Added interact mod and disabled news if player has not interact

- Added interact mod, with reworked quiz
 - Disabled news' formspec if player has not interact to prevent it from
   swipping away interact's formspecs
This commit is contained in:
LeMagnesium 2015-04-23 15:03:08 +02:00
parent 7457bc8092
commit 356d5eda33
7 changed files with 391 additions and 5 deletions

16
mods/interact/Readme.md Normal file
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##Interact: A mod for Minetest.
This mod is designed to automatically grant new players on a server interact. A formspec will be show when the player joins, and there is a command to bring the formspec up later in the game.
There are 3 screens that they go through. The first one is a check if they like griefing (One for really stupid griefers!), the next checks if the player just wants to look round the server, and the final one shows the rules, and asks the player to accept them. Finally, there is a screen which offers the player a quiz, which s/he has to complete successfully to get interact.
Almost everything in the mod can be configured to how you want it.
####Configuring the mod:
You will probably want to replace the default rules with your own in rules.lua. Also, the quiz should be adapted to your rules, thus the quiz questions are found in rules.lua also.
Everything else that you need to configure the mod can be found in config.lua. If you want to, have a look over it before running the mod, to see if everything seems to be as you want it!
####Notes:
1. This mod is based on the (old) [rules](https://github.com/CraigyDavi/Craig-Server_game/blob/df8beb15e6b02ab6dd22f94349453c51819238c4/mods/_misc/rules.lua) on [Craig's Server.](https://forum.minetest.net/viewtopic.php?f=10&t=7010)
2. That mod was, in turn based on this [mod.](https://github.com/ChaosWormz/mt_terms_of_use)
3. I may add randomly selected messages at some point.

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mods/interact/config.lua Normal file
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interact = {}
--Which screens to show.
interact.screen1 = true --The welcome a first question screen.
interact.screen2 = true --The visit or interact screen.
interact.screen4 = true --The quiz screen.
--The first screen--
--The text at the top.
interact.s1_header = "Hello, welcome to this server!"
--Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen.
interact.s1_l2 = "Could you please tell me if you like to grief or not?"
interact.s1_l3 = ""
--The buttons. Each can have 15 characters, max.
interact.s1_b1 = "No, I don't."
interact.s1_b2 = "Yes, I do!"
--The message to send kicked griefers.
interact.msg_grief = "Try out singleplayer if you like griefing, because then you'll only destroy your own stuff!"
--Ban or kick griefers? Default is kick, set to true for ban.
interact.grief_ban = false
--The second screen--
--Lines one and two. Make sure each line is less than 70 characters, or they will run off the screen.
interact.s2_l1 = "So, do you want interact, or do you just want to look around"
interact.s2_l2 = "the server?"
--The buttons. These ones can have a maximum of 26 characters.
interact.s2_b1 = "Yes, I want interact!"
interact.s2_b2 = "I just want to look round."
--The message the player is sent if s/he is just visiting.
interact.visit_msg = "Have a nice time looking round! If you want interact just type /rules, and you can go through the process again!"
--The third screen--
--The header for the rules box, this can have 60 characters, max.
interact.s3_header = "Here are the rules:"
--The buttons. Each can have 15 characters, max.
interact.s3_b1 = "I agree"
interact.s3_b2 = "I disagree"
--The message to send players who disagree when they are kicked for disagring with the rules.
interact.disagree_msg = "Bye then! You have to agree to the rules to play on the server."
--Kick or ban players who disagree with the rules. False will just kick.
interact.disagree_ban = false
--The fouth screen--
--Should there be a back to rules button?
interact.s4_to_rules_button = true
--The back to rules button. 13 characters, max.
interact.s4_to_rules = "Back to rules"
--The header for screen 4. 60 characters max, although this is a bit of a squash. I recomend 55 as a max.
interact.s4_header = "Time for a quiz on the rules!"
--Since the questions are intrinsically connected with the rules, they are to be found in rules.lua
--The trues are limited to 24 characters. The falses can have 36 characters.
interact.s4_question1_true = "Yes."
interact.s4_question1_false = "No."
interact.s4_question2_true = "Yes."
interact.s4_question2_false = "No."
interact.s4_question3_true = "Yes."
interact.s4_question3_false = "No."
interact.s4_question4_true = "Yes."
interact.s4_question4_false = "No."
interact.s4_submit = "Submit!"
--What to do on a wrong quiz.
--Options are "kick" "ban" "reshow" "rules" and "nothing"
interact.on_wrong_quiz = "nothing"
--The message to send the player if reshow is the on_wrong_quiz option.
interact.quiz_try_again_msg = "Have another go."
--The message sent to the player if rules is the on_wrong_quiz option.
interact.quiz_rules_msg = "Have another look at the rules:"
--The kick reason if kick is the on_wrong_quiz option.
interact.wrong_quiz_kick_msg = "Pay more attention next time!"
--The message sent to the player if nothing is the on_wrong_quiz option.
interact.quiz_fail_msg = "You got that wrong."
--The messages send to the player after interact is granted.
interact.interact_msg1 = "Thanks for accepting the rules, you now are able to interact with things."
interact.interact_msg2 = "Happy building!"
--The priv required to use the /rules command. If fast is a default priv, I recomend replacing shout with that.
interact.priv = {}

