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https://github.com/sys4-fr/server-nalc.git
synced 2025-07-12 21:00:20 +02:00
Removed all whitespaces (using new script)
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@ -17,7 +17,7 @@ for i in pairs(NoDe) do
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inventory_image = "trunks_twig_"..NR..".png",
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wield_image = "trunks_twig_"..NR..".png",
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drawtype = "nodebox",
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tiles = {
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tiles = {
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"trunks_twig_"..NR..".png",
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"trunks_twig_"..NR..".png^[transformFY", -- mirror
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"trunks_twig_6.png" -- empty
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@ -214,7 +214,7 @@ if Auto_Roof_Corner == true then
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interval = 1,
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chance = 1,
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action = function(pos)
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local node_east = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z })
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local node_west = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z })
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local node_north = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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@ -227,7 +227,7 @@ if Auto_Roof_Corner == true then
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then
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minetest.set_node(pos, {name=corner, param2=0})
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end
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if ((node_north.name == roof and node_north.param2 == 1)
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or (node_north.name == corner and node_north.param2 == 2))
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and ((node_east.name == roof and node_east.param2 == 0)
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@ -235,7 +235,7 @@ if Auto_Roof_Corner == true then
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then
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minetest.set_node(pos, {name=corner, param2=1})
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end
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if ((node_east.name == roof and node_east.param2 == 2)
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or (node_east.name == corner and node_east.param2 == 3))
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and ((node_south.name == roof and node_south.param2 == 1)
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@ -243,7 +243,7 @@ if Auto_Roof_Corner == true then
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then
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minetest.set_node(pos, {name=corner, param2=2})
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end
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if ((node_south.name == roof and node_south.param2 == 3)
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or (node_south.name == corner and node_south.param2 == 0))
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and ((node_west.name == roof and node_west.param2 == 2)
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@ -259,7 +259,7 @@ if Auto_Roof_Corner == true then
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then
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minetest.set_node(pos, {name=corner_2, param2=0})
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end
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if ((node_north.name == roof and node_north.param2 == 3)
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or (node_north.name == corner_2 and node_north.param2 == 2))
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and ((node_east.name == roof and node_east.param2 == 2)
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@ -267,7 +267,7 @@ if Auto_Roof_Corner == true then
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then
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minetest.set_node(pos, {name=corner_2, param2=1})
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end
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if ((node_east.name == roof and node_east.param2 == 0)
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or (node_east.name == corner_2 and node_east.param2 == 3))
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and ((node_south.name == roof and node_south.param2 == 3)
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@ -275,7 +275,7 @@ if Auto_Roof_Corner == true then
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then
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minetest.set_node(pos, {name=corner_2, param2=2})
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end
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if ((node_south.name == roof and node_south.param2 == 1)
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or (node_south.name == corner_2 and node_south.param2 == 0))
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and ((node_west.name == roof and node_west.param2 == 0)
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@ -291,7 +291,7 @@ end
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-- MM: The following stuff is just for testing purposes for now; no generating of roots.
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-- I'm not satisfied with this; they should be either bigger or a different drawtype.
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-----------------------------------------------------------------------------------------------
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-- RooTS
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-- RooTS
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-----------------------------------------------------------------------------------------------
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if Roots == true then -- see settings.txt
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@ -303,11 +303,11 @@ local TRuNKS = {
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-- MoD TRuNK
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{"default", "tree" },
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{"default", "jungletree" },
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{"trees", "tree_conifer" },
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{"trees", "tree_mangrove" },
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{"trees", "tree_palm" },
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{"moretrees", "apple_tree_trunk" },
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{"moretrees", "beech_trunk" },
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{"moretrees", "birch_trunk" },
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@ -326,9 +326,9 @@ for i in pairs(TRuNKS) do
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local MoD = TRuNKS[i][1]
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local TRuNK = TRuNKS[i][2]
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if minetest.get_modpath(MoD) ~= nil then
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local des = minetest.registered_nodes[MoD..":"..TRuNK].description
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minetest.register_node("trunks:"..TRuNK.."root", {
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description = des.." Root",
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paramtype = "light",
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@ -350,12 +350,12 @@ for i in pairs(TRuNKS) do
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choppy=2,
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oddly_breakable_by_hand=1,
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flammable=2--,
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--not_in_creative_inventory=1 -- atm in inv for testing
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--not_in_creative_inventory=1 -- atm in inv for testing
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},
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--drop = "trunks:twig_1", -- not sure about this yet
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sounds = default.node_sound_wood_defaults(),
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})
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})
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end
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end
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end
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