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https://github.com/sys4-fr/server-nalc.git
synced 2025-01-27 02:00:29 +01:00
fix missing function in default game, issue https://github.com/MinetestForFun/server-minetestforfun/issues/504
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@ -995,6 +995,23 @@ minetest.register_node("default:aspen_sapling", {
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(2400,4800))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"default:aspen_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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-- minp_relative.y = 1 because sapling pos has been checked
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{x = -2, y = 1, z = -2},
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{x = 2, y = 12, z = 2},
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-- maximum interval of interior volume check
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4)
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return itemstack
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end,
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})
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-- From BFD, cherry tree
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@ -1557,7 +1574,8 @@ minetest.register_node("default:dry_grass_1", {
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, dry_grass = 1},
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groups = {snappy = 3, flammable = 3, flora = 1,
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attached_node = 1, dry_grass = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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@ -1585,8 +1603,8 @@ for i = 2, 5 do
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, flora = 1,
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attached_node = 1, not_in_creative_inventory=1, dry_grass = 1},
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groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
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not_in_creative_inventory=1, dry_grass = 1},
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drop = "default:dry_grass_1",
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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@ -27,90 +27,72 @@ end
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-- 'is snow nearby' function
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local function is_snow_nearby(pos)
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local x, y, z = pos.x, pos.y, pos.z
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local c_snow = minetest.get_content_id("default:snow")
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local c_snowblock = minetest.get_content_id("default:snowblock")
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local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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{x = x - 1, y = y - 1, z = z - 1},
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{x = x + 1, y = y + 1, z = z + 1}
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)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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for yy = y - 1, y + 1 do
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for zz = z - 1, z + 1 do
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local vi = a:index(x - 1, yy, zz)
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for xx = x - 1, x + 1 do
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local nodid = data[vi]
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if nodid == c_snow or nodid == c_snowblock or nodid == c_dirtsnow then
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return true
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end
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vi = vi + 1
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end
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end
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end
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return false
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return #minetest.find_nodes_in_area(
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{x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
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{x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
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{"default:snow", "default:snowblock", "default:dirt_with_snow"}) > 0
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end
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-- Sapling ABM
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minetest.register_abm({
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nodenames = {"default:sapling", "default:junglesapling",
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"default:pine_sapling", "default:acacia_sapling",
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"default:aspen_sapling"},
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interval = 10,
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chance = 50,
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action = function(pos, node)
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if not default.can_grow(pos) then
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return
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end
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function default.grow_sapling(pos)
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if not default.can_grow(pos) then
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-- try a bit later again
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minetest.get_node_timer(pos):start(math.random(240, 600))
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return
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end
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local mapgen = minetest.get_mapgen_params().mgname
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if node.name == "default:sapling" then
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minetest.log("action", "A sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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if mapgen == "v6" then
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default.grow_tree(pos, random(1, 4) == 1)
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else
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default.grow_new_apple_tree(pos)
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end
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elseif node.name == "default:junglesapling" then
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minetest.log("action", "A jungle sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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if mapgen == "v6" then
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default.grow_jungle_tree(pos)
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else
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default.grow_new_jungle_tree(pos)
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end
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elseif node.name == "default:pine_sapling" then
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minetest.log("action", "A pine sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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local snow = is_snow_nearby(pos)
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if mapgen == "v6" then
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default.grow_pine_tree(pos, snow)
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elseif snow then
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default.grow_new_snowy_pine_tree(pos)
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else
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default.grow_new_pine_tree(pos)
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end
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elseif node.name == "default:acacia_sapling" then
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minetest.log("action", "An acacia sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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default.grow_new_acacia_tree(pos)
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elseif node.name == "default:aspen_sapling" then
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minetest.log("action", "An aspen sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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default.grow_new_aspen_tree(pos)
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local node = minetest.get_node(pos)
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if node.name == "default:sapling" then
