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[item_drop] Make pickup delay absolute (not wait anymore, as it actually was)
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@ -19,6 +19,7 @@ local pickup_duration = 0.2
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local pickup_inv_duration = 1/pickup_duration-0.2
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minetest.register_globalstep(function(dtime)
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local tstamp = minetest.get_us_time()
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for _,player in ipairs(minetest.get_connected_players()) do
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if player:get_hp() > 0 or not enable_damage then
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local pos = player:getpos()
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@ -28,13 +29,10 @@ minetest.register_globalstep(function(dtime)
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, scan_range)) do
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local luaEnt = object:get_luaentity()
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if not object:is_player() and luaEnt and luaEnt.name == "__builtin:item" then
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local ticky = luaEnt.item_drop_delay
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local ticky = luaEnt.item_drop_min_tstamp
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if ticky then
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ticky = ticky - dtime
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if ticky <= 0 then
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luaEnt.item_drop_delay = nil
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else
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luaEnt.item_drop_delay = ticky
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if tstamp >= ticky then
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luaEnt.item_drop_min_tstamp = nil
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end
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elseif not luaEnt.item_drop_nopickup then
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-- Point-line distance computation, heavily simplified since the wanted line,
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@ -142,7 +140,7 @@ function minetest.item_drop(itemstack, dropper, pos)
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v.y = v.y*2 + 2
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v.z = v.z*2
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obj:setvelocity(v)
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obj:get_luaentity().item_drop_delay = delay_before_playerdrop_pickup
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obj:get_luaentity().item_drop_min_tstamp = minetest.get_us_time() + delay_before_playerdrop_pickup * 1000000
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end
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else
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core.add_item(pos, itemstack)
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