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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-05 10:00:26 +01:00

Updated fishing mod from Xanthin fork

- I found recently that MossManikin's fishing mod is outdated: its last commit has been sent on August 2013. However, there are some forks of it. The mod updated is Xanthin's one. It updates API, and a little bit of global variables.
- Variables specifically modified for MFF have been changed to their last state.
- The fork works perfectly fine for 0.4.11-dev
- It can use intllib for translation
This commit is contained in:
LeMagnesium 2015-01-16 22:45:43 +01:00
parent 6b8a2f8e34
commit 330d63ae96
49 changed files with 214 additions and 48 deletions

35
mods/fishing/bobber.lua Executable file → Normal file
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@ -5,6 +5,15 @@
-- Supports: 3d_armor, animal_clownfish, animal_fish_blue_white, animal_rat, flowers_plus, mobs, seaplants
-----------------------------------------------------------------------------------------------
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
local PoLeWeaR = (65535/(30-(math.random(15, 29))))
local BooTSWear = (2000*(math.random(20, 29)))
-- Here's what you can catch
@ -98,11 +107,11 @@ local FISHING_BOBBER_ENTITY={
on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
local player = puncher:get_player_name()
local inv = puncher:get_inventory()
if MESSAGES == true then minetest.chat_send_player(player, "You didn't catch anything.", false) end -- fish escaped
if MESSAGES == true then minetest.chat_send_player(player, S("You didn't catch anything."), false) end -- fish escaped
if not minetest.setting_getbool("creative_mode") then
if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
if MESSAGES == true then minetest.chat_send_player(player, "The bait is still there.", false) end -- bait still there
if MESSAGES == true then minetest.chat_send_player(player, S("The bait is still there."), false) end -- bait still there
end
end
-- make sound and remove bobber
@ -130,12 +139,12 @@ local FISHING_BOBBER_ENTITY={
minetest.add_node({x=pos.x, y=pos.y, z=pos.z}, {name="air"})
if inv:room_for_item("main", {name=DRoP, count=1, wear=0, metadata=""}) then
inv:add_item("main", {name=DRoP, count=1, wear=0, metadata=""})
if MESSAGES == true then say(player, "You caught "..MeSSaGe, false) end -- caught Plant
if MESSAGES == true then say(player, S("You caught "..MeSSaGe), false) end -- caught Plant
end
if not minetest.setting_getbool("creative_mode") then
if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
if MESSAGES == true then say(player, "The bait is still there.", false) end -- bait still there
if MESSAGES == true then say(player, S("The bait is still there."), false) end -- bait still there
end
end
end
@ -145,7 +154,7 @@ local FISHING_BOBBER_ENTITY={
-- catch visible fish and invisible stuff
if self.object:get_hp() <= 300 then
if math.random(1, 100) < FISH_CHANCE then
local chance = math.random(1, 122) -- ><((((º>
local chance = math.random(1, 122) -- ><((((º>
for i in pairs(CaTCH) do
local MoD = CaTCH[i][1]
local iTeM = CaTCH[i][2]
@ -164,42 +173,42 @@ local FISHING_BOBBER_ENTITY={
MoD = "animal_fish_blue_white"
iTeM = "fish_blue_white"
WeaR = 0
MeSSaGe = "a Blue white fish."
MeSSaGe = S("a Blue white fish.")
obj:remove()
end
end
-- add (in)visible fish to inventory
if inv:room_for_item("main", {name=MoD..":"..iTeM, count=1, wear=WeaR, metadata=""}) then
inv:add_item("main", {name=MoD..":"..iTeM, count=1, wear=WeaR, metadata=""})
if MESSAGES == true then say(player, "You caught "..MeSSaGe, false) end -- caught somethin'
if MESSAGES == true then say(player, S("You caught "..MeSSaGe), false) end -- caught somethin'
end
if not minetest.setting_getbool("creative_mode") then
if GeTBaiTBack == true then
if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
if MESSAGES == true then say(player, "The bait is still there.", false) end -- bait still there?
if MESSAGES == true then say(player, S("The bait is still there."), false) end -- bait still there?
end
end
end
else
if inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
if MESSAGES == true then say(player, "You caught a Fish.", false) end -- caught Fish
if MESSAGES == true then say(player, S("You caught a Fish."), false) end -- caught Fish
end
end
end
end
else --if math.random(1, 100) > FISH_CHANCE then
if MESSAGES == true then say(player, "Your fish escaped.", false) end -- fish escaped
if MESSAGES == true then say(player, S("Your fish escaped."), false) end -- fish escaped
end
end
if self.object:get_hp() > 300 and minetest.get_node(pos).name == "air" then
if MESSAGES == true then say(player, "You didn't catch anything.", false) end -- fish escaped
if MESSAGES == true then say(player, S("You didn't catch anything."), false) end -- fish escaped
if not minetest.setting_getbool("creative_mode") then
if math.random(1, 2) == 1 then
if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
if MESSAGES == true then say(player, "The bait is still there.", false) end -- bait still there
if MESSAGES == true then say(player, S("The bait is still there."), false) end -- bait still there
end
end
end
@ -307,4 +316,4 @@ local FISHING_BOBBER_ENTITY={
end,
}
minetest.register_entity("fishing:bobber_entity", FISHING_BOBBER_ENTITY)
minetest.register_entity("fishing:bobber_entity", FISHING_BOBBER_ENTITY)