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mods/interact/init.lua Normal file
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dofile(minetest.get_modpath("interact") .. "/config.lua")
dofile(minetest.get_modpath("interact") .. "/rules.lua") --I put the rules in their own file so that they don't get lost/overlooked!
local rule1 = 0
local rule2 = 0
local rule3 = 0
local rule4 = 0
local multi = 0
local function make_formspec(player)
local name = player:get_player_name()
local size = { "size[10,4]" }
table.insert(size, "label[0.5,0.5;" ..interact.s1_header.. "]")
table.insert(size, "label[0.5,1.5;" ..interact.s1_l2.. "]")
table.insert(size, "label[0.5,2;" ..interact.s1_l3.. "]")
table.insert(size, "button_exit[5.5,3.4;2,0.5;no;" ..interact.s1_b1.. "]")
table.insert(size, "button[7.5,3.4;2,0.5;yes;" ..interact.s1_b2.. "]")
return table.concat(size)
end
local function make_formspec2(player)
local name = player:get_player_name()
local size = { "size[10,4]" }
table.insert(size, "label[0.5,0.5;" ..interact.s2_l1.. "]")
table.insert(size, "label[0.5,1;" ..interact.s2_l2.. "]")
table.insert(size, "button_exit[2.5,3.4;3.5,0.5;interact;" ..interact.s2_b1.. "]")
table.insert(size, "button_exit[6.4,3.4;3.6,0.5;visit;" ..interact.s2_b2.. "]")
return table.concat(size)
end
local function make_formspec3(player)
local size = { "size[10,8]" }
table.insert(size, "textarea[0.5,0.5;9.5,7.5;TOS;" ..interact.s3_header.. ";" ..interact.rules.. "]")
table.insert(size, "button[5.5,7.4;2,0.5;decline;" ..interact.s3_b2.. "]")
table.insert(size, "button_exit[7.5,7.4;2,0.5;accept;" ..interact.s3_b1.. "]")
return table.concat(size)
end
local function make_formspec4(player)
local name = player:get_player_name()
local size = { "size[10,9]" }
if interact.s4_to_rules_button == true then
table.insert(size, "button_exit[7.75,0.25;2.1,0.1;rules;" ..interact.s4_to_rules.. "]")
end
table.insert(size, "label[0.25,0;" ..interact.s4_header.."]")
table.insert(size, "label[0.5,0.5;" ..interact.s4_question1.."]")
table.insert(size, "checkbox[0.25,1;rule1_true;" ..interact.s4_question1_true.."]")
table.insert(size, "checkbox[4,1;rule1_false;" ..interact.s4_question1_false.. "]")
table.insert(size, "label[0.5,2;" ..interact.s4_question2.. "]")
table.insert(size, "checkbox[0.25,2.5;rule2_true;" ..interact.s4_question2_true.. "]")
table.insert(size, "checkbox[4,2.5;rule2_false;" ..interact.s4_question2_false.. "]")
table.insert(size, "label[0.5,3.5;" ..interact.s4_question3.. "]")
table.insert(size, "checkbox[0.25,4;rule3_true;" ..interact.s4_question3_true.. "]")
table.insert(size, "checkbox[4,4;rule3_false;" ..interact.s4_question3_false.. "]")
table.insert(size, "label[0.5,5;" ..interact.s4_question4.. "]")
table.insert(size, "checkbox[0.25,5.5;rule4_true;" ..interact.s4_question4_true.. "]")
table.insert(size, "checkbox[4,5.5;rule4_false;" ..interact.s4_question4_false.."]")
table.insert(size, "label[0.5,6.5;" ..interact.s4_multi_question.. "]")
table.insert(size, "checkbox[4.75,6.25;multi_choice1;" ..interact.s4_multi1.. "]")
table.insert(size, "checkbox[0.25,7;multi_choice2;" ..interact.s4_multi2.. "]")
table.insert(size, "checkbox[4.75,7;multi_choice3;" ..interact.s4_multi3.."]")
table.insert(size, "button_exit[3,8.4;3.5,0.5;submit;" ..interact.s4_submit.."]")
return table.concat(size)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "welcome" then return end
local name = player:get_player_name()
if fields.no then
if interact.screen2 == false then
minetest.after(1, function()
minetest.show_formspec(name, "rules", make_formspec3(player))
end)
else
minetest.after(1, function()
minetest.show_formspec(name, "visit", make_formspec2(player))
end)
end
return
elseif fields.yes then
if interact.grief_ban ~= true then
minetest.kick_player(name, interact.msg_grief)
else
minetest.ban_player(name)
end
return
end
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "visit" then return end
local name = player:get_player_name()
if fields.interact then
