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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-24 17:50:37 +01:00

update throwing mod

add spear original + add spear mithril
    improve arrows
This commit is contained in:
crabman77 2015-09-21 21:41:53 +02:00
parent aa9647ff4e
commit 303a724cda
19 changed files with 204 additions and 10 deletions

View File

@ -9,8 +9,9 @@ How to install:
http://wiki.minetest.com/wiki/Installing_Mods
How to use the mod:
Select the bow and place the arrows into the slot next to it; shoot with left mouse click.
Select a bow and place the arrows into the slot next to it; shoot with left mouse click.
Every shoot will take 1 arrow from your inventory and wears out the bow.
Select a spear and attack with left mouse click; it will be used as a melee weapon if pointing any target, otherwise it will be thrown.
License:
This mod was originally published by Jeija and reworked by PilzAdam
@ -20,6 +21,15 @@ Grahpics & sounds: CC-BY 3.0 (see http://creativecommons.org/licenses/by/3.0/leg
Changelog:
Update 1.4.1:
- Fixed spears not retaining wear
- Improved textures
- Torch arrows have light trail
Update 1.4:
- Added spears, capable of melee and ranged attacks
- Improved arrows textures
Update 1.3:
- Added automated arbalest, the ultimate weapon
- New arbalest texture coherent with steel color

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@ -69,7 +69,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
end
end
if node.name ~= "air" then
if node.name ~= "air" and not string.find(node.name, "water_") and not string.find(node.name, 'grass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') and not string.find(node.name, 'fire:') then
if node.name ~= "ignore" and self.inventory and self.stack then
if not minetest.is_protected(self.lastpos, "") and not string.find(node.name, "water_") and not string.find(node.name, "lava") and not string.find(node.name, "torch") and self.stack:get_definition().type == "node" and self.stack:get_name() ~= "default:torch" then
minetest.place_node(self.lastpos, {name=self.stack:get_name()})

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@ -21,4 +21,10 @@ DISABLE_FIREWORKS_RED_ARROW = false
DISABLE_STONE_ARROW = false
DISABLE_STEEL_ARROW = false
DISABLE_DIAMOND_ARROW = false
DISABLE_OBSIDIAN_ARROW = false
DISABLE_OBSIDIAN_ARROW = false
DISABLE_STONE_SPEAR = false
DISABLE_STEEL_SPEAR = false
DISABLE_DIAMOND_SPEAR = false
DISABLE_OBSIDIAN_SPEAR = false
DISABLE_MITHRIL_SPEAR = false

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@ -61,7 +61,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
return
end
end
if node.name ~= "air" and not string.find(node.name, "water_") then
if node.name ~= "air" and not string.find(node.name, "water_") and not string.find(node.name, 'grass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') and not string.find(node.name, 'fire:') then
if node.name ~= "ignore" and minetest.get_item_group(node.name, "unbreakable") == 0
and not minetest.is_protected(pos, self.player)
and node.diggable ~= false then

View File

@ -64,7 +64,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
end
end
if node.name ~= "air" and node.name ~= "throwing:light" and node.name ~= "fire:basic_flame" then
if node.name ~= "air" and node.name ~= "throwing:light" and node.name ~= "fire:basic_flame" and not string.find(node.name, 'grass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') and not string.find(node.name, 'fire:') then
if node.name ~= "ignore" then
minetest.set_node(self.lastpos, {name="fire:basic_flame"})
end