31
mods/fishing/bobber_shark.lua Executable file → Normal file
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@ -3,6 +3,15 @@
-- License (code & textures): WTFPL
-----------------------------------------------------------------------------------------------
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
-- Here's what you can catch if you use a fish as bait
local CaTCH_BiG = {
-- MoD iTeM WeaR MeSSaGe ("You caught "..) GeTBaiTBack NRMiN CHaNCe (../120)
@ -54,7 +63,7 @@ local FISHING_BOBBER_ENTITY_SHARK={
-- DESTROY BOBBER WHEN PUNCHING IT
on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
local player = puncher:get_player_name()
if MESSAGES == true then minetest.chat_send_player(player, "Your fish escaped.", false) end -- fish escaped
if MESSAGES == true then minetest.chat_send_player(player, S("Your fish escaped."), false) end -- fish escaped
minetest.sound_play("fishing_bobber1", {
pos = self.object:getpos(),
gain = 0.5,
@ -79,12 +88,12 @@ local FISHING_BOBBER_ENTITY_SHARK={
minetest.add_node({x=pos.x, y=pos.y, z=pos.z}, {name="air"})
if inv:room_for_item("main", {name=DRoP, count=1, wear=0, metadata=""}) then
inv:add_item("main", {name=DRoP, count=1, wear=0, metadata=""})
if MESSAGES == true then say(player, "You caught "..MeSSaGe, false) end -- caught Plant
if MESSAGES == true then say(player, S("You caught "..MeSSaGe), false) end -- caught Plant
end
if not minetest.setting_getbool("creative_mode") then
if inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
if MESSAGES == true then say(player, "The bait is still there.", false) end -- bait still there
if MESSAGES == true then say(player, S("The bait is still there."), false) end -- bait still there
end
end
end
@ -93,7 +102,7 @@ local FISHING_BOBBER_ENTITY_SHARK={
--elseif minetest.get_node(pos).name == "air" then
if self.object:get_hp() <= 300 then
if math.random(1, 100) < SHARK_CHANCE then
local chance = math.random(1, 5) -- ><((((º>
local chance = math.random(1, 5) -- ><((((º>
for i in pairs(CaTCH_BiG) do
local MoD = CaTCH_BiG[i][1]
local iTeM = CaTCH_BiG[i][2]
@ -107,13 +116,13 @@ local FISHING_BOBBER_ENTITY_SHARK={
if minetest.get_modpath(MoD) ~= nil then
if inv:room_for_item("main", {name=MoD..":"..iTeM, count=1, wear=WeaR, metadata=""}) then
inv:add_item("main", {name=MoD..":"..iTeM, count=1, wear=WeaR, metadata=""})
if MESSAGES == true then say(player, "You caught "..MeSSaGe, false) end -- caught somethin'
if MESSAGES == true then say(player, S("You caught "..MeSSaGe), false) end -- caught somethin'
end
if not minetest.setting_getbool("creative_mode") then
if GeTBaiTBack == true then
if inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
if MESSAGES == true then say(player, "The bait is still there.", false) end -- bait still there?
if MESSAGES == true then say(player, S("The bait is still there."), false) end -- bait still there?
end
end
end
@ -121,23 +130,23 @@ local FISHING_BOBBER_ENTITY_SHARK={
end
end
else --if math.random(1, 100) > FISH_CHANCE then
if MESSAGES == true then say(player, "Your fish escaped.", false) end -- fish escaped
if MESSAGES == true then say(player, S("Your fish escaped."), false) end -- fish escaped
end
end
if self.object:get_hp() > 300 and minetest.get_node(pos).name == "air" then
if MESSAGES == true then say(player, "You didn't catch any fish.", false) end -- fish escaped
if MESSAGES == true then say(player, S("You didn't catch any fish."), false) end -- fish escaped
if not minetest.setting_getbool("creative_mode") then
if math.random(1, 3) == 1 then
if inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
if MESSAGES == true then say(player, "The bait is still there.", false) end -- bait still there
if MESSAGES == true then say(player, S("The bait is still there."), false) end -- bait still there
end
end
end
end
--end
else
if MESSAGES == true then say(player, "Your fish escaped.", false) end -- fish escaped
if MESSAGES == true then say(player, S("Your fish escaped."), false) end -- fish escaped
end
minetest.sound_play("fishing_bobber1", {
pos = self.object:getpos(),
@ -220,4 +229,4 @@ local FISHING_BOBBER_ENTITY_SHARK={
end,
}
minetest.register_entity("fishing:bobber_entity_shark", FISHING_BOBBER_ENTITY_SHARK)
minetest.register_entity("fishing:bobber_entity_shark", FISHING_BOBBER_ENTITY_SHARK)