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minetest.log("action", "A sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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if mg_name == "v6" then
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default.grow_tree(pos, random(1, 4) == 1)
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else
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default.grow_new_apple_tree(pos)
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end
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elseif node.name == "default:junglesapling" then
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minetest.log("action", "A jungle sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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if mg_name == "v6" then
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default.grow_jungle_tree(pos)
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else
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default.grow_new_jungle_tree(pos)
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end
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elseif node.name == "default:pine_sapling" then
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minetest.log("action", "A pine sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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local snow = is_snow_nearby(pos)
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if mg_name == "v6" then
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default.grow_pine_tree(pos, snow)
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elseif snow then
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default.grow_new_snowy_pine_tree(pos)
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else
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default.grow_new_pine_tree(pos)
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end
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elseif node.name == "default:acacia_sapling" then
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minetest.log("action", "An acacia sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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default.grow_new_acacia_tree(pos)
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elseif node.name == "default:aspen_sapling" then
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minetest.log("action", "An aspen sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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default.grow_new_aspen_tree(pos)
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end
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end
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minetest.register_lbm({
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name = "default:convert_saplings_to_node_timer",
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nodenames = {"default:sapling", "default:junglesapling",
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"default:pine_sapling", "default:acacia_sapling",
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"default:aspen_sapling"},
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action = function(pos)
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minetest.get_node_timer(pos):start(math.random(1200, 2400))
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end
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})
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--
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-- Tree generation
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--
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@ -194,8 +176,8 @@ function default.grow_tree(pos, is_apple_tree, bad)
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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{x = pos.x - 2, y = pos.y, z = pos.z - 2},
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{x = pos.x + 2, y = pos.y + height + 1, z = pos.z + 2}
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{x = x - 2, y = y, z = z - 2},
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{x = x + 2, y = y + height + 1, z = z + 2}
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)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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@ -229,8 +211,8 @@ function default.grow_jungle_tree(pos, bad)
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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{x = pos.x - 3, y = pos.y - 1, z = pos.z - 3},
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{x = pos.x + 3, y = pos.y + height + 1, z = pos.z + 3}
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{x = x - 3, y = y - 1, z = z - 3},
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{x = x + 3, y = y + height + 1, z = z + 3}
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)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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@ -436,6 +418,7 @@ function default.grow_new_acacia_tree(pos)
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path, "random", nil, false)
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end
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-- New aspen tree
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function default.grow_new_aspen_tree(pos)
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@ -445,6 +428,53 @@ function default.grow_new_aspen_tree(pos)
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path, "0", nil, false)
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end
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--
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-- Sapling 'on place' function to check protection of node and resulting tree volume
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--
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function default.sapling_on_place(itemstack, placer, pointed_thing,
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sapling_name, minp_relative, maxp_relative, interval)
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-- Position of sapling
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local pos = pointed_thing.under
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local node = minetest.get_node(pos)
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local pdef = minetest.registered_nodes[node.name]
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if not pdef or not pdef.buildable_to then
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pos = pointed_thing.above
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node = minetest.get_node(pos)
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pdef = minetest.registered_nodes[node.name]
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if not pdef or not pdef.buildable_to then
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return itemstack
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end
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end
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local player_name = placer:get_player_name()
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-- Check sapling position for protection
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if minetest.is_protected(pos, player_name) then
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minetest.record_protection_violation(pos, player_name)
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return itemstack
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end
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-- Check tree volume for protection
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if not default.intersects_protection(
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vector.add(pos, minp_relative),
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vector.add(pos, maxp_relative),
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player_name,
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interval) then
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minetest.set_node(pos, {name = sapling_name})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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else
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minetest.record_protection_violation(pos, player_name)
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-- Print extra information to explain
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minetest.chat_send_player(player_name, "Tree will intersect protection")
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end
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return itemstack
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end
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-- From BFD:
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minetest.register_node("default:mg_cherry_sapling", {
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