minetest.after(1, function()
minetest.show_formspec(name, "rules", make_formspec3(player))
end)
return
elseif fields.visit then
minetest.chat_send_player(name, interact.visit_msg)
minetest.log("action", name.. " is just visiting.")
return
end
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "rules" then return end
local name = player:get_player_name()
if fields.accept then
if interact.screen4 == false then
if minetest.check_player_privs(name, interact.priv) then
minetest.chat_send_player(name, interact.interact_msg1)
minetest.chat_send_player(name, interact.interact_msg2)
local privs = minetest.get_player_privs(name)
privs.interact = true
minetest.set_player_privs(name, privs)
minetest.log("action", "Granted " ..name.. " interact.")
end
else
minetest.after(1, function()
minetest.show_formspec(name, "quiz", make_formspec4(player))
end)
end
return
elseif fields.decline then
if interact.disagree_ban ~= true then
minetest.kick_player(name, interact.disagree_msg)
else
minetest.ban_player(name)
end
return
end
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "quiz" then return end
local name = player:get_player_name()
if fields.rules then
minetest.after(1, function()
minetest.show_formspec(name, "rules", make_formspec3(player))
end)
return
end
if fields.rule1_true then rule1 = true
elseif fields.rule1_false then rule1 = false
elseif fields.rule2_true then rule2 = true
elseif fields.rule2_false then rule2 = false
elseif fields.rule3_true then rule3 = true
elseif fields.rule3_false then rule3 = false
elseif fields.rule4_true then rule4 = true
elseif fields.rule4_false then rule4 = false
elseif fields.multi_choice1 then multi = 1
elseif fields.multi_choice2 then multi = 2
elseif fields.multi_choice3 then multi = 3 end
if fields.submit and rule1 == interact.quiz1 and rule2 == interact.quiz2 and
rule3 == interact.quiz3 and rule4 == interact.quiz4 and multi == interact.quiz_multi then
rule1 = 0
rule2 = 0
rule3 = 0
rule4 = 0
multi = 0
if minetest.check_player_privs(name, interact.priv) then
minetest.chat_send_player(name, interact.interact_msg1)
minetest.chat_send_player(name, interact.interact_msg2)
local privs = minetest.get_player_privs(name)
privs.interact = true
minetest.set_player_privs(name, privs)
minetest.log("action", "Granted " ..name.. " interact.")
end
elseif fields.submit then
rule1 = 0
rule2 = 0
rule3 = 0
rule4 = 0
multi = 0
if interact.on_wrong_quiz == "kick" then
minetest.kick_player(name, interact.wrong_quiz_kick_msg)
elseif interact.on_wrong_quiz == "ban" then
minetest.ban_player(name)
elseif interact.on_wrong_quiz == "reshow" then
minetest.chat_send_player(name, interact.quiz_try_again_msg)
minetest.after(1, function()
minetest.show_formspec(name, "quiz", make_formspec4(player))
end)
elseif interact.on_wrong_quiz == "rules" then
minetest.chat_send_player(name, interact.quiz_rules_msg)
minetest.after(1, function()
minetest.show_formspec(name, "rules", make_formspec3(player))
end)
else
minetest.chat_send_player(name, interact.quiz_fail_msg)
end
end
end)
minetest.register_chatcommand("rules",{
params = "",
description = "Shows the server rules",
privs = interact.priv,
func = function (name,params)
local player = minetest.get_player_by_name(name)
if interact.screen1 ~= false then
minetest.after(1, function()
minetest.show_formspec(name, "welcome", make_formspec(player))
end)
elseif interact.screen2 ~= false then
minetest.after(1, function()
minetest.show_formspec(name, "visit", make_formspec2(player))
end)
else
minetest.after(1, function()
minetest.show_formspec(name, "rules", make_formspec3(player))
end)
end
end
})
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if not minetest.get_player_privs(name).interact then
if interact.screen1 ~= false then
minetest.show_formspec(name, "welcome", make_formspec(player))
elseif interact.screen2 ~= false then
minetest.show_formspec(name, "visit", make_formspec2(player))
else
minetest.show_formspec(name, "rules", make_formspec3(player))
end
else
end
end
)