0
mods/fishing/crafting.lua Executable file → Normal file
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0
mods/fishing/depends.txt Executable file → Normal file
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25
mods/fishing/fishes.lua Executable file → Normal file
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@ -3,11 +3,20 @@
-- License (code & textures): WTFPL
-----------------------------------------------------------------------------------------------
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
-----------------------------------------------------------------------------------------------
-- Fish
-----------------------------------------------------------------------------------------------
minetest.register_craftitem("fishing:fish_raw", {
description = "Fish",
description = S("Fish"),
groups = {},
inventory_image = "fishing_fish.png",
on_use = minetest.item_eat(2),
@ -16,7 +25,7 @@ minetest.register_craftitem("fishing:fish_raw", {
-- Roasted Fish
-----------------------------------------------------
minetest.register_craftitem("fishing:fish", {
description = "Roasted Fish",
description = S("Roasted Fish"),
groups = {},
inventory_image = "fishing_fish_cooked.png",
on_use = minetest.item_eat(4),
@ -25,7 +34,7 @@ minetest.register_craftitem("fishing:fish_raw", {
-- Sushi
-----------------------------------------------------
minetest.register_craftitem("fishing:sushi", {
description = "Sushi (Hoso Maki)",
description = S("Sushi (Hoso Maki)"),
groups = {},
inventory_image = "fishing_sushi.png",
on_use = minetest.item_eat(6),
@ -35,7 +44,7 @@ minetest.register_craftitem("fishing:fish_raw", {
-- Whatthef... it's a freakin' Shark!
-----------------------------------------------------------------------------------------------
minetest.register_craftitem("fishing:shark", {
description = "Shark",
description = S("Shark"),
groups = {},
inventory_image = "fishing_shark.png",
on_use = minetest.item_eat(2),
@ -44,7 +53,7 @@ minetest.register_craftitem("fishing:shark", {
-- Roasted Shark
-----------------------------------------------------
minetest.register_craftitem("fishing:shark_cooked", {
description = "Roasted Shark",
description = S("Roasted Shark"),
groups = {},
inventory_image = "fishing_shark_cooked.png",
on_use = minetest.item_eat(6),
@ -54,7 +63,7 @@ minetest.register_craftitem("fishing:shark", {
-- Pike
-----------------------------------------------------------------------------------------------
minetest.register_craftitem("fishing:pike", {
description = "Northern Pike",
description = S("Northern Pike"),
groups = {},
inventory_image = "fishing_pike.png",
on_use = minetest.item_eat(2),
@ -63,8 +72,8 @@ minetest.register_craftitem("fishing:pike", {
-- Roasted Pike
-----------------------------------------------------
minetest.register_craftitem("fishing:pike_cooked", {
description = "Roasted Northern Pike",
description = S("Roasted Northern Pike"),
groups = {},
inventory_image = "fishing_pike_cooked.png",
on_use = minetest.item_eat(6),
})
})

