures/unifieddyes_medium_red.png
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mods/unifieddyes/textures/unifieddyes_medium_red_s50.png
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mods/unifieddyes/textures/unifieddyes_medium_redviolet.png
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mods/unifieddyes/textures/unifieddyes_medium_redviolet_s50.png
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mods/unifieddyes/textures/unifieddyes_medium_skyblue.png
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mods/unifieddyes/textures/unifieddyes_medium_skyblue_s50.png
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mods/unifieddyes/textures/unifieddyes_medium_violet.png
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mods/unifieddyes/textures/unifieddyes_medium_violet_s50.png
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mods/unifieddyes/textures/unifieddyes_medium_yellow.png
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mods/unifieddyes/textures/unifieddyes_medium_yellow_s50.png
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mods/unifieddyes/textures/unifieddyes_orange_s50.png
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mods/unifieddyes/textures/unifieddyes_red_s50.png
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mods/unifieddyes/textures/unifieddyes_redviolet_s50.png
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mods/unifieddyes/textures/unifieddyes_skyblue.png
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mods/unifieddyes/textures/unifieddyes_skyblue_s50.png
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mods/unifieddyes/textures/unifieddyes_violet_s50.png
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mods/unifieddyes/textures/unifieddyes_yellow_s50.png
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mods/unifieddyes/unifieddyes_base.png
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