1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-24 01:30:38 +01:00

Fixed itemstrings' prefixes and wrongly applyed diff

This commit is contained in:
LeMagnesium 2015-05-22 22:33:20 +02:00
parent 796832736d
commit 3022c7b152
5 changed files with 21 additions and 18 deletions

View File

@ -1,35 +1,35 @@
-- Register helmets:
minetest.register_tool("3d_armor:helmet_leather_hunter", {
minetest.register_tool(":3d_armor:helmet_leather_hunter", {
description = "Hunter's Leather Helmet",
inventory_image = "3d_armor_inv_helmet_leather_hunter.png",
inventory_image = ":3d_armor_inv_helmet_leather_hunter.png",
groups = {armor_head = 10, armor_heal = 0, armor_use = 500}, --Valeurs non décidés
wear = 0,
})
-- Register chestplates:
minetest.register_tool("3d_armor:chestplate_leather_hunter", {
minetest.register_tool(":3d_armor:chestplate_leather_hunter", {
description = "Hunter's Leather Chestplate",
inventory_image = "3d_armor_inv_chestplate_leather_hunter.png",
inventory_image = ":3d_armor_inv_chestplate_leather_hunter.png",
groups = {armor_torso = 15, armor_heal = 0, armor_use = 500}, --Valeurs non décidés
wear = 0,
})
-- Register leggings:
minetest.register_tool("3d_armor:leggings_leather_hunter", {
minetest.register_tool(":3d_armor:leggings_leather_hunter", {
description = "Hunter's Leather Leggings",
inventory_image = "3d_armor_inv_leggings_leather_hunter.png",
inventory_image = ":3d_armor_inv_leggings_leather_hunter.png",
groups = {armor_legs = 15, armor_heal = 0, armor_use = 500}, --Valeurs non décidés
wear = 0,
})
-- Register boots:
minetest.register_tool("3d_armor:boots_leather_hunter", {
minetest.register_tool(":3d_armor:boots_leather_hunter", {
description = "Hunter's Leather Boots",
inventory_image = "3d_armor_inv_boots_leather_hunter.png",
inventory_image = ":3d_armor_inv_boots_leather_hunter.png",
groups = {armor_feet = 10, armor_heal = 0, armor_use = 500}, --Valeurs non décidés
wear = 0,
})

View File

@ -0,0 +1 @@
-- We need an init.lua, even an empty one

View File

@ -0,0 +1 @@
-- We need an init.lua, even an empty one

View File

@ -1,35 +1,35 @@
-- Register helmets:
minetest.register_tool("3d_armor:helmet_reinforced_leather_hunter", {
minetest.register_tool(":3d_armor:helmet_reinforced_leather_hunter", {
description = "Hunter's Reinforced Leather Helmet",
inventory_image = "3d_armor_inv_helmet_reinforced_leather_hunter.png",
inventory_image = ":3d_armor_inv_helmet_reinforced_leather_hunter.png",
groups = {armor_head = 10, armor_heal = 0, armor_use = 500}, --Valeurs non décidés
wear = 0,
})
-- Register chestplates:
minetest.register_tool("3d_armor:chestplate_reinforced_leather_hunter", {
minetest.register_tool(":3d_armor:chestplate_reinforced_leather_hunter", {
description = "Hunter's Reinforced Leather Chestplate",
inventory_image = "3d_armor_inv_chestplate_reinforced_leather_hunter.png",
inventory_image = ":3d_armor_inv_chestplate_reinforced_leather_hunter.png",
groups = {armor_torso = 15, armor_heal = 0, armor_use = 500}, --Valeurs non décidés
wear = 0,
})
-- Register leggings:
minetest.register_tool("3d_armor:leggings_reinforced_leather_hunter", {
minetest.register_tool(":3d_armor:leggings_reinforced_leather_hunter", {
description = "Hunter's Reinforced Leather Leggings",
inventory_image = "3d_armor_inv_leggings_reinforced_leather_hunter.png",
inventory_image = ":3d_armor_inv_leggings_reinforced_leather_hunter.png",
groups = {armor_legs = 15, armor_heal = 0, armor_use = 500}, --Valeurs non décidés
wear = 0,
})
-- Register boots:
minetest.register_tool("3d_armor:boots_reinforced_leather_hunter", {
minetest.register_tool(":3d_armor:boots_reinforced_leather_hunter", {
description = "Hunter's Reinforced Leather Boots",
inventory_image = "3d_armor_inv_boots_reinforced_leather_hunter.png",
inventory_image = ":3d_armor_inv_boots_reinforced_leather_hunter.png",
groups = {armor_feet = 10, armor_heal = 0, armor_use = 500}, --Valeurs non décidés
wear = 0,
})

View File

@ -1293,8 +1293,9 @@ function mobs:register_egg(mob, desc, background, addegg)
local mob = minetest.add_entity(pos, mob)
local ent = mob:get_luaentity()
if ent.type ~= "monster" then
ent.owner = placer:get_player_name() + -- set owner
ent.tamed = true + ent.owner = placer:get_player_name()
ent.owner = placer:get_player_name()
ent.tamed = true
ent.owner = placer:get_player_name()
ent.tamed = true
end
itemstack:take_item()