27
mods/fishing/init.lua Executable file → Normal file
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@ -26,6 +26,15 @@ local mname = "fishing"
-----------------------------------------------------------------------------------------------
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
dofile(minetest.get_modpath("fishing").."/settings.txt")
dofile(minetest.get_modpath("fishing").."/bobber.lua")
dofile(minetest.get_modpath("fishing").."/bobber_shark.lua")
@ -45,7 +54,7 @@ end
minetest.register_tool("fishing:pole", {
description = "Fishing Pole",
description = S("Fishing Pole"),
groups = {},
inventory_image = "fishing_pole.png",
wield_image = "fishing_pole.png^[transformFXR270",
@ -117,7 +126,7 @@ minetest.register_tool("fishing:pole", {
if SIMPLE_DECO_FISHING_POLE == true then
minetest.register_node("fishing:pole_deco", {
description = "Fishing Pole",
description = S("Fishing Pole"),
inventory_image = "fishing_pole.png",
wield_image = "fishing_pole.png^[transformFXR270",
drawtype = "nodebox",
@ -159,7 +168,7 @@ minetest.register_node("fishing:pole_deco", {
else
minetest.register_node("fishing:pole_deco", {
description = "Fishing Pole",
description = S("Fishing Pole"),
inventory_image = "fishing_pole.png",
wield_image = "fishing_pole.png^[transformFXR270",
drawtype = "nodebox",
@ -229,7 +238,7 @@ end
if NEW_WORM_SOURCE == false then
minetest.register_node(":default:dirt", {
description = "Dirt",
description = S("Dirt"),
tiles = {"default_dirt.png"},
is_ground_content = true,
groups = {crumbly=3},
@ -310,28 +319,28 @@ end
-- didn't change the hoes, just here because hoe_on_use is local
minetest.register_tool(":farming:hoe_wood", {
description = "Wooden Hoe",
description = S("Wooden Hoe"),
inventory_image = "farming_tool_woodhoe.png",
on_use = function(itemstack, user, pointed_thing)
return hoe_on_use(itemstack, user, pointed_thing, 30)
end,
})
minetest.register_tool(":farming:hoe_stone", {
description = "Stone Hoe",
description = S("Stone Hoe"),
inventory_image = "farming_tool_stonehoe.png",
on_use = function(itemstack, user, pointed_thing)
return hoe_on_use(itemstack, user, pointed_thing, 90)
end,
})
minetest.register_tool(":farming:hoe_steel", {
description = "Steel Hoe",
description = S("Steel Hoe"),
inventory_image = "farming_tool_steelhoe.png",
on_use = function(itemstack, user, pointed_thing)
return hoe_on_use(itemstack, user, pointed_thing, 200)
end,
})
minetest.register_tool(":farming:hoe_bronze", {
description = "Bronze Hoe",
description = S("Bronze Hoe"),
inventory_image = "farming_tool_bronzehoe.png",
on_use = function(itemstack, user, pointed_thing)
return hoe_on_use(itemstack, user, pointed_thing, 220)
@ -341,4 +350,4 @@ minetest.register_tool(":farming:hoe_bronze", {
end
-----------------------------------------------------------------------------------------------
print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
-----------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------

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@ -0,0 +1,56 @@
# Translation by Xanthin
### bobber.lua ###
You caught a Fish. = Du hast einen Fisch gefangen.
You caught a Clownfish. = Du hast einen Clownfisch gefangen.
You caught a Blue white fish. = Du hast einen blau-weissen Fisch gefangen.
You caught a Twig. = Du hast einen Zweig gefangen.
You caught a Rat. = Du hast eine Ratte gefangen.
You caught some Seaweed. = Du hast etwas Seetang gefangen.
You caught a Green Kelp. = Du hast etwas gruenen Kelp gefangen.
You caught a String. = Du hast eine Schnur gefangen.
You caught an old Fishing Pole. = Du hast eine alte Angelrute gefangen.
You caught some very old Boots. = Du hast ein Paar sehr alte Schuhe gefangen.
You caught a Waterlily. = Du hast eine Seerose gefangen.
You didn't catch anything. = Du hast nichts gefangen.
The bait is still there. = Der Koeder ist noch vorhanden.
Your fish escaped. = Dein Fisch ist entkommen.
### bobber_shark.lua ###
You caught a small Shark. = Du hast einen kleinen Hai gefangen.
You caught a Northern Pike. = Du hast einen Hecht gefangen.
You didn't catch any fish. = Du hast keinen Fisch gefangen.
### crafting.lua ###
### fishes.lua ###
Fish = Fisch
Roasted Fish = Gebratener Fisch
Sushi (Hoso Maki) = Sushi (Hoso Maki)
Shark = Hai
Roasted Shark = Gebratener Hai
Northern Pike = Hecht
Roasted Northern Pike = Gebratener Hecht
### init.lua ###
Fishing Pole = Angelrute
Dirt = Erde
Wooden Hoe = Holzhacke
Stone Hoe = Steinhacke
Steel Hoe = Stahlhacke
Bronze Hoe = Bronzehacke
### trophies.lua ###
Fish Trophy = Fisch-Trophaee
Northern Pike Trophy = Hecht-Trophaee
Shark Trophy = Hai-Trophaee
Clownfish Trophy = Clownfisch-Trophaee
Blue white fish Trophy = Blau-weisser-Fisch-Trophaee
Trophy = Trophaee
This Huge Fish was caught by the Famous Angler %s ! = Dieser riesige Fisch wurde vom beruehmten Angler %s gefangen!
This Huge Northern Pike was caught by the Famous Angler %s ! = Dieser riesige Hecht wurde vom beruehmten Angler %s gefangen!
This Huge Shark was caught by the Famous Angler %s ! = Dieser riesige Hai wurde vom beruehmten Angler %s gefangen!
This Huge Clownfish was caught by the Famous Angler %s ! = Dieser riesige Clownfisch wurde vom beruehmten Angler %s gefangen!
This Huge Blue white fish was caught by the Famous Angler %s ! = Dieser riesige blau-weisse Fisch wurde vom beruehmten Angler %s gefangen!
### worms.lua ###
Worm = Wurm

