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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-06-28 06:11:47 +02:00

Removed all whitespaces (using new script)

This commit is contained in:
LeMagnesium
2015-06-10 19:12:48 +02:00
parent f81b8ca677
commit 2913bcb93d
101 changed files with 589 additions and 571 deletions

View File

@ -4,15 +4,15 @@
-- bush leaf textures are cc-by-sa 3.0. from VannessaE's moretrees mod. (Leaf texture created by RealBadAngel or VanessaE)
-- Branch textures created by Neuromancer.
-- Licence for Code and Non-Bush leaf code is WTFPL.
abstract_bushes = {}
abstract_bushes = {}
minetest.register_node("bushes:youngtree2_bottom", {
description = "Young Tree 2 (bottom)",
description = "Young Tree 2 (bottom)",
drawtype="nodebox",
tiles = {"bushes_youngtree2trunk.png"},
inventory_image = "bushes_youngtree2trunk_inv.png",
wield_image = "bushes_youngtree2trunk_inv.png",
wield_image = "bushes_youngtree2trunk_inv.png",
paramtype = "light",
walkable = false,
is_ground_content = true,
@ -27,7 +27,7 @@ node_box = {
sounds = default.node_sound_leaves_defaults(),
drop = 'default:stick'
})
local BushBranchCenter = { {1,1}, {3,2} }
for i in pairs(BushBranchCenter) do
local Num = BushBranchCenter[i][1]
@ -56,8 +56,8 @@ for i in pairs(BushBranchCenter) do
sunlight_propagates = true,
groups = {
-- tree=1, -- MM: disabled because some recipes use group:tree for trunks
snappy=3,
flammable=2,
snappy=3,
flammable=2,
leaves=1
},
sounds = default.node_sound_leaves_defaults(),
@ -77,8 +77,8 @@ for i in pairs(BushBranchSide) do
--[[bottom]]"bushes_branches_center_"..TexNum..".png",
--[[right]] "bushes_branches_left_"..TexNum..".png",
--[[left]] "bushes_branches_right_"..TexNum..".png", -- MM: We could also mirror the previous here,
--[[back]] "bushes_branches_center_"..TexNum..".png",-- unless U really want 'em 2 B different
--[[front]] "bushes_branches_right_"..TexNum..".png"
--[[back]] "bushes_branches_center_"..TexNum..".png",-- unless U really want 'em 2 B different
--[[front]] "bushes_branches_right_"..TexNum..".png"
},
node_box = {
type = "fixed",
@ -99,8 +99,8 @@ for i in pairs(BushBranchSide) do
sunlight_propagates = true,
groups = {
-- tree=1, -- MM: disabled because some recipes use group:tree for trunks
snappy=3,
flammable=2,
snappy=3,
flammable=2,
leaves=1
},
sounds = default.node_sound_leaves_defaults(),
@ -110,23 +110,23 @@ end
local BushLeafNode = { {1}, {2}}
for i in pairs(BushLeafNode) do
local Num = BushLeafNode[i][1]
local Num = BushLeafNode[i][1]
minetest.register_node("bushes:BushLeaves"..Num, {
description = "Bush Leaves "..Num,
drawtype = "allfaces_optional",
tiles = {"bushes_leaves_"..Num..".png"},
paramtype = "light",
groups = { -- MM: Should we add leafdecay?
groups = { -- MM: Should we add leafdecay?
snappy=3,
flammable=2,
attached_node=1
},
sounds = default.node_sound_leaves_defaults(),
})
sounds = default.node_sound_leaves_defaults(),
})
end
abstract_bushes.grow_bush = function(pos)
local leaf_type = math.random(1,2)
local leaf_type = math.random(1,2)
local bush_side_height = math.random(0,1)
local chance_of_bush_node_right = math.random(1,10)
if chance_of_bush_node_right> 5 then
@ -144,25 +144,25 @@ abstract_bushes.grow_bush = function(pos)
bush_side_height = math.random(0,1)
local front_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z+1}
abstract_bushes.grow_bush_node(front_pos,2,leaf_type)
end
end
local chance_of_bush_node_back = math.random(1,10)
if chance_of_bush_node_back> 5 then
bush_side_height = math.random(0,1)
local back_pos = {x=pos.x, y=pos.y+bush_side_height, z=pos.z-1}
abstract_bushes.grow_bush_node(back_pos,0,leaf_type)
end
abstract_bushes.grow_bush_node(pos,5,leaf_type)
end
abstract_bushes.grow_bush_node = function(pos,dir, leaf_type)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
local above_right_here = {x=pos.x, y=pos.y+2, z=pos.z}
local bush_branch_type = 2
-- MM: I'm not sure if it's slower now than before...
if dir ~= 5 and leaf_type == 1 then
bush_branch_type = 2
@ -178,7 +178,7 @@ abstract_bushes.grow_bush_node = function(pos,dir, leaf_type)
bush_branch_type = 3
dir = 1
end
if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
or minetest.get_node(right_here).name == "default:junglegrass" then
minetest.set_node(right_here, {name="bushes:bushbranches"..bush_branch_type , param2=dir})
@ -196,7 +196,7 @@ end
plantslib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
@ -207,21 +207,21 @@ plantslib:register_generate_plant({
plantlife_limit = -0.9,
},
abstract_bushes.grow_bush
)
)
abstract_bushes.grow_youngtree2 = function(pos)
local height = math.random(4,5)
local height = math.random(4,5)
abstract_bushes.grow_youngtree_node2(pos,height)
end
abstract_bushes.grow_youngtree_node2 = function(pos, height)
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
local above_right_here = {x=pos.x, y=pos.y+2, z=pos.z}
local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z}
local three_above_right_here = {x=pos.x, y=pos.y+4, z=pos.z}
if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
or minetest.get_node(right_here).name == "default:junglegrass" then
if height == 4 then
@ -234,14 +234,14 @@ abstract_bushes.grow_youngtree_node2 = function(pos, height)
minetest.set_node(three_above_right_here, {name="bushes:BushLeaves1" })
minetest.set_node(three_above_right_here_south, {name="bushes:BushLeaves1" })
end
end
end
plantslib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"default:dirt_with_grass",
"stoneage:grass_with_silex",
"sumpf:peat",
"sumpf:sumpf"
@ -252,6 +252,6 @@ plantslib:register_generate_plant({
plantlife_limit = -0.9,
},
abstract_bushes.grow_youngtree2
)
)
--http://dev.minetest.net/Node_Drawtypes