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@ -22,11 +22,12 @@ end
function throwing_is_entity(obj)
return (obj:get_luaentity() ~= nil
and not string.find(obj:get_luaentity().name, "throwing:arrow_")
and not string.find(obj:get_luaentity().name, "throwing:")
and obj:get_luaentity().name ~= "__builtin:item"
and obj:get_luaentity().name ~= "gauges:hp_bar"
and obj:get_luaentity().name ~= "signs:text")
end
function throwing_get_trajectoire(self, newpos)
if self.lastpos.x == nil then
return {newpos}
@ -175,3 +176,20 @@ function throwing_register_bow (name, desc, scale, stiffness, reload_time, tough
recipe = rev_craft
})
end
-- Spears
function throwing_shoot_spear (itemstack, player)
local spear = itemstack:get_name() .. '_entity'
local playerpos = player:getpos()
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, spear)
local dir = player:get_look_dir()
obj:setvelocity({x=dir.x*14, y=dir.y*14, z=dir.z*14})
obj:setacceleration({x=-dir.x*1, y=-9.8, z=-dir.z*1})
obj:setyaw(player:get_look_yaw()+math.pi)
obj:get_luaentity().wear = itemstack:get_wear()
obj:get_luaentity().player = player:get_player_name()
obj:get_luaentity().lastpos = {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}
minetest.sound_play("throwing_bow_sound", {pos=playerpos})
return true
end

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@ -32,6 +32,8 @@ dofile(minetest.get_modpath("throwing").."/crafts.lua")
dofile(minetest.get_modpath("throwing").."/standard_arrows.lua")
dofile(minetest.get_modpath("throwing").."/spears.lua")
if minetest.get_modpath('fire') and minetest.get_modpath('bucket') and not DISABLE_FIRE_ARROW then
dofile(minetest.get_modpath("throwing").."/fire_arrow.lua")
end

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@ -90,7 +90,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
end
end
if node.name ~= "air" and not string.find(node.name, 'default:grass') and not string.find(node.name, 'default:junglegrass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
if node.name ~= "air" and not string.find(node.name, 'grass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') and not string.find(node.name, 'fire:') then
boom(self.lastpos)
self.object:remove()
return

136
mods/throwing/spears.lua Normal file
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@ -0,0 +1,136 @@
function throwing_register_spear_standard (kind, desc, eq, toughness, craft)
minetest.register_tool("throwing:spear_" .. kind, {
description = desc .. " spear",
inventory_image = "throwing_spear_" .. kind .. ".png",
wield_scale= {x=2,y=1.5,z=1.5};
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "object" then
local damage = ((eq + 20)^1.2)/10
pointed_thing.ref:punch(user, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/toughness)
end
else
throwing_shoot_spear(itemstack, user)
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
end
return itemstack
end,
})
minetest.register_node("throwing:spear_" .. kind .. "_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-60/16, -2/16, 2/16, 4, 1/16, -1/16},
--Spitze
{-4, -1/16, 1/16, -62/16, 0, 0},
{-62/16, -1.5/16, 1.5/16, -60/16, 0.5/16, -0.5/16},
}
},
tiles = {"throwing_spear_box.png"},
groups = {not_in_creative_inventory=1},
})
local THROWING_SPEAR_ENTITY={
physical = false,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"throwing:spear_" .. kind .. "_box"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
player = "",
wear = "",
}
THROWING_SPEAR_ENTITY.on_step = function(self, dtime)
if not self.wear then
self.object:remove()
return
end
local newpos = self.object:getpos()
if self.lastpos.x ~= nil then
for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
local objpos = obj:getpos()
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
if (pos.x - objpos.x < 0.5 and pos.x - objpos.x > -0.5) and (pos.z - objpos.z < 0.5 and pos.z - objpos.z > -0.5) then
local speed = vector.length(self.object:getvelocity())
local damage = ((speed + eq +5)^1.2)/10
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
minetest.add_item(self.lastpos, {name='throwing:spear_' .. kind, count=1, wear=self.wear+65535/toughness, metadata=""})
--if math.random() < toughness then
--minetest.add_item(self.lastpos, 'throwing:spear_' .. kind)
--else
--minetest.add_item(self.lastpos, 'default:stick')
--end
self.object:remove()
return
end
end
end
if node.name ~= "air" and not string.find(node.name, 'flowers:') and not string.find(node.name, 'fire:') and (node.drawtype and not string.find(node.drawtype, 'plantlike')) then
minetest.add_item(self.lastpos, {name='throwing:spear_' .. kind, count=1, wear=self.wear+65535/toughness, metadata=""})
--if math.random() < toughness then
--minetest.add_item(self.lastpos, 'throwing:spear_' .. kind)
--else
--minetest.add_item(self.lastpos, 'default:stick')
--end
self.object:remove()
return
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
end
self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
end
minetest.register_entity("throwing:spear_" .. kind .. "_entity", THROWING_SPEAR_ENTITY)
minetest.register_craft({
output = 'throwing:spear_' .. kind,
recipe = {
{'group:wood', 'group:wood', craft},
}
})
minetest.register_craft({
output = 'throwing:spear_' .. kind,
recipe = {
{craft, 'group:wood', 'group:wood'},
}
})
end
if not DISABLE_STONE_SPEAR then
throwing_register_spear_standard ('stone', 'Stone (Hunter)', 0, 20, 'group:stone')
end
if not DISABLE_STEEL_SPEAR then
throwing_register_spear_standard ('steel', 'Steel (Hunter)', 5, 30, 'default:steel_ingot')
end
if not DISABLE_DIAMOND_SPEAR then
throwing_register_spear_standard ('diamond', 'Diamond (Hunter)', 10, 40, 'default:diamond')
end
if not DISABLE_OBSIDIAN_SPEAR then
throwing_register_spear_standard ('obsidian', 'Obsidian (Hunter)', 15, 30, 'default:obsidian')
end
if not DISABLE_MITHRIL_SPEAR then
throwing_register_spear_standard ('mithril', 'Mithril (Hunter)', 20, 50, 'moreores:mithril_ingot')
end