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@ -0,0 +1,56 @@
# Template
### bobber.lua ###
You caught a Fish. =
You caught a Clownfish. =
You caught a Blue white fish. =
You caught a Twig. =
You caught a Rat. =
You caught some Seaweed. =
You caught a Green Kelp. =
You caught a String. =
You caught an old Fishing Pole. =
You caught some very old Boots. =
You caught a Waterlily. =
You didn't catch anything. =
The bait is still there. =
Your fish escaped. =
### bobber_shark.lua ###
You caught small Shark. =
You caught a Northern Pike. =
You didn't catch any fish. =
### crafting.lua ###
### fishes.lua ###
Fish =
Roasted Fish =
Sushi (Hoso Maki) =
Shark =
Roasted Shark =
Northern Pike =
Roasted Northern Pike =
### init.lua ###
Fishing Pole =
Dirt =
Wooden Hoe =
Stone Hoe =
Steel Hoe =
Bronze Hoe =
### trophies.lua ###
Fish Trophy =
Northern Pike Trophy =
Shark Trophy =
Clownfish Trophy =
Blue white fish Trophy =
Trophy =
This Huge Fish was caught by the Famous Angler %s ! =
This Huge Northern Pike was caught by the Famous Angler %s ! =
This Huge Shark was caught by the Famous Angler %s ! =
This Huge Clownfish was caught by the Famous Angler %s ! =
This Huge Blue white fish was caught by the Famous Angler %s ! =
### worms.lua ###
Worm =

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mods/fishing/trophies.lua Executable file → Normal file
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@ -5,6 +5,15 @@
-- Supports: animal_clownfish, animal_fish_blue_white
-----------------------------------------------------------------------------------------------
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
local TRoPHY = {
-- MoD iTeM NaMe iCoN
{"fishing", "fish_raw", "Fish", "fishing_fish.png"},
@ -27,7 +36,7 @@ for i in pairs(TRoPHY) do
local NaMe = TRoPHY[i][3]
local iCoN = TRoPHY[i][4]
minetest.register_node("fishing:trophy_"..iTeM, {
description = NaMe.." Trophy",
description = S(NaMe.." Trophy"),
inventory_image = "default_chest_top.png^"..iCoN.."^fishing_trophy_label.png",
drawtype = "nodebox",
tiles = {
@ -58,9 +67,8 @@ for i in pairs(TRoPHY) do
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "This Huge "..NaMe.." was caught by the Famous Angler "..
meta:get_string("owner").."!")
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", S("This Huge "..NaMe.." was caught by the Famous Angler %s !"):format((placer:get_player_name() or "")))
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
@ -79,4 +87,4 @@ for i in pairs(TRoPHY) do
recipe = {MoD..":"..iTeM, "default:sign_wall"},
})
end
end

14
mods/fishing/worm.lua Executable file → Normal file
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@ -6,11 +6,21 @@
-- Looked at code from: my_mobs
-- Dependencies: default
-----------------------------------------------------------------------------------------------
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
-----------------------------------------------------------------------------------------------
-- WORM ITEM
-----------------------------------------------------------------------------------------------
minetest.register_craftitem("fishing:bait_worm", {
description = "Worm",
description = S("Worm"),
groups = { fishing_bait=1 },
inventory_image = "fishing_worm.png",
on_use = minetest.item_eat(1),
@ -115,4 +125,4 @@ minetest.register_entity("fishing:bait_worm_entity", {
end
look_whats_up(self)
end,
})
})