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mods/interact/license.txt Normal file
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

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mods/interact/rules.lua Normal file
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--The actual rules.
interact.rules = [[
Voici les regles :
1) Aucune atteinte intentionnelle au bon fonctionnement du serveur ne sera admise. (lag, crash, exploit de bug, etc...)
2) La triche (hack, client modifie, etc...) n'est pas toleree sur le serveur. Soyez fair-play et apprenez a jouer selon les regles.
3) Sur le serveur, le PVP est autorise, le vole/grief est aussi autorise, le grief n'est pas autorise sur les constructions publics. (pensez au mod areas pour proteger vos biens)
4) Merci de ne pas spammer ou flooder.
5) Chaque joueur a l'entiere responsabilite de son compte, nous ne sommes en aucun cas responsable d'une utilisation frauduleuse de votre compte dans le jeu.
6) Si possible, evitez les constructions de tours en 1x1 mais aussi, de poser des blocs gachant le decor, n'importe ou. Ceci pour que le serveur reste le plus beau, sauvage et naturel possible.
7) Ne demandez pas a etre membre de l'equipe du serveur.
8) Aucune forme d'insulte ou de racisme n'est admise.
Cliquez sur le bouton "Accepter" pour pouvoir construire et interagir sur le serveur.
]]
--The questions on the rules, if the quiz is used.
--The checkboxes for the first 4 questions are in config.lua
interact.s4_question1 = "Puis-je utiliser un bug pour faire crasher le serveur afin qu'il redémarre?"
interact.s4_question2 = "Puis-je demander à faire partie de l'équipe d'administration?"
interact.s4_question3 = "Ai-je le droit de grieffer une zone non-protégée?"
interact.s4_question4 = "Puis-je joindre librement l'IRC?"
interact.s4_multi_question = "Which of these is a rule?"
--The answers to the multiple choice questions. Only one of these should be true.
interact.s4_multi1 = "Pas de grieff"
interact.s4_multi2 = "Pas de PvP"
interact.s4_multi3 = "Vole d'objets autorisé"
--Which answer is needed for the quiz questions. interact.quiz1-4 takes true or false.
--True is left, false is right.
--Please, please spell true and false right!!! If you spell it wrong it won't work!
--interact.quiz can be 1, 2 or 3.
--1 is the top one by the question, 2 is the bottom left one, 3 is the bottom right one.
--Make sure these agree with your answers!
interact.quiz1 = false
interact.quiz2 = false
interact.quiz3 = true
interact.quiz4 = true
interact.quiz_multi = 3

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@ -45,9 +45,7 @@ minetest.register_chatcommand("news",{
})
minetest.register_on_joinplayer(function (player)
minetest.after(6,show_formspec,player)
if minetest.get_player_privs(player:get_player_name()).interact == true then
minetest.after(6,show_formspec,player)
end
end)
minetest.register_on_newplayer(function(player)
minetest.after(8,show_formspec,player)
end)