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Add the spawner for Mese Dragon Boss (BETA)
Need to tweak textures
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@ -63,7 +63,7 @@ mobs:register_mob("mobs:mese_dragon", {
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lava_damage = 0,
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lava_damage = 0,
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light_damage = 0,
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light_damage = 0,
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-- model animation
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-- model animation
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animation = { -- Ajouté avec valeurs farfadet, voir si crachat+griffe possible en une animation d'attaque
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animation = {
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speed_normal = 15,
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speed_normal = 15,
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speed_run = 15,
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speed_run = 15,
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stand_start = 0,
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stand_start = 0,
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@ -104,3 +104,25 @@ mobs:register_arrow("mobs:fireball_mese_dragon", {
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mobs:explosion(pos, 1, 1, 0)
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mobs:explosion(pos, 1, 1, 0)
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end
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end
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})
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})
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minetest.register_node("mobs:mese_dragon_spawner", {
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description = "Mese Dragon Spawner",
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tiles = {
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"farming_pumpkin_top.png", -- need to change all the textures
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"farming_pumpkin_top.png",
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"farming_pumpkin_side.png",
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"farming_pumpkin_side.png",
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"farming_pumpkin_side.png",
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"farming_pumpkin_face_off.png"
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},
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is_ground_content = false,
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groups = {unbreakable = 1, mob_spawner=1},
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sounds = default.node_sound_stone_defaults({
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dug = {name="mobs_boom", gain=0.25} -- to be changed
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})
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})
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--(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height, spawn_in_area)
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-- spawn on mobs:mese_dragon_spawner between 1 and 20 light, interval 300, 1 chance, 1 mese_dragon_spawner in area up to 31000 in height
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mobs:spawn_specific("mobs:mese_dragon", {"mobs:mese_dragon_spawner"}, {"air"}, 1, 20, 300, 1, 100, -31000, 31000, true)
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mobs:register_egg("mobs:mese_dragon", "Mese Dragon", "mobs_mese_dragon_inv.png", 1)
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