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fix missing function in default game, issue https://github.com/MinetestForFun/server-minetestforfun/issues/504
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@@ -995,6 +995,23 @@ minetest.register_node("default:aspen_sapling", {
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(2400,4800))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"default:aspen_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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-- minp_relative.y = 1 because sapling pos has been checked
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{x = -2, y = 1, z = -2},
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{x = 2, y = 12, z = 2},
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-- maximum interval of interior volume check
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4)
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return itemstack
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end,
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})
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-- From BFD, cherry tree
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@@ -1557,7 +1574,8 @@ minetest.register_node("default:dry_grass_1", {
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, dry_grass = 1},
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groups = {snappy = 3, flammable = 3, flora = 1,
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attached_node = 1, dry_grass = 1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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@@ -1585,8 +1603,8 @@ for i = 2, 5 do
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flammable = 3, flora = 1,
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attached_node = 1, not_in_creative_inventory=1, dry_grass = 1},
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groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
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not_in_creative_inventory=1, dry_grass = 1},
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drop = "default:dry_grass_1",
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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