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@ -67,7 +67,7 @@ function throwing_register_arrow_standard (kind, desc, eq, toughness, craft)
end
end
end
if node.name ~= "air" and not string.find(node.name, 'water_') and not string.find(node.name, 'default:grass') and not string.find(node.name, 'default:junglegrass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
if node.name ~= "air" and not string.find(node.name, 'water_') and not string.find(node.name, 'grass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') and not string.find(node.name, 'fire:') then
if math.random() < toughness then
minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind)
else

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@ -58,7 +58,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
end
end
if node.name ~= "air" then
if node.name ~= "air" and not string.find(node.name, 'grass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') and not string.find(node.name, 'fire:') then
if self.player ~= "" then
local player = minetest.get_player_by_name(self.player)
if player then

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@ -36,3 +36,10 @@ DISABLE_OBSIDIAN_ARROW = false
DISABLE_DIAMOND_ARROW = false
DISABLE_MITHRIL_ARROW = false
-- lesser damages to better damages
-- Spear
DISABLE_STONE_SPEAR = false
DISABLE_STEEL_SPEAR = false
DISABLE_DIAMOND_SPEAR = false
DISABLE_OBSIDIAN_SPEAR = false
DISABLE_MITHRIL_SPEAR = false

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@ -66,7 +66,11 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
end
end
if node.name ~= "air" then
if node.name == 'air' then
minetest.add_node(pos, {name="throwing:torch_trail"})
minetest.get_node_timer(pos):start(0.1)
elseif node.name ~= "air" and not string.find(node.name, "trail") and not string.find(node.name, 'grass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') and not string.find(node.name, 'fire:') then
local player = minetest.get_player_by_name(self.player)
if not player then self.object:remove() return end
if node.name ~= "ignore" and not string.find(node.name, "water_") and not string.find(node.name, "lava")
@ -107,3 +111,14 @@ minetest.register_craft({
{'group:coal', 'default:stick', 'default:stick'},
}
})
minetest.register_node("throwing:torch_trail", {
drawtype = "airlike",
light_source = default.LIGHT_MAX-1,
walkable = false,
drop = "",
groups = {dig_immediate=3},
on_timer = function(pos, elapsed)
minetest.remove_node(pos)
end,
})